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/**
* @file llstat.h
* @brief Runtime statistics accumulation.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLSTAT_H
#define LL_LLSTAT_H
#include <deque>
#include <map>
#include "lltimer.h"
#include "llframetimer.h"
#include "llfile.h"
class LLSD;
// Set this if longer stats are needed
#define ENABLE_LONG_TIME_STATS 0
//
// Accumulates statistics for an arbitrary length of time.
// Does this by maintaining a chain of accumulators, each one
// accumulation the results of the parent. Can scale to arbitrary
// amounts of time with very low memory cost.
//
class LL_COMMON_API LLStatAccum
{
protected:
LLStatAccum(bool use_frame_timer);
virtual ~LLStatAccum();
public:
enum TimeScale {
SCALE_100MS,
SCALE_SECOND,
SCALE_MINUTE,
#if ENABLE_LONG_TIME_STATS
SCALE_HOUR,
SCALE_DAY,
SCALE_WEEK,
#endif
NUM_SCALES, // Use to size storage arrays
SCALE_PER_FRAME // For latest frame information - should be after NUM_SCALES since this doesn't go into the time buckets
};
static U64 sScaleTimes[NUM_SCALES];
virtual F32 meanValue(TimeScale scale) const;
// see the subclasses for the specific meaning of value
F32 meanValueOverLast100ms() const { return meanValue(SCALE_100MS); }
F32 meanValueOverLastSecond() const { return meanValue(SCALE_SECOND); }
F32 meanValueOverLastMinute() const { return meanValue(SCALE_MINUTE); }
void reset(U64 when);
void sum(F64 value);
void sum(F64 value, U64 when);
U64 getCurrentUsecs() const;
// Get current microseconds based on timer type
BOOL mUseFrameTimer;
BOOL mRunning;
U64 mLastTime;
struct Bucket
{
Bucket() :
accum(0.0),
endTime(0),
lastValid(false),
lastAccum(0.0)
{}
F64 accum;
U64 endTime;
bool lastValid;
F64 lastAccum;
};
Bucket mBuckets[NUM_SCALES];
BOOL mLastSampleValid;
F64 mLastSampleValue;
};
class LL_COMMON_API LLStatMeasure : public LLStatAccum
// gathers statistics about things that are measured
// ex.: tempature, time dilation
{
public:
LLStatMeasure(bool use_frame_timer = true);
void sample(F64);
void sample(S32 v) { sample((F64)v); }
void sample(U32 v) { sample((F64)v); }
void sample(S64 v) { sample((F64)v); }
void sample(U64 v) { sample((F64)v); }
};
class LL_COMMON_API LLStatRate : public LLStatAccum
// gathers statistics about things that can be counted over time
// ex.: LSL instructions executed, messages sent, simulator frames completed
// renders it in terms of rate of thing per second
{
public:
LLStatRate(bool use_frame_timer = true);
void count(U32);
// used to note that n items have occured
void mark();
// used for counting the rate thorugh a point in the code
};
class LL_COMMON_API LLStatTime : public LLStatAccum
// gathers statistics about time spent in a block of code
// measure average duration per second in the block
{
public:
LLStatTime( const std::string & key = "undefined" );
U32 mFrameNumber; // Current frame number
U64 mTotalTimeInFrame; // Total time (microseconds) accumulated during the last frame
void setKey( const std::string & key ) { mKey = key; };
virtual F32 meanValue(TimeScale scale) const;
private:
void start(); // Start and stop measuring time block
void stop();
std::string mKey; // Tag representing this time block
#if LL_DEBUG
BOOL mRunning; // TRUE if start() has been called
#endif
friend class LLPerfBlock;
};
// ----------------------------------------------------------------------------
// Use this class on the stack to record statistics about an area of code
class LL_COMMON_API LLPerfBlock
{
public:
struct StatEntry
{
StatEntry(const std::string& key) : mStat(LLStatTime(key)), mCount(0) {}
LLStatTime mStat;
U32 mCount;
};
typedef std::map<std::string, StatEntry*> stat_map_t;
// Use this constructor for pre-defined LLStatTime objects
LLPerfBlock(LLStatTime* stat);
// Use this constructor for dynamically created LLStatTime objects (not pre-defined) with a multi-part key
LLPerfBlock( const char* key1, const char* key2 = NULL);
~LLPerfBlock();
static void setStatsEnabled( BOOL enable ) { sStatsEnabled = enable; };
static S32 getStatsEnabled() { return sStatsEnabled; };
static void clearDynamicStats(); // Reset maps to clear out dynamic objects
static void addStatsToLLSDandReset( LLSD & stats, // Get current information and clear time bin
LLStatAccum::TimeScale scale );
private:
// Initialize dynamically created LLStatTime objects
void initDynamicStat(const std::string& key);
std::string mLastPath; // Save sCurrentStatPath when this is called
LLStatTime * mPredefinedStat; // LLStatTime object to get data
StatEntry * mDynamicStat; // StatEntryobject to get data
static BOOL sStatsEnabled; // Normally FALSE
static stat_map_t sStatMap; // Map full path string to LLStatTime objects
static std::string sCurrentStatPath; // Something like "frame/physics/physics step"
};
// ----------------------------------------------------------------------------
class LL_COMMON_API LLPerfStats
{
public:
LLPerfStats(const std::string& process_name = "unknown", S32 process_pid = 0);
virtual ~LLPerfStats();
virtual void init(); // Reset and start all stat timers
virtual void updatePerFrameStats();
// Override these function to add process-specific information to the performance log header and per-frame logging.
virtual void addProcessHeaderInfo(LLSD& info) { /* not implemented */ }
virtual void addProcessFrameInfo(LLSD& info, LLStatAccum::TimeScale scale) { /* not implemented */ }
// High-resolution frame stats
BOOL frameStatsIsRunning() { return (mReportPerformanceStatEnd > 0.); };
F32 getReportPerformanceInterval() const { return mReportPerformanceStatInterval; };
void setReportPerformanceInterval( F32 interval ) { mReportPerformanceStatInterval = interval; };
void setReportPerformanceDuration( F32 seconds );
void setProcessName(const std::string& process_name) { mProcessName = process_name; }
void setProcessPID(S32 process_pid) { mProcessPID = process_pid; }
protected:
void openPerfStatsFile(); // Open file for high resolution metrics logging
void dumpIntervalPerformanceStats();
llofstream mFrameStatsFile; // File for per-frame stats
BOOL mFrameStatsFileFailure; // Flag to prevent repeat opening attempts
BOOL mSkipFirstFrameStats; // Flag to skip one (partial) frame report
std::string mProcessName;
S32 mProcessPID;
private:
F32 mReportPerformanceStatInterval; // Seconds between performance stats
F64 mReportPerformanceStatEnd; // End time (seconds) for performance stats
};
// ----------------------------------------------------------------------------
class LL_COMMON_API LLStat
{
private:
typedef std::multimap<std::string, LLStat*> stat_map_t;
static stat_map_t sStatList;
void init();
public:
LLStat(U32 num_bins = 32, BOOL use_frame_timer = FALSE);
LLStat(std::string name, U32 num_bins = 32, BOOL use_frame_timer = FALSE);
~LLStat();
void reset();
void start(); // Start the timer for the current "frame", otherwise uses the time tracked from
// the last addValue
void addValue(const F32 value = 1.f); // Adds the current value being tracked, and tracks the DT.
void addValue(const S32 value) { addValue((F32)value); }
void addValue(const U32 value) { addValue((F32)value); }
void setBeginTime(const F64 time);
void addValueTime(const F64 time, const F32 value = 1.f);
S32 getCurBin() const;
S32 getNextBin() const;
F32 getCurrent() const;
F32 getCurrentPerSec() const;
F64 getCurrentBeginTime() const;
F64 getCurrentTime() const;
F32 getCurrentDuration() const;
F32 getPrev(S32 age) const; // Age is how many "addValues" previously - zero is current
F32 getPrevPerSec(S32 age) const; // Age is how many "addValues" previously - zero is current
F64 getPrevBeginTime(S32 age) const;
F64 getPrevTime(S32 age) const;
F32 getBin(S32 bin) const;
F32 getBinPerSec(S32 bin) const;
F64 getBinBeginTime(S32 bin) const;
F64 getBinTime(S32 bin) const;
F32 getMax() const;
F32 getMaxPerSec() const;
F32 getMean() const;
F32 getMeanPerSec() const;
F32 getMeanDuration() const;
F32 getMin() const;
F32 getMinPerSec() const;
F32 getMinDuration() const;
F32 getSum() const;
F32 getSumDuration() const;
U32 getNumValues() const;
S32 getNumBins() const;
F64 getLastTime() const;
private:
BOOL mUseFrameTimer;
U32 mNumValues;
U32 mNumBins;
F32 mLastValue;
F64 mLastTime;
F32 *mBins;
F64 *mBeginTime;
F64 *mTime;
F32 *mDT;
S32 mCurBin;
S32 mNextBin;
std::string mName;
static LLTimer sTimer;
static LLFrameTimer sFrameTimer;
public:
static LLStat* getStat(const std::string& name)
{
// return the first stat that matches 'name'
stat_map_t::iterator iter = sStatList.find(name);
if (iter != sStatList.end())
return iter->second;
else
return NULL;
}
};
#endif // LL_STAT_
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