1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
|
/**
* @file llassettype.h
* @brief Declaration of LLAssetType.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLASSETTYPE_H
#define LL_LLASSETTYPE_H
#include <string>
#include "stdenums.h" // for EDragAndDropType
class LL_COMMON_API LLAssetType
{
public:
enum EType
{
AT_TEXTURE = 0,
// Used for painting the faces of geometry.
// Stored in typical j2c stream format.
AT_SOUND = 1,
// Used to fill the aural spectrum.
AT_CALLINGCARD = 2,
// Links instant message access to the user on the card.
// : E.G. A card for yourself, for linden support, for
// : the guy you were talking to in the coliseum.
AT_LANDMARK = 3,
// Links to places in the world with location and a screen shot or image saved.
// : E.G. Home, linden headquarters, the coliseum, destinations where
// : we want to increase traffic.
AT_SCRIPT = 4,
// Valid scripts that can be attached to an object.
// : E.G. Open a door, jump into the air.
AT_CLOTHING = 5,
// A collection of textures and parameters that can be worn by an avatar.
AT_OBJECT = 6,
// Any combination of textures, sounds, and scripts that are
// associated with a fixed piece of geometry.
// : E.G. A hot tub, a house with working door.
AT_NOTECARD = 7,
// Just text.
AT_CATEGORY = 8,
// Holds a collection of inventory items.
// It's treated as an item in the inventory and therefore needs a type.
AT_LSL_TEXT = 10,
AT_LSL_BYTECODE = 11,
// The LSL is the scripting language.
// We've split it into a text and bytecode representation.
AT_TEXTURE_TGA = 12,
// Uncompressed TGA texture.
AT_BODYPART = 13,
// A collection of textures and parameters that can be worn by an avatar.
AT_SOUND_WAV = 17,
// Uncompressed sound.
AT_IMAGE_TGA = 18,
// Uncompressed image, non-square.
// Not appropriate for use as a texture.
AT_IMAGE_JPEG = 19,
// Compressed image, non-square.
// Not appropriate for use as a texture.
AT_ANIMATION = 20,
// Animation.
AT_GESTURE = 21,
// Gesture, sequence of animations, sounds, chat, wait steps.
AT_SIMSTATE = 22,
// Simstate file.
AT_LINK = 24,
// Inventory symbolic link
AT_LINK_FOLDER = 25,
// Inventory folder link
AT_MESH = 49,
// Mesh data in our proprietary SLM format
AT_COUNT = 50,
// +*********************************************************+
// | TO ADD AN ELEMENT TO THIS ENUM: |
// +*********************************************************+
// | 1. INSERT BEFORE AT_COUNT |
// | 2. INCREMENT AT_COUNT BY 1 |
// | 3. ADD TO LLAssetType.cpp |
// | 4. ADD TO LLViewerAssetType.cpp |
// | 5. ADD TO DEFAULT_ASSET_FOR_INV in LLInventoryType.cpp |
// +*********************************************************+
AT_NONE = -1
};
// machine transation between type and strings
static EType lookup(const char* name); // safe conversion to std::string, *TODO: deprecate
static EType lookup(const std::string& type_name);
static const char* lookup(EType asset_type);
// translation from a type to a human readable form.
static EType lookupHumanReadable(const char* desc_name); // safe conversion to std::string, *TODO: deprecate
static EType lookupHumanReadable(const std::string& readable_name);
static const char* lookupHumanReadable(EType asset_type);
static EType getType(const std::string& desc_name);
static const std::string& getDesc(EType asset_type);
static bool lookupCanLink(EType asset_type);
static bool lookupIsLinkType(EType asset_type);
static const std::string& badLookup(); // error string when a lookup fails
protected:
LLAssetType() {}
~LLAssetType() {}
};
#endif // LL_LLASSETTYPE_H
|