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/**
* @file llprocess.h
* @brief Utility class for launching, terminating, and tracking child processes.
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPROCESS_H
#define LL_LLPROCESS_H
#include "llinitparam.h"
#include "llsdparam.h"
#include "llwin32headerslean.h"
#include "llexception.h"
#include "apr_thread_proc.h"
#include <boost/shared_ptr.hpp>
#include <boost/ptr_container/ptr_vector.hpp>
#include <boost/optional.hpp>
#include <boost/noncopyable.hpp>
#include <iosfwd> // std::ostream
#if LL_WINDOWS
#include "llwin32headerslean.h" // for HANDLE
#elif LL_LINUX
#if defined(Status)
#undef Status
#endif
#endif
class LLEventPump;
class LLProcess;
/// LLProcess instances are created on the heap by static factory methods and
/// managed by ref-counted pointers.
typedef boost::shared_ptr<LLProcess> LLProcessPtr;
/**
* LLProcess handles launching an external process with specified command line
* arguments. It also keeps track of whether the process is still running, and
* can kill it if required.
*
* In discussing LLProcess, we use the term "parent" to refer to this process
* (the process invoking LLProcess), versus "child" to refer to the process
* spawned by LLProcess.
*
* LLProcess relies on periodic post() calls on the "mainloop" LLEventPump: an
* LLProcess object's Status won't update until the next "mainloop" tick. For
* instance, the Second Life viewer's main loop already posts to an
* LLEventPump by that name once per iteration. See
* indra/llcommon/tests/llprocess_test.cpp for an example of waiting for
* child-process termination in a standalone test context.
*/
class LL_COMMON_API LLProcess: public boost::noncopyable
{
LOG_CLASS(LLProcess);
public:
/**
* Specify what to pass for each of child stdin, stdout, stderr.
* @see LLProcess::Params::files.
*/
struct FileParam: public LLInitParam::Block<FileParam>
{
/**
* type of file handle to pass to child process
*
* - "" (default): let the child inherit the same file handle used by
* this process. For instance, if passed as stdout, child stdout
* will be interleaved with stdout from this process. In this case,
* @a name is moot and should be left "".
*
* - "file": open an OS filesystem file with the specified @a name.
* <i>Not yet implemented.</i>
*
* - "pipe" or "tpipe" or "npipe": depends on @a name
*
* - @a name.empty(): construct an OS pipe used only for this slot
* of the forthcoming child process.
*
* - ! @a name.empty(): in a global registry, find or create (using
* the specified @a name) an OS pipe. The point of the (purely
* internal) @a name is that passing the same @a name in more than
* one slot for a given LLProcess -- or for slots in different
* LLProcess instances -- means the same pipe. For example, you
* might pass the same @a name value as both stdout and stderr to
* make the child process produce both on the same actual pipe. Or
* you might pass the same @a name as the stdout for one LLProcess
* and the stdin for another to connect the two child processes.
* Use LLProcess::getPipeName() to generate a unique name
* guaranteed not to already exist in the registry. <i>Not yet
* implemented.</i>
*
* The difference between "pipe", "tpipe" and "npipe" is as follows.
*
* - "pipe": direct LLProcess to monitor the parent end of the pipe,
* pumping nonblocking I/O every frame. The expectation (at least
* for stdout or stderr) is that the caller will listen for
* incoming data and consume it as it arrives. It's important not
* to neglect such a pipe, because it's buffered in memory. If you
* suspect the child may produce a great volume of output between
* frames, consider directing the child to write to a filesystem
* file instead, then read the file later.
*
* - "tpipe": do not engage LLProcess machinery to monitor the
* parent end of the pipe. A "tpipe" is used only to connect
* different child processes. As such, it makes little sense to
* pass an empty @a name. <i>Not yet implemented.</i>
*
* - "npipe": like "tpipe", but use an OS named pipe with a
* generated name. Note that @a name is the @em internal name of
* the pipe in our global registry -- it doesn't necessarily have
* anything to do with the pipe's name in the OS filesystem. Use
* LLProcess::getPipeName() to obtain the named pipe's OS
* filesystem name, e.g. to pass it as the @a name to another
* LLProcess instance using @a type "file". This supports usage
* like bash's <(subcommand...) or >(subcommand...)
* constructs. <i>Not yet implemented.</i>
*
* In all cases the open mode (read, write) is determined by the child
* slot you're filling. Child stdin means select the "read" end of a
* pipe, or open a filesystem file for reading; child stdout or stderr
* means select the "write" end of a pipe, or open a filesystem file
* for writing.
*
* Confusion such as passing the same pipe as the stdin of two
* processes (rather than stdout for one and stdin for the other) is
* explicitly permitted: it's up to the caller to construct meaningful
* LLProcess pipe graphs.
*/
Optional<std::string> type;
Optional<std::string> name;
FileParam(const std::string& tp="", const std::string& nm=""):
type("type"),
name("name")
{
// If caller wants to specify values, use explicit assignment to
// set them rather than initialization.
if (! tp.empty()) type = tp;
if (! nm.empty()) name = nm;
}
};
/// Param block definition
struct Params: public LLInitParam::Block<Params>
{
Params():
executable("executable"),
args("args"),
cwd("cwd"),
autokill("autokill", true),
attached("attached", true),
files("files"),
postend("postend"),
desc("desc")
{}
/// pathname of executable
Mandatory<std::string> executable;
/**
* zero or more additional command-line arguments. Arguments are
* passed through as exactly as we can manage, whitespace and all.
* @note On Windows we manage this by implicitly double-quoting each
* argument while assembling the command line.
*/
Multiple<std::string> args;
/// current working directory, if need it changed
Optional<std::string> cwd;
/// implicitly kill child process on termination of parent, whether
/// voluntary or crash (default true)
Optional<bool> autokill;
/// implicitly kill process on destruction of LLProcess object
/// (default same as autokill)
///
/// Originally, 'autokill' conflated two concepts: kill child process on
/// - destruction of its LLProcess object, and
/// - termination of parent process, voluntary or otherwise.
///
/// It's useful to tease these apart. Some child processes are sent a
/// "clean up and terminate" message before the associated LLProcess
/// object is destroyed. A child process launched with attached=false
/// has an extra time window from the destruction of its LLProcess
/// until parent-process termination in which to perform its own
/// orderly shutdown, yet autokill=true still guarantees that we won't
/// accumulate orphan instances of such processes indefinitely. With
/// attached=true, if a child process cannot clean up between the
/// shutdown message and LLProcess destruction (presumably very soon
/// thereafter), it's forcibly killed anyway -- which can lead to
/// distressing user-visible crash indications.
///
/// (The usefulness of attached=true with autokill=false is less
/// clear, but we don't prohibit that combination.)
Optional<bool> attached;
/**
* Up to three FileParam items: for child stdin, stdout, stderr.
* Passing two FileParam entries means default treatment for stderr,
* and so forth.
*
* @note LLInitParam::Block permits usage like this:
* @code
* LLProcess::Params params;
* ...
* params.files
* .add(LLProcess::FileParam()) // stdin
* .add(LLProcess::FileParam().type("pipe") // stdout
* .add(LLProcess::FileParam().type("file").name("error.log"));
* @endcode
*
* @note While it's theoretically plausible to pass additional open
* file handles to a child specifically written to expect them, our
* underlying implementation doesn't yet support that.
*/
Multiple<FileParam, AtMost<3> > files;
/**
* On child-process termination, if this LLProcess object still
* exists, post LLSD event to LLEventPump with specified name (default
* no event). Event contains at least:
*
* - "id" as obtained from getProcessID()
* - "desc" short string description of child (executable + pid)
* - "state" @c state enum value, from Status.mState
* - "data" if "state" is EXITED, exit code; if KILLED, on Posix,
* signal number
* - "string" English text describing "state" and "data" (e.g. "exited
* with code 0")
*/
Optional<std::string> postend;
/**
* Description of child process for logging purposes. It need not be
* unique; the logged description string will contain the PID as well.
* If this is omitted, a description will be derived from the
* executable name.
*/
Optional<std::string> desc;
};
typedef LLSDParamAdapter<Params> LLSDOrParams;
/**
* Factory accepting either plain LLSD::Map or Params block.
* MAY RETURN DEFAULT-CONSTRUCTED LLProcessPtr if params invalid!
*/
static LLProcessPtr create(const LLSDOrParams& params);
virtual ~LLProcess();
/// Is child process still running?
bool isRunning() const;
// static isRunning(LLProcessPtr), getStatus(LLProcessPtr),
// getStatusString(LLProcessPtr), kill(LLProcessPtr) handle the case in
// which the passed LLProcessPtr might be NULL (default-constructed).
static bool isRunning(const LLProcessPtr&);
/**
* State of child process
*/
enum state
{
UNSTARTED, ///< initial value, invisible to consumer
RUNNING, ///< child process launched
EXITED, ///< child process terminated voluntarily
KILLED ///< child process terminated involuntarily
};
/**
* Status info
*/
struct Status
{
Status():
mState(UNSTARTED),
mData(0)
{}
state mState; ///< @see state
/**
* - for mState == EXITED: mData is exit() code
* - for mState == KILLED: mData is signal number (Posix)
* - otherwise: mData is undefined
*/
int mData;
};
/// Status query
Status getStatus() const;
static Status getStatus(const LLProcessPtr&);
/// English Status string query, for logging etc.
std::string getStatusString() const;
static std::string getStatusString(const std::string& desc, const LLProcessPtr&);
/// English Status string query for previously-captured Status
std::string getStatusString(const Status& status) const;
/// static English Status string query
static std::string getStatusString(const std::string& desc, const Status& status);
// Attempt to kill the process -- returns true if the process is no longer running when it returns.
// Note that even if this returns false, the process may exit some time after it's called.
bool kill(const std::string& who="");
static bool kill(const LLProcessPtr& p, const std::string& who="");
#if LL_WINDOWS
typedef int id; ///< as returned by getProcessID()
typedef HANDLE handle; ///< as returned by getProcessHandle()
#else
typedef pid_t id;
typedef pid_t handle;
#endif
/**
* Get an int-like id value. This is primarily intended for a human reader
* to differentiate processes.
*/
id getProcessID() const;
/**
* Get a "handle" of a kind that you might pass to platform-specific API
* functions to engage features not directly supported by LLProcess.
*/
handle getProcessHandle() const;
/**
* Test if a process (@c handle obtained from getProcessHandle()) is still
* running. Return same nonzero @c handle value if still running, else
* zero, so you can test it like a bool. But if you want to update a
* stored variable as a side effect, you can write code like this:
* @code
* hchild = LLProcess::isRunning(hchild);
* @endcode
* @note This method is intended as a unit-test hook, not as the first of
* a whole set of operations supported on freestanding @c handle values.
* New functionality should be added as nonstatic members operating on
* the same data as getProcessHandle().
*
* In particular, if child termination is detected by this static isRunning()
* rather than by nonstatic isRunning(), the LLProcess object won't be
* aware of the child's changed status and may encounter OS errors trying
* to obtain it. This static isRunning() is only intended for after the
* launching LLProcess object has been destroyed.
*/
static handle isRunning(handle, const std::string& desc="");
/// Provide symbolic access to child's file slots
enum FILESLOT { STDIN=0, STDOUT=1, STDERR=2, NSLOTS=3 };
/**
* For a pipe constructed with @a type "npipe", obtain the generated OS
* filesystem name for the specified pipe. Otherwise returns the empty
* string. @see LLProcess::FileParam::type
*/
std::string getPipeName(FILESLOT) const;
/// base of ReadPipe, WritePipe
class LL_COMMON_API BasePipe
{
public:
virtual ~BasePipe() = 0;
typedef std::size_t size_type;
static const size_type npos;
/**
* Get accumulated buffer length.
*
* For WritePipe, is there still pending data to send to child?
*
* For ReadPipe, we often need to refrain from actually reading the
* std::istream returned by get_istream() until we've accumulated
* enough data to make it worthwhile. For instance, if we're expecting
* a number from the child, but the child happens to flush "12" before
* emitting "3\n", get_istream() >> myint could return 12 rather than
* 123!
*/
virtual size_type size() const = 0;
};
/// As returned by getWritePipe() or getOptWritePipe()
class WritePipe: public BasePipe
{
public:
/**
* Get ostream& on which to write to child's stdin.
*
* @usage
* @code
* myProcess->getWritePipe().get_ostream() << "Hello, child!" << std::endl;
* @endcode
*/
virtual std::ostream& get_ostream() = 0;
};
/// As returned by getReadPipe() or getOptReadPipe()
class ReadPipe: public BasePipe
{
public:
/**
* Get istream& on which to read from child's stdout or stderr.
*
* @usage
* @code
* std::string stuff;
* myProcess->getReadPipe().get_istream() >> stuff;
* @endcode
*
* You should be sure in advance that the ReadPipe in question can
* fill the request. @see getPump()
*/
virtual std::istream& get_istream() = 0;
/**
* Like std::getline(get_istream(), line), but trims off trailing '\r'
* to make calling code less platform-sensitive.
*/
virtual std::string getline() = 0;
/**
* Like get_istream().read(buffer, n), but returns std::string rather
* than requiring caller to construct a buffer, etc.
*/
virtual std::string read(size_type len) = 0;
/**
* Peek at accumulated buffer data without consuming it. Optional
* parameters give you substr() functionality.
*
* @note You can discard buffer data using get_istream().ignore(n).
*/
virtual std::string peek(size_type offset=0, size_type len=npos) const = 0;
/**
* Detect presence of a substring (or char) in accumulated buffer data
* without retrieving it. Optional offset allows you to search from
* specified position.
*/
template <typename SEEK>
bool contains(SEEK seek, size_type offset=0) const
{ return find(seek, offset) != npos; }
/**
* Search for a substring in accumulated buffer data without
* retrieving it. Returns size_type position at which found, or npos
* meaning not found. Optional offset allows you to search from
* specified position.
*/
virtual size_type find(const std::string& seek, size_type offset=0) const = 0;
/**
* Search for a char in accumulated buffer data without retrieving it.
* Returns size_type position at which found, or npos meaning not
* found. Optional offset allows you to search from specified
* position.
*/
virtual size_type find(char seek, size_type offset=0) const = 0;
/**
* Get LLEventPump& on which to listen for incoming data. The posted
* LLSD::Map event will contain:
*
* - "data" part of pending data; see setLimit()
* - "len" entire length of pending data, regardless of setLimit()
* - "slot" this ReadPipe's FILESLOT, e.g. LLProcess::STDOUT
* - "name" e.g. "stdout"
* - "desc" e.g. "SLPlugin (pid) stdout"
* - "eof" @c true means there no more data will arrive on this pipe,
* therefore no more events on this pump
*
* If the child sends "abc", and this ReadPipe posts "data"="abc", but
* you don't consume it by reading the std::istream returned by
* get_istream(), and the child next sends "def", ReadPipe will post
* "data"="abcdef".
*/
virtual LLEventPump& getPump() = 0;
/**
* Set maximum length of buffer data that will be posted in the LLSD
* announcing arrival of new data from the child. If you call
* setLimit(5), and the child sends "abcdef", the LLSD event will
* contain "data"="abcde". However, you may still read the entire
* "abcdef" from get_istream(): this limit affects only the size of
* the data posted with the LLSD event. If you don't call this method,
* @em no data will be posted: the default is 0 bytes.
*/
virtual void setLimit(size_type limit) = 0;
/**
* Query the current setLimit() limit.
*/
virtual size_type getLimit() const = 0;
};
/// Exception thrown by getWritePipe(), getReadPipe() if you didn't ask to
/// create a pipe at the corresponding FILESLOT.
struct NoPipe: public LLException
{
NoPipe(const std::string& what): LLException(what) {}
};
/**
* Get a reference to the (only) WritePipe for this LLProcess. @a slot, if
* specified, must be STDIN. Throws NoPipe if you did not request a "pipe"
* for child stdin. Use this method when you know how you created the
* LLProcess in hand.
*/
WritePipe& getWritePipe(FILESLOT slot=STDIN);
/**
* Get a boost::optional<WritePipe&> to the (only) WritePipe for this
* LLProcess. @a slot, if specified, must be STDIN. The return value is
* empty if you did not request a "pipe" for child stdin. Use this method
* for inspecting an LLProcess you did not create.
*/
boost::optional<WritePipe&> getOptWritePipe(FILESLOT slot=STDIN);
/**
* Get a reference to one of the ReadPipes for this LLProcess. @a slot, if
* specified, must be STDOUT or STDERR. Throws NoPipe if you did not
* request a "pipe" for child stdout or stderr. Use this method when you
* know how you created the LLProcess in hand.
*/
ReadPipe& getReadPipe(FILESLOT slot);
/**
* Get a boost::optional<ReadPipe&> to one of the ReadPipes for this
* LLProcess. @a slot, if specified, must be STDOUT or STDERR. The return
* value is empty if you did not request a "pipe" for child stdout or
* stderr. Use this method for inspecting an LLProcess you did not create.
*/
boost::optional<ReadPipe&> getOptReadPipe(FILESLOT slot);
/// little utilities that really should already be somewhere else in the
/// code base
static std::string basename(const std::string& path);
static std::string getline(std::istream&);
private:
/// constructor is private: use create() instead
LLProcess(const LLSDOrParams& params);
void autokill();
// Classic-C-style APR callback
static void status_callback(int reason, void* data, int status);
// Object-oriented callback
void handle_status(int reason, int status);
// implementation for get[Opt][Read|Write]Pipe()
template <class PIPETYPE>
PIPETYPE& getPipe(FILESLOT slot);
template <class PIPETYPE>
boost::optional<PIPETYPE&> getOptPipe(FILESLOT slot);
template <class PIPETYPE>
PIPETYPE* getPipePtr(std::string& error, FILESLOT slot);
std::string mDesc;
std::string mPostend;
apr_proc_t mProcess;
bool mAutokill, mAttached;
Status mStatus;
// explicitly want this ptr_vector to be able to store NULLs
typedef boost::ptr_vector< boost::nullable<BasePipe> > PipeVector;
PipeVector mPipes;
};
/// for logging
LL_COMMON_API std::ostream& operator<<(std::ostream&, const LLProcess::Params&);
#endif // LL_LLPROCESS_H
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