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/**
* @file llqueuedthread.cpp
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llqueuedthread.h"
#include <chrono>
#include "llstl.h"
#include "lltimer.h" // ms_sleep()
#include "llmutex.h"
//============================================================================
// MAIN THREAD
LLQueuedThread::LLQueuedThread(const std::string& name, bool threaded, bool should_pause) :
LLThread(name),
mIdleThread(TRUE),
mNextHandle(0),
mStarted(FALSE),
mThreaded(threaded),
mRequestQueue(name, 1024 * 1024)
{
llassert(threaded); // not threaded implementation is deprecated
mMainQueue = LL::WorkQueue::getInstance("mainloop");
if (mThreaded)
{
if(should_pause)
{
pause() ; //call this before start the thread.
}
start();
}
}
// MAIN THREAD
LLQueuedThread::~LLQueuedThread()
{
if (!mThreaded)
{
endThread();
}
shutdown();
// ~LLThread() will be called here
}
void LLQueuedThread::shutdown()
{
setQuitting();
unpause(); // MAIN THREAD
if (mThreaded)
{
if (mRequestQueue.size() == 0)
{
mRequestQueue.close();
}
S32 timeout = 100;
for ( ; timeout>0; timeout--)
{
if (isStopped())
{
break;
}
ms_sleep(100);
LLThread::yield();
}
if (timeout == 0)
{
LL_WARNS() << "~LLQueuedThread (" << mName << ") timed out!" << LL_ENDL;
}
}
else
{
mStatus = STOPPED;
}
QueuedRequest* req;
S32 active_count = 0;
while ( (req = (QueuedRequest*)mRequestHash.pop_element()) )
{
if (req->getStatus() == STATUS_QUEUED || req->getStatus() == STATUS_INPROGRESS)
{
++active_count;
req->setStatus(STATUS_ABORTED); // avoid assert in deleteRequest
}
req->deleteRequest();
}
if (active_count)
{
LL_WARNS() << "~LLQueuedThread() called with active requests: " << active_count << LL_ENDL;
}
mRequestQueue.close();
}
//----------------------------------------------------------------------------
// MAIN THREAD
// virtual
size_t LLQueuedThread::update(F32 max_time_ms)
{
LL_PROFILE_ZONE_SCOPED;
if (!mStarted)
{
if (!mThreaded)
{
startThread();
mStarted = TRUE;
}
}
return updateQueue(max_time_ms);
}
size_t LLQueuedThread::updateQueue(F32 max_time_ms)
{
LL_PROFILE_ZONE_SCOPED;
// Frame Update
if (mThreaded)
{
// schedule a call to threadedUpdate for every call to updateQueue
if (!isQuitting())
{
mRequestQueue.post([=]()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qt - update");
mIdleThread = FALSE;
threadedUpdate();
mIdleThread = TRUE;
}
);
}
if(getPending() > 0)
{
unpause();
}
}
else
{
mRequestQueue.runFor(std::chrono::microseconds((int) (max_time_ms*1000.f)));
threadedUpdate();
}
return getPending();
}
void LLQueuedThread::incQueue()
{
// Something has been added to the queue
if (!isPaused())
{
if (mThreaded)
{
wake(); // Wake the thread up if necessary.
}
}
}
//virtual
// May be called from any thread
size_t LLQueuedThread::getPending()
{
return mRequestQueue.size();
}
// MAIN thread
void LLQueuedThread::waitOnPending()
{
while(1)
{
update(0);
if (mIdleThread)
{
break;
}
if (mThreaded)
{
yield();
}
}
return;
}
// MAIN thread
void LLQueuedThread::printQueueStats()
{
U32 size = mRequestQueue.size();
if (size > 0)
{
LL_INFOS() << llformat("Pending Requests:%d ", mRequestQueue.size()) << LL_ENDL;
}
else
{
LL_INFOS() << "Queued Thread Idle" << LL_ENDL;
}
}
// MAIN thread
LLQueuedThread::handle_t LLQueuedThread::generateHandle()
{
U32 res = ++mNextHandle;
return res;
}
// MAIN thread
bool LLQueuedThread::addRequest(QueuedRequest* req)
{
LL_PROFILE_ZONE_SCOPED;
if (mStatus == QUITTING)
{
return false;
}
lockData();
req->setStatus(STATUS_QUEUED);
mRequestHash.insert(req);
#if _DEBUG
// LL_INFOS() << llformat("LLQueuedThread::Added req [%08d]",handle) << LL_ENDL;
#endif
unlockData();
llassert(!mDataLock->isSelfLocked());
mRequestQueue.post([this, req]() { processRequest(req); });
return true;
}
// MAIN thread
bool LLQueuedThread::waitForResult(LLQueuedThread::handle_t handle, bool auto_complete)
{
LL_PROFILE_ZONE_SCOPED;
llassert (handle != nullHandle());
bool res = false;
bool waspaused = isPaused();
bool done = false;
while(!done)
{
update(0); // unpauses
lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
if (!req)
{
done = true; // request does not exist
}
else if (req->getStatus() == STATUS_COMPLETE)
{
res = true;
if (auto_complete)
{
mRequestHash.erase(handle);
req->deleteRequest();
// check();
}
done = true;
}
unlockData();
if (!done && mThreaded)
{
yield();
}
}
if (waspaused)
{
pause();
}
return res;
}
// MAIN thread
LLQueuedThread::QueuedRequest* LLQueuedThread::getRequest(handle_t handle)
{
if (handle == nullHandle())
{
return 0;
}
lockData();
QueuedRequest* res = (QueuedRequest*)mRequestHash.find(handle);
unlockData();
return res;
}
LLQueuedThread::status_t LLQueuedThread::getRequestStatus(handle_t handle)
{
status_t res = STATUS_EXPIRED;
lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
if (req)
{
res = req->getStatus();
}
unlockData();
return res;
}
void LLQueuedThread::abortRequest(handle_t handle, bool autocomplete)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
if (req)
{
req->setFlags(FLAG_ABORT | (autocomplete ? FLAG_AUTO_COMPLETE : 0));
}
unlockData();
}
// MAIN thread
void LLQueuedThread::setFlags(handle_t handle, U32 flags)
{
lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
if (req)
{
req->setFlags(flags);
}
unlockData();
}
bool LLQueuedThread::completeRequest(handle_t handle)
{
LL_PROFILE_ZONE_SCOPED;
bool res = false;
lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
if (req)
{
llassert_always(req->getStatus() != STATUS_QUEUED);
llassert_always(req->getStatus() != STATUS_INPROGRESS);
#if _DEBUG
// LL_INFOS() << llformat("LLQueuedThread::Completed req [%08d]",handle) << LL_ENDL;
#endif
mRequestHash.erase(handle);
req->deleteRequest();
// check();
res = true;
}
unlockData();
return res;
}
bool LLQueuedThread::check()
{
#if 0 // not a reliable check once mNextHandle wraps, just for quick and dirty debugging
for (int i=0; i<REQUEST_HASH_SIZE; i++)
{
LLSimpleHashEntry<handle_t>* entry = mRequestHash.get_element_at_index(i);
while (entry)
{
if (entry->getHashKey() > mNextHandle)
{
LL_ERRS() << "Hash Error" << LL_ENDL;
return false;
}
entry = entry->getNextEntry();
}
}
#endif
return true;
}
//============================================================================
// Runs on its OWN thread
void LLQueuedThread::processRequest(LLQueuedThread::QueuedRequest* req)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
mIdleThread = FALSE;
//threadedUpdate();
// Get next request from pool
lockData();
if ((req->getFlags() & FLAG_ABORT) || (mStatus == QUITTING))
{
LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qtpr - abort");
req->setStatus(STATUS_ABORTED);
req->finishRequest(false);
if (req->getFlags() & FLAG_AUTO_COMPLETE)
{
mRequestHash.erase(req);
req->deleteRequest();
// check();
}
unlockData();
}
else
{
llassert_always(req->getStatus() == STATUS_QUEUED);
if (req)
{
req->setStatus(STATUS_INPROGRESS);
}
unlockData();
// This is the only place we will call req->setStatus() after
// it has initially been seet to STATUS_QUEUED, so it is
// safe to access req.
if (req)
{
// process request
bool complete = req->processRequest();
if (complete)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qtpr - complete");
lockData();
req->setStatus(STATUS_COMPLETE);
req->finishRequest(true);
if (req->getFlags() & FLAG_AUTO_COMPLETE)
{
mRequestHash.erase(req);
req->deleteRequest();
// check();
}
unlockData();
}
else
{
LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qtpr - retry");
//put back on queue and try again in 0.1ms
lockData();
req->setStatus(STATUS_QUEUED);
unlockData();
llassert(!mDataLock->isSelfLocked());
#if 0
// try again on next frame
// NOTE: tried using "post" with a time in the future, but this
// would invariably cause this thread to wait for a long time (10+ ms)
// while work is pending
bool ret = LL::WorkQueue::postMaybe(
mMainQueue,
[=]()
{
LL_PROFILE_ZONE_NAMED("processRequest - retry");
mRequestQueue.post([=]()
{
LL_PROFILE_ZONE_NAMED("processRequest - retry"); // <-- not redundant, track retry on both queues
processRequest(req);
});
});
llassert(ret);
#else
using namespace std::chrono_literals;
auto retry_time = LL::WorkQueue::TimePoint::clock::now() + 16ms;
mRequestQueue.post([=]
{
LL_PROFILE_ZONE_NAMED("processRequest - retry");
if (LL::WorkQueue::TimePoint::clock::now() < retry_time)
{
auto sleep_time = std::chrono::duration_cast<std::chrono::milliseconds>(retry_time - LL::WorkQueue::TimePoint::clock::now());
if (sleep_time.count() > 0)
{
ms_sleep(sleep_time.count());
}
}
processRequest(req);
});
#endif
}
}
}
mIdleThread = TRUE;
}
// virtual
bool LLQueuedThread::runCondition()
{
// mRunCondition must be locked here
if (mRequestQueue.size() == 0 && mIdleThread)
return false;
else
return true;
}
// virtual
void LLQueuedThread::run()
{
// call checPause() immediately so we don't try to do anything before the class is fully constructed
checkPause();
startThread();
mStarted = TRUE;
/*while (1)
{
LL_PROFILE_ZONE_SCOPED;
// this will block on the condition until runCondition() returns true, the thread is unpaused, or the thread leaves the RUNNING state.
checkPause();
mIdleThread = FALSE;
threadedUpdate();
auto pending_work = processNextRequest();
if (pending_work == 0)
{
//LL_PROFILE_ZONE_NAMED("LLQueuedThread - sleep");
mIdleThread = TRUE;
//ms_sleep(1);
}
//LLThread::yield(); // thread should yield after each request
}*/
mRequestQueue.runUntilClose();
endThread();
LL_INFOS() << "LLQueuedThread " << mName << " EXITING." << LL_ENDL;
}
// virtual
void LLQueuedThread::startThread()
{
}
// virtual
void LLQueuedThread::endThread()
{
}
// virtual
void LLQueuedThread::threadedUpdate()
{
}
//============================================================================
LLQueuedThread::QueuedRequest::QueuedRequest(LLQueuedThread::handle_t handle, U32 flags) :
LLSimpleHashEntry<LLQueuedThread::handle_t>(handle),
mStatus(STATUS_UNKNOWN),
mFlags(flags)
{
}
LLQueuedThread::QueuedRequest::~QueuedRequest()
{
llassert_always(mStatus == STATUS_DELETE);
}
//virtual
void LLQueuedThread::QueuedRequest::finishRequest(bool completed)
{
}
//virtual
void LLQueuedThread::QueuedRequest::deleteRequest()
{
llassert_always(mStatus != STATUS_INPROGRESS);
setStatus(STATUS_DELETE);
delete this;
}
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