1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/**
* @file llavatarname.cpp
* @brief Represents name-related data for an avatar, such as the
* username/SLID ("bobsmith123" or "james.linden") and the display
* name ("James Cook")
*
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llavatarname.h"
// Store these in pre-built std::strings to avoid memory allocations in
// LLSD map lookups
static const std::string SL_ID("sl_id");
static const std::string DISPLAY_NAME("display_name");
static const std::string IS_DISPLAY_NAME_DEFAULT("is_display_name_default");
static const std::string EXPIRES("expires");
LLAvatarName::LLAvatarName()
: mSLID(),
mDisplayName(),
mIsDisplayNameDefault(false),
mExpires(F64_MAX),
mBadge()
{ }
bool LLAvatarName::operator<(const LLAvatarName& rhs) const
{
if (mSLID == rhs.mSLID)
return mDisplayName < rhs.mDisplayName;
else
return mSLID < rhs.mSLID;
}
LLSD LLAvatarName::asLLSD() const
{
LLSD sd;
sd[SL_ID] = mSLID;
sd[DISPLAY_NAME] = mDisplayName;
sd[IS_DISPLAY_NAME_DEFAULT] = mIsDisplayNameDefault;
sd[EXPIRES] = mExpires;
return sd;
}
void LLAvatarName::fromLLSD(const LLSD& sd)
{
mSLID = sd[SL_ID].asString();
mDisplayName = sd[DISPLAY_NAME].asString();
mIsDisplayNameDefault = sd[IS_DISPLAY_NAME_DEFAULT].asBoolean();
mExpires = sd[EXPIRES].asReal();
}
|