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/**
* @file llkeyframestandmotion.h
* @brief Implementation of LLKeyframeStandMotion class.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLKEYFRAMESTANDMOTION_H
#define LL_LLKEYFRAMESTANDMOTION_H
//-----------------------------------------------------------------------------
// Header files
//-----------------------------------------------------------------------------
#include "llkeyframemotion.h"
#include "lljointsolverrp3.h"
//-----------------------------------------------------------------------------
// class LLKeyframeStandMotion
//-----------------------------------------------------------------------------
class LLKeyframeStandMotion :
public LLKeyframeMotion
{
public:
// Constructor
LLKeyframeStandMotion(const LLUUID &id);
// Destructor
virtual ~LLKeyframeStandMotion();
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLKeyframeStandMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
void onDeactivate();
virtual BOOL onUpdate(F32 time, U8* joint_mask);
public:
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
LLCharacter *mCharacter;
BOOL mFlipFeet;
LLPointer<LLJointState> mPelvisState;
LLPointer<LLJointState> mHipLeftState;
LLPointer<LLJointState> mKneeLeftState;
LLPointer<LLJointState> mAnkleLeftState;
LLPointer<LLJointState> mHipRightState;
LLPointer<LLJointState> mKneeRightState;
LLPointer<LLJointState> mAnkleRightState;
LLJoint mPelvisJoint;
LLJoint mHipLeftJoint;
LLJoint mKneeLeftJoint;
LLJoint mAnkleLeftJoint;
LLJoint mTargetLeft;
LLJoint mHipRightJoint;
LLJoint mKneeRightJoint;
LLJoint mAnkleRightJoint;
LLJoint mTargetRight;
LLJointSolverRP3 mIKLeft;
LLJointSolverRP3 mIKRight;
LLVector3 mPositionLeft;
LLVector3 mPositionRight;
LLVector3 mNormalLeft;
LLVector3 mNormalRight;
LLQuaternion mRotationLeft;
LLQuaternion mRotationRight;
LLQuaternion mLastGoodPelvisRotation;
LLVector3 mLastGoodPosition;
BOOL mTrackAnkles;
S32 mFrameNum;
};
#endif // LL_LLKEYFRAMESTANDMOTION_H
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