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/**
* @file lleventapi.h
* @author Nat Goodspeed
* @date 2009-10-28
* @brief LLEventAPI is the base class for every class that wraps a C++ API
* in an event API
* (see https://wiki.lindenlab.com/wiki/Incremental_Viewer_Automation/Event_API).
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if ! defined(LL_LLEVENTAPI_H)
#define LL_LLEVENTAPI_H
#include "lleventdispatcher.h"
#include "llinstancetracker.h"
#include <string>
/**
* LLEventAPI not only provides operation dispatch functionality, inherited
* from LLDispatchListener -- it also gives us event API introspection.
* Deriving from LLInstanceTracker lets us enumerate instances.
*/
class LL_COMMON_API LLEventAPI: public LLDispatchListener,
public LLInstanceTracker<LLEventAPI, std::string>
{
typedef LLDispatchListener lbase;
typedef LLInstanceTracker<LLEventAPI, std::string> ibase;
public:
/**
* @param name LLEventPump name on which this LLEventAPI will listen. This
* also serves as the LLInstanceTracker instance key.
* @param desc Documentation string shown to a client trying to discover
* available event APIs.
* @param field LLSD::Map key used by LLDispatchListener to look up the
* subclass method to invoke [default "op"].
*/
LLEventAPI(const std::string& name, const std::string& desc, const std::string& field="op");
virtual ~LLEventAPI();
/// Get the string name of this LLEventAPI
std::string getName() const { return ibase::getKey(); }
/// Get the documentation string
std::string getDesc() const { return mDesc; }
/**
* Publish only selected add() methods from LLEventDispatcher.
* Every LLEventAPI add() @em must have a description string.
*/
template <typename CALLABLE>
void add(const std::string& name,
const std::string& desc,
CALLABLE callable,
const LLSD& required=LLSD())
{
LLEventDispatcher::add(name, desc, callable, required);
}
/**
* Instantiate a Response object in any LLEventAPI subclass method that
* wants to guarantee a reply (if requested) will be sent on exit from the
* method. The reply will be sent if request.has(@a replyKey), default
* "reply". If specified, the value of request[replyKey] is the name of
* the LLEventPump on which to send the reply. Conventionally you might
* code something like:
*
* @code
* void MyEventAPI::someMethod(const LLSD& request)
* {
* // Send a reply event as long as request.has("reply")
* Response response(LLSD(), request);
* // ...
* // will be sent in reply event
* response["somekey"] = some_data;
* }
* @endcode
*/
class LL_COMMON_API Response
{
public:
/**
* Instantiating a Response object in an LLEventAPI subclass method
* ensures that, if desired, a reply event will be sent.
*
* @a seed is the initial reply LLSD that will be further decorated before
* being sent as the reply
*
* @a request is the incoming request LLSD; we particularly care about
* [replyKey] and ["reqid"]
*
* @a replyKey [default "reply"] is the string name of the LLEventPump
* on which the caller wants a reply. If <tt>(!
* request.has(replyKey))</tt>, no reply will be sent.
*/
Response(const LLSD& seed, const LLSD& request, const LLSD::String& replyKey="reply");
~Response();
/**
* @code
* if (some condition)
* {
* response.warn("warnings are logged and collected in [\"warnings\"]");
* }
* @endcode
*/
void warn(const std::string& warning);
/**
* @code
* if (some condition isn't met)
* {
* // In a function returning void, you can validly 'return
* // expression' if the expression is itself of type void. But
* // returning is up to you; response.error() has no effect on
* // flow of control.
* return response.error("error message, logged and also sent as [\"error\"]");
* }
* @endcode
*/
void error(const std::string& error);
/**
* set other keys...
*
* @code
* // set any attributes you want to be sent in the reply
* response["info"] = some_value;
* // ...
* response["ok"] = went_well;
* @endcode
*/
LLSD& operator[](const LLSD::String& key) { return mResp[key]; }
LLSD mResp, mReq;
LLSD::String mKey;
};
private:
std::string mDesc;
};
#endif /* ! defined(LL_LLEVENTAPI_H) */
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