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/**
 * @file llpredicate.h
 * @brief abstraction for filtering objects by predicates, with arbitrary boolean expressions
 *
 * $LicenseInfo:firstyear=2008&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLPREDICATE_H
#define LL_LLPREDICATE_H

#include "llerror.h"

namespace LLPredicate
{
    template<typename ENUM> class Rule;

    extern const U32 cPredicateFlagsFromEnum[5];

    template<typename ENUM>
    class Value
    {
    public:
        typedef U32 predicate_flag_t;
        static const S32 cMaxEnum = 5;

        Value(ENUM e, bool predicate_value = true)
        :   mPredicateFlags(predicate_value ? cPredicateFlagsFromEnum[e] : ~cPredicateFlagsFromEnum[e])
        {
            llassert(0 <= e && e < cMaxEnum);
        }

        Value()
        :   mPredicateFlags(0xFFFFffff)
        {}

        Value operator!() const
        {
            Value new_value;
            new_value.mPredicateFlags = ~mPredicateFlags;
            return new_value;
        }

        Value operator &&(const Value other) const
        {
            Value new_value;
            new_value.mPredicateFlags = mPredicateFlags & other.mPredicateFlags;
            return new_value;
        }

        Value operator ||(const Value other) const
        {
            Value new_value;
            new_value.mPredicateFlags = mPredicateFlags | other.mPredicateFlags;
            return new_value;
        }

        void set(ENUM e, bool value = true)
        {
            llassert(0 <= e && e < cMaxEnum);
            predicate_flag_t flags_to_modify;
            predicate_flag_t mask = cPredicateFlagsFromEnum[e];
            if (value)
            {   // add predicate "e" to flags that don't contain it already
                flags_to_modify = (mPredicateFlags & ~mask);
                // clear flags not containing e
                mPredicateFlags &= mask;
                // add back flags shifted to contain e
                mPredicateFlags |= flags_to_modify << (0x1 << e);
            }
            else
            {   // remove predicate "e" from flags that contain it
                flags_to_modify = (mPredicateFlags & mask);
                // clear flags containing e
                mPredicateFlags &= ~mask;
                // add back flags shifted to not contain e
                mPredicateFlags |= flags_to_modify >> (0x1 << e);
            }
        }

        void forget(ENUM e)
        {
            set(e, true);
            U32 flags_with_predicate = mPredicateFlags;
            set(e, false);
            // ambiguous value is result of adding and removing predicate at the same time!
            mPredicateFlags |= flags_with_predicate;
        }

        bool allSet() const
        {
            return mPredicateFlags == ~0;
        }

        bool noneSet() const
        {
            return mPredicateFlags == 0;
        }

        bool someSet() const
        {
            return mPredicateFlags != 0;
        }

    private:
        predicate_flag_t mPredicateFlags;
    };

    template<typename ENUM>
    class Rule
    {
    public:
        Rule(ENUM value)
        :   mRule(value)
        {}

        Rule(const Value<ENUM> other)
        :   mRule(other)
        {}

        Rule()
        {}

        void require(ENUM e, bool match)
        {
            mRule.set(e, match);
        }

        void allow(ENUM e)
        {
            mRule.forget(e);
        }

        bool check(const Value<ENUM> value) const
        {
            return (mRule && value).someSet();
        }

        bool requires(const Value<ENUM> value) const
        {
            return (mRule && value).someSet() && (!mRule && value).noneSet();
        }

        bool isAmbivalent(const Value<ENUM> value) const
        {
            return (mRule && value).someSet() && (!mRule && value).someSet();
        }

        bool acceptsAll() const
        {
            return mRule.allSet();
        }

        bool acceptsNone() const
        {
            return mRule.noneSet();
        }

        Rule operator!() const
        {
            Rule new_rule;
            new_rule.mRule = !mRule;
            return new_rule;
        }

        Rule operator &&(const Rule other) const
        {
            Rule new_rule;
            new_rule.mRule = mRule && other.mRule;
            return new_rule;
        }

        Rule operator ||(const Rule other) const
        {
            Rule new_rule;
            new_rule.mRule = mRule || other.mRule;
            return new_rule;
        }

    private:
        Value<ENUM> mRule;
    };
}

template<typename ENUM>
LLPredicate::Value<ENUM> ll_make_predicate(ENUM e, bool predicate_value = true)
{
     return LLPredicate::Value<ENUM>(e, predicate_value);
}


#endif // LL_LLPREDICATE_H