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/**
* @file llcallbacklist.h
* @brief A simple list of callback functions to call.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLCALLBACKLIST_H
#define LL_LLCALLBACKLIST_H
#include "lldate.h"
#include "llsingleton.h"
#include "llstl.h"
#include <boost/container_hash/hash.hpp>
#include <boost/heap/fibonacci_heap.hpp>
#include <boost/signals2.hpp>
#include <functional>
#include <unordered_map>
/*****************************************************************************
* LLCallbackList: callbacks every idle tick (every callFunctions() call)
*****************************************************************************/
class LLCallbackList: public LLSingleton<LLCallbackList>
{
LLSINGLETON(LLCallbackList);
public:
typedef void (*callback_t)(void*);
typedef boost::signals2::signal<void()> callback_list_t;
typedef callback_list_t::slot_type callable_t;
typedef boost::signals2::connection handle_t;
typedef boost::signals2::scoped_connection temp_handle_t;
typedef std::function<bool ()> bool_func_t;
~LLCallbackList();
handle_t addFunction( callback_t func, void *data = NULL ); // register a callback, which will be called as func(data)
handle_t addFunction( const callable_t& func );
bool containsFunction( callback_t func, void *data = NULL ); // true if list already contains the function/data pair
bool deleteFunction( callback_t func, void *data = NULL ); // removes the first instance of this function/data pair from the list, false if not found
void deleteFunction( const handle_t& handle );
void callFunctions(); // calls all functions
void deleteAllFunctions();
handle_t doOnIdleOneTime( const callable_t& func );
handle_t doOnIdleRepeating( const bool_func_t& func );
bool isRunning(const handle_t& handle) const { return handle.connected(); };
static void test();
protected:
callback_list_t mCallbackList;
// "Additional specializations for std::pair and the standard container
// types, as well as utility functions to compose hashes are available in
// boost::hash."
// https://en.cppreference.com/w/cpp/utility/hash
typedef std::pair< callback_t,void* > callback_pair_t;
typedef std::unordered_map<callback_pair_t, handle_t,
boost::hash<callback_pair_t>> lookup_table;
lookup_table mLookup;
};
/*-------------------- legacy names in global namespace --------------------*/
#define gIdleCallbacks (LLCallbackList::instance())
using nullary_func_t = LLCallbackList::callable_t;
using bool_func_t = LLCallbackList::bool_func_t;
// Call a given callable once in idle loop.
inline
LLCallbackList::handle_t doOnIdleOneTime(nullary_func_t callable)
{
return gIdleCallbacks.doOnIdleOneTime(callable);
}
// Repeatedly call a callable in idle loop until it returns true.
inline
LLCallbackList::handle_t doOnIdleRepeating(bool_func_t callable)
{
return gIdleCallbacks.doOnIdleRepeating(callable);
}
/*****************************************************************************
* LL::Timers: callbacks at some future time
*****************************************************************************/
namespace LL
{
class Timers: public LLSingleton<Timers>
{
LLSINGLETON(Timers);
using token_t = U32;
// Define a struct for our priority queue entries, instead of using
// a tuple, because we need to define the comparison operator.
struct func_at
{
// callback to run when this timer fires
bool_func_t mFunc;
// key to look up metadata in mHandles
token_t mToken;
// time at which this timer is supposed to fire
LLDate::timestamp mTime;
func_at(const bool_func_t& func, token_t token, LLDate::timestamp tm):
mFunc(func),
mToken(token),
mTime(tm)
{}
friend bool operator<(const func_at& lhs, const func_at& rhs)
{
// use greater-than because we want fibonacci_heap to select the
// EARLIEST time as the top()
return lhs.mTime > rhs.mTime;
}
};
// Accept default stable<false>: when two funcs have the same timestamp,
// we don't care in what order they're called.
// Specify constant_time_size<false>: we don't need to optimize the size()
// method, iow we don't need to store and maintain a count of entries.
typedef boost::heap::fibonacci_heap<func_at, boost::heap::constant_time_size<false>>
queue_t;
public:
// If tasks that come ready during a given tick() take longer than this,
// defer any subsequent ready tasks to a future tick() call.
static constexpr F32 DEFAULT_TIMESLICE{ 0.005f };
// Setting timeslice to be less than MINIMUM_TIMESLICE could lock up
// Timers processing, causing it to believe it's exceeded the allowable
// time every tick before processing ANY queue items.
static constexpr F32 MINIMUM_TIMESLICE{ 0.001f };
class handle_t
{
private:
friend class Timers;
token_t token;
public:
handle_t(token_t token=0): token(token) {}
bool operator==(const handle_t& rhs) const { return this->token == rhs.token; }
explicit operator bool() const { return bool(token); }
bool operator!() const { return ! bool(*this); }
};
// Call a given callable once at specified timestamp.
handle_t scheduleAt(nullary_func_t callable, LLDate::timestamp time);
// Call a given callable once after specified interval.
handle_t scheduleAfter(nullary_func_t callable, F32 seconds);
// Call a given callable every specified number of seconds, until it returns true.
handle_t scheduleEvery(bool_func_t callable, F32 seconds);
// test whether specified handle is still live
bool isRunning(handle_t timer) const;
// check remaining time
F32 timeUntilCall(handle_t timer) const;
// Cancel a future timer set by scheduleAt(), scheduleAfter(), scheduleEvery().
// Return true if and only if the handle corresponds to a live timer.
bool cancel(const handle_t& timer);
// If we're canceling a non-const handle_t, also clear it so we need not
// cancel again.
bool cancel(handle_t& timer);
F32 getTimeslice() const { return mTimeslice; }
void setTimeslice(F32 timeslice);
// Store a handle_t returned by scheduleAt(), scheduleAfter() or
// scheduleEvery() in a temp_handle_t to cancel() automatically on
// destruction of the temp_handle_t.
class temp_handle_t
{
public:
temp_handle_t() = default;
temp_handle_t(const handle_t& hdl): mHandle(hdl) {}
temp_handle_t(const temp_handle_t&) = delete;
temp_handle_t(temp_handle_t&&) = default;
temp_handle_t& operator=(const handle_t& hdl)
{
// initializing a new temp_handle_t, then swapping it into *this,
// takes care of destroying any previous mHandle
temp_handle_t replacement(hdl);
swap(replacement);
return *this;
}
temp_handle_t& operator=(const temp_handle_t&) = delete;
temp_handle_t& operator=(temp_handle_t&&) = default;
~temp_handle_t()
{
cancel();
}
// temp_handle_t should be usable wherever handle_t is
operator handle_t() const { return mHandle; }
// If we're dealing with a non-const temp_handle_t, pass a reference
// to our handle_t member (e.g. to Timers::cancel()).
operator handle_t&() { return mHandle; }
// For those in the know, provide a cancel() method of our own that
// avoids Timers::instance() lookup when mHandle isn't live.
bool cancel()
{
if (! mHandle)
{
return false;
}
else
{
return Timers::instance().cancel(mHandle);
}
}
void swap(temp_handle_t& other) noexcept
{
std::swap(this->mHandle, other.mHandle);
}
private:
handle_t mHandle;
};
private:
handle_t scheduleAtEvery(bool_func_t callable, LLDate::timestamp time, F32 interval);
LLDate::timestamp now() const { return LLDate::now().secondsSinceEpoch(); }
// wrap a nullary_func_t with a bool_func_t that will only execute once
bool_func_t once(nullary_func_t callable)
{
return [callable]
{
callable();
return true;
};
}
bool tick();
// NOTE: We don't lock our data members because it doesn't make sense to
// register cross-thread callbacks. If we start wanting to use Timers on
// threads other than the main thread, it would make more sense to make
// our data members thread_local than to lock them.
// the heap aka priority queue
queue_t mQueue;
// metadata about a given task
struct Metadata
{
// handle to mQueue entry
queue_t::handle_type mHandle;
// time at which this timer is supposed to fire
LLDate::timestamp mTime;
// interval at which this timer is supposed to fire repeatedly
F32 mInterval{ 0 };
// mFunc is currently running: don't delete this entry
bool mRunning{ false };
// cancel() was called while mFunc was running: deferred cancel
bool mCancel{ false };
};
using MetaMap = std::unordered_map<token_t, Metadata>;
MetaMap mMeta;
token_t mToken{ 0 };
// While mQueue is non-empty, register for regular callbacks.
LLCallbackList::temp_handle_t mLive;
F32 mTimeslice{ DEFAULT_TIMESLICE };
};
} // namespace LL
/*-------------------- legacy names in global namespace --------------------*/
// Call a given callable once after specified interval.
inline
LL::Timers::handle_t doAfterInterval(nullary_func_t callable, F32 seconds)
{
return LL::Timers::instance().scheduleAfter(callable, seconds);
}
// Call a given callable every specified number of seconds, until it returns true.
inline
LL::Timers::handle_t doPeriodically(bool_func_t callable, F32 seconds)
{
return LL::Timers::instance().scheduleEvery(callable, seconds);
}
#endif
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