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/**
* @file llsingleton.h
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLSINGLETON_H
#define LLSINGLETON_H
#include <boost/noncopyable.hpp>
#include <boost/unordered_set.hpp>
#include <list>
#include <vector>
#include <typeinfo>
#if LL_WINDOWS
#pragma warning (push)
#pragma warning (disable:4265)
#endif
// warning C4265: 'std::_Pad' : class has virtual functions, but destructor is not virtual
#include <mutex>
#if LL_WINDOWS
#pragma warning (pop)
#endif
class LLSingletonBase: private boost::noncopyable
{
public:
class MasterList;
private:
// All existing LLSingleton instances are tracked in this master list.
typedef std::list<LLSingletonBase*> list_t;
static list_t& get_master();
// This, on the other hand, is a stack whose top indicates the LLSingleton
// currently being initialized.
static list_t& get_initializing();
// Produce a vector<LLSingletonBase*> of master list, in dependency order.
typedef std::vector<LLSingletonBase*> vec_t;
static vec_t dep_sort();
bool mCleaned; // cleanupSingleton() has been called
// we directly depend on these other LLSingletons
typedef boost::unordered_set<LLSingletonBase*> set_t;
set_t mDepends;
protected:
typedef enum e_init_state
{
UNINITIALIZED = 0, // must be default-initialized state
CONSTRUCTING, // within DERIVED_TYPE constructor
CONSTRUCTED, // finished DERIVED_TYPE constructor
INITIALIZING, // within DERIVED_TYPE::initSingleton()
INITIALIZED, // normal case
DELETED // deleteSingleton() or deleteAll() called
} EInitState;
// Define tag<T> to pass to our template constructor. You can't explicitly
// invoke a template constructor with ordinary template syntax:
// http://stackoverflow.com/a/3960925/5533635
template <typename T>
struct tag
{
typedef T type;
};
// Base-class constructor should only be invoked by the DERIVED_TYPE
// constructor, which passes tag<DERIVED_TYPE> for various purposes.
template <typename DERIVED_TYPE>
LLSingletonBase(tag<DERIVED_TYPE>);
virtual ~LLSingletonBase();
// Every new LLSingleton should be added to/removed from the master list
void add_master();
void remove_master();
// with a little help from our friends.
template <class T> friend struct LLSingleton_manage_master;
// Maintain a stack of the LLSingleton subclass instance currently being
// initialized. We use this to notice direct dependencies: we want to know
// if A requires B. We deduce a dependency if while initializing A,
// control reaches B::getInstance().
// We want &A to be at the top of that stack during both A::A() and
// A::initSingleton(), since a call to B::getInstance() might occur during
// either.
// Unfortunately the desired timespan does not correspond neatly with a
// single C++ scope, else we'd use RAII to track it. But we do know that
// LLSingletonBase's constructor definitely runs just before
// LLSingleton's, which runs just before the specific subclass's.
void push_initializing(const char*);
// LLSingleton is, and must remain, the only caller to initSingleton().
// That being the case, we control exactly when it happens -- and we can
// pop the stack immediately thereafter.
void pop_initializing();
// Remove 'this' from the init stack in case of exception in the
// LLSingleton subclass constructor.
static void reset_initializing(list_t::size_type size);
private:
// logging
static void log_initializing(const char* verb, const char* name);
protected:
// If a given call to B::getInstance() happens during either A::A() or
// A::initSingleton(), record that A directly depends on B.
void capture_dependency(list_t& initializing, EInitState);
// delegate LL_ERRS() logging to llsingleton.cpp
static void logerrs(const char* p1, const char* p2="",
const char* p3="", const char* p4="");
// delegate LL_WARNS() logging to llsingleton.cpp
static void logwarns(const char* p1, const char* p2="",
const char* p3="", const char* p4="");
static std::string demangle(const char* mangled);
template <typename T>
static std::string classname() { return demangle(typeid(T).name()); }
template <typename T>
static std::string classname(T* ptr) { return demangle(typeid(*ptr).name()); }
// Default methods in case subclass doesn't declare them.
virtual void initSingleton() {}
virtual void cleanupSingleton() {}
// deleteSingleton() isn't -- and shouldn't be -- a virtual method. It's a
// class static. However, given only Foo*, deleteAll() does need to be
// able to reach Foo::deleteSingleton(). Make LLSingleton (which declares
// deleteSingleton()) store a pointer here. Since we know it's a static
// class method, a classic-C function pointer will do.
void (*mDeleteSingleton)();
public:
/**
* Call this to call the cleanupSingleton() method for every LLSingleton
* constructed since the start of the last cleanupAll() call. (Any
* LLSingleton constructed DURING a cleanupAll() call won't be cleaned up
* until the next cleanupAll() call.) cleanupSingleton() neither deletes
* nor destroys its LLSingleton; therefore it's safe to include logic that
* might take significant realtime or even throw an exception.
*
* The most important property of cleanupAll() is that cleanupSingleton()
* methods are called in dependency order, leaf classes last. Thus, given
* two LLSingleton subclasses A and B, if A's dependency on B is properly
* expressed as a B::getInstance() or B::instance() call during either
* A::A() or A::initSingleton(), B will be cleaned up after A.
*
* If a cleanupSingleton() method throws an exception, the exception is
* logged, but cleanupAll() attempts to continue calling the rest of the
* cleanupSingleton() methods.
*/
static void cleanupAll();
/**
* Call this to call the deleteSingleton() method for every LLSingleton
* constructed since the start of the last deleteAll() call. (Any
* LLSingleton constructed DURING a deleteAll() call won't be cleaned up
* until the next deleteAll() call.) deleteSingleton() deletes and
* destroys its LLSingleton. Any cleanup logic that might take significant
* realtime -- or throw an exception -- must not be placed in your
* LLSingleton's destructor, but rather in its cleanupSingleton() method.
*
* The most important property of deleteAll() is that deleteSingleton()
* methods are called in dependency order, leaf classes last. Thus, given
* two LLSingleton subclasses A and B, if A's dependency on B is properly
* expressed as a B::getInstance() or B::instance() call during either
* A::A() or A::initSingleton(), B will be cleaned up after A.
*
* If a deleteSingleton() method throws an exception, the exception is
* logged, but deleteAll() attempts to continue calling the rest of the
* deleteSingleton() methods.
*/
static void deleteAll();
};
// Most of the time, we want LLSingleton_manage_master() to forward its
// methods to real LLSingletonBase methods.
template <class T>
struct LLSingleton_manage_master
{
void add(LLSingletonBase* sb) { sb->add_master(); }
void remove(LLSingletonBase* sb) { sb->remove_master(); }
void push_initializing(LLSingletonBase* sb) { sb->push_initializing(typeid(T).name()); }
void pop_initializing (LLSingletonBase* sb) { sb->pop_initializing(); }
// used for init stack cleanup in case an LLSingleton subclass constructor
// throws an exception
void reset_initializing(LLSingletonBase::list_t::size_type size)
{
LLSingletonBase::reset_initializing(size);
}
// For any LLSingleton subclass except the MasterList, obtain the init
// stack from the MasterList singleton instance.
LLSingletonBase::list_t& get_initializing() { return LLSingletonBase::get_initializing(); }
};
// But for the specific case of LLSingletonBase::MasterList, don't.
template <>
struct LLSingleton_manage_master<LLSingletonBase::MasterList>
{
void add(LLSingletonBase*) {}
void remove(LLSingletonBase*) {}
void push_initializing(LLSingletonBase*) {}
void pop_initializing (LLSingletonBase*) {}
// since we never pushed, no need to clean up
void reset_initializing(LLSingletonBase::list_t::size_type size) {}
LLSingletonBase::list_t& get_initializing()
{
// The MasterList shouldn't depend on any other LLSingletons. We'd
// get into trouble if we tried to recursively engage that machinery.
static LLSingletonBase::list_t sDummyList;
return sDummyList;
}
};
// Now we can implement LLSingletonBase's template constructor.
template <typename DERIVED_TYPE>
LLSingletonBase::LLSingletonBase(tag<DERIVED_TYPE>):
mCleaned(false),
mDeleteSingleton(NULL)
{
// This is the earliest possible point at which we can push this new
// instance onto the init stack. LLSingleton::constructSingleton() can't
// do it before calling the constructor, because it doesn't have an
// instance pointer until the constructor returns. Fortunately this
// constructor is guaranteed to be called before any subclass constructor.
// Make this new instance the currently-initializing LLSingleton.
LLSingleton_manage_master<DERIVED_TYPE>().push_initializing(this);
}
// forward declare for friend directive within LLSingleton
template <typename DERIVED_TYPE>
class LLParamSingleton;
/**
* LLSingleton implements the getInstance() method part of the Singleton
* pattern. It can't make the derived class constructors protected, though, so
* you have to do that yourself.
*
* Derive your class from LLSingleton, passing your subclass name as
* LLSingleton's template parameter, like so:
*
* class Foo: public LLSingleton<Foo>
* {
* // use this macro at start of every LLSingleton subclass
* LLSINGLETON(Foo);
* public:
* // ...
* };
*
* Foo& instance = Foo::instance();
*
* LLSingleton recognizes a couple special methods in your derived class.
*
* If you override LLSingleton<T>::initSingleton(), your method will be called
* immediately after the instance is constructed. This is useful for breaking
* circular dependencies: if you find that your LLSingleton subclass
* constructor references other LLSingleton subclass instances in a chain
* leading back to yours, move the instance reference from your constructor to
* your initSingleton() method.
*
* If you override LLSingleton<T>::cleanupSingleton(), your method will be
* called if someone calls LLSingletonBase::cleanupAll(). The significant part
* of this promise is that cleanupAll() will call individual
* cleanupSingleton() methods in reverse dependency order.
*
* That is, consider LLSingleton subclasses C, B and A. A depends on B, which
* in turn depends on C. These dependencies are expressed as calls to
* B::instance() or B::getInstance(), and C::instance() or C::getInstance().
* It shouldn't matter whether these calls appear in A::A() or
* A::initSingleton(), likewise B::B() or B::initSingleton().
*
* We promise that if you later call LLSingletonBase::cleanupAll():
* 1. A::cleanupSingleton() will be called before
* 2. B::cleanupSingleton(), which will be called before
* 3. C::cleanupSingleton().
* Put differently, if your LLSingleton subclass constructor or
* initSingleton() method explicitly depends on some other LLSingleton
* subclass, you may continue to rely on that other subclass in your
* cleanupSingleton() method.
*
* We introduce a special cleanupSingleton() method because cleanupSingleton()
* operations can involve nontrivial realtime, or might throw an exception. A
* destructor should do neither!
*
* If your cleanupSingleton() method throws an exception, we log that
* exception but proceed with the remaining cleanupSingleton() calls.
*
* Similarly, if at some point you call LLSingletonBase::deleteAll(), all
* remaining LLSingleton instances will be destroyed in dependency order. (Or
* call MySubclass::deleteSingleton() to specifically destroy the canonical
* MySubclass instance.)
*
* As currently written, LLSingleton is not thread-safe.
*/
template <typename DERIVED_TYPE>
class LLSingleton : public LLSingletonBase
{
private:
// Allow LLParamSingleton subclass -- but NOT DERIVED_TYPE itself -- to
// access our private members.
friend class LLParamSingleton<DERIVED_TYPE>;
// LLSingleton only supports a nullary constructor. However, the specific
// purpose for its subclass LLParamSingleton is to support Singletons
// requiring constructor arguments. constructSingleton() supports both use
// cases.
template <typename... Args>
static void constructSingleton(Args&&... args)
{
auto prev_size = LLSingleton_manage_master<DERIVED_TYPE>().get_initializing().size();
// getInstance() calls are from within constructor
sData.mInitState = CONSTRUCTING;
try
{
sData.mInstance = new DERIVED_TYPE(std::forward<Args>(args)...);
// we have called constructor, have not yet called initSingleton()
sData.mInitState = CONSTRUCTED;
}
catch (const std::exception& err)
{
// LLSingletonBase might -- or might not -- have pushed the new
// instance onto the init stack before the exception. Reset the
// init stack to its previous size BEFORE logging so log-machinery
// LLSingletons don't record a dependency on DERIVED_TYPE!
LLSingleton_manage_master<DERIVED_TYPE>().reset_initializing(prev_size);
logwarns("Error constructing ", classname<DERIVED_TYPE>().c_str(),
": ", err.what());
// There isn't a separate EInitState value meaning "we attempted
// to construct this LLSingleton subclass but could not," so use
// DELETED. That seems slightly more appropriate than UNINITIALIZED.
sData.mInitState = DELETED;
// propagate the exception
throw;
}
}
static void finishInitializing()
{
// getInstance() calls are from within initSingleton()
sData.mInitState = INITIALIZING;
try
{
// initialize singleton after constructing it so that it can
// reference other singletons which in turn depend on it, thus
// breaking cyclic dependencies
sData.mInstance->initSingleton();
sData.mInitState = INITIALIZED;
// pop this off stack of initializing singletons
pop_initializing();
}
catch (const std::exception& err)
{
// pop this off stack of initializing singletons here, too --
// BEFORE logging, so log-machinery LLSingletons don't record a
// dependency on DERIVED_TYPE!
pop_initializing();
logwarns("Error in ", classname<DERIVED_TYPE>().c_str(),
"::initSingleton(): ", err.what());
// and get rid of the instance entirely
deleteSingleton();
// propagate the exception
throw;
}
}
static void pop_initializing()
{
// route through LLSingleton_manage_master so we Do The Right Thing
// (namely, nothing) for MasterList
LLSingleton_manage_master<DERIVED_TYPE>().pop_initializing(sData.mInstance);
}
// Without this 'using' declaration, the static method we're declaring
// here would hide the base-class method we want it to call.
using LLSingletonBase::capture_dependency;
static void capture_dependency()
{
// By this point, if DERIVED_TYPE was pushed onto the initializing
// stack, it has been popped off. So the top of that stack, if any, is
// an LLSingleton that directly depends on DERIVED_TYPE. If
// getInstance() was called by another LLSingleton, rather than from
// vanilla application code, record the dependency.
sData.mInstance->capture_dependency(
LLSingleton_manage_master<DERIVED_TYPE>().get_initializing(),
sData.mInitState);
}
// We know of no way to instruct the compiler that every subclass
// constructor MUST be private. However, we can make the LLSINGLETON()
// macro both declare a private constructor and provide the required
// friend declaration. How can we ensure that every subclass uses
// LLSINGLETON()? By making that macro provide a definition for this pure
// virtual method. If you get "can't instantiate class due to missing pure
// virtual method" for this method, then add LLSINGLETON(yourclass) in the
// subclass body.
virtual void you_must_use_LLSINGLETON_macro() = 0;
// The purpose of this struct is to engage the C++11 guarantee that static
// variables declared in function scope are initialized exactly once, even
// if multiple threads concurrently reach the same declaration.
// https://en.cppreference.com/w/cpp/language/storage_duration#Static_local_variables
// Since getInstance() declares a static instance of SingletonInitializer,
// only the first call to getInstance() calls constructSingleton().
struct SingletonInitializer
{
SingletonInitializer()
{
constructSingleton();
}
};
protected:
// Pass DERIVED_TYPE explicitly to LLSingletonBase's constructor because,
// until our subclass constructor completes, *this isn't yet a
// full-fledged DERIVED_TYPE.
LLSingleton(): LLSingletonBase(LLSingletonBase::tag<DERIVED_TYPE>())
{
// populate base-class function pointer with the static
// deleteSingleton() function for this particular specialization
mDeleteSingleton = &deleteSingleton;
// add this new instance to the master list
LLSingleton_manage_master<DERIVED_TYPE>().add(this);
}
public:
virtual ~LLSingleton()
{
// remove this instance from the master list
LLSingleton_manage_master<DERIVED_TYPE>().remove(this);
sData.mInstance = NULL;
sData.mInitState = DELETED;
}
/**
* @brief Immediately delete the singleton.
*
* A subsequent call to LLProxy::getInstance() will construct a new
* instance of the class.
*
* Without an explicit call to LLSingletonBase::deleteAll(), LLSingletons
* are implicitly destroyed after main() has exited and the C++ runtime is
* cleaning up statically-constructed objects. Some classes derived from
* LLSingleton have objects that are part of a runtime system that is
* terminated before main() exits. Calling the destructor of those objects
* after the termination of their respective systems can cause crashes and
* other problems during termination of the project. Using this method to
* destroy the singleton early can prevent these crashes.
*
* An example where this is needed is for a LLSingleton that has an APR
* object as a member that makes APR calls on destruction. The APR system is
* shut down explicitly before main() exits. This causes a crash on exit.
* Using this method before the call to apr_terminate() and NOT calling
* getInstance() again will prevent the crash.
*/
static void deleteSingleton()
{
delete sData.mInstance;
// SingletonData state handled by destructor, above
}
static DERIVED_TYPE* getInstance()
{
// call constructSingleton() only the first time we get here
static SingletonInitializer sInitializer;
switch (sData.mInitState)
{
case UNINITIALIZED:
// should never be uninitialized at this point
logerrs("Uninitialized singleton ",
classname<DERIVED_TYPE>().c_str());
return NULL;
case CONSTRUCTING:
// here if DERIVED_TYPE's constructor (directly or indirectly)
// calls DERIVED_TYPE::getInstance()
logerrs("Tried to access singleton ",
classname<DERIVED_TYPE>().c_str(),
" from singleton constructor!");
return NULL;
case CONSTRUCTED:
// first time through: set to CONSTRUCTED by
// constructSingleton(), called by sInitializer's constructor;
// still have to call initSingleton()
finishInitializing();
break;
case INITIALIZING:
// here if DERIVED_TYPE::initSingleton() (directly or indirectly)
// calls DERIVED_TYPE::getInstance(): go ahead and allow it
case INITIALIZED:
// normal subsequent calls
break;
case DELETED:
// called after deleteSingleton()
logwarns("Trying to access deleted singleton ",
classname<DERIVED_TYPE>().c_str(),
" -- creating new instance");
// This recovery sequence is NOT thread-safe! We would need a
// recursive_mutex a la LLParamSingleton.
constructSingleton();
finishInitializing();
break;
}
// record the dependency, if any: check if we got here from another
// LLSingleton's constructor or initSingleton() method
capture_dependency();
return sData.mInstance;
}
// Reference version of getInstance()
// Preferred over getInstance() as it disallows checking for NULL
static DERIVED_TYPE& instance()
{
return *getInstance();
}
// Has this singleton been created yet?
// Use this to avoid accessing singletons before they can safely be constructed.
static bool instanceExists()
{
return sData.mInitState == INITIALIZED;
}
// Has this singleton been deleted? This can be useful during shutdown
// processing to avoid "resurrecting" a singleton we thought we'd already
// cleaned up.
static bool wasDeleted()
{
return sData.mInitState == DELETED;
}
private:
struct SingletonData
{
// explicitly has a default constructor so that member variables are zero initialized in BSS
// and only changed by singleton logic, not constructor running during startup
EInitState mInitState;
DERIVED_TYPE* mInstance;
};
static SingletonData sData;
};
template<typename T>
typename LLSingleton<T>::SingletonData LLSingleton<T>::sData;
/**
* LLParamSingleton<T> is like LLSingleton<T>, except in the following ways:
*
* * It is NOT instantiated on demand (instance() or getInstance()). You must
* first call initParamSingleton(constructor args...).
* * Before initParamSingleton(), calling instance() or getInstance() dies with
* LL_ERRS.
* * initParamSingleton() may be called only once. A second call dies with
* LL_ERRS.
* * However, distinct initParamSingleton() calls can be used to engage
* different constructors, as long as only one such call is executed at
* runtime.
* * Unlike LLSingleton, an LLParamSingleton cannot be "revived" by an
* instance() or getInstance() call after deleteSingleton().
*
* Importantly, though, each LLParamSingleton subclass does participate in the
* dependency-ordered LLSingletonBase::deleteAll() processing.
*/
template <typename DERIVED_TYPE>
class LLParamSingleton : public LLSingleton<DERIVED_TYPE>
{
private:
typedef LLSingleton<DERIVED_TYPE> super;
// Use a recursive_mutex in case of constructor circularity. With a
// non-recursive mutex, that would result in deadlock rather than the
// logerrs() call in getInstance().
typedef std::recursive_mutex mutex_t;
public:
using super::deleteSingleton;
using super::instanceExists;
using super::wasDeleted;
// Passes arguments to DERIVED_TYPE's constructor and sets appropriate states
template <typename... Args>
static void initParamSingleton(Args&&... args)
{
// In case racing threads both call initParamSingleton() at the same
// time, serialize them. One should initialize; the other should see
// mInitState already set.
std::unique_lock<mutex_t> lk(getMutex());
// For organizational purposes this function shouldn't be called twice
if (super::sData.mInitState != super::UNINITIALIZED)
{
super::logerrs("Tried to initialize singleton ",
super::template classname<DERIVED_TYPE>().c_str(),
" twice!");
}
else
{
super::constructSingleton(std::forward<Args>(args)...);
super::finishInitializing();
}
}
static DERIVED_TYPE* getInstance()
{
// In case racing threads call getInstance() at the same moment as
// initParamSingleton(), serialize the calls.
std::unique_lock<mutex_t> lk(getMutex());
switch (super::sData.mInitState)
{
case super::UNINITIALIZED:
super::logerrs("Uninitialized param singleton ",
super::template classname<DERIVED_TYPE>().c_str());
break;
case super::CONSTRUCTING:
super::logerrs("Tried to access param singleton ",
super::template classname<DERIVED_TYPE>().c_str(),
" from singleton constructor!");
break;
case super::CONSTRUCTED:
// Should never happen!? The CONSTRUCTED state is specifically to
// navigate through LLSingleton::SingletonInitializer getting
// constructed (once) before LLSingleton::getInstance()'s switch
// on mInitState. But our initParamSingleton() method calls
// constructSingleton() and then calls finishInitializing(), which
// immediately sets INITIALIZING. Why are we here?
super::logerrs("Param singleton ",
super::template classname<DERIVED_TYPE>().c_str(),
"::initSingleton() not yet called");
break;
case super::INITIALIZING:
// As with LLSingleton, explicitly permit circular calls from
// within initSingleton()
case super::INITIALIZED:
// for any valid call, capture dependencies
super::capture_dependency();
return super::sData.mInstance;
case super::DELETED:
super::logerrs("Trying to access deleted param singleton ",
super::template classname<DERIVED_TYPE>().c_str());
break;
}
// should never actually get here; this is to pacify the compiler,
// which assumes control might return from logerrs()
return nullptr;
}
// instance() is replicated here so it calls
// LLParamSingleton::getInstance() rather than LLSingleton::getInstance()
// -- avoid making getInstance() virtual
static DERIVED_TYPE& instance()
{
return *getInstance();
}
private:
// sMutex must be a function-local static rather than a static member. One
// of the essential features of LLSingleton and friends is that they must
// support getInstance() even when the containing module's static
// variables have not yet been runtime-initialized. A mutex requires
// construction. A static class member might not yet have been
// constructed.
//
// We could store a dumb mutex_t*, notice when it's NULL and allocate a
// heap mutex -- but that's vulnerable to race conditions. And we can't
// defend the dumb pointer with another mutex.
//
// We could store a std::atomic<mutex_t*> -- but a default-constructed
// std::atomic<T> does not contain a valid T, even a default-constructed
// T! Which means std::atomic, too, requires runtime initialization.
//
// But a function-local static is guaranteed to be initialized exactly
// once, the first time control reaches that declaration.
static mutex_t& getMutex()
{
static mutex_t sMutex;
return sMutex;
}
};
/**
* Initialization locked singleton, only derived class can decide when to initialize.
* Starts locked.
* For cases when singleton has a dependency onto something or.
*
* LLLockedSingleton is like an LLParamSingleton with a nullary constructor.
* It cannot be instantiated on demand (instance() or getInstance() call) --
* it must be instantiated by calling construct(). However, it does
* participate in dependency-ordered LLSingletonBase::deleteAll() processing.
*/
template <typename DT>
class LLLockedSingleton : public LLParamSingleton<DT>
{
typedef LLParamSingleton<DT> super;
public:
using super::deleteSingleton;
using super::getInstance;
using super::instance;
using super::instanceExists;
using super::wasDeleted;
static void construct()
{
super::initParamSingleton();
}
};
/**
* Use LLSINGLETON(Foo); at the start of an LLSingleton<Foo> subclass body
* when you want to declare an out-of-line constructor:
*
* @code
* class Foo: public LLSingleton<Foo>
* {
* // use this macro at start of every LLSingleton subclass
* LLSINGLETON(Foo);
* public:
* // ...
* };
* // ...
* [inline]
* Foo::Foo() { ... }
* @endcode
*
* Unfortunately, this mechanism does not permit you to define even a simple
* (but nontrivial) constructor within the class body. If it's literally
* trivial, use LLSINGLETON_EMPTY_CTOR(); if not, use LLSINGLETON() and define
* the constructor outside the class body. If you must define it in a header
* file, use 'inline' (unless it's a template class) to avoid duplicate-symbol
* errors at link time.
*/
#define LLSINGLETON(DERIVED_CLASS, ...) \
private: \
/* implement LLSingleton pure virtual method whose sole purpose */ \
/* is to remind people to use this macro */ \
virtual void you_must_use_LLSINGLETON_macro() {} \
friend class LLSingleton<DERIVED_CLASS>; \
DERIVED_CLASS(__VA_ARGS__)
/**
* Use LLSINGLETON_EMPTY_CTOR(Foo); at the start of an LLSingleton<Foo>
* subclass body when the constructor is trivial:
*
* @code
* class Foo: public LLSingleton<Foo>
* {
* // use this macro at start of every LLSingleton subclass
* LLSINGLETON_EMPTY_CTOR(Foo);
* public:
* // ...
* };
* @endcode
*/
#define LLSINGLETON_EMPTY_CTOR(DERIVED_CLASS) \
/* LLSINGLETON() is carefully implemented to permit exactly this */ \
LLSINGLETON(DERIVED_CLASS) {}
#endif
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