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|
/**
* @file llapp.cpp
* @brief Implementation of the LLApp class.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llapp.h"
#include <cstdlib>
#ifdef LL_DARWIN
#include <sys/types.h>
#include <unistd.h>
#include <sys/sysctl.h>
#endif
#include "llcommon.h"
#include "llapr.h"
#include "llerrorcontrol.h"
#include "llframetimer.h"
#include "lllivefile.h"
#include "llmemory.h"
#include "llstl.h" // for DeletePointer()
#include "llstring.h"
#include "lleventtimer.h"
#include "stringize.h"
#include "llcleanup.h"
#include "llevents.h"
#include "llsdutil.h"
//
// Signal handling
//
// Windows uses structured exceptions, so it's handled a bit differently.
//
#if LL_WINDOWS
#include "windows.h"
LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop);
BOOL ConsoleCtrlHandler(DWORD fdwCtrlType);
#else
# include <signal.h>
# include <unistd.h> // for fork()
void setup_signals();
void default_unix_signal_handler(int signum, siginfo_t *info, void *);
#if LL_LINUX
#else
// Called by breakpad exception handler after the minidump has been generated.
bool unix_post_minidump_callback(const char *dump_dir,
const char *minidump_id,
void *context, bool succeeded);
#endif
# if LL_DARWIN
/* OSX doesn't support SIGRT* */
S32 LL_SMACKDOWN_SIGNAL = SIGUSR1;
S32 LL_HEARTBEAT_SIGNAL = SIGUSR2;
# else // linux or (assumed) other similar unixoid
/* We want reliable delivery of our signals - SIGRT* is it. */
/* Old LinuxThreads versions eat SIGRTMIN+0 to SIGRTMIN+2, avoid those. */
/* Note that SIGRTMIN/SIGRTMAX may expand to a glibc function call with a
nonconstant result so these are not consts and cannot be used in constant-
expressions. SIGRTMAX may return -1 on rare broken setups. */
S32 LL_SMACKDOWN_SIGNAL = (SIGRTMAX >= 0) ? (SIGRTMAX-1) : SIGUSR1;
S32 LL_HEARTBEAT_SIGNAL = (SIGRTMAX >= 0) ? (SIGRTMAX-0) : SIGUSR2;
# endif // LL_DARWIN
#endif // LL_WINDOWS
// the static application instance
LLApp* LLApp::sApplication = NULL;
// Allows the generation of core files for post mortem under gdb
// and disables crashlogger
BOOL LLApp::sDisableCrashlogger = FALSE;
// Local flag for whether or not to do logging in signal handlers.
//static
BOOL LLApp::sLogInSignal = FALSE;
// static
// Keeps track of application status
LLScalarCond<LLApp::EAppStatus> LLApp::sStatus{LLApp::APP_STATUS_STOPPED};
LLAppErrorHandler LLApp::sErrorHandler = NULL;
LLApp::LLApp()
{
// Set our status to running
setStatus(APP_STATUS_RUNNING);
LLCommon::initClass();
// initialize the options structure. We need to make this an array
// because the structured data will not auto-allocate if we
// reference an invalid location with the [] operator.
mOptions = LLSD::emptyArray();
LLSD sd;
for(int i = 0; i < PRIORITY_COUNT; ++i)
{
mOptions.append(sd);
}
// Make sure we clean up APR when we exit
// Don't need to do this if we're cleaning up APR in the destructor
//atexit(ll_cleanup_apr);
// Set the application to this instance.
sApplication = this;
// initialize the buffer to write the minidump filename to
// (this is used to avoid allocating memory in the crash handler)
memset(mMinidumpPath, 0, MAX_MINDUMP_PATH_LENGTH);
mCrashReportPipeStr = L"\\\\.\\pipe\\LLCrashReporterPipe";
}
LLApp::~LLApp()
{
// reclaim live file memory
std::for_each(mLiveFiles.begin(), mLiveFiles.end(), DeletePointer());
mLiveFiles.clear();
setStopped();
SUBSYSTEM_CLEANUP_DBG(LLCommon);
}
// static
LLApp* LLApp::instance()
{
return sApplication;
}
LLSD LLApp::getOption(const std::string& name) const
{
LLSD rv;
LLSD::array_const_iterator iter = mOptions.beginArray();
LLSD::array_const_iterator end = mOptions.endArray();
for(; iter != end; ++iter)
{
rv = (*iter)[name];
if(rv.isDefined()) break;
}
return rv;
}
bool LLApp::parseCommandOptions(int argc, char** argv)
{
LLSD commands;
std::string name;
std::string value;
for(int ii = 1; ii < argc; ++ii)
{
if(argv[ii][0] != '-')
{
LL_INFOS() << "Did not find option identifier while parsing token: "
<< argv[ii] << LL_ENDL;
return false;
}
int offset = 1;
if(argv[ii][1] == '-') ++offset;
name.assign(&argv[ii][offset]);
if(((ii+1) >= argc) || (argv[ii+1][0] == '-'))
{
// we found another option after this one or we have
// reached the end. simply record that this option was
// found and continue.
int flag = name.compare("logfile");
if (0 == flag)
{
commands[name] = "log";
}
else
{
commands[name] = true;
}
continue;
}
++ii;
value.assign(argv[ii]);
#if LL_WINDOWS
//Windows changed command line parsing. Deal with it.
S32 slen = value.length() - 1;
S32 start = 0;
S32 end = slen;
if (argv[ii][start]=='"')start++;
if (argv[ii][end]=='"')end--;
if (start!=0 || end!=slen)
{
value = value.substr (start,end);
}
#endif
commands[name] = value;
}
setOptionData(PRIORITY_COMMAND_LINE, commands);
return true;
}
bool LLApp::parseCommandOptions(int argc, wchar_t** wargv)
{
LLSD commands;
std::string name;
std::string value;
for(int ii = 1; ii < argc; ++ii)
{
if(wargv[ii][0] != '-')
{
LL_INFOS() << "Did not find option identifier while parsing token: "
<< wargv[ii] << LL_ENDL;
return false;
}
int offset = 1;
if(wargv[ii][1] == '-') ++offset;
#if LL_WINDOWS
name.assign(utf16str_to_utf8str(&wargv[ii][offset]));
#else
name.assign(wstring_to_utf8str(&wargv[ii][offset]));
#endif
if(((ii+1) >= argc) || (wargv[ii+1][0] == '-'))
{
// we found another option after this one or we have
// reached the end. simply record that this option was
// found and continue.
int flag = name.compare("logfile");
if (0 == flag)
{
commands[name] = "log";
}
else
{
commands[name] = true;
}
continue;
}
++ii;
#if LL_WINDOWS
value.assign(utf16str_to_utf8str((wargv[ii])));
#else
value.assign(wstring_to_utf8str((wargv[ii])));
#endif
#if LL_WINDOWS
//Windows changed command line parsing. Deal with it.
S32 slen = value.length() - 1;
S32 start = 0;
S32 end = slen;
if (wargv[ii][start]=='"')start++;
if (wargv[ii][end]=='"')end--;
if (start!=0 || end!=slen)
{
value = value.substr (start,end);
}
#endif
commands[name] = value;
}
setOptionData(PRIORITY_COMMAND_LINE, commands);
return true;
}
void LLApp::manageLiveFile(LLLiveFile* livefile)
{
if(!livefile) return;
livefile->checkAndReload();
livefile->addToEventTimer();
mLiveFiles.push_back(livefile);
}
bool LLApp::setOptionData(OptionPriority level, LLSD data)
{
if((level < 0)
|| (level >= PRIORITY_COUNT)
|| (data.type() != LLSD::TypeMap))
{
return false;
}
mOptions[level] = data;
return true;
}
LLSD LLApp::getOptionData(OptionPriority level)
{
if((level < 0) || (level >= PRIORITY_COUNT))
{
return LLSD();
}
return mOptions[level];
}
void LLApp::stepFrame()
{
LLFrameTimer::updateFrameTime();
LLFrameTimer::updateFrameCount();
LLEventTimer::updateClass();
mRunner.run();
}
#if LL_WINDOWS
//The following code is needed for 32-bit apps on 64-bit windows to keep it from eating
//crashes. It is a lovely undocumented 'feature' in SP1 of Windows 7. An excellent
//in-depth article on the issue may be found here: http://randomascii.wordpress.com/2012/07/05/when-even-crashing-doesn-work/
void EnableCrashingOnCrashes()
{
typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags);
typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags);
const DWORD EXCEPTION_SWALLOWING = 0x1;
HMODULE kernel32 = LoadLibraryA("kernel32.dll");
tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32,
"GetProcessUserModeExceptionPolicy");
tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32,
"SetProcessUserModeExceptionPolicy");
if (pGetPolicy && pSetPolicy)
{
DWORD dwFlags;
if (pGetPolicy(&dwFlags))
{
// Turn off the filter
pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING);
}
}
}
#endif
void LLApp::setupErrorHandling(bool second_instance)
{
// Error handling is done by starting up an error handling thread, which just sleeps and
// occasionally checks to see if the app is in an error state, and sees if it needs to be run.
#if LL_WINDOWS
#else // ! LL_WINDOWS
#if ! defined(LL_BUGSPLAT)
//
// Start up signal handling.
//
// There are two different classes of signals. Synchronous signals are delivered to a specific
// thread, asynchronous signals can be delivered to any thread (in theory)
//
setup_signals();
#endif // ! LL_BUGSPLAT
#endif // ! LL_WINDOWS
}
void LLApp::setErrorHandler(LLAppErrorHandler handler)
{
LLApp::sErrorHandler = handler;
}
// static
void LLApp::runErrorHandler()
{
if (LLApp::sErrorHandler)
{
LLApp::sErrorHandler();
}
//LL_INFOS() << "App status now STOPPED" << LL_ENDL;
LLApp::setStopped();
}
namespace
{
static std::map<LLApp::EAppStatus, const char*> statusDesc
{
{ LLApp::APP_STATUS_RUNNING, "running" },
{ LLApp::APP_STATUS_QUITTING, "quitting" },
{ LLApp::APP_STATUS_STOPPED, "stopped" },
{ LLApp::APP_STATUS_ERROR, "error" }
};
} // anonymous namespace
// static
void LLApp::setStatus(EAppStatus status)
{
// notify everyone waiting on sStatus any time its value changes
sStatus.set_all(status);
// This can also happen very late in the application lifecycle -- don't
// resurrect a deleted LLSingleton
if (! LLEventPumps::wasDeleted())
{
// notify interested parties of status change
LLSD statsd;
auto found = statusDesc.find(status);
if (found != statusDesc.end())
{
statsd = found->second;
}
else
{
// unknown status? at least report value
statsd = LLSD::Integer(status);
}
LLEventPumps::instance().obtain("LLApp").post(llsd::map("status", statsd));
}
}
// static
void LLApp::setError()
{
// set app status to ERROR
setStatus(APP_STATUS_ERROR);
}
void LLApp::setDebugFileNames(const std::string &path)
{
mStaticDebugFileName = path + "static_debug_info.log";
mDynamicDebugFileName = path + "dynamic_debug_info.log";
}
void LLApp::writeMiniDump()
{
}
// static
void LLApp::setQuitting()
{
if (!isExiting())
{
// If we're already exiting, we don't want to reset our state back to quitting.
LL_INFOS() << "Setting app state to QUITTING" << LL_ENDL;
setStatus(APP_STATUS_QUITTING);
}
}
// static
void LLApp::setStopped()
{
setStatus(APP_STATUS_STOPPED);
}
// static
bool LLApp::isStopped()
{
return (APP_STATUS_STOPPED == sStatus.get());
}
// static
bool LLApp::isRunning()
{
return (APP_STATUS_RUNNING == sStatus.get());
}
// static
bool LLApp::isError()
{
return (APP_STATUS_ERROR == sStatus.get());
}
// static
bool LLApp::isQuitting()
{
return (APP_STATUS_QUITTING == sStatus.get());
}
// static
bool LLApp::isExiting()
{
return isQuitting() || isError();
}
void LLApp::disableCrashlogger()
{
sDisableCrashlogger = TRUE;
}
// static
bool LLApp::isCrashloggerDisabled()
{
return (sDisableCrashlogger == TRUE);
}
// static
int LLApp::getPid()
{
#if LL_WINDOWS
return GetCurrentProcessId();
#else
return getpid();
#endif
}
#if LL_WINDOWS
LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop)
{
// Translate the signals/exceptions into cross-platform stuff
// Windows implementation
// Make sure the user sees something to indicate that the app crashed.
LONG retval;
if (LLApp::isError())
{
LL_WARNS() << "Got another fatal signal while in the error handler, die now!" << LL_ENDL;
retval = EXCEPTION_EXECUTE_HANDLER;
return retval;
}
// Flag status to error, so thread_error starts its work
LLApp::setError();
// Block in the exception handler until the app has stopped
// This is pretty sketchy, but appears to work just fine
while (!LLApp::isStopped())
{
ms_sleep(10);
}
//
// Generate a minidump if we can.
//
// TODO: This needs to be ported over form the viewer-specific
// LLWinDebug class
//
// At this point, we always want to exit the app. There's no graceful
// recovery for an unhandled exception.
//
// Just kill the process.
retval = EXCEPTION_EXECUTE_HANDLER;
return retval;
}
// Win32 doesn't support signals. This is used instead.
BOOL ConsoleCtrlHandler(DWORD fdwCtrlType)
{
switch (fdwCtrlType)
{
case CTRL_BREAK_EVENT:
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
case CTRL_CLOSE_EVENT: // From end task or the window close button.
case CTRL_C_EVENT: // from CTRL-C on the keyboard
// Just set our state to quitting, not error
if (LLApp::isQuitting() || LLApp::isError())
{
// We're already trying to die, just ignore this signal
if (LLApp::sLogInSignal)
{
LL_INFOS() << "Signal handler - Already trying to quit, ignoring signal!" << LL_ENDL;
}
return TRUE;
}
LLApp::setQuitting();
return TRUE;
default:
return FALSE;
}
}
#else //!LL_WINDOWS
void setup_signals()
{
//
// Set up signal handlers that may result in program termination
//
struct sigaction act;
act.sa_sigaction = default_unix_signal_handler;
sigemptyset( &act.sa_mask );
act.sa_flags = SA_SIGINFO;
// Synchronous signals
# ifndef LL_BUGSPLAT
sigaction(SIGABRT, &act, NULL);
# endif
sigaction(SIGALRM, &act, NULL);
sigaction(SIGBUS, &act, NULL);
sigaction(SIGFPE, &act, NULL);
sigaction(SIGHUP, &act, NULL);
sigaction(SIGILL, &act, NULL);
sigaction(SIGPIPE, &act, NULL);
sigaction(SIGSEGV, &act, NULL);
sigaction(SIGSYS, &act, NULL);
sigaction(LL_HEARTBEAT_SIGNAL, &act, NULL);
sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL);
// Asynchronous signals that are normally ignored
#ifndef LL_IGNORE_SIGCHLD
sigaction(SIGCHLD, &act, NULL);
#endif // LL_IGNORE_SIGCHLD
sigaction(SIGUSR2, &act, NULL);
// Asynchronous signals that result in attempted graceful exit
sigaction(SIGHUP, &act, NULL);
sigaction(SIGTERM, &act, NULL);
sigaction(SIGINT, &act, NULL);
// Asynchronous signals that result in core
sigaction(SIGQUIT, &act, NULL);
}
void clear_signals()
{
struct sigaction act;
act.sa_handler = SIG_DFL;
sigemptyset( &act.sa_mask );
act.sa_flags = SA_SIGINFO;
// Synchronous signals
# ifndef LL_BUGSPLAT
sigaction(SIGABRT, &act, NULL);
# endif
sigaction(SIGALRM, &act, NULL);
sigaction(SIGBUS, &act, NULL);
sigaction(SIGFPE, &act, NULL);
sigaction(SIGHUP, &act, NULL);
sigaction(SIGILL, &act, NULL);
sigaction(SIGPIPE, &act, NULL);
sigaction(SIGSEGV, &act, NULL);
sigaction(SIGSYS, &act, NULL);
sigaction(LL_HEARTBEAT_SIGNAL, &act, NULL);
sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL);
// Asynchronous signals that are normally ignored
#ifndef LL_IGNORE_SIGCHLD
sigaction(SIGCHLD, &act, NULL);
#endif // LL_IGNORE_SIGCHLD
// Asynchronous signals that result in attempted graceful exit
sigaction(SIGHUP, &act, NULL);
sigaction(SIGTERM, &act, NULL);
sigaction(SIGINT, &act, NULL);
// Asynchronous signals that result in core
sigaction(SIGUSR2, &act, NULL);
sigaction(SIGQUIT, &act, NULL);
}
void default_unix_signal_handler(int signum, siginfo_t *info, void *)
{
// Unix implementation of synchronous signal handler
// This runs in the thread that threw the signal.
// We do the somewhat sketchy operation of blocking in here until the error handler
// has gracefully stopped the app.
if (LLApp::sLogInSignal)
{
LL_INFOS() << "Signal handler - Got signal " << signum << " - " << apr_signal_description_get(signum) << LL_ENDL;
}
switch (signum)
{
case SIGCHLD:
if (LLApp::sLogInSignal)
{
LL_INFOS() << "Signal handler - Got SIGCHLD from " << info->si_pid << LL_ENDL;
}
return;
case SIGABRT:
// Note that this handler is not set for SIGABRT when using Bugsplat
// Abort just results in termination of the app, no funky error handling.
if (LLApp::sLogInSignal)
{
LL_WARNS() << "Signal handler - Got SIGABRT, terminating" << LL_ENDL;
}
clear_signals();
raise(signum);
return;
case SIGINT:
case SIGHUP:
case SIGTERM:
if (LLApp::sLogInSignal)
{
LL_WARNS() << "Signal handler - Got SIGINT, HUP, or TERM, exiting gracefully" << LL_ENDL;
}
// Graceful exit
// Just set our state to quitting, not error
if (LLApp::isQuitting() || LLApp::isError())
{
// We're already trying to die, just ignore this signal
if (LLApp::sLogInSignal)
{
LL_INFOS() << "Signal handler - Already trying to quit, ignoring signal!" << LL_ENDL;
}
return;
}
LLApp::setQuitting();
return;
case SIGALRM:
case SIGPIPE:
case SIGUSR2:
default:
if (signum == LL_SMACKDOWN_SIGNAL ||
signum == SIGBUS ||
signum == SIGILL ||
signum == SIGFPE ||
signum == SIGSEGV ||
signum == SIGQUIT)
{
if (signum == LL_SMACKDOWN_SIGNAL)
{
// Smackdown treated just like any other app termination, for now
if (LLApp::sLogInSignal)
{
LL_WARNS() << "Signal handler - Handling smackdown signal!" << LL_ENDL;
}
else
{
// Don't log anything, even errors - this is because this signal could happen anywhere.
LLError::setDefaultLevel(LLError::LEVEL_NONE);
}
// Change the signal that we reraise to SIGABRT, so we generate a core dump.
signum = SIGABRT;
}
if (LLApp::sLogInSignal)
{
LL_WARNS() << "Signal handler - Handling fatal signal!" << LL_ENDL;
}
if (LLApp::isError())
{
// Received second fatal signal while handling first, just die right now
// Set the signal handlers back to default before handling the signal - this makes the next signal wipe out the app.
clear_signals();
if (LLApp::sLogInSignal)
{
LL_WARNS() << "Signal handler - Got another fatal signal while in the error handler, die now!" << LL_ENDL;
}
raise(signum);
return;
}
if (LLApp::sLogInSignal)
{
LL_WARNS() << "Signal handler - Flagging error status and waiting for shutdown" << LL_ENDL;
}
if (LLApp::isCrashloggerDisabled()) // Don't gracefully handle any signal, crash and core for a gdb post mortem
{
clear_signals();
LL_WARNS() << "Fatal signal received, not handling the crash here, passing back to operating system" << LL_ENDL;
raise(signum);
return;
}
// Flag status to ERROR
LLApp::setError();
if (LLApp::sLogInSignal)
{
LL_WARNS() << "Signal handler - App is stopped, reraising signal" << LL_ENDL;
}
clear_signals();
raise(signum);
return;
} else {
if (LLApp::sLogInSignal)
{
LL_INFOS() << "Signal handler - Unhandled signal " << signum << ", ignoring!" << LL_ENDL;
}
}
}
}
#if LL_LINUX
#endif
bool unix_post_minidump_callback(const char *dump_dir,
const char *minidump_id,
void *context, bool succeeded)
{
// Copy minidump file path into fixed buffer in the app instance to avoid
// heap allocations in a crash handler.
// path format: <dump_dir>/<minidump_id>.dmp
auto dirPathLength = strlen(dump_dir);
auto idLength = strlen(minidump_id);
// The path must not be truncated.
llassert((dirPathLength + idLength + 5) <= LLApp::MAX_MINDUMP_PATH_LENGTH);
char * path = LLApp::instance()->getMiniDumpFilename();
auto remaining = LLApp::MAX_MINDUMP_PATH_LENGTH;
strncpy(path, dump_dir, remaining);
remaining -= dirPathLength;
path += dirPathLength;
if (remaining > 0 && dirPathLength > 0 && path[-1] != '/')
{
*path++ = '/';
--remaining;
}
if (remaining > 0)
{
strncpy(path, minidump_id, remaining);
remaining -= idLength;
path += idLength;
strncpy(path, ".dmp", remaining);
}
LL_INFOS("CRASHREPORT") << "generated minidump: " << LLApp::instance()->getMiniDumpFilename() << LL_ENDL;
LLApp::runErrorHandler();
#ifndef LL_RELEASE_FOR_DOWNLOAD
clear_signals();
return false;
#else
return true;
#endif
}
#endif // !WINDOWS
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