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|
/**
* @file lluuid.cpp
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
// We can't use WIN32_LEAN_AND_MEAN here, needs lots of includes.
#if LL_WINDOWS
#include "llwin32headers.h"
// ugh, this is ugly. We need to straighten out our linking for this library
#pragma comment(lib, "IPHLPAPI.lib")
#include <iphlpapi.h>
#endif
#include "llapp.h"
#include "lldefs.h"
#include "llerror.h"
#include "lluuid.h"
#include "llerror.h"
#include "llrand.h"
#include "llstring.h"
#include "lltimer.h"
#include "llthread.h"
#include "llmutex.h"
#include "llmd5.h"
#include "hbxxh.h"
const LLUUID LLUUID::null;
const LLTransactionID LLTransactionID::tnull;
// static
LLMutex * LLUUID::mMutex = NULL;
/*
NOT DONE YET!!!
static char BASE85_TABLE[] = {
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T',
'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd',
'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x',
'y', 'z', '!', '#', '$', '%', '&', '(', ')', '*',
'+', '-', ';', '[', '=', '>', '?', '@', '^', '_',
'`', '{', '|', '}', '~', '\0'
};
void encode( char * fiveChars, unsigned int word ) throw( )
{
for( int ix = 0; ix < 5; ++ix ) {
fiveChars[4-ix] = encodeTable[ word % 85];
word /= 85;
}
}
To decode:
unsigned int decode( char const * fiveChars ) throw( bad_input_data )
{
unsigned int ret = 0;
for( int ix = 0; ix < 5; ++ix ) {
char * s = strchr( encodeTable, fiveChars[ ix ] );
if( s == 0 ) LLTHROW(bad_input_data());
ret = ret * 85 + (s-encodeTable);
}
return ret;
}
void LLUUID::toBase85(char* out)
{
U32* me = (U32*)&(mData[0]);
for(S32 i = 0; i < 4; ++i)
{
char* o = &out[i*i];
for(S32 j = 0; j < 5; ++j)
{
o[4-j] = BASE85_TABLE[ me[i] % 85];
word /= 85;
}
}
}
unsigned int decode( char const * fiveChars ) throw( bad_input_data )
{
unsigned int ret = 0;
for( S32 ix = 0; ix < 5; ++ix )
{
char * s = strchr( encodeTable, fiveChars[ ix ] );
ret = ret * 85 + (s-encodeTable);
}
return ret;
}
*/
#define LL_USE_JANKY_RANDOM_NUMBER_GENERATOR 0
#if LL_USE_JANKY_RANDOM_NUMBER_GENERATOR
/**
* @brief a global for
*/
static U64 sJankyRandomSeed(LLUUID::getRandomSeed());
/**
* @brief generate a random U32.
*/
U32 janky_fast_random_bytes()
{
sJankyRandomSeed = U64L(1664525) * sJankyRandomSeed + U64L(1013904223);
return (U32)sJankyRandomSeed;
}
/**
* @brief generate a random U32 from [0, val)
*/
U32 janky_fast_random_byes_range(U32 val)
{
sJankyRandomSeed = U64L(1664525) * sJankyRandomSeed + U64L(1013904223);
return (U32)(sJankyRandomSeed) % val;
}
/**
* @brief generate a random U32 from [0, val)
*/
U32 janky_fast_random_seeded_bytes(U32 seed, U32 val)
{
seed = U64L(1664525) * (U64)(seed) + U64L(1013904223);
return (U32)(seed) % val;
}
#endif
// Common to all UUID implementations
void LLUUID::toString(std::string& out) const
{
out = llformat(
"%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x",
(U8)(mData[0]),
(U8)(mData[1]),
(U8)(mData[2]),
(U8)(mData[3]),
(U8)(mData[4]),
(U8)(mData[5]),
(U8)(mData[6]),
(U8)(mData[7]),
(U8)(mData[8]),
(U8)(mData[9]),
(U8)(mData[10]),
(U8)(mData[11]),
(U8)(mData[12]),
(U8)(mData[13]),
(U8)(mData[14]),
(U8)(mData[15]));
}
// *TODO: deprecate
void LLUUID::toString(char *out) const
{
std::string buffer;
toString(buffer);
strcpy(out,buffer.c_str()); /* Flawfinder: ignore */
}
void LLUUID::toCompressedString(std::string& out) const
{
char bytes[UUID_BYTES+1];
memcpy(bytes, mData, UUID_BYTES); /* Flawfinder: ignore */
bytes[UUID_BYTES] = '\0';
out.assign(bytes, UUID_BYTES);
}
// *TODO: deprecate
void LLUUID::toCompressedString(char *out) const
{
memcpy(out, mData, UUID_BYTES); /* Flawfinder: ignore */
out[UUID_BYTES] = '\0';
}
std::string LLUUID::getString() const
{
return asString();
}
std::string LLUUID::asString() const
{
std::string str;
toString(str);
return str;
}
BOOL LLUUID::set(const char* in_string, BOOL emit)
{
return set(ll_safe_string(in_string),emit);
}
BOOL LLUUID::set(const std::string& in_string, BOOL emit)
{
BOOL broken_format = FALSE;
// empty strings should make NULL uuid
if (in_string.empty())
{
setNull();
return TRUE;
}
if (in_string.length() != (UUID_STR_LENGTH - 1)) /* Flawfinder: ignore */
{
// I'm a moron. First implementation didn't have the right UUID format.
// Shouldn't see any of these any more
if (in_string.length() == (UUID_STR_LENGTH - 2)) /* Flawfinder: ignore */
{
if(emit)
{
LL_WARNS() << "Warning! Using broken UUID string format" << LL_ENDL;
}
broken_format = TRUE;
}
else
{
// Bad UUID string. Spam as INFO, as most cases we don't care.
if(emit)
{
//don't spam the logs because a resident can't spell.
LL_WARNS() << "Bad UUID string: " << in_string << LL_ENDL;
}
setNull();
return FALSE;
}
}
U8 cur_pos = 0;
S32 i;
for (i = 0; i < UUID_BYTES; i++)
{
if ((i == 4) || (i == 6) || (i == 8) || (i == 10))
{
cur_pos++;
if (broken_format && (i==10))
{
// Missing - in the broken format
cur_pos--;
}
}
mData[i] = 0;
if ((in_string[cur_pos] >= '0') && (in_string[cur_pos] <= '9'))
{
mData[i] += (U8)(in_string[cur_pos] - '0');
}
else if ((in_string[cur_pos] >= 'a') && (in_string[cur_pos] <='f'))
{
mData[i] += (U8)(10 + in_string[cur_pos] - 'a');
}
else if ((in_string[cur_pos] >= 'A') && (in_string[cur_pos] <='F'))
{
mData[i] += (U8)(10 + in_string[cur_pos] - 'A');
}
else
{
if(emit)
{
LL_WARNS() << "Invalid UUID string character" << LL_ENDL;
}
setNull();
return FALSE;
}
mData[i] = mData[i] << 4;
cur_pos++;
if ((in_string[cur_pos] >= '0') && (in_string[cur_pos] <= '9'))
{
mData[i] += (U8)(in_string[cur_pos] - '0');
}
else if ((in_string[cur_pos] >= 'a') && (in_string[cur_pos] <='f'))
{
mData[i] += (U8)(10 + in_string[cur_pos] - 'a');
}
else if ((in_string[cur_pos] >= 'A') && (in_string[cur_pos] <='F'))
{
mData[i] += (U8)(10 + in_string[cur_pos] - 'A');
}
else
{
if(emit)
{
LL_WARNS() << "Invalid UUID string character" << LL_ENDL;
}
setNull();
return FALSE;
}
cur_pos++;
}
return TRUE;
}
BOOL LLUUID::validate(const std::string& in_string)
{
BOOL broken_format = FALSE;
if (in_string.length() != (UUID_STR_LENGTH - 1)) /* Flawfinder: ignore */
{
// I'm a moron. First implementation didn't have the right UUID format.
if (in_string.length() == (UUID_STR_LENGTH - 2)) /* Flawfinder: ignore */
{
broken_format = TRUE;
}
else
{
return FALSE;
}
}
U8 cur_pos = 0;
for (U32 i = 0; i < 16; i++)
{
if ((i == 4) || (i == 6) || (i == 8) || (i == 10))
{
cur_pos++;
if (broken_format && (i==10))
{
// Missing - in the broken format
cur_pos--;
}
}
if ((in_string[cur_pos] >= '0') && (in_string[cur_pos] <= '9'))
{
}
else if ((in_string[cur_pos] >= 'a') && (in_string[cur_pos] <='f'))
{
}
else if ((in_string[cur_pos] >= 'A') && (in_string[cur_pos] <='F'))
{
}
else
{
return FALSE;
}
cur_pos++;
if ((in_string[cur_pos] >= '0') && (in_string[cur_pos] <= '9'))
{
}
else if ((in_string[cur_pos] >= 'a') && (in_string[cur_pos] <='f'))
{
}
else if ((in_string[cur_pos] >= 'A') && (in_string[cur_pos] <='F'))
{
}
else
{
return FALSE;
}
cur_pos++;
}
return TRUE;
}
const LLUUID& LLUUID::operator^=(const LLUUID& rhs)
{
U32* me = (U32*)&(mData[0]);
const U32* other = (U32*)&(rhs.mData[0]);
for(S32 i = 0; i < 4; ++i)
{
me[i] = me[i] ^ other[i];
}
return *this;
}
LLUUID LLUUID::operator^(const LLUUID& rhs) const
{
LLUUID id(*this);
id ^= rhs;
return id;
}
// WARNING: this algorithm SHALL NOT be changed. It is also used by the server
// and plays a role in some assets validation (e.g. clothing items). Changing
// it would cause invalid assets.
void LLUUID::combine(const LLUUID& other, LLUUID& result) const
{
LLMD5 md5_uuid;
md5_uuid.update((unsigned char*)mData, 16);
md5_uuid.update((unsigned char*)other.mData, 16);
md5_uuid.finalize();
md5_uuid.raw_digest(result.mData);
}
LLUUID LLUUID::combine(const LLUUID &other) const
{
LLUUID combination;
combine(other, combination);
return combination;
}
std::ostream& operator<<(std::ostream& s, const LLUUID &uuid)
{
std::string uuid_str;
uuid.toString(uuid_str);
s << uuid_str;
return s;
}
std::istream& operator>>(std::istream &s, LLUUID &uuid)
{
U32 i;
char uuid_str[UUID_STR_LENGTH]; /* Flawfinder: ignore */
for (i = 0; i < UUID_STR_LENGTH-1; i++)
{
s >> uuid_str[i];
}
uuid_str[i] = '\0';
uuid.set(std::string(uuid_str));
return s;
}
static void get_random_bytes(void *buf, int nbytes)
{
int i;
char *cp = (char *) buf;
// *NOTE: If we are not using the janky generator ll_rand()
// generates at least 3 good bytes of data since it is 0 to
// RAND_MAX. This could be made more efficient by copying all the
// bytes.
for (i=0; i < nbytes; i++)
#if LL_USE_JANKY_RANDOM_NUMBER_GENERATOR
*cp++ = janky_fast_random_bytes() & 0xFF;
#else
*cp++ = ll_rand() & 0xFF;
#endif
return;
}
#if LL_WINDOWS
typedef struct _ASTAT_
{
ADAPTER_STATUS adapt;
NAME_BUFFER NameBuff [30];
}ASTAT, * PASTAT;
// static
S32 LLUUID::getNodeID(unsigned char *node_id)
{
ASTAT Adapter;
NCB Ncb;
UCHAR uRetCode;
LANA_ENUM lenum;
int i;
int retval = 0;
memset( &Ncb, 0, sizeof(Ncb) );
Ncb.ncb_command = NCBENUM;
Ncb.ncb_buffer = (UCHAR *)&lenum;
Ncb.ncb_length = sizeof(lenum);
uRetCode = Netbios( &Ncb );
for(i=0; i < lenum.length ;i++)
{
memset( &Ncb, 0, sizeof(Ncb) );
Ncb.ncb_command = NCBRESET;
Ncb.ncb_lana_num = lenum.lana[i];
uRetCode = Netbios( &Ncb );
memset( &Ncb, 0, sizeof (Ncb) );
Ncb.ncb_command = NCBASTAT;
Ncb.ncb_lana_num = lenum.lana[i];
strcpy( (char *)Ncb.ncb_callname, "* " ); /* Flawfinder: ignore */
Ncb.ncb_buffer = (unsigned char *)&Adapter;
Ncb.ncb_length = sizeof(Adapter);
uRetCode = Netbios( &Ncb );
if ( uRetCode == 0 )
{
memcpy(node_id,Adapter.adapt.adapter_address,6); /* Flawfinder: ignore */
retval = 1;
}
}
return retval;
}
#elif LL_DARWIN
// Mac OS X version of the UUID generation code...
/*
* Get an ethernet hardware address, if we can find it...
*/
#include <unistd.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <net/if.h>
#include <net/if_types.h>
#include <net/if_dl.h>
#include <net/route.h>
#include <ifaddrs.h>
// static
S32 LLUUID::getNodeID(unsigned char *node_id)
{
int i;
unsigned char *a = NULL;
struct ifaddrs *ifap, *ifa;
int rv;
S32 result = 0;
if ((rv=getifaddrs(&ifap))==-1)
{
return -1;
}
if (ifap == NULL)
{
return -1;
}
for (ifa = ifap; ifa != NULL; ifa = ifa->ifa_next)
{
// printf("Interface %s, address family %d, ", ifa->ifa_name, ifa->ifa_addr->sa_family);
for(i=0; i< ifa->ifa_addr->sa_len; i++)
{
// printf("%02X ", (unsigned char)ifa->ifa_addr->sa_data[i]);
}
// printf("\n");
if(ifa->ifa_addr->sa_family == AF_LINK)
{
// This is a link-level address
struct sockaddr_dl *lla = (struct sockaddr_dl *)ifa->ifa_addr;
// printf("\tLink level address, type %02X\n", lla->sdl_type);
if(lla->sdl_type == IFT_ETHER)
{
// Use the first ethernet MAC in the list.
// For some reason, the macro LLADDR() defined in net/if_dl.h doesn't expand correctly. This is what it would do.
a = (unsigned char *)&((lla)->sdl_data);
a += (lla)->sdl_nlen;
if (!a[0] && !a[1] && !a[2] && !a[3] && !a[4] && !a[5])
{
continue;
}
if (node_id)
{
memcpy(node_id, a, 6);
result = 1;
}
// We found one.
break;
}
}
}
freeifaddrs(ifap);
return result;
}
#else
// Linux version of the UUID generation code...
/*
* Get the ethernet hardware address, if we can find it...
*/
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/stat.h>
#include <sys/file.h>
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <net/if.h>
#define HAVE_NETINET_IN_H
#ifdef HAVE_NETINET_IN_H
#include <netinet/in.h>
#if !LL_DARWIN
#include <linux/sockios.h>
#endif
#endif
// static
S32 LLUUID::getNodeID(unsigned char *node_id)
{
int sd;
struct ifreq ifr, *ifrp;
struct ifconf ifc;
char buf[1024];
int n, i;
unsigned char *a;
/*
* BSD 4.4 defines the size of an ifreq to be
* max(sizeof(ifreq), sizeof(ifreq.ifr_name)+ifreq.ifr_addr.sa_len
* However, under earlier systems, sa_len isn't present, so the size is
* just sizeof(struct ifreq)
*/
#ifdef HAVE_SA_LEN
#ifndef max
#define max(a,b) ((a) > (b) ? (a) : (b))
#endif
#define ifreq_size(i) max(sizeof(struct ifreq),\
sizeof((i).ifr_name)+(i).ifr_addr.sa_len)
#else
#define ifreq_size(i) sizeof(struct ifreq)
#endif /* HAVE_SA_LEN*/
sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_IP);
if (sd < 0) {
return -1;
}
memset(buf, 0, sizeof(buf));
ifc.ifc_len = sizeof(buf);
ifc.ifc_buf = buf;
if (ioctl (sd, SIOCGIFCONF, (char *)&ifc) < 0) {
close(sd);
return -1;
}
n = ifc.ifc_len;
for (i = 0; i < n; i+= ifreq_size(*ifr) ) {
ifrp = (struct ifreq *)((char *) ifc.ifc_buf+i);
strncpy(ifr.ifr_name, ifrp->ifr_name, IFNAMSIZ); /* Flawfinder: ignore */
#ifdef SIOCGIFHWADDR
if (ioctl(sd, SIOCGIFHWADDR, &ifr) < 0)
continue;
a = (unsigned char *) &ifr.ifr_hwaddr.sa_data;
#else
#ifdef SIOCGENADDR
if (ioctl(sd, SIOCGENADDR, &ifr) < 0)
continue;
a = (unsigned char *) ifr.ifr_enaddr;
#else
/*
* XXX we don't have a way of getting the hardware
* address
*/
close(sd);
return 0;
#endif /* SIOCGENADDR */
#endif /* SIOCGIFHWADDR */
if (!a[0] && !a[1] && !a[2] && !a[3] && !a[4] && !a[5])
continue;
if (node_id) {
memcpy(node_id, a, 6); /* Flawfinder: ignore */
close(sd);
return 1;
}
}
close(sd);
return 0;
}
#endif
S32 LLUUID::cmpTime(uuid_time_t *t1, uuid_time_t *t2)
{
// Compare two time values.
if (t1->high < t2->high) return -1;
if (t1->high > t2->high) return 1;
if (t1->low < t2->low) return -1;
if (t1->low > t2->low) return 1;
return 0;
}
void LLUUID::getSystemTime(uuid_time_t *timestamp)
{
// Get system time with 100ns precision. Time is since Oct 15, 1582.
#if LL_WINDOWS
ULARGE_INTEGER time;
GetSystemTimeAsFileTime((FILETIME *)&time);
// NT keeps time in FILETIME format which is 100ns ticks since
// Jan 1, 1601. UUIDs use time in 100ns ticks since Oct 15, 1582.
// The difference is 17 Days in Oct + 30 (Nov) + 31 (Dec)
// + 18 years and 5 leap days.
time.QuadPart +=
(unsigned __int64) (1000*1000*10) // seconds
* (unsigned __int64) (60 * 60 * 24) // days
* (unsigned __int64) (17+30+31+365*18+5); // # of days
timestamp->high = time.HighPart;
timestamp->low = time.LowPart;
#else
struct timeval tp;
gettimeofday(&tp, 0);
// Offset between UUID formatted times and Unix formatted times.
// UUID UTC base time is October 15, 1582.
// Unix base time is January 1, 1970.
U64 uuid_time = ((U64)tp.tv_sec * 10000000) + (tp.tv_usec * 10) +
U64L(0x01B21DD213814000);
timestamp->high = (U32) (uuid_time >> 32);
timestamp->low = (U32) (uuid_time & 0xFFFFFFFF);
#endif
}
void LLUUID::getCurrentTime(uuid_time_t *timestamp)
{
// Get current time as 60 bit 100ns ticks since whenever.
// Compensate for the fact that real clock resolution is less
// than 100ns.
const U32 uuids_per_tick = 1024;
static uuid_time_t time_last;
static U32 uuids_this_tick;
static BOOL init = FALSE;
if (!init) {
getSystemTime(&time_last);
uuids_this_tick = uuids_per_tick;
init = TRUE;
mMutex = new LLMutex();
}
uuid_time_t time_now = {0,0};
while (1) {
getSystemTime(&time_now);
// if clock reading changed since last UUID generated
if (cmpTime(&time_last, &time_now)) {
// reset count of uuid's generated with this clock reading
uuids_this_tick = 0;
break;
}
if (uuids_this_tick < uuids_per_tick) {
uuids_this_tick++;
break;
}
// going too fast for our clock; spin
}
time_last = time_now;
if (uuids_this_tick != 0) {
if (time_now.low & 0x80000000) {
time_now.low += uuids_this_tick;
if (!(time_now.low & 0x80000000))
time_now.high++;
} else
time_now.low += uuids_this_tick;
}
timestamp->high = time_now.high;
timestamp->low = time_now.low;
}
void LLUUID::generate()
{
// Create a UUID.
uuid_time_t timestamp;
static unsigned char node_id[6]; /* Flawfinder: ignore */
static int has_init = 0;
// Create a UUID.
static uuid_time_t time_last = {0,0};
static U16 clock_seq = 0;
#if LL_USE_JANKY_RANDOM_NUMBER_GENERATOR
static U32 seed = 0L; // dummy seed. reset it below
#endif
if (!has_init)
{
has_init = 1;
if (getNodeID(node_id) <= 0)
{
get_random_bytes(node_id, 6);
/*
* Set multicast bit, to prevent conflicts
* with IEEE 802 addresses obtained from
* network cards
*/
node_id[0] |= 0x80;
}
getCurrentTime(&time_last);
#if LL_USE_JANKY_RANDOM_NUMBER_GENERATOR
seed = time_last.low;
#endif
#if LL_USE_JANKY_RANDOM_NUMBER_GENERATOR
clock_seq = (U16)janky_fast_random_seeded_bytes(seed, 65536);
#else
clock_seq = (U16)ll_rand(65536);
#endif
}
// get current time
getCurrentTime(×tamp);
U16 our_clock_seq = clock_seq;
// if clock hasn't changed or went backward, change clockseq
if (cmpTime(×tamp, &time_last) != 1)
{
LLMutexLock lock(mMutex);
clock_seq = (clock_seq + 1) & 0x3FFF;
if (clock_seq == 0)
clock_seq++;
our_clock_seq = clock_seq; // Ensure we're using a different clock_seq value from previous time
}
time_last = timestamp;
memcpy(mData+10, node_id, 6); /* Flawfinder: ignore */
U32 tmp;
tmp = timestamp.low;
mData[3] = (unsigned char) tmp;
tmp >>= 8;
mData[2] = (unsigned char) tmp;
tmp >>= 8;
mData[1] = (unsigned char) tmp;
tmp >>= 8;
mData[0] = (unsigned char) tmp;
tmp = (U16) timestamp.high;
mData[5] = (unsigned char) tmp;
tmp >>= 8;
mData[4] = (unsigned char) tmp;
tmp = (timestamp.high >> 16) | 0x1000;
mData[7] = (unsigned char) tmp;
tmp >>= 8;
mData[6] = (unsigned char) tmp;
tmp = our_clock_seq;
mData[9] = (unsigned char) tmp;
tmp >>= 8;
mData[8] = (unsigned char) tmp;
HBXXH128::digest(*this, (const void*)mData, 16);
}
void LLUUID::generate(const std::string& hash_string)
{
HBXXH128::digest(*this, hash_string);
}
U32 LLUUID::getRandomSeed()
{
static unsigned char seed[16]; /* Flawfinder: ignore */
getNodeID(&seed[0]);
// Incorporate the pid into the seed to prevent
// processes that start on the same host at the same
// time from generating the same seed.
pid_t pid = LLApp::getPid();
seed[6]=(unsigned char)(pid >> 8);
seed[7]=(unsigned char)(pid);
getSystemTime((uuid_time_t *)(&seed[8]));
U64 seed64 = HBXXH64::digest((const void*)seed, 16);
return U32(seed64) ^ U32(seed64 >> 32);
}
BOOL LLUUID::parseUUID(const std::string& buf, LLUUID* value)
{
if( buf.empty() || value == NULL)
{
return FALSE;
}
std::string temp( buf );
LLStringUtil::trim(temp);
if( LLUUID::validate( temp ) )
{
value->set( temp );
return TRUE;
}
return FALSE;
}
//static
LLUUID LLUUID::generateNewID(std::string hash_string)
{
LLUUID new_id;
if (hash_string.empty())
{
new_id.generate();
}
else
{
new_id.generate(hash_string);
}
return new_id;
}
LLAssetID LLTransactionID::makeAssetID(const LLUUID& session) const
{
LLAssetID result;
if (isNull())
{
result.setNull();
}
else
{
combine(session, result);
}
return result;
}
// Construct
LLUUID::LLUUID()
{
setNull();
}
// Faster than copying from memory
void LLUUID::setNull()
{
U32 *word = (U32 *)mData;
word[0] = 0;
word[1] = 0;
word[2] = 0;
word[3] = 0;
}
// Compare
bool LLUUID::operator==(const LLUUID& rhs) const
{
U32 *tmp = (U32 *)mData;
U32 *rhstmp = (U32 *)rhs.mData;
// Note: binary & to avoid branching
return
(tmp[0] == rhstmp[0]) &
(tmp[1] == rhstmp[1]) &
(tmp[2] == rhstmp[2]) &
(tmp[3] == rhstmp[3]);
}
bool LLUUID::operator!=(const LLUUID& rhs) const
{
U32 *tmp = (U32 *)mData;
U32 *rhstmp = (U32 *)rhs.mData;
// Note: binary | to avoid branching
return
(tmp[0] != rhstmp[0]) |
(tmp[1] != rhstmp[1]) |
(tmp[2] != rhstmp[2]) |
(tmp[3] != rhstmp[3]);
}
/*
// JC: This is dangerous. It allows UUIDs to be cast automatically
// to integers, among other things. Use isNull() or notNull().
LLUUID::operator bool() const
{
U32 *word = (U32 *)mData;
return (word[0] | word[1] | word[2] | word[3]) > 0;
}
*/
BOOL LLUUID::notNull() const
{
U32 *word = (U32 *)mData;
return (word[0] | word[1] | word[2] | word[3]) > 0;
}
// Faster than == LLUUID::null because doesn't require
// as much memory access.
BOOL LLUUID::isNull() const
{
U32 *word = (U32 *)mData;
// If all bits are zero, return !0 == TRUE
return !(word[0] | word[1] | word[2] | word[3]);
}
// Copy constructor
LLUUID::LLUUID(const LLUUID& rhs)
{
U32 *tmp = (U32 *)mData;
U32 *rhstmp = (U32 *)rhs.mData;
tmp[0] = rhstmp[0];
tmp[1] = rhstmp[1];
tmp[2] = rhstmp[2];
tmp[3] = rhstmp[3];
}
LLUUID::~LLUUID()
{
}
// Assignment
LLUUID& LLUUID::operator=(const LLUUID& rhs)
{
// No need to check the case where this==&rhs. The branch is slower than the write.
U32 *tmp = (U32 *)mData;
U32 *rhstmp = (U32 *)rhs.mData;
tmp[0] = rhstmp[0];
tmp[1] = rhstmp[1];
tmp[2] = rhstmp[2];
tmp[3] = rhstmp[3];
return *this;
}
LLUUID::LLUUID(const char *in_string)
{
if (!in_string || in_string[0] == 0)
{
setNull();
return;
}
set(in_string);
}
LLUUID::LLUUID(const std::string& in_string)
{
if (in_string.empty())
{
setNull();
return;
}
set(in_string);
}
// IW: DON'T "optimize" these w/ U32s or you'll scoogie the sort order
// IW: this will make me very sad
bool LLUUID::operator<(const LLUUID &rhs) const
{
U32 i;
for( i = 0; i < (UUID_BYTES - 1); i++ )
{
if( mData[i] != rhs.mData[i] )
{
return (mData[i] < rhs.mData[i]);
}
}
return (mData[UUID_BYTES - 1] < rhs.mData[UUID_BYTES - 1]);
}
bool LLUUID::operator>(const LLUUID &rhs) const
{
U32 i;
for( i = 0; i < (UUID_BYTES - 1); i++ )
{
if( mData[i] != rhs.mData[i] )
{
return (mData[i] > rhs.mData[i]);
}
}
return (mData[UUID_BYTES - 1] > rhs.mData[UUID_BYTES - 1]);
}
U16 LLUUID::getCRC16() const
{
// A UUID is 16 bytes, or 8 shorts.
U16 *short_data = (U16*)mData;
U16 out = 0;
out += short_data[0];
out += short_data[1];
out += short_data[2];
out += short_data[3];
out += short_data[4];
out += short_data[5];
out += short_data[6];
out += short_data[7];
return out;
}
U32 LLUUID::getCRC32() const
{
U32 *tmp = (U32*)mData;
return tmp[0] + tmp[1] + tmp[2] + tmp[3];
}
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