1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
/**
* @file lleventapi.h
* @author Nat Goodspeed
* @date 2009-10-28
* @brief LLEventAPI is the base class for every class that wraps a C++ API
* in an event API
* (see https://wiki.lindenlab.com/wiki/Incremental_Viewer_Automation/Event_API).
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if ! defined(LL_LLEVENTAPI_H)
#define LL_LLEVENTAPI_H
#include "lleventdispatcher.h"
#include "llinstancetracker.h"
#include <string>
/**
* LLEventAPI not only provides operation dispatch functionality, inherited
* from LLDispatchListener -- it also gives us event API introspection.
* Deriving from LLInstanceTracker lets us enumerate instances.
*/
class LL_COMMON_API LLEventAPI: public LLDispatchListener,
public LLInstanceTracker<LLEventAPI, std::string>
{
typedef LLDispatchListener lbase;
typedef LLInstanceTracker<LLEventAPI, std::string> ibase;
public:
/**
* @param name LLEventPump name on which this LLEventAPI will listen. This
* also serves as the LLInstanceTracker instance key.
* @param desc Documentation string shown to a client trying to discover
* available event APIs.
* @param field LLSD::Map key used by LLDispatchListener to look up the
* subclass method to invoke [default "op"].
*/
LLEventAPI(const std::string& name, const std::string& desc, const std::string& field="op");
virtual ~LLEventAPI();
/// Get the string name of this LLEventAPI
std::string getName() const { return ibase::getKey(); }
/// Get the documentation string
std::string getDesc() const { return mDesc; }
/**
* Publish only selected add() methods from LLEventDispatcher.
* Every LLEventAPI add() @em must have a description string.
*/
template <typename CALLABLE>
void add(const std::string& name,
const std::string& desc,
CALLABLE callable,
const LLSD& required=LLSD())
{
LLEventDispatcher::add(name, desc, callable, required);
}
/**
* Instantiate a Response object in any LLEventAPI subclass method that
* wants to guarantee a reply (if requested) will be sent on exit from the
* method. The reply will be sent if request.has(@a replyKey), default
* "reply". If specified, the value of request[replyKey] is the name of
* the LLEventPump on which to send the reply. Conventionally you might
* code something like:
*
* @code
* void MyEventAPI::someMethod(const LLSD& request)
* {
* // Send a reply event as long as request.has("reply")
* Response response(LLSD(), request);
* // ...
* // will be sent in reply event
* response["somekey"] = some_data;
* }
* @endcode
*/
class LL_COMMON_API Response
{
public:
/**
* Instantiating a Response object in an LLEventAPI subclass method
* ensures that, if desired, a reply event will be sent.
*
* @a seed is the initial reply LLSD that will be further decorated before
* being sent as the reply
*
* @a request is the incoming request LLSD; we particularly care about
* [replyKey] and ["reqid"]
*
* @a replyKey [default "reply"] is the string name of the LLEventPump
* on which the caller wants a reply. If <tt>(!
* request.has(replyKey))</tt>, no reply will be sent.
*/
Response(const LLSD& seed, const LLSD& request, const LLSD::String& replyKey="reply");
~Response();
/**
* @code
* if (some condition)
* {
* response.warn("warnings are logged and collected in [\"warnings\"]");
* }
* @endcode
*/
void warn(const std::string& warning);
/**
* @code
* if (some condition isn't met)
* {
* // In a function returning void, you can validly 'return
* // expression' if the expression is itself of type void. But
* // returning is up to you; response.error() has no effect on
* // flow of control.
* return response.error("error message, logged and also sent as [\"error\"]");
* }
* @endcode
*/
void error(const std::string& error);
/**
* set other keys...
*
* @code
* // set any attributes you want to be sent in the reply
* response["info"] = some_value;
* // ...
* response["ok"] = went_well;
* @endcode
*/
LLSD& operator[](const LLSD::String& key) { return mResp[key]; }
/**
* set the response to the given data
*/
void setResponse(LLSD const & response){ mResp = response; }
LLSD mResp, mReq;
LLSD::String mKey;
};
private:
std::string mDesc;
};
#endif /* ! defined(LL_LLEVENTAPI_H) */
|