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/**
* @file llavatarname.h
* @brief Represents name-related data for an avatar, such as the
* username/SLID ("bobsmith123" or "james.linden") and the display
* name ("James Cook")
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLAVATARNAME_H
#define LLAVATARNAME_H
#include <string>
class LLSD;
class LL_COMMON_API LLAvatarName
{
public:
LLAvatarName();
bool operator<(const LLAvatarName& rhs) const;
// Conversion to and from LLSD (cache file or server response)
LLSD asLLSD() const;
void fromLLSD(const LLSD& sd);
// Used only in legacy mode when the display name capability is not provided server side
// or to otherwise create a temporary valid item.
void fromString(const std::string& full_name);
// Set the name object to become invalid in "expires" seconds from now
void setExpires(F64 expires);
// Set and get the display name flag set by the user in preferences.
static void setUseDisplayNames(bool use);
static bool useDisplayNames();
// A name object is valid if not temporary and not yet expired (default is expiration not checked)
bool isValidName(F64 max_unrefreshed = 0.0f) const { return !mIsTemporaryName && (mExpires >= max_unrefreshed); }
// Return true if the name is made up from legacy or temporary data
bool isDisplayNameDefault() const { return mIsDisplayNameDefault; }
// For normal names, returns "James Linden (james.linden)"
// When display names are disabled returns just "James Linden"
std::string getCompleteName() const;
// "José Sanchez" or "James Linden", UTF-8 encoded Unicode
// Takes the display name preference into account. This is truly the name that should
// be used for all UI where an avatar name has to be used unless we truly want something else (rare)
std::string getDisplayName() const;
// Returns "James Linden" or "bobsmith123 Resident"
// Used where we explicitely prefer or need a non UTF-8 legacy (ASCII) name
// Also used for backwards compatibility with systems like voice and muting
std::string getUserName() const;
// Returns "james.linden" or the legacy name for very old names
std::string getAccountName() const { return mUsername; }
// Debug print of the object
void dump() const;
// Names can change, so need to keep track of when name was
// last checked.
// Unix time-from-epoch seconds for efficiency
F64 mExpires;
// You can only change your name every N hours, so record
// when the next update is allowed
// Unix time-from-epoch seconds
F64 mNextUpdate;
private:
// "bobsmith123" or "james.linden", US-ASCII only
std::string mUsername;
// "José Sanchez" or "James Linden", UTF-8 encoded Unicode
// Contains data whether or not user has explicitly set
// a display name; may duplicate their username.
std::string mDisplayName;
// For "James Linden", "James"
// For "bobsmith123", "bobsmith123"
// Used to communicate with legacy systems like voice and muting which
// rely on old-style names.
// *TODO: Eliminate this in favor of username only
std::string mLegacyFirstName;
// For "James Linden", "Linden"
// For "bobsmith123", "Resident"
// see above for rationale
std::string mLegacyLastName;
// If true, both display name and SLID were generated from
// a legacy first and last name, like "James Linden (james.linden)"
bool mIsDisplayNameDefault;
// Under error conditions, we may insert "dummy" records with
// names like "???" into caches as placeholders. These can be
// shown in UI, but are not serialized.
bool mIsTemporaryName;
// Global flag indicating if display name should be used or not
// This will affect the output of the high level "get" methods
static bool sUseDisplayNames;
};
#endif
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