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/**
* @file llqueuedthread.h
* @brief
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLQUEUEDTHREAD_H
#define LL_LLQUEUEDTHREAD_H
#include <queue>
#include <string>
#include <map>
#include <set>
#include "llapr.h"
#include "llthread.h"
#include "llsimplehash.h"
//============================================================================
// Note: ~LLQueuedThread is O(N) N=# of queued threads, assumed to be small
// It is assumed that LLQueuedThreads are rarely created/destroyed.
class LL_COMMON_API LLQueuedThread : public LLThread
{
//------------------------------------------------------------------------
public:
enum priority_t {
PRIORITY_IMMEDIATE = 0x7FFFFFFF,
PRIORITY_URGENT = 0x40000000,
PRIORITY_HIGH = 0x30000000,
PRIORITY_NORMAL = 0x20000000,
PRIORITY_LOW = 0x10000000,
PRIORITY_LOWBITS = 0x0FFFFFFF,
PRIORITY_HIGHBITS = 0x70000000
};
enum status_t {
STATUS_EXPIRED = -1,
STATUS_UNKNOWN = 0,
STATUS_QUEUED = 1,
STATUS_INPROGRESS = 2,
STATUS_COMPLETE = 3,
STATUS_ABORTED = 4,
STATUS_DELETE = 5
};
enum flags_t {
FLAG_AUTO_COMPLETE = 1,
FLAG_AUTO_DELETE = 2, // child-class dependent
FLAG_ABORT = 4
};
typedef U32 handle_t;
//------------------------------------------------------------------------
public:
class LL_COMMON_API QueuedRequest : public LLSimpleHashEntry<handle_t>
{
friend class LLQueuedThread;
protected:
virtual ~QueuedRequest(); // use deleteRequest()
public:
QueuedRequest(handle_t handle, U32 priority, U32 flags = 0);
status_t getStatus()
{
return mStatus;
}
U32 getPriority() const
{
return mPriority;
}
U32 getFlags() const
{
return mFlags;
}
bool higherPriority(const QueuedRequest& second) const
{
if ( mPriority == second.mPriority)
return mHashKey < second.mHashKey;
else
return mPriority > second.mPriority;
}
protected:
status_t setStatus(status_t newstatus)
{
status_t oldstatus = mStatus;
mStatus = newstatus;
return oldstatus;
}
void setFlags(U32 flags)
{
// NOTE: flags are |'d
mFlags |= flags;
}
virtual bool processRequest() = 0; // Return true when request has completed
virtual void finishRequest(bool completed); // Always called from thread after request has completed or aborted
virtual void deleteRequest(); // Only method to delete a request
void setPriority(U32 pri)
{
// Only do this on a request that is not in a queued list!
mPriority = pri;
};
protected:
LLAtomic32<status_t> mStatus;
U32 mPriority;
U32 mFlags;
};
protected:
struct queued_request_less
{
bool operator()(const QueuedRequest* lhs, const QueuedRequest* rhs) const
{
return lhs->higherPriority(*rhs); // higher priority in front of queue (set)
}
};
//------------------------------------------------------------------------
public:
static handle_t nullHandle() { return handle_t(0); }
public:
LLQueuedThread(const std::string& name, bool threaded = true, bool should_pause = false);
virtual ~LLQueuedThread();
virtual void shutdown();
private:
// No copy constructor or copy assignment
LLQueuedThread(const LLQueuedThread&);
LLQueuedThread& operator=(const LLQueuedThread&);
virtual bool runCondition(void);
virtual void run(void);
virtual void startThread(void);
virtual void endThread(void);
virtual void threadedUpdate(void);
protected:
handle_t generateHandle();
bool addRequest(QueuedRequest* req);
S32 processNextRequest(void);
void incQueue();
public:
bool waitForResult(handle_t handle, bool auto_complete = true);
virtual S32 update(F32 max_time_ms);
S32 updateQueue(F32 max_time_ms);
void waitOnPending();
void printQueueStats();
virtual S32 getPending();
bool getThreaded() { return mThreaded ? true : false; }
// Request accessors
status_t getRequestStatus(handle_t handle);
void abortRequest(handle_t handle, bool autocomplete);
void setFlags(handle_t handle, U32 flags);
void setPriority(handle_t handle, U32 priority);
bool completeRequest(handle_t handle);
// This is public for support classes like LLWorkerThread,
// but generally the methods above should be used.
QueuedRequest* getRequest(handle_t handle);
// debug (see source)
bool check();
protected:
BOOL mThreaded; // if false, run on main thread and do updates during update()
BOOL mStarted; // required when mThreaded is false to call startThread() from update()
LLAtomic32<BOOL> mIdleThread; // request queue is empty (or we are quitting) and the thread is idle
typedef std::set<QueuedRequest*, queued_request_less> request_queue_t;
request_queue_t mRequestQueue;
enum { REQUEST_HASH_SIZE = 512 }; // must be power of 2
typedef LLSimpleHash<handle_t, REQUEST_HASH_SIZE> request_hash_t;
request_hash_t mRequestHash;
handle_t mNextHandle;
};
#endif // LL_LLQUEUEDTHREAD_H
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