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/**
* @file llsd.h
* @brief LLSD flexible data system.
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLSD_NEW_H
#define LL_LLSD_NEW_H
#include <map>
#include <string>
#include <vector>
#include "stdtypes.h"
#include "lldate.h"
#include "lluri.h"
#include "lluuid.h"
/**
LLSD provides a flexible data system similar to the data facilities of
dynamic languages like Perl and Python. It is created to support exchange
of structured data between loosly coupled systems. (Here, "loosly coupled"
means not compiled together into the same module.)
Data in such exchanges must be highly tollerant of changes on either side
such as:
- recompilation
- implementation in a different langauge
- addition of extra parameters
- execution of older versions (with fewer parameters)
To this aim, the C++ API of LLSD strives to be very easy to use, and to
default to "the right thing" whereever possible. It is extremely tollerant
of errors and unexpected situations.
The fundimental class is LLSD. LLSD is a value holding object. It holds
one value that is either undefined, one of the scalar types, or a map or an
array. LLSD objects have value semantics (copying them copies the value,
though it can be considered efficient, due to shareing.), and mutable.
Undefined is the singular value given to LLSD objects that are not
initialized with any data. It is also used as the return value for
operations that return an LLSD,
The sclar data types are:
- Boolean - true or false
- Integer - a 32 bit signed integer
- Real - a 64 IEEE 754 floating point value
- UUID - a 128 unique value
- String - a sequence of zero or more Unicode chracters
- Date - an absolute point in time, UTC,
with resolution to the second
- URI - a String that is a URI
- Binary - a sequence of zero or more octets (unsigned bytes)
A map is a dictionary mapping String keys to LLSD values. The keys are
unique within a map, and have only one value (though that value could be
an LLSD array).
An array is a sequence of zero or more LLSD values.
@nosubgrouping
*/
class LL_COMMON_API LLSD
{
public:
LLSD(); ///< initially Undefined
~LLSD(); ///< this class may NOT be subclassed
/** @name Copyable and Assignable */
//@{
LLSD(const LLSD&);
void assign(const LLSD& other);
LLSD& operator=(const LLSD& other) { assign(other); return *this; }
//@}
void clear(); ///< resets to Undefined
/** @name Scalar Types
The scalar types, and how they map onto C++
*/
//@{
typedef bool Boolean;
typedef S32 Integer;
typedef F64 Real;
typedef std::string String;
typedef LLUUID UUID;
typedef LLDate Date;
typedef LLURI URI;
typedef std::vector<U8> Binary;
//@}
/** @name Scalar Constructors */
//@{
LLSD(Boolean);
LLSD(Integer);
LLSD(Real);
LLSD(const String&);
LLSD(const UUID&);
LLSD(const Date&);
LLSD(const URI&);
LLSD(const Binary&);
//@}
/** @name Convenience Constructors */
//@{
LLSD(F32); // F32 -> Real
//@}
/** @name Scalar Assignment */
//@{
void assign(Boolean);
void assign(Integer);
void assign(Real);
void assign(const String&);
void assign(const UUID&);
void assign(const Date&);
void assign(const URI&);
void assign(const Binary&);
LLSD& operator=(Boolean v) { assign(v); return *this; }
LLSD& operator=(Integer v) { assign(v); return *this; }
LLSD& operator=(Real v) { assign(v); return *this; }
LLSD& operator=(const String& v) { assign(v); return *this; }
LLSD& operator=(const UUID& v) { assign(v); return *this; }
LLSD& operator=(const Date& v) { assign(v); return *this; }
LLSD& operator=(const URI& v) { assign(v); return *this; }
LLSD& operator=(const Binary& v) { assign(v); return *this; }
//@}
/**
@name Scalar Accessors
@brief Fetch a scalar value, converting if needed and possible
Conversion among the basic types, Boolean, Integer, Real and String, is
fully defined. Each type can be converted to another with a reasonable
interpretation. These conversions can be used as a convenience even
when you know the data is in one format, but you want it in another. Of
course, many of these conversions lose information.
Note: These conversions are not the same as Perl's. In particular, when
converting a String to a Boolean, only the empty string converts to
false. Converting the String "0" to Boolean results in true.
Conversion to and from UUID, Date, and URI is only defined to and from
String. Conversion is defined to be information preserving for valid
values of those types. These conversions can be used when one needs to
convert data to or from another system that cannot handle these types
natively, but can handle strings.
Conversion to and from Binary isn't defined.
Conversion of the Undefined value to any scalar type results in a
reasonable null or zero value for the type.
*/
//@{
Boolean asBoolean() const;
Integer asInteger() const;
Real asReal() const;
String asString() const;
UUID asUUID() const;
Date asDate() const;
URI asURI() const;
Binary asBinary() const;
operator Boolean() const { return asBoolean(); }
operator Integer() const { return asInteger(); }
operator Real() const { return asReal(); }
operator String() const { return asString(); }
operator UUID() const { return asUUID(); }
operator Date() const { return asDate(); }
operator URI() const { return asURI(); }
operator Binary() const { return asBinary(); }
// This is needed because most platforms do not automatically
// convert the boolean negation as a bool in an if statement.
bool operator!() const {return !asBoolean();}
//@}
/** @name Character Pointer Helpers
These are helper routines to make working with char* the same as easy as
working with strings.
*/
//@{
LLSD(const char*);
void assign(const char*);
LLSD& operator=(const char* v) { assign(v); return *this; }
//@}
/** @name Map Values */
//@{
static LLSD emptyMap();
bool has(const String&) const;
LLSD get(const String&) const;
void insert(const String&, const LLSD&);
void erase(const String&);
LLSD& with(const String&, const LLSD&);
LLSD& operator[](const String&);
LLSD& operator[](const char* c) { return (*this)[String(c)]; }
const LLSD& operator[](const String&) const;
const LLSD& operator[](const char* c) const { return (*this)[String(c)]; }
//@}
/** @name Array Values */
//@{
static LLSD emptyArray();
LLSD get(Integer) const;
void set(Integer, const LLSD&);
void insert(Integer, const LLSD&);
void append(const LLSD&);
void erase(Integer);
LLSD& with(Integer, const LLSD&);
const LLSD& operator[](Integer) const;
LLSD& operator[](Integer);
//@}
/** @name Iterators */
//@{
int size() const;
typedef std::map<String, LLSD>::iterator map_iterator;
typedef std::map<String, LLSD>::const_iterator map_const_iterator;
map_iterator beginMap();
map_iterator endMap();
map_const_iterator beginMap() const;
map_const_iterator endMap() const;
typedef std::vector<LLSD>::iterator array_iterator;
typedef std::vector<LLSD>::const_iterator array_const_iterator;
array_iterator beginArray();
array_iterator endArray();
array_const_iterator beginArray() const;
array_const_iterator endArray() const;
//@}
/** @name Type Testing */
//@{
enum Type {
TypeUndefined,
TypeBoolean,
TypeInteger,
TypeReal,
TypeString,
TypeUUID,
TypeDate,
TypeURI,
TypeBinary,
TypeMap,
TypeArray
};
Type type() const;
bool isUndefined() const { return type() == TypeUndefined; }
bool isDefined() const { return type() != TypeUndefined; }
bool isBoolean() const { return type() == TypeBoolean; }
bool isInteger() const { return type() == TypeInteger; }
bool isReal() const { return type() == TypeReal; }
bool isString() const { return type() == TypeString; }
bool isUUID() const { return type() == TypeUUID; }
bool isDate() const { return type() == TypeDate; }
bool isURI() const { return type() == TypeURI; }
bool isBinary() const { return type() == TypeBinary; }
bool isMap() const { return type() == TypeMap; }
bool isArray() const { return type() == TypeArray; }
//@}
/** @name Automatic Cast Protection
These are not implemented on purpose. Without them, C++ can perform
some conversions that are clearly not what the programmer intended.
If you get a linker error about these being missing, you have made
mistake in your code. DO NOT IMPLEMENT THESE FUNCTIONS as a fix.
All of thse problems stem from trying to support char* in LLSD or in
std::string. There are too many automatic casts that will lead to
using an arbitrary pointer or scalar type to std::string.
*/
//@{
LLSD(const void*); ///< construct from aribrary pointers
void assign(const void*); ///< assign from arbitrary pointers
LLSD& operator=(const void*); ///< assign from arbitrary pointers
bool has(Integer) const; ///< has only works for Maps
//@}
/** @name Implementation */
//@{
public:
class Impl;
private:
Impl* impl;
//@}
/** @name Unit Testing Interface */
//@{
public:
static U32 allocationCount(); ///< how many Impls have been made
static U32 outstandingCount(); ///< how many Impls are still alive
//@}
private:
/** @name Debugging Interface */
//@{
/// Returns XML version of llsd -- only to be called from debugger
static const char *dumpXML(const LLSD &llsd);
/// Returns Notation version of llsd -- only to be called from debugger
static const char *dump(const LLSD &llsd);
//@}
};
struct llsd_select_bool : public std::unary_function<LLSD, LLSD::Boolean>
{
LLSD::Boolean operator()(const LLSD& sd) const
{
return sd.asBoolean();
}
};
struct llsd_select_integer : public std::unary_function<LLSD, LLSD::Integer>
{
LLSD::Integer operator()(const LLSD& sd) const
{
return sd.asInteger();
}
};
struct llsd_select_real : public std::unary_function<LLSD, LLSD::Real>
{
LLSD::Real operator()(const LLSD& sd) const
{
return sd.asReal();
}
};
struct llsd_select_float : public std::unary_function<LLSD, F32>
{
F32 operator()(const LLSD& sd) const
{
return (F32)sd.asReal();
}
};
struct llsd_select_uuid : public std::unary_function<LLSD, LLSD::UUID>
{
LLSD::UUID operator()(const LLSD& sd) const
{
return sd.asUUID();
}
};
struct llsd_select_string : public std::unary_function<LLSD, LLSD::String>
{
LLSD::String operator()(const LLSD& sd) const
{
return sd.asString();
}
};
LL_COMMON_API std::ostream& operator<<(std::ostream& s, const LLSD& llsd);
/** QUESTIONS & TO DOS
- Would Binary be more convenient as usigned char* buffer semantics?
- Should Binary be convertable to/from String, and if so how?
- as UTF8 encoded strings (making not like UUID<->String)
- as Base64 or Base96 encoded (making like UUID<->String)
- Conversions to std::string and LLUUID do not result in easy assignment
to std::string, std::string or LLUUID due to non-unique conversion paths
*/
#endif // LL_LLSD_NEW_H
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