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/**
* @file lltargetingmotion.h
* @brief Implementation of LLTargetingMotion class.
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLTARGETINGMOTION_H
#define LL_LLTARGETINGMOTION_H
//-----------------------------------------------------------------------------
// Header files
//-----------------------------------------------------------------------------
#include "llmotion.h"
#define TARGETING_EASEIN_DURATION 0.3f
#define TARGETING_EASEOUT_DURATION 0.5f
#define TARGETING_PRIORITY LLJoint::HIGH_PRIORITY
#define MIN_REQUIRED_PIXEL_AREA_TARGETING 1000.f;
//-----------------------------------------------------------------------------
// class LLTargetingMotion
//-----------------------------------------------------------------------------
class LLTargetingMotion :
public LLMotion
{
public:
// Constructor
LLTargetingMotion(const LLUUID &id);
// Destructor
virtual ~LLTargetingMotion();
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLTargetingMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
// motions must report their "ease in" duration
virtual F32 getEaseInDuration() { return TARGETING_EASEIN_DURATION; }
// motions must report their "ease out" duration.
virtual F32 getEaseOutDuration() { return TARGETING_EASEOUT_DURATION; }
// motions must report their priority
virtual LLJoint::JointPriority getPriority() { return TARGETING_PRIORITY; }
virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_TARGETING; }
// run-time (post constructor) initialization,
// called after parameters have been set
// must return true to indicate success and be available for activation
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
// must return TRUE to indicate success, or else
// it will be deactivated
virtual BOOL onActivate();
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();
public:
LLCharacter *mCharacter;
LLJointState mTorsoState;
LLJoint* mPelvisJoint;
LLJoint* mTorsoJoint;
LLJoint* mRightHandJoint;
};
#endif // LL_LLTARGETINGMOTION_H
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