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/**
* @file llworkerthread.h
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLWORKERTHREAD_H
#define LL_LLWORKERTHREAD_H
#include <queue>
#include <string>
#include <map>
#include <set>
#include "llqueuedthread.h"
#include "llapr.h"
#define USE_FRAME_CALLBACK_MANAGER 0
//============================================================================
class LLWorkerClass;
//============================================================================
// Note: ~LLWorkerThread is O(N) N=# of worker threads, assumed to be small
// It is assumed that LLWorkerThreads are rarely created/destroyed.
class LL_COMMON_API LLWorkerThread : public LLQueuedThread
{
friend class LLWorkerClass;
public:
class WorkRequest : public LLQueuedThread::QueuedRequest
{
protected:
virtual ~WorkRequest(); // use deleteRequest()
public:
WorkRequest(handle_t handle, U32 priority, LLWorkerClass* workerclass, S32 param);
S32 getParam()
{
return mParam;
}
LLWorkerClass* getWorkerClass()
{
return mWorkerClass;
}
/*virtual*/ bool processRequest();
/*virtual*/ void finishRequest(bool completed);
/*virtual*/ void deleteRequest();
private:
LLWorkerClass* mWorkerClass;
S32 mParam;
};
protected:
void clearDeleteList() ;
private:
typedef std::list<LLWorkerClass*> delete_list_t;
delete_list_t mDeleteList;
LLMutex* mDeleteMutex;
public:
LLWorkerThread(const std::string& name, bool threaded = true, bool should_pause = false);
~LLWorkerThread();
/*virtual*/ S32 update(F32 max_time_ms);
handle_t addWorkRequest(LLWorkerClass* workerclass, S32 param, U32 priority = PRIORITY_NORMAL);
S32 getNumDeletes() { return (S32)mDeleteList.size(); } // debug
private:
void deleteWorker(LLWorkerClass* workerclass); // schedule for deletion
};
//============================================================================
// This is a base class which any class with worker functions should derive from.
// Example Usage:
// LLMyWorkerClass* foo = new LLMyWorkerClass();
// foo->fetchData(); // calls addWork()
// while(1) // main loop
// {
// if (foo->hasData()) // calls checkWork()
// foo->processData();
// }
//
// WorkerClasses only have one set of work functions. If they need to do multiple
// background tasks, use 'param' to switch amnong them.
// Only one background task can be active at a time (per instance).
// i.e. don't call addWork() if haveWork() returns true
class LL_COMMON_API LLWorkerClass
{
friend class LLWorkerThread;
friend class LLWorkerThread::WorkRequest;
public:
typedef LLWorkerThread::handle_t handle_t;
enum FLAGS
{
WCF_HAVE_WORK = 0x01,
WCF_WORKING = 0x02,
WCF_WORK_FINISHED = 0x10,
WCF_WORK_ABORTED = 0x20,
WCF_DELETE_REQUESTED = 0x40,
WCF_ABORT_REQUESTED = 0x80
};
public:
LLWorkerClass(LLWorkerThread* workerthread, const std::string& name);
virtual ~LLWorkerClass();
// pure virtual, called from WORKER THREAD, returns TRUE if done
virtual bool doWork(S32 param)=0; // Called from WorkRequest::processRequest()
// virtual, called from finishRequest() after completed or aborted
virtual void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
// virtual, returns true if safe to delete the worker
virtual bool deleteOK(); // called from update() (WORK THREAD)
// schedlueDelete(): schedules deletion once aborted or completed
void scheduleDelete();
bool haveWork() { return getFlags(WCF_HAVE_WORK); } // may still be true if aborted
bool isWorking() { return getFlags(WCF_WORKING); }
bool wasAborted() { return getFlags(WCF_ABORT_REQUESTED); }
// setPriority(): changes the priority of a request
void setPriority(U32 priority);
U32 getPriority() { return mRequestPriority; }
const std::string& getName() const { return mWorkerClassName; }
protected:
// called from WORKER THREAD
void setWorking(bool working);
// Call from doWork only to avoid eating up cpu time.
// Returns true if work has been aborted
// yields the current thread and calls mWorkerThread->checkPause()
bool yield();
void setWorkerThread(LLWorkerThread* workerthread);
// addWork(): calls startWork, adds doWork() to queue
void addWork(S32 param, U32 priority = LLWorkerThread::PRIORITY_NORMAL);
// abortWork(): requests that work be aborted
void abortWork(bool autocomplete);
// checkWork(): if doWork is complete or aborted, call endWork() and return true
bool checkWork(bool aborting = false);
private:
void setFlags(U32 flags) { mWorkFlags = mWorkFlags | flags; }
void clearFlags(U32 flags) { mWorkFlags = mWorkFlags & ~flags; }
U32 getFlags() { return mWorkFlags; }
public:
bool getFlags(U32 flags) { return mWorkFlags & flags ? true : false; }
private:
// pure virtuals
virtual void startWork(S32 param)=0; // called from addWork() (MAIN THREAD)
virtual void endWork(S32 param, bool aborted)=0; // called from doWork() (MAIN THREAD)
protected:
LLWorkerThread* mWorkerThread;
std::string mWorkerClassName;
handle_t mRequestHandle;
U32 mRequestPriority; // last priority set
private:
LLMutex mMutex;
LLAtomicU32 mWorkFlags;
};
//============================================================================
#endif // LL_LLWORKERTHREAD_H
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