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|
/**
* @file llapp.cpp
* @brief Implementation of the LLApp class.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llapp.h"
#include <cstdlib>
#ifdef LL_DARWIN
#include <sys/types.h>
#include <unistd.h>
#include <sys/sysctl.h>
#endif
#include "llcommon.h"
#include "llapr.h"
#include "llerrorcontrol.h"
#include "llerrorthread.h"
#include "llframetimer.h"
#include "lllivefile.h"
#include "llmemory.h"
#include "llstl.h" // for DeletePointer()
#include "llstring.h"
#include "lleventtimer.h"
#include "google_breakpad/exception_handler.h"
#include "stringize.h"
//
// Signal handling
//
// Windows uses structured exceptions, so it's handled a bit differently.
//
#if LL_WINDOWS
#include "windows.h"
LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop);
BOOL ConsoleCtrlHandler(DWORD fdwCtrlType);
bool windows_post_minidump_callback(const wchar_t* dump_path,
const wchar_t* minidump_id,
void* context,
EXCEPTION_POINTERS* exinfo,
MDRawAssertionInfo* assertion,
bool succeeded);
#else
# include <signal.h>
# include <unistd.h> // for fork()
void setup_signals();
void default_unix_signal_handler(int signum, siginfo_t *info, void *);
#if LL_LINUX
#include "google_breakpad/minidump_descriptor.h"
static bool unix_minidump_callback(const google_breakpad::MinidumpDescriptor& minidump_desc,
void* context,
bool succeeded);
#else
// Called by breakpad exception handler after the minidump has been generated.
bool unix_post_minidump_callback(const char *dump_dir,
const char *minidump_id,
void *context, bool succeeded);
#endif
# if LL_DARWIN
/* OSX doesn't support SIGRT* */
S32 LL_SMACKDOWN_SIGNAL = SIGUSR1;
S32 LL_HEARTBEAT_SIGNAL = SIGUSR2;
# else // linux or (assumed) other similar unixoid
/* We want reliable delivery of our signals - SIGRT* is it. */
/* Old LinuxThreads versions eat SIGRTMIN+0 to SIGRTMIN+2, avoid those. */
/* Note that SIGRTMIN/SIGRTMAX may expand to a glibc function call with a
nonconstant result so these are not consts and cannot be used in constant-
expressions. SIGRTMAX may return -1 on rare broken setups. */
S32 LL_SMACKDOWN_SIGNAL = (SIGRTMAX >= 0) ? (SIGRTMAX-1) : SIGUSR1;
S32 LL_HEARTBEAT_SIGNAL = (SIGRTMAX >= 0) ? (SIGRTMAX-0) : SIGUSR2;
# endif // LL_DARWIN
#endif // LL_WINDOWS
// the static application instance
LLApp* LLApp::sApplication = NULL;
// Allows the generation of core files for post mortem under gdb
// and disables crashlogger
BOOL LLApp::sDisableCrashlogger = FALSE;
// Local flag for whether or not to do logging in signal handlers.
//static
BOOL LLApp::sLogInSignal = FALSE;
// static
LLApp::EAppStatus LLApp::sStatus = LLApp::APP_STATUS_STOPPED; // Keeps track of application status
LLAppErrorHandler LLApp::sErrorHandler = NULL;
BOOL LLApp::sErrorThreadRunning = FALSE;
LLApp::LLApp() : mThreadErrorp(NULL)
{
commonCtor();
}
void LLApp::commonCtor()
{
// Set our status to running
setStatus(APP_STATUS_RUNNING);
LLCommon::initClass();
// initialize the options structure. We need to make this an array
// because the structured data will not auto-allocate if we
// reference an invalid location with the [] operator.
mOptions = LLSD::emptyArray();
LLSD sd;
for(int i = 0; i < PRIORITY_COUNT; ++i)
{
mOptions.append(sd);
}
// Make sure we clean up APR when we exit
// Don't need to do this if we're cleaning up APR in the destructor
//atexit(ll_cleanup_apr);
// Set the application to this instance.
sApplication = this;
mExceptionHandler = 0;
// initialize the buffer to write the minidump filename to
// (this is used to avoid allocating memory in the crash handler)
memset(mMinidumpPath, 0, MAX_MINDUMP_PATH_LENGTH);
mCrashReportPipeStr = L"\\\\.\\pipe\\LLCrashReporterPipe";
}
LLApp::LLApp(LLErrorThread *error_thread) :
mThreadErrorp(error_thread)
{
commonCtor();
}
LLApp::~LLApp()
{
// reclaim live file memory
std::for_each(mLiveFiles.begin(), mLiveFiles.end(), DeletePointer());
mLiveFiles.clear();
setStopped();
// HACK: wait for the error thread to clean itself
ms_sleep(20);
if (mThreadErrorp)
{
delete mThreadErrorp;
mThreadErrorp = NULL;
}
if(mExceptionHandler != 0) delete mExceptionHandler;
LLCommon::cleanupClass();
}
// static
LLApp* LLApp::instance()
{
return sApplication;
}
LLSD LLApp::getOption(const std::string& name) const
{
LLSD rv;
LLSD::array_const_iterator iter = mOptions.beginArray();
LLSD::array_const_iterator end = mOptions.endArray();
for(; iter != end; ++iter)
{
rv = (*iter)[name];
if(rv.isDefined()) break;
}
return rv;
}
bool LLApp::parseCommandOptions(int argc, char** argv)
{
LLSD commands;
std::string name;
std::string value;
for(int ii = 1; ii < argc; ++ii)
{
if(argv[ii][0] != '-')
{
llinfos << "Did not find option identifier while parsing token: "
<< argv[ii] << llendl;
return false;
}
int offset = 1;
if(argv[ii][1] == '-') ++offset;
name.assign(&argv[ii][offset]);
if(((ii+1) >= argc) || (argv[ii+1][0] == '-'))
{
// we found another option after this one or we have
// reached the end. simply record that this option was
// found and continue.
int flag = name.compare("logfile");
if (0 == flag)
{
commands[name] = "log";
}
else
{
commands[name] = true;
}
continue;
}
++ii;
value.assign(argv[ii]);
#if LL_WINDOWS
//Windows changed command line parsing. Deal with it.
S32 slen = value.length() - 1;
S32 start = 0;
S32 end = slen;
if (argv[ii][start]=='"')start++;
if (argv[ii][end]=='"')end--;
if (start!=0 || end!=slen)
{
value = value.substr (start,end);
}
#endif
commands[name] = value;
}
setOptionData(PRIORITY_COMMAND_LINE, commands);
return true;
}
void LLApp::manageLiveFile(LLLiveFile* livefile)
{
if(!livefile) return;
livefile->checkAndReload();
livefile->addToEventTimer();
mLiveFiles.push_back(livefile);
}
bool LLApp::setOptionData(OptionPriority level, LLSD data)
{
if((level < 0)
|| (level >= PRIORITY_COUNT)
|| (data.type() != LLSD::TypeMap))
{
return false;
}
mOptions[level] = data;
return true;
}
LLSD LLApp::getOptionData(OptionPriority level)
{
if((level < 0) || (level >= PRIORITY_COUNT))
{
return LLSD();
}
return mOptions[level];
}
void LLApp::stepFrame()
{
LLFrameTimer::updateFrameTime();
LLFrameTimer::updateFrameCount();
LLEventTimer::updateClass();
mRunner.run();
}
#if LL_WINDOWS
//The following code is needed for 32-bit apps on 64-bit windows to keep it from eating
//crashes. It is a lovely undocumented 'feature' in SP1 of Windows 7. An excellent
//in-depth article on the issue may be found here: http://randomascii.wordpress.com/2012/07/05/when-even-crashing-doesn-work/
void EnableCrashingOnCrashes()
{
typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags);
typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags);
const DWORD EXCEPTION_SWALLOWING = 0x1;
HMODULE kernel32 = LoadLibraryA("kernel32.dll");
tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32,
"GetProcessUserModeExceptionPolicy");
tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32,
"SetProcessUserModeExceptionPolicy");
if (pGetPolicy && pSetPolicy)
{
DWORD dwFlags;
if (pGetPolicy(&dwFlags))
{
// Turn off the filter
pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING);
}
}
}
#endif
void LLApp::setupErrorHandling()
{
// Error handling is done by starting up an error handling thread, which just sleeps and
// occasionally checks to see if the app is in an error state, and sees if it needs to be run.
#if LL_WINDOWS
#if LL_SEND_CRASH_REPORTS
EnableCrashingOnCrashes();
// This sets a callback to handle w32 signals to the console window.
// The viewer shouldn't be affected, sicne its a windowed app.
SetConsoleCtrlHandler( (PHANDLER_ROUTINE) ConsoleCtrlHandler, TRUE);
// Install the Google Breakpad crash handler for Windows
if(mExceptionHandler == 0)
{
llwarns << "adding breakpad exception handler" << llendl;
std::wstring wpipe_name;
wpipe_name = mCrashReportPipeStr + wstringize(getPid());
::Sleep(3000); //HACK hopefully a static wait won't blow up in my face before google fixes their implementation.
const std::wstring wdump_path(wstringize(mDumpPath));
//HACK this for loop is ueless. Breakpad dumbly returns success when the OOP handler isn't initialized.
for (int retries=0;retries<5;++retries)
{
mExceptionHandler = new google_breakpad::ExceptionHandler(
L"", //wdump_path,
NULL, //No filter
windows_post_minidump_callback,
0,
google_breakpad::ExceptionHandler::HANDLER_ALL,
MiniDumpNormal, //Generate a 'normal' minidump.
wpipe_name.c_str(),
NULL); //No custom client info.
if (mExceptionHandler)
{
break;
}
else
{
::Sleep(100); //Wait a tick and try again.
}
}
if (!mExceptionHandler)
{
llwarns << "Failed to initialize OOP exception handler. Defaulting to In Process handling" << llendl;
mExceptionHandler = new google_breakpad::ExceptionHandler(
wstringize(mDumpPath),
0, //dump filename
windows_post_minidump_callback,
0,
google_breakpad::ExceptionHandler::HANDLER_ALL);
}
if (mExceptionHandler)
{
mExceptionHandler->set_handle_debug_exceptions(true);
}
}
#endif
#else
//
// Start up signal handling.
//
// There are two different classes of signals. Synchronous signals are delivered to a specific
// thread, asynchronous signals can be delivered to any thread (in theory)
//
setup_signals();
// Add google breakpad exception handler configured for Darwin/Linux.
bool installHandler = true;
#if LL_DARWIN
// For the special case of Darwin, we do not want to install the handler if
// the process is being debugged as the app will exit with value ABRT (6) if
// we do. Unfortunately, the code below which performs that test relies on
// the structure kinfo_proc which has been tagged by apple as an unstable
// API. We disable this test for shipping versions to avoid conflicts with
// future releases of Darwin. This test is really only needed for developers
// starting the app from a debugger anyway.
#ifndef LL_RELEASE_FOR_DOWNLOAD
int mib[4];
mib[0] = CTL_KERN;
mib[1] = KERN_PROC;
mib[2] = KERN_PROC_PID;
mib[3] = getpid();
struct kinfo_proc info;
memset(&info, 0, sizeof(info));
size_t size = sizeof(info);
int result = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0);
if((result == 0) || (errno == ENOMEM))
{
// P_TRACED flag is set, so this process is being debugged; do not install
// the handler
if(info.kp_proc.p_flag & P_TRACED) installHandler = false;
}
else
{
// Failed to discover if the process is being debugged; default to
// installing the handler.
installHandler = true;
}
#endif
if(installHandler && (mExceptionHandler == 0))
{
mExceptionHandler = new google_breakpad::ExceptionHandler(mDumpPath, 0, &unix_post_minidump_callback, 0, true, 0);
}
#elif LL_LINUX
if(installHandler && (mExceptionHandler == 0))
{
if (mDumpPath.empty())
{
mDumpPath = "/tmp";
}
google_breakpad::MinidumpDescriptor desc(mDumpPath);
mExceptionHandler = new google_breakpad::ExceptionHandler(desc, NULL, unix_minidump_callback, NULL, true, -1);
}
#endif
#endif
startErrorThread();
}
void LLApp::startErrorThread()
{
//
// Start the error handling thread, which is responsible for taking action
// when the app goes into the APP_STATUS_ERROR state
//
if(!mThreadErrorp)
{
llinfos << "Starting error thread" << llendl;
mThreadErrorp = new LLErrorThread();
mThreadErrorp->setUserData((void *) this);
mThreadErrorp->start();
}
}
void LLApp::setErrorHandler(LLAppErrorHandler handler)
{
LLApp::sErrorHandler = handler;
}
// static
void LLApp::runErrorHandler()
{
if (LLApp::sErrorHandler)
{
LLApp::sErrorHandler();
}
//llinfos << "App status now STOPPED" << llendl;
LLApp::setStopped();
}
// static
void LLApp::setStatus(EAppStatus status)
{
sStatus = status;
}
// static
void LLApp::setError()
{
// set app status to ERROR so that the LLErrorThread notices
setStatus(APP_STATUS_ERROR);
}
void LLApp::setMiniDumpDir(const std::string &path)
{
if (path.empty())
{
mDumpPath = "/tmp";
}
else
{
mDumpPath = path;
}
if(mExceptionHandler == 0) return;
#ifdef LL_WINDOWS
wchar_t buffer[MAX_MINDUMP_PATH_LENGTH];
mbstowcs(buffer, mDumpPath.c_str(), MAX_MINDUMP_PATH_LENGTH);
mExceptionHandler->set_dump_path(std::wstring(buffer));
#elif LL_LINUX
//google_breakpad::MinidumpDescriptor desc("/tmp"); //path works in debug fails in production inside breakpad lib so linux gets a little less stack reporting until it is patched.
google_breakpad::MinidumpDescriptor desc(mDumpPath); //path works in debug fails in production inside breakpad lib so linux gets a little less stack reporting until it is patched.
mExceptionHandler->set_minidump_descriptor(desc);
#else
mExceptionHandler->set_dump_path(mDumpPath);
#endif
}
void LLApp::setDebugFileNames(const std::string &path)
{
mStaticDebugFileName = path + "static_debug_info.log";
mDynamicDebugFileName = path + "dynamic_debug_info.log";
}
void LLApp::writeMiniDump()
{
if(mExceptionHandler == 0) return;
mExceptionHandler->WriteMinidump();
}
// static
void LLApp::setQuitting()
{
if (!isExiting())
{
// If we're already exiting, we don't want to reset our state back to quitting.
llinfos << "Setting app state to QUITTING" << llendl;
setStatus(APP_STATUS_QUITTING);
}
}
// static
void LLApp::setStopped()
{
setStatus(APP_STATUS_STOPPED);
}
// static
bool LLApp::isStopped()
{
return (APP_STATUS_STOPPED == sStatus);
}
// static
bool LLApp::isRunning()
{
return (APP_STATUS_RUNNING == sStatus);
}
// static
bool LLApp::isError()
{
return (APP_STATUS_ERROR == sStatus);
}
// static
bool LLApp::isQuitting()
{
return (APP_STATUS_QUITTING == sStatus);
}
// static
bool LLApp::isExiting()
{
return isQuitting() || isError();
}
void LLApp::disableCrashlogger()
{
// Disable Breakpad exception handler.
if (mExceptionHandler != 0)
{
delete mExceptionHandler;
mExceptionHandler = 0;
}
sDisableCrashlogger = TRUE;
}
// static
bool LLApp::isCrashloggerDisabled()
{
return (sDisableCrashlogger == TRUE);
}
// static
int LLApp::getPid()
{
#if LL_WINDOWS
return GetCurrentProcessId();
#else
return getpid();
#endif
}
#if LL_WINDOWS
LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop)
{
// Translate the signals/exceptions into cross-platform stuff
// Windows implementation
// Make sure the user sees something to indicate that the app crashed.
LONG retval;
if (LLApp::isError())
{
llwarns << "Got another fatal signal while in the error handler, die now!" << llendl;
retval = EXCEPTION_EXECUTE_HANDLER;
return retval;
}
// Flag status to error, so thread_error starts its work
LLApp::setError();
// Block in the exception handler until the app has stopped
// This is pretty sketchy, but appears to work just fine
while (!LLApp::isStopped())
{
ms_sleep(10);
}
//
// Generate a minidump if we can.
//
// TODO: This needs to be ported over form the viewer-specific
// LLWinDebug class
//
// At this point, we always want to exit the app. There's no graceful
// recovery for an unhandled exception.
//
// Just kill the process.
retval = EXCEPTION_EXECUTE_HANDLER;
return retval;
}
// Win32 doesn't support signals. This is used instead.
BOOL ConsoleCtrlHandler(DWORD fdwCtrlType)
{
switch (fdwCtrlType)
{
case CTRL_BREAK_EVENT:
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
case CTRL_CLOSE_EVENT: // From end task or the window close button.
case CTRL_C_EVENT: // from CTRL-C on the keyboard
// Just set our state to quitting, not error
if (LLApp::isQuitting() || LLApp::isError())
{
// We're already trying to die, just ignore this signal
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Already trying to quit, ignoring signal!" << llendl;
}
return TRUE;
}
LLApp::setQuitting();
return TRUE;
default:
return FALSE;
}
}
#else //!LL_WINDOWS
void setup_signals()
{
//
// Set up signal handlers that may result in program termination
//
struct sigaction act;
act.sa_sigaction = default_unix_signal_handler;
sigemptyset( &act.sa_mask );
act.sa_flags = SA_SIGINFO;
// Synchronous signals
sigaction(SIGABRT, &act, NULL);
sigaction(SIGALRM, &act, NULL);
sigaction(SIGBUS, &act, NULL);
sigaction(SIGFPE, &act, NULL);
sigaction(SIGHUP, &act, NULL);
sigaction(SIGILL, &act, NULL);
sigaction(SIGPIPE, &act, NULL);
sigaction(SIGSEGV, &act, NULL);
sigaction(SIGSYS, &act, NULL);
sigaction(LL_HEARTBEAT_SIGNAL, &act, NULL);
sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL);
// Asynchronous signals that are normally ignored
#ifndef LL_IGNORE_SIGCHLD
sigaction(SIGCHLD, &act, NULL);
#endif // LL_IGNORE_SIGCHLD
sigaction(SIGUSR2, &act, NULL);
// Asynchronous signals that result in attempted graceful exit
sigaction(SIGHUP, &act, NULL);
sigaction(SIGTERM, &act, NULL);
sigaction(SIGINT, &act, NULL);
// Asynchronous signals that result in core
sigaction(SIGQUIT, &act, NULL);
}
void clear_signals()
{
struct sigaction act;
act.sa_handler = SIG_DFL;
sigemptyset( &act.sa_mask );
act.sa_flags = SA_SIGINFO;
// Synchronous signals
sigaction(SIGABRT, &act, NULL);
sigaction(SIGALRM, &act, NULL);
sigaction(SIGBUS, &act, NULL);
sigaction(SIGFPE, &act, NULL);
sigaction(SIGHUP, &act, NULL);
sigaction(SIGILL, &act, NULL);
sigaction(SIGPIPE, &act, NULL);
sigaction(SIGSEGV, &act, NULL);
sigaction(SIGSYS, &act, NULL);
sigaction(LL_HEARTBEAT_SIGNAL, &act, NULL);
sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL);
// Asynchronous signals that are normally ignored
#ifndef LL_IGNORE_SIGCHLD
sigaction(SIGCHLD, &act, NULL);
#endif // LL_IGNORE_SIGCHLD
// Asynchronous signals that result in attempted graceful exit
sigaction(SIGHUP, &act, NULL);
sigaction(SIGTERM, &act, NULL);
sigaction(SIGINT, &act, NULL);
// Asynchronous signals that result in core
sigaction(SIGUSR2, &act, NULL);
sigaction(SIGQUIT, &act, NULL);
}
void default_unix_signal_handler(int signum, siginfo_t *info, void *)
{
// Unix implementation of synchronous signal handler
// This runs in the thread that threw the signal.
// We do the somewhat sketchy operation of blocking in here until the error handler
// has gracefully stopped the app.
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Got signal " << signum << " - " << apr_signal_description_get(signum) << llendl;
}
switch (signum)
{
case SIGCHLD:
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Got SIGCHLD from " << info->si_pid << llendl;
}
return;
case SIGABRT:
// Abort just results in termination of the app, no funky error handling.
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Got SIGABRT, terminating" << llendl;
}
clear_signals();
raise(signum);
return;
case SIGINT:
case SIGHUP:
case SIGTERM:
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Got SIGINT, HUP, or TERM, exiting gracefully" << llendl;
}
// Graceful exit
// Just set our state to quitting, not error
if (LLApp::isQuitting() || LLApp::isError())
{
// We're already trying to die, just ignore this signal
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Already trying to quit, ignoring signal!" << llendl;
}
return;
}
LLApp::setQuitting();
return;
case SIGALRM:
case SIGPIPE:
case SIGUSR2:
default:
if (signum == LL_SMACKDOWN_SIGNAL ||
signum == SIGBUS ||
signum == SIGILL ||
signum == SIGFPE ||
signum == SIGSEGV ||
signum == SIGQUIT)
{
if (signum == LL_SMACKDOWN_SIGNAL)
{
// Smackdown treated just like any other app termination, for now
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Handling smackdown signal!" << llendl;
}
else
{
// Don't log anything, even errors - this is because this signal could happen anywhere.
LLError::setDefaultLevel(LLError::LEVEL_NONE);
}
// Change the signal that we reraise to SIGABRT, so we generate a core dump.
signum = SIGABRT;
}
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Handling fatal signal!" << llendl;
}
if (LLApp::isError())
{
// Received second fatal signal while handling first, just die right now
// Set the signal handlers back to default before handling the signal - this makes the next signal wipe out the app.
clear_signals();
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Got another fatal signal while in the error handler, die now!" << llendl;
}
raise(signum);
return;
}
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Flagging error status and waiting for shutdown" << llendl;
}
if (LLApp::isCrashloggerDisabled()) // Don't gracefully handle any signal, crash and core for a gdb post mortem
{
clear_signals();
llwarns << "Fatal signal received, not handling the crash here, passing back to operating system" << llendl;
raise(signum);
return;
}
// Flag status to ERROR, so thread_error does its work.
LLApp::setError();
// Block in the signal handler until somebody says that we're done.
while (LLApp::sErrorThreadRunning && !LLApp::isStopped())
{
ms_sleep(10);
}
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - App is stopped, reraising signal" << llendl;
}
clear_signals();
raise(signum);
return;
} else {
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Unhandled signal " << signum << ", ignoring!" << llendl;
}
}
}
}
#if LL_LINUX
bool unix_minidump_callback(const google_breakpad::MinidumpDescriptor& minidump_desc, void* context, bool succeeded)
{
// Copy minidump file path into fixed buffer in the app instance to avoid
// heap allocations in a crash handler.
// path format: <dump_dir>/<minidump_id>.dmp
//HACK: *path points to the buffer in getMiniDumpFilename which has already allocated space
//to avoid doing allocation during crash.
char * path = LLApp::instance()->getMiniDumpFilename();
int dir_path_len = strlen(path);
// The path must not be truncated.
S32 remaining = LLApp::MAX_MINDUMP_PATH_LENGTH - dir_path_len;
llassert( (remaining - strlen(minidump_desc.path())) > 5);
path += dir_path_len;
if (dir_path_len > 0 && path[-1] != '/')
{
*path++ = '/';
--remaining;
}
strncpy(path, minidump_desc.path(), remaining);
llinfos << "generated minidump: " << LLApp::instance()->getMiniDumpFilename() << llendl;
LLApp::runErrorHandler();
#ifndef LL_RELEASE_FOR_DOWNLOAD
clear_signals();
return false;
#else
return true;
#endif
}
#endif
bool unix_post_minidump_callback(const char *dump_dir,
const char *minidump_id,
void *context, bool succeeded)
{
// Copy minidump file path into fixed buffer in the app instance to avoid
// heap allocations in a crash handler.
// path format: <dump_dir>/<minidump_id>.dmp
int dirPathLength = strlen(dump_dir);
int idLength = strlen(minidump_id);
// The path must not be truncated.
llassert((dirPathLength + idLength + 5) <= LLApp::MAX_MINDUMP_PATH_LENGTH);
char * path = LLApp::instance()->getMiniDumpFilename();
S32 remaining = LLApp::MAX_MINDUMP_PATH_LENGTH;
strncpy(path, dump_dir, remaining);
remaining -= dirPathLength;
path += dirPathLength;
if (remaining > 0 && dirPathLength > 0 && path[-1] != '/')
{
*path++ = '/';
--remaining;
}
if (remaining > 0)
{
strncpy(path, minidump_id, remaining);
remaining -= idLength;
path += idLength;
strncpy(path, ".dmp", remaining);
}
llinfos << "generated minidump: " << path << llendl;
LLApp::runErrorHandler();
#ifndef LL_RELEASE_FOR_DOWNLOAD
clear_signals();
return false;
#else
return true;
#endif
}
#endif // !WINDOWS
#ifdef LL_WINDOWS
bool windows_post_minidump_callback(const wchar_t* dump_path,
const wchar_t* minidump_id,
void* context,
EXCEPTION_POINTERS* exinfo,
MDRawAssertionInfo* assertion,
bool succeeded)
{
char * path = LLApp::instance()->getMiniDumpFilename();
S32 remaining = LLApp::MAX_MINDUMP_PATH_LENGTH;
size_t bytesUsed;
bytesUsed = wcstombs(path, dump_path, static_cast<size_t>(remaining));
remaining -= bytesUsed;
path += bytesUsed;
if(remaining > 0 && bytesUsed > 0 && path[-1] != '\\')
{
*path++ = '\\';
--remaining;
}
if(remaining > 0)
{
bytesUsed = wcstombs(path, minidump_id, static_cast<size_t>(remaining));
remaining -= bytesUsed;
path += bytesUsed;
}
if(remaining > 0)
{
strncpy(path, ".dmp", remaining);
}
llinfos << "generated minidump: " << LLApp::instance()->getMiniDumpFilename() << llendl;
// *NOTE:Mani - this code is stolen from LLApp, where its never actually used.
//OSMessageBox("Attach Debugger Now", "Error", OSMB_OK);
// *TODO: Translate the signals/exceptions into cross-platform stuff
// Windows implementation
llinfos << "Entering Windows Exception Handler..." << llendl;
if (LLApp::isError())
{
llwarns << "Got another fatal signal while in the error handler, die now!" << llendl;
}
// Flag status to error, so thread_error starts its work
LLApp::setError();
// Block in the exception handler until the app has stopped
// This is pretty sketchy, but appears to work just fine
while (!LLApp::isStopped())
{
ms_sleep(10);
}
#ifndef LL_RELEASE_FOR_DOWNLOAD
return false;
#else
return true;
#endif
}
#endif
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