1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
|
/**
* @file llpose.h
* @brief Implementation of LLPose class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPOSE_H
#define LL_LLPOSE_H
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "lljointstate.h"
#include "lljoint.h"
#include "llpointer.h"
#include <map>
#include <string>
//-----------------------------------------------------------------------------
// class LLPose
//-----------------------------------------------------------------------------
class LLPose
{
friend class LLPoseBlender;
protected:
typedef std::map<std::string, LLPointer<LLJointState> > joint_map;
typedef joint_map::iterator joint_map_iterator;
typedef joint_map::value_type joint_map_value_type;
joint_map mJointMap;
F32 mWeight;
joint_map_iterator mListIter;
public:
// Iterate through jointStates
LLJointState* getFirstJointState();
LLJointState* getNextJointState();
LLJointState* findJointState(LLJoint *joint);
LLJointState* findJointState(const std::string &name);
public:
// Constructor
LLPose() : mWeight(0.f) {}
// Destructor
~LLPose();
// add a joint state in this pose
bool addJointState(const LLPointer<LLJointState>& jointState);
// remove a joint state from this pose
bool removeJointState(const LLPointer<LLJointState>& jointState);
// removes all joint states from this pose
bool removeAllJointStates();
// set weight for all joint states in this pose
void setWeight(F32 weight);
// get weight for this pose
F32 getWeight() const;
// returns number of joint states stored in this pose
S32 getNumJointStates() const;
};
const S32 JSB_NUM_JOINT_STATES = 6;
LL_ALIGN_PREFIX(16)
class LLJointStateBlender
{
LL_ALIGN_NEW
protected:
LLPointer<LLJointState> mJointStates[JSB_NUM_JOINT_STATES];
S32 mPriorities[JSB_NUM_JOINT_STATES];
bool mAdditiveBlends[JSB_NUM_JOINT_STATES];
public:
LLJointStateBlender();
~LLJointStateBlender();
void blendJointStates(bool apply_now = true);
bool addJointState(const LLPointer<LLJointState>& joint_state, S32 priority, bool additive_blend);
void interpolate(F32 u);
void clear();
void resetCachedJoint();
public:
LL_ALIGN_16(LLJoint mJointCache);
} LL_ALIGN_POSTFIX(16);
class LLMotion;
class LLPoseBlender
{
protected:
typedef std::list<LLJointStateBlender*> blender_list_t;
typedef std::map<LLJoint*,LLJointStateBlender*> blender_map_t;
blender_map_t mJointStateBlenderPool;
blender_list_t mActiveBlenders;
S32 mNextPoseSlot;
LLPose mBlendedPose;
public:
// Constructor
LLPoseBlender();
// Destructor
~LLPoseBlender();
// request motion joint states to be added to pose blender joint state records
bool addMotion(LLMotion* motion);
// blend all joint states and apply to skeleton
void blendAndApply();
// removes all joint state blenders from last time
void clearBlenders();
// blend all joint states and cache results
void blendAndCache(bool reset_cached_joints);
// interpolate all joints towards cached values
void interpolate(F32 u);
LLPose* getBlendedPose() { return &mBlendedPose; }
};
#endif // LL_LLPOSE_H
|