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|
/**
* @file llevents.h
* @author Kent Quirk, Nat Goodspeed
* @date 2008-09-11
* @brief This is an implementation of the event system described at
* https://wiki.lindenlab.com/wiki/Viewer:Messaging/Event_System,
* originally introduced in llnotifications.h. It has nothing
* whatsoever to do with the older system in llevent.h.
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if ! defined(LL_LLEVENTS_H)
#define LL_LLEVENTS_H
#include <string>
#include <map>
#include <set>
#include <vector>
#include <deque>
#include <functional>
#if LL_WINDOWS
#pragma warning (push)
#pragma warning (disable : 4263) // boost::signals2::expired_slot::what() has const mismatch
#pragma warning (disable : 4264)
#endif
#include <boost/signals2.hpp>
#if LL_WINDOWS
#pragma warning (pop)
#endif
#include <boost/bind.hpp>
#include <boost/utility.hpp> // noncopyable
#include <boost/optional/optional.hpp>
#include <boost/visit_each.hpp>
#include <boost/ref.hpp> // reference_wrapper
#include <boost/type_traits/is_pointer.hpp>
#include <boost/static_assert.hpp>
#include "llsd.h"
#include "llsingleton.h"
#include "lldependencies.h"
#include "llstl.h"
#include "llexception.h"
#include "llhandle.h"
/*==========================================================================*|
// override this to allow binding free functions with more parameters
#ifndef LLEVENTS_LISTENER_ARITY
#define LLEVENTS_LISTENER_ARITY 10
#endif
|*==========================================================================*/
// hack for testing
#ifndef testable
#define testable private
#endif
/*****************************************************************************
* Signal and handler declarations
* Using a single handler signature means that we can have a common handler
* type, rather than needing a distinct one for each different handler.
*****************************************************************************/
/**
* A boost::signals Combiner that stops the first time a handler returns true
* We need this because we want to have our handlers return bool, so that
* we have the option to cause a handler to stop further processing. The
* default handler fails when the signal returns a value but has no slots.
*/
struct LLStopWhenHandled
{
typedef bool result_type;
template<typename InputIterator>
result_type operator()(InputIterator first, InputIterator last) const
{
for (InputIterator si = first; si != last; ++si)
{
try
{
if (*si)
{
return true;
}
}
catch (const LLContinueError&)
{
// We catch LLContinueError here because an LLContinueError-
// based exception means the viewer as a whole should carry on
// to the best of our ability. Therefore subsequent listeners
// on the same LLEventPump should still receive this event.
// The iterator passed to a boost::signals2 Combiner is very
// clever, but provides no contextual information. We would
// very much like to be able to log the name of the LLEventPump
// plus the name of this particular listener, but alas.
LOG_UNHANDLED_EXCEPTION("LLEventPump");
}
// We do NOT catch (...) here because we might as well let it
// propagate out to the generic handler. If we were able to log
// context information here, that would be great, but we can't, so
// there's no point.
}
return false;
}
};
/**
* We want to have a standard signature for all signals; this way,
* we can easily document a protocol for communicating across
* dlls and into scripting languages someday.
*
* We want to return a bool to indicate whether the signal has been
* handled and should NOT be passed on to other listeners.
* Return true to stop further handling of the signal, and false
* to continue.
*
* We take an LLSD because this way the contents of the signal
* are independent of the API used to communicate it.
* It is const ref because then there's low cost to pass it;
* if you only need to inspect it, it's very cheap.
*
* @internal
* The @c float template parameter indicates that we will internally use @c
* float to indicate relative listener order on a given LLStandardSignal.
* Don't worry, the @c float values are strictly internal! They are not part
* of the interface, for the excellent reason that requiring the caller to
* specify a numeric key to establish order means that the caller must know
* the universe of possible values. We use LLDependencies for that instead.
*/
typedef boost::signals2::signal<bool(const LLSD&), LLStopWhenHandled, float> LLStandardSignal;
/// Methods that forward listeners (e.g. constructed with
/// <tt>boost::bind()</tt>) should accept (const LLEventListener&)
typedef LLStandardSignal::slot_type LLEventListener;
/// Result of registering a listener, supports <tt>connected()</tt>,
/// <tt>disconnect()</tt> and <tt>blocked()</tt>
typedef boost::signals2::connection LLBoundListener;
/// Storing an LLBoundListener in LLTempBoundListener will disconnect the
/// referenced listener when the LLTempBoundListener instance is destroyed.
typedef boost::signals2::scoped_connection LLTempBoundListener;
/**
* A common idiom for event-based code is to accept either a callable --
* directly called on completion -- or the string name of an LLEventPump on
* which to post the completion event. Specifying a parameter as <tt>const
* LLListenerOrPumpName&</tt> allows either.
*
* Calling a validly-constructed LLListenerOrPumpName, passing the LLSD
* 'event' object, either calls the callable or posts the event to the named
* LLEventPump.
*
* A default-constructed LLListenerOrPumpName is 'empty'. (This is useful as
* the default value of an optional method parameter.) Calling it throws
* LLListenerOrPumpName::Empty. Test for this condition beforehand using
* either <tt>if (param)</tt> or <tt>if (! param)</tt>.
*/
class LL_COMMON_API LLListenerOrPumpName
{
public:
/// passing string name of LLEventPump
LLListenerOrPumpName(const std::string& pumpname);
/// passing string literal (overload so compiler isn't forced to infer
/// double conversion)
LLListenerOrPumpName(const char* pumpname);
/// passing listener -- the "anything else" catch-all case. The type of an
/// object constructed by boost::bind() isn't intended to be written out.
/// Normally we'd just accept 'const LLEventListener&', but that would
/// require double implicit conversion: boost::bind() object to
/// LLEventListener, LLEventListener to LLListenerOrPumpName. So use a
/// template to forward anything.
template<typename T>
LLListenerOrPumpName(const T& listener): mListener(listener) {}
/// for omitted method parameter: uninitialized mListener
LLListenerOrPumpName() {}
/// test for validity
operator bool() const { return bool(mListener); }
bool operator! () const { return ! mListener; }
/// explicit accessor
const LLEventListener& getListener() const { return *mListener; }
/// implicit conversion to LLEventListener
operator LLEventListener() const { return *mListener; }
/// allow calling directly
bool operator()(const LLSD& event) const;
/// exception if you try to call when empty
struct Empty: public LLException
{
Empty(const std::string& what): LLException("LLListenerOrPumpName::Empty: " + what) {}
};
private:
boost::optional<LLEventListener> mListener;
};
/*****************************************************************************
* LLEventPumps
*****************************************************************************/
class LLEventPump;
/**
* LLEventPumps is a Singleton manager through which one typically accesses
* this subsystem.
*/
// LLEventPumps isa LLHandleProvider only for (hopefully rare) long-lived
// class objects that must refer to this class late in their lifespan, say in
// the destructor. Specifically, the case that matters is a possible reference
// after LLEventPumps::deleteSingleton(). (Lingering LLEventPump instances are
// capable of this.) In that case, instead of calling LLEventPumps::instance()
// again -- resurrecting the deleted LLSingleton -- store an
// LLHandle<LLEventPumps> and test it before use.
class LL_COMMON_API LLEventPumps: public LLSingleton<LLEventPumps>,
public LLHandleProvider<LLEventPumps>
{
LLSINGLETON(LLEventPumps);
public:
/**
* Find or create an LLEventPump instance with a specific name. We return
* a reference so there's no question about ownership. obtain() @em finds
* an instance without conferring @em ownership.
*/
LLEventPump& obtain(const std::string& name);
/// exception potentially thrown by make()
struct BadType: public LLException
{
BadType(const std::string& what): LLException("BadType: " + what) {}
};
/**
* Create an LLEventPump with suggested name (optionally of specified
* LLEventPump subclass type). As with obtain(), LLEventPumps owns the new
* instance.
*
* As with LLEventPump's constructor, make() could throw
* LLEventPump::DupPumpName unless you pass tweak=true.
*
* As with a hand-constructed LLEventPump subclass, if you pass
* tweak=true, the tweaked name can be obtained by LLEventPump::getName().
*
* Pass empty type to get the default LLEventStream.
*
* If you pass an unrecognized type string, make() throws BadType.
*/
LLEventPump& make(const std::string& name, bool tweak=false,
const std::string& type=std::string());
/**
* Find the named LLEventPump instance. If it exists post the message to it.
* If the pump does not exist, do nothing.
*
* returns the result of the LLEventPump::post. If no pump exists returns false.
*
* This is syntactically similar to LLEventPumps::instance().post(name, message),
* however if the pump does not already exist it will not be created.
*/
bool post(const std::string&, const LLSD&);
/**
* Flush all known LLEventPump instances
*/
void flush();
/**
* Disconnect listeners from all known LLEventPump instances
*/
void clear();
/**
* Reset all known LLEventPump instances
* workaround for DEV-35406 crash on shutdown
*/
void reset();
private:
friend class LLEventPump;
/**
* Register a new LLEventPump instance (internal)
*/
std::string registerNew(const LLEventPump&, const std::string& name, bool tweak);
/**
* Unregister a doomed LLEventPump instance (internal)
*/
void unregister(const LLEventPump&);
private:
~LLEventPumps();
testable:
// Map of all known LLEventPump instances, whether or not we instantiated
// them. We store a plain old LLEventPump* because this map doesn't claim
// ownership of the instances. Though the common usage pattern is to
// request an instance using obtain(), it's fair to instantiate an
// LLEventPump subclass statically, as a class member, on the stack or on
// the heap. In such cases, the instantiating party is responsible for its
// lifespan.
typedef std::map<std::string, LLEventPump*> PumpMap;
PumpMap mPumpMap;
// Set of all LLEventPumps we instantiated. Membership in this set means
// we claim ownership, and will delete them when this LLEventPumps is
// destroyed.
typedef std::set<LLEventPump*> PumpSet;
PumpSet mOurPumps;
// for make(), map string type name to LLEventPump subclass factory function
typedef std::map<std::string, std::function<LLEventPump*(const std::string&, bool)>> PumpFactories;
// Data used by make().
// One might think mFactories and mTypes could reasonably be static. So
// they could -- if not for the fact that make() or obtain() might be
// called before this module's static variables have been initialized.
// This is why we use singletons in the first place.
PumpFactories mFactories;
// for obtain(), map desired string instance name to string type when
// obtain() must create the instance
typedef std::map<std::string, std::string> InstanceTypes;
InstanceTypes mTypes;
};
/*****************************************************************************
* LLEventTrackable
*****************************************************************************/
/**
* LLEventTrackable wraps boost::signals2::trackable, which resembles
* boost::trackable. Derive your listener class from LLEventTrackable instead,
* and use something like
* <tt>LLEventPump::listen(boost::bind(&YourTrackableSubclass::method,
* instance, _1))</tt>. This will implicitly disconnect when the object
* referenced by @c instance is destroyed.
*
* @note
* LLEventTrackable doesn't address a couple of cases:
* * Object destroyed during call
* - You enter a slot call in thread A.
* - Thread B destroys the object, which of course disconnects it from any
* future slot calls.
* - Thread A's call uses 'this', which now refers to a defunct object.
* Undefined behavior results.
* * Call during destruction
* - @c MySubclass is derived from LLEventTrackable.
* - @c MySubclass registers one of its own methods using
* <tt>LLEventPump::listen()</tt>.
* - The @c MySubclass object begins destruction. <tt>~MySubclass()</tt>
* runs, destroying state specific to the subclass. (For instance, a
* <tt>Foo*</tt> data member is <tt>delete</tt>d but not zeroed.)
* - The listening method will not be disconnected until
* <tt>~LLEventTrackable()</tt> runs.
* - Before we get there, another thread posts data to the @c LLEventPump
* instance, calling the @c MySubclass method.
* - The method in question relies on valid @c MySubclass state. (For
* instance, it attempts to dereference the <tt>Foo*</tt> pointer that was
* <tt>delete</tt>d but not zeroed.)
* - Undefined behavior results.
*/
typedef boost::signals2::trackable LLEventTrackable;
/*****************************************************************************
* LLEventPump
*****************************************************************************/
/**
* LLEventPump is the base class interface through which we access the
* concrete subclasses such as LLEventStream.
*
* @NOTE
* LLEventPump derives from LLEventTrackable so that when you "chain"
* LLEventPump instances together, they will automatically disconnect on
* destruction. Please see LLEventTrackable documentation for situations in
* which this may be perilous across threads.
*/
class LL_COMMON_API LLEventPump: public LLEventTrackable
{
public:
static const std::string ANONYMOUS; // constant for anonymous listeners.
/**
* Exception thrown by LLEventPump(). You are trying to instantiate an
* LLEventPump (subclass) using the same name as some other instance, and
* you didn't pass <tt>tweak=true</tt> to permit it to generate a unique
* variant.
*/
struct DupPumpName: public LLException
{
DupPumpName(const std::string& what): LLException("DupPumpName: " + what) {}
};
/**
* Instantiate an LLEventPump (subclass) with the string name by which it
* can be found using LLEventPumps::obtain().
*
* If you pass (or default) @a tweak to @c false, then a duplicate name
* will throw DupPumpName. This won't happen if LLEventPumps::obtain()
* instantiates the LLEventPump, because obtain() uses find-or-create
* logic. It can only happen if you instantiate an LLEventPump in your own
* code -- and a collision with the name of some other LLEventPump is
* likely to cause much more subtle problems!
*
* When you hand-instantiate an LLEventPump, consider passing @a tweak as
* @c true. This directs LLEventPump() to append a suffix to the passed @a
* name to make it unique. You can retrieve the adjusted name by calling
* getName() on your new instance.
*/
LLEventPump(const std::string& name, bool tweak=false);
virtual ~LLEventPump();
/// group exceptions thrown by listen(). We use exceptions because these
/// particular errors are likely to be coding errors, found and fixed by
/// the developer even before preliminary checkin.
struct ListenError: public LLException
{
ListenError(const std::string& what): LLException(what) {}
};
/**
* exception thrown by listen(). You are attempting to register a
* listener on this LLEventPump using the same listener name as an
* already-registered listener.
*/
struct DupListenerName: public ListenError
{
DupListenerName(const std::string& what): ListenError("DupListenerName: " + what) {}
};
/**
* exception thrown by listen(). The order dependencies specified for your
* listener are incompatible with existing listeners.
*
* Consider listener "a" which specifies before "b" and "b" which
* specifies before "c". You are now attempting to register "c" before
* "a". There is no order that can satisfy all constraints.
*/
struct Cycle: public ListenError
{
Cycle(const std::string& what): ListenError("Cycle: " + what) {}
};
/**
* exception thrown by listen(). This one means that your new listener
* would force a change to the order of previously-registered listeners,
* and we don't have a good way to implement that.
*
* Consider listeners "some", "other" and "third". "some" and "other" are
* registered earlier without specifying relative order, so "other"
* happens to be first. Now you attempt to register "third" after "some"
* and before "other". Whoops, that would require swapping "some" and
* "other", which we can't do. Instead we throw this exception.
*
* It may not be possible to change the registration order so we already
* know "third"s order requirement by the time we register the second of
* "some" and "other". A solution would be to specify that "some" must
* come before "other", or equivalently that "other" must come after
* "some".
*/
struct OrderChange: public ListenError
{
OrderChange(const std::string& what): ListenError("OrderChange: " + what) {}
};
/// used by listen()
typedef std::vector<std::string> NameList;
/// convenience placeholder for when you explicitly want to pass an empty
/// NameList
const static NameList empty;
/// Get this LLEventPump's name
std::string getName() const { return mName; }
/**
* Register a new listener with a unique name. Specify an optional list
* of other listener names after which this one must be called, likewise
* an optional list of other listener names before which this one must be
* called. The other listeners mentioned need not yet be registered
* themselves. listen() can throw any ListenError; see ListenError
* subclasses.
*
* The listener name must be unique among active listeners for this
* LLEventPump, else you get DupListenerName. If you don't care to invent
* a name yourself, use inventName(). (I was tempted to recognize e.g. ""
* and internally generate a distinct name for that case. But that would
* handle badly the scenario in which you want to add, remove, re-add,
* etc. the same listener: each new listen() call would necessarily
* perform a new dependency sort. Assuming you specify the same
* after/before lists each time, using inventName() when you first
* instantiate your listener, then passing the same name on each listen()
* call, allows us to optimize away the second and subsequent dependency
* sorts.
*
* If name is set to LLEventPump::ANONYMOUS listen will bypass the entire
* dependency and ordering calculation. In this case, it is critical that
* the result be assigned to a LLTempBoundListener or the listener is
* manually disconnected when no longer needed since there will be no
* way to later find and disconnect this listener manually.
*/
LLBoundListener listen(const std::string& name,
const LLEventListener& listener,
const NameList& after=NameList(),
const NameList& before=NameList())
{
return listen_impl(name, listener, after, before);
}
/// Get the LLBoundListener associated with the passed name (dummy
/// LLBoundListener if not found)
virtual LLBoundListener getListener(const std::string& name) const;
/**
* Instantiate one of these to block an existing connection:
* @code
* { // in some local scope
* LLEventPump::Blocker block(someLLBoundListener);
* // code that needs the connection blocked
* } // unblock the connection again
* @endcode
*/
typedef boost::signals2::shared_connection_block Blocker;
/// Unregister a listener by name. Prefer this to
/// <tt>getListener(name).disconnect()</tt> because stopListening() also
/// forgets this name.
virtual void stopListening(const std::string& name);
/// Post an event to all listeners. The @c bool return is only meaningful
/// if the underlying leaf class is LLEventStream -- beware of relying on
/// it too much! Truthfully, we return @c bool mostly to permit chaining
/// one LLEventPump as a listener on another.
virtual bool post(const LLSD&) = 0;
/// Enable/disable: while disabled, silently ignore all post() calls
virtual void enable(bool enabled=true) { mEnabled = enabled; }
/// query
virtual bool enabled() const { return mEnabled; }
/// Generate a distinct name for a listener -- see listen()
static std::string inventName(const std::string& pfx="listener");
/// flush queued events
virtual void flush() {}
private:
friend class LLEventPumps;
virtual void clear();
virtual void reset();
private:
// must precede mName; see LLEventPump::LLEventPump()
LLHandle<LLEventPumps> mRegistry;
std::string mName;
protected:
virtual LLBoundListener listen_impl(const std::string& name, const LLEventListener&,
const NameList& after,
const NameList& before);
/// implement the dispatching
std::shared_ptr<LLStandardSignal> mSignal;
/// valve open?
bool mEnabled;
/// Map of named listeners. This tracks the listeners that actually exist
/// at this moment. When we stopListening(), we discard the entry from
/// this map.
typedef std::map<std::string, boost::signals2::connection> ConnectionMap;
ConnectionMap mConnections;
typedef LLDependencies<std::string, float> DependencyMap;
/// Dependencies between listeners. For each listener, track the float
/// used to establish its place in mSignal's order. This caches all the
/// listeners that have ever registered; stopListening() does not discard
/// the entry from this map. This is to avoid a new dependency sort if the
/// same listener with the same dependencies keeps hopping on and off this
/// LLEventPump.
DependencyMap mDeps;
};
/*****************************************************************************
* LLEventStream
*****************************************************************************/
/**
* LLEventStream is a thin wrapper around LLStandardSignal. Posting an
* event immediately calls all registered listeners.
*/
class LL_COMMON_API LLEventStream: public LLEventPump
{
public:
LLEventStream(const std::string& name, bool tweak=false): LLEventPump(name, tweak) {}
virtual ~LLEventStream() {}
/// Post an event to all listeners
virtual bool post(const LLSD& event);
};
/*****************************************************************************
* LLEventMailDrop
*****************************************************************************/
/**
* LLEventMailDrop is a specialization of LLEventStream. Events are posted
* normally, however if no listener returns that it has handled the event
* (returns true), it is placed in a queue. Subsequent attaching listeners
* will receive stored events from the queue until some listener indicates
* that the event has been handled.
*
* LLEventMailDrop completely decouples the timing of post() calls from
* listen() calls: every event posted to an LLEventMailDrop is eventually seen
* by all listeners, until some listener consumes it. The caveat is that each
* event *must* eventually reach a listener that will consume it, else the
* queue will grow to arbitrary length.
*
* @NOTE: When using an LLEventMailDrop with an LLEventTimeout or
* LLEventFilter attaching the filter downstream, using Timeout's constructor will
* cause the MailDrop to discharge any of its stored events. The timeout should
* instead be connected upstream using its listen() method.
*/
class LL_COMMON_API LLEventMailDrop : public LLEventStream
{
public:
LLEventMailDrop(const std::string& name, bool tweak = false) : LLEventStream(name, tweak) {}
virtual ~LLEventMailDrop() {}
/// Post an event to all listeners
virtual bool post(const LLSD& event) override;
/// Remove any history stored in the mail drop.
void discard();
protected:
virtual LLBoundListener listen_impl(const std::string& name, const LLEventListener&,
const NameList& after,
const NameList& before) override;
private:
typedef std::list<LLSD> EventList;
EventList mEventHistory;
};
/*****************************************************************************
* LLReqID
*****************************************************************************/
/**
* This class helps the implementer of a given event API to honor the
* ["reqid"] convention. By this convention, each event API stamps into its
* response LLSD a ["reqid"] key whose value echoes the ["reqid"] value, if
* any, from the corresponding request.
*
* This supports an (atypical, but occasionally necessary) use case in which
* two or more asynchronous requests are multiplexed onto the same ["reply"]
* LLEventPump. Since the response events could arrive in arbitrary order, the
* caller must be able to demux them. It does so by matching the ["reqid"]
* value in each response with the ["reqid"] value in the corresponding
* request.
*
* It is the caller's responsibility to ensure distinct ["reqid"] values for
* that case. Though LLSD::UUID is guaranteed to work, it might be overkill:
* the "namespace" of unique ["reqid"] values is simply the set of requests
* specifying the same ["reply"] LLEventPump name.
*
* Making a given event API echo the request's ["reqid"] into the response is
* nearly trivial. This helper is mostly for mnemonic purposes, to serve as a
* place to put these comments. We hope that each time a coder implements a
* new event API based on some existing one, s/he will say, "Huh, what's an
* LLReqID?" and look up this material.
*
* The hardest part about the convention is deciding where to store the
* ["reqid"] value. Ironically, LLReqID can't help with that: you must store
* an LLReqID instance in whatever storage will persist until the reply is
* sent. For example, if the request ultimately ends up using a Responder
* subclass, storing an LLReqID instance in the Responder works.
*
* @note
* The @em implementer of an event API must honor the ["reqid"] convention.
* However, the @em caller of an event API need only use it if s/he is sharing
* the same ["reply"] LLEventPump for two or more asynchronous event API
* requests.
*
* In most cases, it's far easier for the caller to instantiate a local
* LLEventStream and pass its name to the event API in question. Then it's
* perfectly reasonable not to set a ["reqid"] key in the request, ignoring
* the @c isUndefined() ["reqid"] value in the response.
*/
class LL_COMMON_API LLReqID
{
public:
/**
* If you have the request in hand at the time you instantiate the
* LLReqID, pass that request to extract its ["reqid"].
*/
LLReqID(const LLSD& request):
mReqid(request["reqid"])
{}
/// If you don't yet have the request, use setFrom() later.
LLReqID() {}
/// Extract and store the ["reqid"] value from an incoming request.
void setFrom(const LLSD& request)
{
mReqid = request["reqid"];
}
/// Set ["reqid"] key into a pending response LLSD object.
void stamp(LLSD& response) const;
/// Make a whole new response LLSD object with our ["reqid"].
LLSD makeResponse() const
{
LLSD response;
stamp(response);
return response;
}
/// Not really sure of a use case for this accessor...
LLSD getReqID() const { return mReqid; }
private:
LLSD mReqid;
};
/**
* Conventionally send a reply to a request event.
*
* @a reply is the LLSD reply event to send
* @a request is the corresponding LLSD request event
* @a replyKey is the key in the @a request event, conventionally ["reply"],
* whose value is the name of the LLEventPump on which to send the reply.
*
* Before sending the reply event, sendReply() copies the ["reqid"] item from
* the request to the reply.
*/
LL_COMMON_API bool sendReply(const LLSD& reply, const LLSD& request,
const std::string& replyKey="reply");
#endif /* ! defined(LL_LLEVENTS_H) */
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