1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
|
/**
* @file llapp.h
* @brief Declaration of the LLApp class.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLAPP_H
#define LL_LLAPP_H
#include <map>
#include "llapr.h"
#include "llrun.h"
#include "llsd.h"
#include "lloptioninterface.h"
// Forward declarations
class LLErrorThread;
class LLLiveFile;
typedef void (*LLAppErrorHandler)();
typedef void (*LLAppChildCallback)(int pid, bool exited, int status);
#if !LL_WINDOWS
extern S32 LL_SMACKDOWN_SIGNAL;
extern S32 LL_HEARTBEAT_SIGNAL;
// Clear all of the signal handlers (which we want to do for the child process when we fork
void clear_signals();
class LLChildInfo
{
public:
LLChildInfo() : mGotSigChild(FALSE), mCallback(NULL) {}
BOOL mGotSigChild;
LLAppChildCallback mCallback;
};
#endif
class LL_COMMON_API LLApp : public LLOptionInterface
{
friend class LLErrorThread;
public:
typedef enum e_app_status
{
APP_STATUS_RUNNING, // The application is currently running - the default status
APP_STATUS_QUITTING, // The application is currently quitting - threads should listen for this and clean up
APP_STATUS_STOPPED, // The application is no longer running - tells the error thread it can exit
APP_STATUS_ERROR // The application had a fatal error occur - tells the error thread to run
} EAppStatus;
LLApp();
virtual ~LLApp();
protected:
LLApp(LLErrorThread* error_thread);
void commonCtor();
public:
/**
* @brief Return the static app instance if one was created.
*/
static LLApp* instance();
/** @name Runtime options */
//@{
/**
* @brief Enumeration to specify option priorities in highest to
* lowest order.
*/
enum OptionPriority
{
PRIORITY_RUNTIME_OVERRIDE,
PRIORITY_COMMAND_LINE,
PRIORITY_SPECIFIC_CONFIGURATION,
PRIORITY_GENERAL_CONFIGURATION,
PRIORITY_DEFAULT,
PRIORITY_COUNT
};
/**
* @brief Get the application option at the highest priority.
*
* If the return value is undefined, the option does not exist.
* @param name The name of the option.
* @return Returns the option data.
*/
virtual LLSD getOption(const std::string& name) const;
/**
* @brief Parse command line options and insert them into
* application command line options.
*
* The name inserted into the option will have leading option
* identifiers (a minus or double minus) stripped. All options
* with values will be stored as a string, while all options
* without values will be stored as true.
* @param argc The argc passed into main().
* @param argv The argv passed into main().
* @return Returns true if the parse succeeded.
*/
bool parseCommandOptions(int argc, char** argv);
/**
* @brief Keep track of live files automatically.
*
* *TODO: it currently uses the <code>addToEventTimer()</code> API
* instead of the runner. I should probalby use the runner.
*
* *NOTE: DO NOT add the livefile instance to any kind of check loop.
*
* @param livefile A valid instance of an LLLiveFile. This LLApp
* instance will delete the livefile instance.
*/
void manageLiveFile(LLLiveFile* livefile);
/**
* @brief Set the options at the specified priority.
*
* This function completely replaces the options at the priority
* level with the data specified. This function will make sure
* level and data might be valid before doing the replace.
* @param level The priority level of the data.
* @param data The data to set.
* @return Returns true if the option was set.
*/
bool setOptionData(OptionPriority level, LLSD data);
/**
* @brief Get the option data at the specified priority.
*
* This method is probably not so useful except when merging
* information.
* @param level The priority level of the data.
* @return Returns The data (if any) at the level priority.
*/
LLSD getOptionData(OptionPriority level);
//@}
//
// Main application logic
//
virtual bool init() = 0; // Override to do application initialization
//
// cleanup()
//
// It's currently assumed that the cleanup() method will only get
// called from the main thread or the error handling thread, as it will
// likely do thread shutdown, among other things.
//
virtual bool cleanup() = 0; // Override to do application cleanup
//
// mainLoop()
//
// Runs the application main loop. It's assumed that when you exit
// this method, the application is in one of the cleanup states, either QUITTING or ERROR
//
virtual bool mainLoop() = 0; // Override for the application main loop. Needs to at least gracefully notice the QUITTING state and exit.
//
// Application status
//
static void setQuitting(); // Set status to QUITTING, the app is now shutting down
static void setStopped(); // Set status to STOPPED, the app is done running and should exit
static void setError(); // Set status to ERROR, the error handler should run
static bool isStopped();
static bool isRunning();
static bool isQuitting();
static bool isError();
static bool isExiting(); // Either quitting or error (app is exiting, cleanly or not)
#if !LL_WINDOWS
static U32 getSigChildCount();
static void incSigChildCount();
#else
#define getpid GetCurrentProcessId
#endif
static int getPid();
/** @name Error handling methods */
//@{
/**
* @brief Do our generic platform-specific error-handling setup --
* signals on unix, structured exceptions on windows.
*
* DO call this method if your app will either spawn children or be
* spawned by a launcher.
* Call just after app object construction.
* (Otherwise your app will crash when getting signals,
* and will not core dump.)
*
* DO NOT call this method if your application has specialized
* error handling code.
*/
void setupErrorHandling();
void setErrorHandler(LLAppErrorHandler handler);
void setSyncErrorHandler(LLAppErrorHandler handler);
//@}
#if !LL_WINDOWS
//
// Child process handling (Unix only for now)
//
// Set a callback to be run on exit of a child process
// WARNING! This callback is run from the signal handler due to the extreme crappiness of
// Linux threading requiring waitpid() to be called from the thread that spawned the process.
// At some point I will make this more behaved, but I'm not going to fix this right now - djs
void setChildCallback(pid_t pid, LLAppChildCallback callback);
// The child callback to run if no specific handler is set
void setDefaultChildCallback(LLAppChildCallback callback);
// Fork and do the proper signal handling/error handling mojo
// *NOTE: You need to make sure your signal handling callback is
// correct after you fork, because not all threads are duplicated
// when you fork!
pid_t fork();
#endif
/**
* @brief Get a reference to the application runner
*
* Please use the runner with caution. Since the Runner usage
* pattern is not yet clear, this method just gives access to it
* to add and remove runnables.
* @return Returns the application runner. Do not save the
* pointer past the caller's stack frame.
*/
LLRunner& getRunner() { return mRunner; }
public:
typedef std::map<std::string, std::string> string_map;
string_map mOptionMap; // Contains all command-line options and arguments in a map
protected:
static void setStatus(EAppStatus status); // Use this to change the application status.
static EAppStatus sStatus; // Reflects current application status
static BOOL sErrorThreadRunning; // Set while the error thread is running
#if !LL_WINDOWS
static LLAtomicU32* sSigChildCount; // Number of SIGCHLDs received.
typedef std::map<pid_t, LLChildInfo> child_map; // Map key is a PID
static child_map sChildMap;
static LLAppChildCallback sDefaultChildCallback;
#endif
/**
* @brief This method is called once a frame to do once a frame tasks.
*/
void stepFrame();
private:
void startErrorThread();
static void runErrorHandler(); // run shortly after we detect an error, ran in the relatively robust context of the LLErrorThread - preferred.
static void runSyncErrorHandler(); // run IMMEDIATELY when we get an error, ran in the context of the faulting thread.
// *NOTE: On Windows, we need a routine to reset the structured
// exception handler when some evil driver has taken it over for
// their own purposes
typedef int(*signal_handler_func)(int signum);
static LLAppErrorHandler sErrorHandler;
static LLAppErrorHandler sSyncErrorHandler;
// Default application threads
LLErrorThread* mThreadErrorp; // Waits for app to go to status ERROR, then runs the error callback
// This is the application level runnable scheduler.
LLRunner mRunner;
/** @name Runtime option implementation */
//@{
// The application options.
LLSD mOptions;
// The live files for this application
std::vector<LLLiveFile*> mLiveFiles;
//@}
private:
// the static application instance if it was created.
static LLApp* sApplication;
#if !LL_WINDOWS
friend void default_unix_signal_handler(int signum, siginfo_t *info, void *);
#endif
public:
static BOOL sLogInSignal;
};
#endif // LL_LLAPP_H
|