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/**
* @file lleventfilter.h
* @author Nat Goodspeed
* @date 2009-03-05
* @brief Define LLEventFilter: LLEventStream subclass with conditions
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if ! defined(LL_LLEVENTFILTER_H)
#define LL_LLEVENTFILTER_H
#include "llevents.h"
#include "stdtypes.h"
#include "lltimer.h"
#include "llsdutil.h"
#include <boost/function.hpp>
class LLEventTimer;
class LLDate;
/**
* Generic base class
*/
class LL_COMMON_API LLEventFilter: public LLEventStream
{
public:
/// construct a standalone LLEventFilter
LLEventFilter(const std::string& name="filter", bool tweak=true):
LLEventStream(name, tweak)
{}
/// construct LLEventFilter and connect it to the specified LLEventPump
LLEventFilter(LLEventPump& source, const std::string& name="filter", bool tweak=true);
/// Post an event to all listeners
virtual bool post(const LLSD& event) = 0;
private:
LLTempBoundListener mSource;
};
/**
* Pass through only events matching a specified pattern
*/
class LLEventMatching: public LLEventFilter
{
public:
/// Pass an LLSD map with keys and values the incoming event must match
LLEventMatching(const LLSD& pattern);
/// instantiate and connect
LLEventMatching(LLEventPump& source, const LLSD& pattern);
/// Only pass through events matching the pattern
virtual bool post(const LLSD& event);
private:
LLSD mPattern;
};
/**
* Wait for an event to be posted. If no such event arrives within a specified
* time, take a specified action. See LLEventTimeout for production
* implementation.
*
* @NOTE This is an abstract base class so that, for testing, we can use an
* alternate "timer" that doesn't actually consume real time.
*/
class LL_COMMON_API LLEventTimeoutBase: public LLEventFilter
{
public:
/// construct standalone
LLEventTimeoutBase();
/// construct and connect
LLEventTimeoutBase(LLEventPump& source);
/// Callable, can be constructed with boost::bind()
typedef boost::function<void()> Action;
/**
* Start countdown timer for the specified number of @a seconds. Forward
* all events. If any event arrives before timer expires, cancel timer. If
* no event arrives before timer expires, take specified @a action.
*
* This is a one-shot timer. Once it has either expired or been canceled,
* it is inert until another call to actionAfter().
*
* Calling actionAfter() while an existing timer is running cheaply
* replaces that original timer. Thus, a valid use case is to detect
* idleness of some event source by calling actionAfter() on each new
* event. A rapid sequence of events will keep the timer from expiring;
* the first gap in events longer than the specified timer will fire the
* specified Action.
*
* Any post() call cancels the timer. To be satisfied with only a
* particular event, chain on an LLEventMatching that only passes such
* events:
*
* @code
* event ultimate
* source ---> LLEventMatching ---> LLEventTimeout ---> listener
* @endcode
*
* @NOTE
* The implementation relies on frequent events on the LLEventPump named
* "mainloop".
*/
void actionAfter(F32 seconds, const Action& action);
/**
* Like actionAfter(), but where the desired Action is LL_ERRS
* termination. Pass the timeout time and the desired LL_ERRS @a message.
*
* This method is useful when, for instance, some async API guarantees an
* event, whether success or failure, within a stated time window.
* Instantiate an LLEventTimeout listening to that API and call
* errorAfter() on each async request with a timeout comfortably longer
* than the API's time guarantee (much longer than the anticipated
* "mainloop" granularity).
*
* Then if the async API breaks its promise, the program terminates with
* the specified LL_ERRS @a message. The client of the async API can
* therefore assume the guarantee is upheld.
*
* @NOTE
* errorAfter() is implemented in terms of actionAfter(), so all remarks
* about calling actionAfter() also apply to errorAfter().
*/
void errorAfter(F32 seconds, const std::string& message);
/**
* Like actionAfter(), but where the desired Action is a particular event
* for all listeners. Pass the timeout time and the desired @a event data.
*
* Suppose the timeout should only be satisfied by a particular event, but
* the ultimate listener must see all other incoming events as well, plus
* the timeout @a event if any:
*
* @code
* some LLEventMatching LLEventMatching
* event ---> for particular ---> LLEventTimeout ---> for timeout
* source event event \
* \ \ ultimate
* `-----------------------------------------------------> listener
* @endcode
*
* Since a given listener can listen on more than one LLEventPump, we can
* set things up so it sees the set union of events from LLEventTimeout
* and the original event source. However, as LLEventTimeout passes
* through all incoming events, the "particular event" that satisfies the
* left LLEventMatching would reach the ultimate listener twice. So we add
* an LLEventMatching that only passes timeout events.
*
* @NOTE
* eventAfter() is implemented in terms of actionAfter(), so all remarks
* about calling actionAfter() also apply to eventAfter().
*/
void eventAfter(F32 seconds, const LLSD& event);
/// Pass event through, canceling the countdown timer
virtual bool post(const LLSD& event);
/// Cancel timer without event
void cancel();
/// Is this timer currently running?
bool running() const;
protected:
virtual void setCountdown(F32 seconds) = 0;
virtual bool countdownElapsed() const = 0;
private:
bool tick(const LLSD&);
LLTempBoundListener mMainloop;
Action mAction;
};
/**
* Production implementation of LLEventTimoutBase.
*
* @NOTE: Caution should be taken when using the LLEventTimeout(LLEventPump &)
* constructor to ensure that the upstream event pump is not an LLEventMaildrop
* or any other kind of store and forward pump which may have events outstanding.
* Using this constructor will cause the upstream event pump to fire any pending
* events and could result in the invocation of a virtual method before the timeout
* has been fully constructed. The timeout should instead be connected upstream
* from the event pump and attached using the listen method.
* See llcoro::suspendUntilEventOnWithTimeout() for an example.
*/
class LL_COMMON_API LLEventTimeout: public LLEventTimeoutBase
{
public:
LLEventTimeout();
LLEventTimeout(LLEventPump& source);
/// using LLEventTimeout as namespace for free functions
/// Post event to specified LLEventPump every period seconds. Delete
/// returned LLEventTimer* to cancel.
static LLEventTimer* post_every(F32 period, const std::string& pump, const LLSD& data);
/// Post event to specified LLEventPump at specified future time. Call
/// LLEventTimer::getInstance(returned pointer) to check whether it's still
/// pending; if so, delete the pointer to cancel.
static LLEventTimer* post_at(const LLDate& time, const std::string& pump, const LLSD& data);
/// Post event to specified LLEventPump after specified interval. Call
/// LLEventTimer::getInstance(returned pointer) to check whether it's still
/// pending; if so, delete the pointer to cancel.
static LLEventTimer* post_after(F32 interval, const std::string& pump, const LLSD& data);
protected:
virtual void setCountdown(F32 seconds);
virtual bool countdownElapsed() const;
private:
LLTimer mTimer;
};
/**
* LLEventBatch: accumulate post() events (LLSD blobs) into an LLSD Array
* until the array reaches a certain size, then call listeners with the Array
* and clear it back to empty.
*/
class LL_COMMON_API LLEventBatch: public LLEventFilter
{
public:
// pass batch size
LLEventBatch(std::size_t size);
// construct and connect
LLEventBatch(LLEventPump& source, std::size_t size);
// force out the pending batch
void flush();
// accumulate an event and flush() when big enough
virtual bool post(const LLSD& event);
// query or reset batch size
std::size_t getSize() const { return mBatchSize; }
void setSize(std::size_t size);
private:
LLSD mBatch;
std::size_t mBatchSize;
};
/**
* LLEventThrottleBase: construct with a time interval. Regardless of how
* frequently you call post(), LLEventThrottle will pass on an event to
* its listeners no more often than once per specified interval.
*
* A new event after more than the specified interval will immediately be
* passed along to listeners. But subsequent events will be delayed until at
* least one time interval since listeners were last called. Consider the
* sequence below. Suppose we have an LLEventThrottle constructed with an
* interval of 3 seconds. The numbers on the left are timestamps in seconds
* relative to an arbitrary reference point.
*
* 1: post(): event immediately passed to listeners, next no sooner than 4
* 2: post(): deferred: waiting for 3 seconds to elapse
* 3: post(): deferred
* 4: no post() call, but event delivered to listeners; next no sooner than 7
* 6: post(): deferred
* 7: no post() call, but event delivered; next no sooner than 10
* 12: post(): immediately passed to listeners, next no sooner than 15
* 17: post(): immediately passed to listeners, next no sooner than 20
*
* For a deferred event, the LLSD blob delivered to listeners is from the most
* recent deferred post() call. However, a sender may obtain the previous
* event blob by calling pending(), modifying it as desired and post()ing the
* new value. (See LLEventBatchThrottle.) Each time an event is delivered to
* listeners, the pending() value is reset to isUndefined().
*
* You may also call flush() to immediately pass along any deferred events to
* all listeners.
*
* @NOTE This is an abstract base class so that, for testing, we can use an
* alternate "timer" that doesn't actually consume real time. See
* LLEventThrottle.
*/
class LL_COMMON_API LLEventThrottleBase: public LLEventFilter
{
public:
// pass time interval
LLEventThrottleBase(F32 interval);
// construct and connect
LLEventThrottleBase(LLEventPump& source, F32 interval);
// force out any deferred events
void flush();
// retrieve (aggregate) deferred event since last event sent to listeners
LLSD pending() const;
// register an event, may be either passed through or deferred
virtual bool post(const LLSD& event);
// query or reset interval
F32 getInterval() const { return mInterval; }
void setInterval(F32 interval);
// deferred posts
std::size_t getPostCount() const { return mPosts; }
// time until next event would be passed through, 0.0 if now
F32 getDelay() const;
protected:
// Implement these time-related methods for a valid LLEventThrottleBase
// subclass (see LLEventThrottle). For testing, we use a subclass that
// doesn't involve actual elapsed time.
virtual void alarmActionAfter(F32 interval, const LLEventTimeoutBase::Action& action) = 0;
virtual bool alarmRunning() const = 0;
virtual void alarmCancel() = 0;
virtual void timerSet(F32 interval) = 0;
virtual F32 timerGetRemaining() const = 0;
private:
// remember throttle interval
F32 mInterval;
// count post() calls since last flush()
std::size_t mPosts;
// pending event data from most recent deferred event
LLSD mPending;
};
/**
* Production implementation of LLEventThrottle.
*/
class LLEventThrottle: public LLEventThrottleBase
{
public:
LLEventThrottle(F32 interval);
LLEventThrottle(LLEventPump& source, F32 interval);
private:
virtual void alarmActionAfter(F32 interval, const LLEventTimeoutBase::Action& action) /*override*/;
virtual bool alarmRunning() const /*override*/;
virtual void alarmCancel() /*override*/;
virtual void timerSet(F32 interval) /*override*/;
virtual F32 timerGetRemaining() const /*override*/;
// use this to arrange a deferred flush() call
LLEventTimeout mAlarm;
// use this to track whether we're within mInterval of last flush()
LLTimer mTimer;
};
/**
* LLEventBatchThrottle: like LLEventThrottle, it's reluctant to pass events
* to listeners more often than once per specified time interval -- but only
* reluctant, since exceeding the specified batch size limit can cause it to
* deliver accumulated events sooner. Like LLEventBatch, it accumulates
* pending events into an LLSD Array, optionally flushing when the batch grows
* to a certain size.
*/
class LLEventBatchThrottle: public LLEventThrottle
{
public:
// pass time interval and (optionally) max batch size; 0 means batch can
// grow arbitrarily large
LLEventBatchThrottle(F32 interval, std::size_t size = 0);
// construct and connect
LLEventBatchThrottle(LLEventPump& source, F32 interval, std::size_t size = 0);
// append a new event to current batch
virtual bool post(const LLSD& event);
// query or reset batch size
std::size_t getSize() const { return mBatchSize; }
void setSize(std::size_t size);
private:
std::size_t mBatchSize;
};
/**
* LLStoreListener self-registers on the LLEventPump of interest, and
* unregisters on destruction. As long as it exists, a particular element is
* extracted from every event that comes through the upstream LLEventPump and
* stored into the target variable.
*
* This is implemented as a subclass of LLEventFilter, though strictly
* speaking it isn't really a "filter" at all: it never passes incoming events
* to its own listeners, if any.
*
* TBD: A variant based on output iterators that stores and then increments
* the iterator. Useful with boost::coroutine2!
*/
template <typename T>
class LLStoreListener: public LLEventFilter
{
public:
// pass target and optional path to element
LLStoreListener(T& target, const LLSD& path=LLSD(), bool consume=false):
LLEventFilter("store"),
mTarget(target),
mPath(path),
mConsume(consume)
{}
// construct and connect
LLStoreListener(LLEventPump& source, T& target, const LLSD& path=LLSD(), bool consume=false):
LLEventFilter(source, "store"),
mTarget(target),
mPath(path),
mConsume(consume)
{}
// Calling post() with an LLSD event extracts the element indicated by
// path, then stores it to mTarget.
virtual bool post(const LLSD& event)
{
LL_PROFILE_ZONE_SCOPED
// Extract the element specified by 'mPath' from 'event'. To perform a
// generic type-appropriate store through mTarget, construct an
// LLSDParam<T> and store that, thus engaging LLSDParam's custom
// conversions.
storeTarget(LLSDParam<T>(llsd::drill(event, mPath)));
return mConsume;
}
private:
// This method disambiguates LLStoreListener<LLSD>. Directly assigning
// some_LLSD_var = LLSDParam<LLSD>(some_LLSD_value);
// is problematic because the compiler has too many choices: LLSD has
// multiple assignment operator overloads, and LLSDParam<LLSD> has a
// templated conversion operator. But LLSDParam<LLSD> can convert to a
// (const LLSD&) parameter, and LLSD::operator=(const LLSD&) works.
void storeTarget(const T& value)
{
mTarget = value;
}
T& mTarget;
const LLSD mPath;
const bool mConsume;
};
/**
* LLVarHolder bundles a target variable of the specified type. We use it as a
* base class so the target variable will be fully constructed by the time a
* subclass constructor tries to pass a reference to some other base class.
*/
template <typename T>
struct LLVarHolder
{
T mVar;
};
/**
* LLCaptureListener isa LLStoreListener that bundles the target variable of
* interest.
*/
template <typename T>
class LLCaptureListener: public LLVarHolder<T>,
public LLStoreListener<T>
{
private:
using holder = LLVarHolder<T>;
using super = LLStoreListener<T>;
public:
LLCaptureListener(const LLSD& path=LLSD(), bool consume=false):
super(*this, holder::mVar, path, consume)
{}
void set(T&& newval=T()) { holder::mVar = std::forward<T>(newval); }
const T& get() const { return holder::mVar; }
operator const T&() { return holder::mVar; }
};
/*****************************************************************************
* LLEventLogProxy
*****************************************************************************/
/**
* LLEventLogProxy is a little different than the other LLEventFilter
* subclasses declared in this header file, in that it completely wraps the
* passed LLEventPump (both input and output) instead of simply processing its
* output. Of course, if someone directly posts to the wrapped LLEventPump by
* looking up its string name in LLEventPumps, LLEventLogProxy can't intercept
* that post() call. But as long as consuming code is willing to access the
* LLEventLogProxy instance instead of the wrapped LLEventPump, all event data
* both post()ed and received is logged.
*
* The proxy role means that LLEventLogProxy intercepts more of LLEventPump's
* API than a typical LLEventFilter subclass.
*/
class LLEventLogProxy: public LLEventFilter
{
typedef LLEventFilter super;
public:
/**
* Construct LLEventLogProxy, wrapping the specified LLEventPump.
* Unlike a typical LLEventFilter subclass, the name parameter is @emph
* not optional because typically you want LLEventLogProxy to completely
* replace the wrapped LLEventPump. So you give the subject LLEventPump
* some other name and give the LLEventLogProxy the name that would have
* been used for the subject LLEventPump.
*/
LLEventLogProxy(LLEventPump& source, const std::string& name, bool tweak=false);
/// register a new listener
LLBoundListener listen_impl(const std::string& name, const LLEventListener& target,
const NameList& after, const NameList& before);
/// Post an event to all listeners
virtual bool post(const LLSD& event) /* override */;
private:
/// This method intercepts each call to any target listener. We pass it
/// the listener name and the caller's intended target listener plus the
/// posted LLSD event.
bool listener(const std::string& name,
const LLEventListener& target,
const LLSD& event) const;
LLEventPump& mPump;
LLSD::Integer mCounter{0};
};
/**
* LLEventPumpHolder<T> is a helper for LLEventLogProxyFor<T>. It simply
* stores an instance of T, presumably a subclass of LLEventPump. We derive
* LLEventLogProxyFor<T> from LLEventPumpHolder<T>, ensuring that
* LLEventPumpHolder's contained mWrappedPump is fully constructed before
* passing it to LLEventLogProxyFor's LLEventLogProxy base class constructor.
* But since LLEventPumpHolder<T> presents none of the LLEventPump API,
* LLEventLogProxyFor<T> inherits its methods unambiguously from
* LLEventLogProxy.
*/
template <class T>
class LLEventPumpHolder
{
protected:
LLEventPumpHolder(const std::string& name, bool tweak=false):
mWrappedPump(name, tweak)
{}
T mWrappedPump;
};
/**
* LLEventLogProxyFor<T> is a wrapper around any of the LLEventPump subclasses.
* Instantiating an LLEventLogProxy<T> instantiates an internal T. Otherwise
* it behaves like LLEventLogProxy.
*/
template <class T>
class LLEventLogProxyFor: private LLEventPumpHolder<T>, public LLEventLogProxy
{
// We derive privately from LLEventPumpHolder because it's an
// implementation detail of LLEventLogProxyFor. The only reason it's a
// base class at all is to guarantee that it's constructed first so we can
// pass it to our LLEventLogProxy base class constructor.
typedef LLEventPumpHolder<T> holder;
typedef LLEventLogProxy super;
public:
LLEventLogProxyFor(const std::string& name, bool tweak=false):
// our wrapped LLEventPump subclass instance gets a name suffix
// because that's not the LLEventPump we want consumers to obtain when
// they ask LLEventPumps for this name
holder(name + "-", tweak),
// it's our LLEventLogProxy that gets the passed name
super(holder::mWrappedPump, name, tweak)
{}
};
#endif /* ! defined(LL_LLEVENTFILTER_H) */
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