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/**
* @file llmortician.cpp
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmortician.h"
#include <list>
std::list<LLMortician*> LLMortician::sGraveyard;
BOOL LLMortician::sDestroyImmediate = FALSE;
LLMortician::~LLMortician()
{
sGraveyard.remove(this);
}
U32 LLMortician::logClass(std::stringstream &str)
{
U32 size = sGraveyard.size();
str << "Mortician graveyard count: " << size;
str << " Zealous: " << (sDestroyImmediate ? "True" : "False");
if (size == 0)
{
return size;
}
str << " Output:\n";
std::list<LLMortician*>::iterator iter = sGraveyard.begin();
std::list<LLMortician*>::iterator end = sGraveyard.end();
while (iter!=end)
{
LLMortician* dead = *iter;
iter++;
// Be as detailed and safe as possible to figure out issues
str << "Pointer: " << dead;
if (dead)
{
try
{
str << " Is dead: " << (dead->isDead() ? "True" : "False");
str << " Name: " << typeid(*dead).name();
}
catch (...)
{
}
}
str << "\n";
}
str << "--------------------------------------------";
return size;
}
void LLMortician::updateClass()
{
while (!sGraveyard.empty())
{
LLMortician* dead = sGraveyard.front();
delete dead;
}
}
void LLMortician::die()
{
// It is valid to call die() more than once on something that hasn't died yet
if (sDestroyImmediate)
{
// *NOTE: This is a hack to ensure destruction order on shutdown (relative to non-mortician controlled classes).
mIsDead = TRUE;
delete this;
return;
}
else if (!mIsDead)
{
mIsDead = TRUE;
sGraveyard.push_back(this);
}
}
// static
void LLMortician::setZealous(BOOL b)
{
sDestroyImmediate = b;
}
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