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/**
* @file llfasttimer.h
* @brief Declaration of a fast timer.
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_FASTTIMER_H
#define LL_FASTTIMER_H
#include "llinstancetracker.h"
#define FAST_TIMER_ON 1
#define DEBUG_FAST_TIMER_THREADS 1
class LLMutex;
#include <queue>
#include "llsd.h"
#define LL_FASTTIMER_USE_RDTSC 1
LL_COMMON_API void assert_main_thread();
class LL_COMMON_API LLFastTimer
{
public:
class NamedTimer;
struct LL_COMMON_API FrameState
{
FrameState();
void setNamedTimer(NamedTimer* timerp) { mTimer = timerp; }
U32 mSelfTimeCounter;
U32 mCalls;
FrameState* mParent; // info for caller timer
FrameState* mLastCaller; // used to bootstrap tree construction
NamedTimer* mTimer;
U16 mActiveCount; // number of timers with this ID active on stack
bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame
};
// stores a "named" timer instance to be reused via multiple LLFastTimer stack instances
class LL_COMMON_API NamedTimer
: public LLInstanceTracker<NamedTimer>
{
friend class DeclareTimer;
public:
~NamedTimer();
enum { HISTORY_NUM = 300 };
const std::string& getName() const { return mName; }
NamedTimer* getParent() const { return mParent; }
void setParent(NamedTimer* parent);
S32 getDepth();
std::string getToolTip(S32 history_index = -1);
typedef std::vector<NamedTimer*>::const_iterator child_const_iter;
child_const_iter beginChildren();
child_const_iter endChildren();
std::vector<NamedTimer*>& getChildren();
void setCollapsed(bool collapsed) { mCollapsed = collapsed; }
bool getCollapsed() const { return mCollapsed; }
U32 getCountAverage() const { return mCountAverage; }
U32 getCallAverage() const { return mCallAverage; }
U32 getHistoricalCount(S32 history_index = 0) const;
U32 getHistoricalCalls(S32 history_index = 0) const;
static NamedTimer& getRootNamedTimer();
void setFrameState(FrameState* state) { mFrameState = state; state->setNamedTimer(this); }
FrameState& getFrameState() const;
private:
friend class LLFastTimer;
friend class NamedTimerFactory;
//
// methods
//
NamedTimer(const std::string& name);
// recursive call to gather total time from children
static void accumulateTimings();
// updates cumulative times and hierarchy,
// can be called multiple times in a frame, at any point
static void processTimes();
static void buildHierarchy();
static void resetFrame();
static void reset();
//
// members
//
FrameState* mFrameState;
std::string mName;
U32 mTotalTimeCounter;
U32 mCountAverage;
U32 mCallAverage;
U32* mCountHistory;
U32* mCallHistory;
// tree structure
NamedTimer* mParent; // NamedTimer of caller(parent)
std::vector<NamedTimer*> mChildren;
bool mCollapsed; // don't show children
bool mNeedsSorting; // sort children whenever child added
};
// used to statically declare a new named timer
class LL_COMMON_API DeclareTimer
: public LLInstanceTracker< DeclareTimer >
{
friend class LLFastTimer;
public:
DeclareTimer(const std::string& name, bool open);
DeclareTimer(const std::string& name);
NamedTimer& getNamedTimer() { return mTimer; }
private:
FrameState mFrameState;
NamedTimer& mTimer;
};
public:
LLFastTimer(LLFastTimer::FrameState* state);
LL_FORCE_INLINE LLFastTimer(LLFastTimer::DeclareTimer& timer)
: mFrameState(&timer.mFrameState)
{
#if FAST_TIMER_ON
LLFastTimer::FrameState* frame_state = mFrameState;
mStartTime = getCPUClockCount32();
frame_state->mActiveCount++;
frame_state->mCalls++;
// keep current parent as long as it is active when we are
frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0);
LLFastTimer::CurTimerData* cur_timer_data = &LLFastTimer::sCurTimerData;
mLastTimerData = *cur_timer_data;
cur_timer_data->mCurTimer = this;
cur_timer_data->mFrameState = frame_state;
cur_timer_data->mChildTime = 0;
#endif
#if DEBUG_FAST_TIMER_THREADS
#if !LL_RELEASE
assert_main_thread();
#endif
#endif
}
LL_FORCE_INLINE ~LLFastTimer()
{
#if FAST_TIMER_ON
LLFastTimer::FrameState* frame_state = mFrameState;
U32 total_time = getCPUClockCount32() - mStartTime;
frame_state->mSelfTimeCounter += total_time - LLFastTimer::sCurTimerData.mChildTime;
frame_state->mActiveCount--;
// store last caller to bootstrap tree creation
// do this in the destructor in case of recursion to get topmost caller
frame_state->mLastCaller = mLastTimerData.mFrameState;
// we are only tracking self time, so subtract our total time delta from parents
mLastTimerData.mChildTime += total_time;
LLFastTimer::sCurTimerData = mLastTimerData;
#endif
}
public:
static LLMutex* sLogLock;
static std::queue<LLSD> sLogQueue;
static BOOL sLog;
static BOOL sMetricLog;
static std::string sLogName;
static bool sPauseHistory;
static bool sResetHistory;
// call this once a frame to reset timers
static void nextFrame();
// dumps current cumulative frame stats to log
// call nextFrame() to reset timers
static void dumpCurTimes();
// call this to reset timer hierarchy, averages, etc.
static void reset();
static U64 countsPerSecond();
static S32 getLastFrameIndex() { return sLastFrameIndex; }
static S32 getCurFrameIndex() { return sCurFrameIndex; }
static void writeLog(std::ostream& os);
static const NamedTimer* getTimerByName(const std::string& name);
struct CurTimerData
{
LLFastTimer* mCurTimer;
FrameState* mFrameState;
U32 mChildTime;
};
static CurTimerData sCurTimerData;
private:
//////////////////////////////////////////////////////////////////////////////
//
// Important note: These implementations must be FAST!
//
#if LL_WINDOWS
//
// Windows implementation of CPU clock
//
//
// NOTE: put back in when we aren't using platform sdk anymore
//
// because MS has different signatures for these functions in winnt.h
// need to rename them to avoid conflicts
//#define _interlockedbittestandset _renamed_interlockedbittestandset
//#define _interlockedbittestandreset _renamed_interlockedbittestandreset
//#include <intrin.h>
//#undef _interlockedbittestandset
//#undef _interlockedbittestandreset
//inline U32 LLFastTimer::getCPUClockCount32()
//{
// U64 time_stamp = __rdtsc();
// return (U32)(time_stamp >> 8);
//}
//
//// return full timer value, *not* shifted by 8 bits
//inline U64 LLFastTimer::getCPUClockCount64()
//{
// return __rdtsc();
//}
// shift off lower 8 bits for lower resolution but longer term timing
// on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
#if LL_FASTTIMER_USE_RDTSC
static U32 getCPUClockCount32()
{
U32 ret_val;
__asm
{
_emit 0x0f
_emit 0x31
shr eax,8
shl edx,24
or eax, edx
mov dword ptr [ret_val], eax
}
return ret_val;
}
// return full timer value, *not* shifted by 8 bits
static U64 getCPUClockCount64()
{
U64 ret_val;
__asm
{
_emit 0x0f
_emit 0x31
mov eax,eax
mov edx,edx
mov dword ptr [ret_val+4], edx
mov dword ptr [ret_val], eax
}
return ret_val;
}
#else
//LL_COMMON_API U64 get_clock_count(); // in lltimer.cpp
// These use QueryPerformanceCounter, which is arguably fine and also works on AMD architectures.
static U32 getCPUClockCount32()
{
return (U32)(get_clock_count()>>8);
}
static U64 getCPUClockCount64()
{
return get_clock_count();
}
#endif
#endif
#if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
//
// Linux and Solaris implementation of CPU clock - non-x86.
// This is accurate but SLOW! Only use out of desperation.
//
// Try to use the MONOTONIC clock if available, this is a constant time counter
// with nanosecond resolution (but not necessarily accuracy) and attempts are
// made to synchronize this value between cores at kernel start. It should not
// be affected by CPU frequency. If not available use the REALTIME clock, but
// this may be affected by NTP adjustments or other user activity affecting
// the system time.
static U64 getCPUClockCount64()
{
struct timespec tp;
#ifdef CLOCK_MONOTONIC // MONOTONIC supported at build-time?
if (-1 == clock_gettime(CLOCK_MONOTONIC,&tp)) // if MONOTONIC isn't supported at runtime then ouch, try REALTIME
#endif
clock_gettime(CLOCK_REALTIME,&tp);
return (tp.tv_sec*sClockResolution)+tp.tv_nsec;
}
static U32 getCPUClockCount32()
{
return (U32)(getCPUClockCount64() >> 8);
}
#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
//
// Mac+Linux+Solaris FAST x86 implementation of CPU clock
static U32 getCPUClockCount32()
{
U64 x;
__asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
return (U32)(x >> 8);
}
static U64 getCPUClockCount64()
{
U64 x;
__asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
return x;
}
#endif
static U64 sClockResolution;
static S32 sCurFrameIndex;
static S32 sLastFrameIndex;
static U64 sLastFrameTime;
U32 mStartTime;
LLFastTimer::FrameState* mFrameState;
LLFastTimer::CurTimerData mLastTimerData;
};
typedef class LLFastTimer LLFastTimer;
#endif // LL_LLFASTTIMER_H
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