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/**
* @file lltimer.cpp
* @brief Cross-platform objects for doing timing
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "lltimer.h"
#include "u64.h"
#include <chrono>
#include <thread>
#if LL_WINDOWS
# include "llwin32headerslean.h"
#elif LL_LINUX || LL_DARWIN
# include <errno.h>
# include <sys/time.h>
#else
# error "architecture not supported"
#endif
//
// Locally used constants
//
const U64 SEC_TO_MICROSEC_U64 = 1000000;
//---------------------------------------------------------------------------
// Globals and statics
//---------------------------------------------------------------------------
S32 gUTCOffset = 0; // viewer's offset from server UTC, in seconds
LLTimer* LLTimer::sTimer = NULL;
//
// Forward declarations
//
//---------------------------------------------------------------------------
// Implementation
//---------------------------------------------------------------------------
#if LL_WINDOWS
#if 0
void ms_sleep(U32 ms)
{
LL_PROFILE_ZONE_SCOPED;
using TimePoint = std::chrono::steady_clock::time_point;
auto resume_time = TimePoint::clock::now() + std::chrono::milliseconds(ms);
while (TimePoint::clock::now() < resume_time)
{
std::this_thread::yield(); //note: don't use LLThread::yield here to avoid yielding for too long
}
}
U32 micro_sleep(U64 us, U32 max_yields)
{
// max_yields is unused; just fiddle with it to avoid warnings.
max_yields = 0;
ms_sleep((U32)(us / 1000));
return 0;
}
#else
U32 micro_sleep(U64 us, U32 max_yields)
{
LL_PROFILE_ZONE_SCOPED
#if 0
LARGE_INTEGER ft;
ft.QuadPart = -static_cast<S64>(us * 10); // '-' using relative time
HANDLE timer = CreateWaitableTimer(NULL, true, NULL);
SetWaitableTimer(timer, &ft, 0, NULL, NULL, 0);
WaitForSingleObject(timer, INFINITE);
CloseHandle(timer);
#else
Sleep((DWORD)(us / 1000));
#endif
return 0;
}
void ms_sleep(U32 ms)
{
LL_PROFILE_ZONE_SCOPED
micro_sleep(ms * 1000, 0);
}
#endif
#elif LL_LINUX || LL_DARWIN
static void _sleep_loop(struct timespec& thiswait)
{
struct timespec nextwait;
bool sleep_more = false;
do {
int result = nanosleep(&thiswait, &nextwait);
// check if sleep was interrupted by a signal; unslept
// remainder was written back into 't' and we just nanosleep
// again.
sleep_more = (result == -1 && EINTR == errno);
if (sleep_more)
{
if ( nextwait.tv_sec > thiswait.tv_sec ||
(nextwait.tv_sec == thiswait.tv_sec &&
nextwait.tv_nsec >= thiswait.tv_nsec) )
{
// if the remaining time isn't actually going
// down then we're being shafted by low clock
// resolution - manually massage the sleep time
// downward.
if (nextwait.tv_nsec > 1000000) {
// lose 1ms
nextwait.tv_nsec -= 1000000;
} else {
if (nextwait.tv_sec == 0) {
// already so close to finished
sleep_more = false;
} else {
// lose up to 1ms
nextwait.tv_nsec = 0;
}
}
}
thiswait = nextwait;
}
} while (sleep_more);
}
U32 micro_sleep(U64 us, U32 max_yields)
{
U64 start = get_clock_count();
// This is kernel dependent. Currently, our kernel generates software clock
// interrupts at 250 Hz (every 4,000 microseconds).
const S64 KERNEL_SLEEP_INTERVAL_US = 4000;
// Use signed arithmetic to discover whether a sleep is even necessary. If
// either 'us' or KERNEL_SLEEP_INTERVAL_US is unsigned, the compiler
// promotes the difference to unsigned. If 'us' is less than half
// KERNEL_SLEEP_INTERVAL_US, the unsigned difference will be hugely
// positive, resulting in a crazy long wait.
auto num_sleep_intervals = (S64(us) - (KERNEL_SLEEP_INTERVAL_US >> 1)) / KERNEL_SLEEP_INTERVAL_US;
if (num_sleep_intervals > 0)
{
U64 sleep_time = (num_sleep_intervals * KERNEL_SLEEP_INTERVAL_US) - (KERNEL_SLEEP_INTERVAL_US >> 1);
struct timespec thiswait;
thiswait.tv_sec = sleep_time / 1000000;
thiswait.tv_nsec = (sleep_time % 1000000) * 1000l;
_sleep_loop(thiswait);
}
U64 current_clock = get_clock_count();
U32 yields = 0;
while ( (yields < max_yields)
&& (current_clock - start < us) )
{
sched_yield();
++yields;
current_clock = get_clock_count();
}
return yields;
}
void ms_sleep(U32 ms)
{
long mslong = ms; // tv_nsec is a long
struct timespec thiswait;
thiswait.tv_sec = ms / 1000;
thiswait.tv_nsec = (mslong % 1000) * 1000000l;
_sleep_loop(thiswait);
}
#else
# error "architecture not supported"
#endif
//
// CPU clock/other clock frequency and count functions
//
#if LL_WINDOWS
U64 get_clock_count()
{
static bool firstTime = true;
static U64 offset;
// ensures that callers to this function never have to deal with wrap
// QueryPerformanceCounter implementation
LARGE_INTEGER clock_count;
QueryPerformanceCounter(&clock_count);
if (firstTime) {
offset = clock_count.QuadPart;
firstTime = false;
}
return clock_count.QuadPart - offset;
}
F64 calc_clock_frequency()
{
__int64 freq;
QueryPerformanceFrequency((LARGE_INTEGER *) &freq);
return (F64)freq;
}
#endif // LL_WINDOWS
#if LL_LINUX || LL_DARWIN
// Both Linux and Mac use gettimeofday for accurate time
F64 calc_clock_frequency()
{
return 1000000.0; // microseconds, so 1 MHz.
}
U64 get_clock_count()
{
// Linux clocks are in microseconds
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec*SEC_TO_MICROSEC_U64 + tv.tv_usec;
}
#endif
TimerInfo::TimerInfo()
: mClockFrequency(0.0),
mTotalTimeClockCount(0),
mLastTotalTimeClockCount(0)
{}
void TimerInfo::update()
{
mClockFrequency = calc_clock_frequency();
mClockFrequencyInv = 1.0/mClockFrequency;
mClocksToMicroseconds = mClockFrequencyInv;
}
TimerInfo& get_timer_info()
{
static TimerInfo sTimerInfo;
return sTimerInfo;
}
///////////////////////////////////////////////////////////////////////////////
// returns a U64 number that represents the number of
// microseconds since the Unix epoch - Jan 1, 1970
U64MicrosecondsImplicit totalTime()
{
U64 current_clock_count = get_clock_count();
if (!get_timer_info().mTotalTimeClockCount || get_timer_info().mClocksToMicroseconds.value() == 0)
{
get_timer_info().update();
get_timer_info().mTotalTimeClockCount = current_clock_count;
#if LL_WINDOWS
// Sync us up with local time (even though we PROBABLY don't need to, this is how it was implemented)
// Unix platforms use gettimeofday so they are synced, although this probably isn't a good assumption to
// make in the future.
get_timer_info().mTotalTimeClockCount = (U64)(time(NULL) * get_timer_info().mClockFrequency);
#endif
// Update the last clock count
get_timer_info().mLastTotalTimeClockCount = current_clock_count;
}
else
{
if (current_clock_count >= get_timer_info().mLastTotalTimeClockCount)
{
// No wrapping, we're all okay.
get_timer_info().mTotalTimeClockCount += current_clock_count - get_timer_info().mLastTotalTimeClockCount;
}
else
{
// We've wrapped. Compensate correctly
get_timer_info().mTotalTimeClockCount += (0xFFFFFFFFFFFFFFFFULL - get_timer_info().mLastTotalTimeClockCount) + current_clock_count;
}
// Update the last clock count
get_timer_info().mLastTotalTimeClockCount = current_clock_count;
}
// Return the total clock tick count in microseconds.
U64Microseconds time(get_timer_info().mTotalTimeClockCount*get_timer_info().mClocksToMicroseconds);
return time;
}
///////////////////////////////////////////////////////////////////////////////
LLTimer::LLTimer()
{
if (!get_timer_info().mClockFrequency)
{
get_timer_info().update();
}
mStarted = true;
reset();
}
LLTimer::~LLTimer()
{}
// static
void LLTimer::initClass()
{
if (!sTimer) sTimer = new LLTimer;
}
// static
void LLTimer::cleanupClass()
{
delete sTimer; sTimer = NULL;
}
// static
U64MicrosecondsImplicit LLTimer::getTotalTime()
{
// simply call into the implementation function.
U64MicrosecondsImplicit total_time = totalTime();
return total_time;
}
// static
F64SecondsImplicit LLTimer::getTotalSeconds()
{
return F64Microseconds(U64_to_F64(getTotalTime()));
}
void LLTimer::reset()
{
mLastClockCount = get_clock_count();
mExpirationTicks = 0;
}
///////////////////////////////////////////////////////////////////////////////
U64 LLTimer::getCurrentClockCount()
{
return get_clock_count();
}
///////////////////////////////////////////////////////////////////////////////
void LLTimer::setLastClockCount(U64 current_count)
{
mLastClockCount = current_count;
}
///////////////////////////////////////////////////////////////////////////////
static
U64 getElapsedTimeAndUpdate(U64& lastClockCount)
{
U64 current_clock_count = get_clock_count();
U64 result;
if (current_clock_count >= lastClockCount)
{
result = current_clock_count - lastClockCount;
}
else
{
// time has gone backward
result = 0;
}
lastClockCount = current_clock_count;
return result;
}
F64SecondsImplicit LLTimer::getElapsedTimeF64() const
{
U64 last = mLastClockCount;
return (F64)getElapsedTimeAndUpdate(last) * get_timer_info().mClockFrequencyInv;
}
F32SecondsImplicit LLTimer::getElapsedTimeF32() const
{
return (F32)getElapsedTimeF64();
}
F64SecondsImplicit LLTimer::getElapsedTimeAndResetF64()
{
return (F64)getElapsedTimeAndUpdate(mLastClockCount) * get_timer_info().mClockFrequencyInv;
}
F32SecondsImplicit LLTimer::getElapsedTimeAndResetF32()
{
return (F32)getElapsedTimeAndResetF64();
}
///////////////////////////////////////////////////////////////////////////////
void LLTimer::setTimerExpirySec(F32SecondsImplicit expiration)
{
mExpirationTicks = get_clock_count()
+ (U64)((F32)(expiration * get_timer_info().mClockFrequency.value()));
}
F32SecondsImplicit LLTimer::getRemainingTimeF32() const
{
U64 cur_ticks = get_clock_count();
if (cur_ticks > mExpirationTicks)
{
return 0.0f;
}
return F32((mExpirationTicks - cur_ticks) * get_timer_info().mClockFrequencyInv);
}
bool LLTimer::checkExpirationAndReset(F32 expiration)
{
U64 cur_ticks = get_clock_count();
if (cur_ticks < mExpirationTicks)
{
return false;
}
mExpirationTicks = cur_ticks
+ (U64)((F32)(expiration * get_timer_info().mClockFrequency));
return true;
}
bool LLTimer::hasExpired() const
{
return get_clock_count() >= mExpirationTicks;
}
///////////////////////////////////////////////////////////////////////////////
bool LLTimer::knownBadTimer()
{
bool failed = false;
#if LL_WINDOWS
WCHAR bad_pci_list[][10] = {L"1039:0530",
L"1039:0620",
L"10B9:0533",
L"10B9:1533",
L"1106:0596",
L"1106:0686",
L"1166:004F",
L"1166:0050",
L"8086:7110",
L"\0"
};
HKEY hKey = NULL;
LONG nResult = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE,L"SYSTEM\\CurrentControlSet\\Enum\\PCI", 0,
KEY_EXECUTE | KEY_QUERY_VALUE | KEY_ENUMERATE_SUB_KEYS, &hKey);
WCHAR name[1024];
DWORD name_len = 1024;
FILETIME scrap;
S32 key_num = 0;
WCHAR pci_id[10];
wcscpy(pci_id, L"0000:0000"); /*Flawfinder: ignore*/
while (nResult == ERROR_SUCCESS)
{
nResult = ::RegEnumKeyEx(hKey, key_num++, name, &name_len, NULL, NULL, NULL, &scrap);
if (nResult == ERROR_SUCCESS)
{
memcpy(&pci_id[0],&name[4],4); /* Flawfinder: ignore */
memcpy(&pci_id[5],&name[13],4); /* Flawfinder: ignore */
for (S32 check = 0; bad_pci_list[check][0]; check++)
{
if (!wcscmp(pci_id, bad_pci_list[check]))
{
// LL_WARNS() << "unreliable PCI chipset found!! " << pci_id << endl;
failed = true;
break;
}
}
// llinfo << "PCI chipset found: " << pci_id << endl;
name_len = 1024;
}
}
#endif
return(failed);
}
///////////////////////////////////////////////////////////////////////////////
//
// NON-MEMBER FUNCTIONS
//
///////////////////////////////////////////////////////////////////////////////
time_t time_corrected()
{
return time(NULL) + gUTCOffset;
}
// Is the current computer (in its current time zone)
// observing daylight savings time?
bool is_daylight_savings()
{
time_t now = time(NULL);
// Internal buffer to local server time
struct tm* internal_time = localtime(&now);
// tm_isdst > 0 => daylight savings
// tm_isdst = 0 => not daylight savings
// tm_isdst < 0 => can't tell
return (internal_time->tm_isdst > 0);
}
struct tm* utc_to_pacific_time(time_t utc_time, bool pacific_daylight_time)
{
S32Hours pacific_offset_hours;
if (pacific_daylight_time)
{
pacific_offset_hours = S32Hours(7);
}
else
{
pacific_offset_hours = S32Hours(8);
}
// We subtract off the PST/PDT offset _before_ getting
// "UTC" time, because this will handle wrapping around
// for 5 AM UTC -> 10 PM PDT of the previous day.
utc_time -= S32SecondsImplicit(pacific_offset_hours);
// Internal buffer to PST/PDT (see above)
struct tm* internal_time = gmtime(&utc_time);
/*
// Don't do this, this won't correctly tell you if daylight savings is active in CA or not.
if (pacific_daylight_time)
{
internal_time->tm_isdst = 1;
}
*/
return internal_time;
}
void microsecondsToTimecodeString(U64MicrosecondsImplicit current_time, std::string& tcstring)
{
U64 hours;
U64 minutes;
U64 seconds;
U64 frames;
U64 subframes;
hours = current_time / (U64)3600000000ul;
minutes = current_time / (U64)60000000;
minutes %= 60;
seconds = current_time / (U64)1000000;
seconds %= 60;
frames = current_time / (U64)41667;
frames %= 24;
subframes = current_time / (U64)42;
subframes %= 100;
tcstring = llformat("%3.3d:%2.2d:%2.2d:%2.2d.%2.2d",(int)hours,(int)minutes,(int)seconds,(int)frames,(int)subframes);
}
void secondsToTimecodeString(F32SecondsImplicit current_time, std::string& tcstring)
{
microsecondsToTimecodeString(current_time, tcstring);
}
|