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/**
* @file llchat.h
* @author James Cook
* @brief Chat constants and data structures.
*
* Copyright (c) 2006-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLCHAT_H
#define LL_LLCHAT_H
#include "llstring.h"
#include "lluuid.h"
#include "v3math.h"
// enumerations used by the chat system
typedef enum e_chat_source_type
{
CHAT_SOURCE_SYSTEM = 0,
CHAT_SOURCE_AGENT = 1,
CHAT_SOURCE_OBJECT = 2
} EChatSourceType;
typedef enum e_chat_type
{
CHAT_TYPE_WHISPER = 0,
CHAT_TYPE_NORMAL = 1,
CHAT_TYPE_SHOUT = 2,
CHAT_TYPE_START = 4,
CHAT_TYPE_STOP = 5,
CHAT_TYPE_DEBUG_MSG = 6
} EChatType;
typedef enum e_chat_audible_level
{
CHAT_AUDIBLE_NOT = -1,
CHAT_AUDIBLE_BARELY = 0,
CHAT_AUDIBLE_FULLY = 1
} EChatAudible;
// A piece of chat
class LLChat
{
public:
LLChat(const LLString& text = LLString::null)
: mText(text),
mFromName(),
mFromID(),
mSourceType(CHAT_SOURCE_AGENT),
mChatType(CHAT_TYPE_NORMAL),
mAudible(CHAT_AUDIBLE_FULLY),
mMuted(FALSE),
mTime(0.0),
mPosAgent()
{ }
LLString mText; // UTF-8 line of text
LLString mFromName; // agent or object name
LLUUID mFromID; // agent id or object id
EChatSourceType mSourceType;
EChatType mChatType;
EChatAudible mAudible;
BOOL mMuted; // pass muted chat to maintain list of chatters
F64 mTime; // viewer only, seconds from viewer start
LLVector3 mPosAgent;
};
#endif
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