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/**
* @file llkeyframestandmotion.h
* @brief Implementation of LLKeyframeStandMotion class.
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLKEYFRAMESTANDMOTION_H
#define LL_LLKEYFRAMESTANDMOTION_H
//-----------------------------------------------------------------------------
// Header files
//-----------------------------------------------------------------------------
#include "llkeyframemotion.h"
#include "lljointsolverrp3.h"
//-----------------------------------------------------------------------------
// class LLKeyframeStandMotion
//-----------------------------------------------------------------------------
class LLKeyframeStandMotion :
public LLKeyframeMotion
{
public:
// Constructor
LLKeyframeStandMotion(const LLUUID &id);
// Destructor
virtual ~LLKeyframeStandMotion();
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLKeyframeStandMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
void onDeactivate();
virtual BOOL onUpdate(F32 time, U8* joint_mask);
public:
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
LLCharacter *mCharacter;
BOOL mFlipFeet;
LLJointState *mPelvisState;
LLJointState *mHipLeftState;
LLJointState *mKneeLeftState;
LLJointState *mAnkleLeftState;
LLJointState *mHipRightState;
LLJointState *mKneeRightState;
LLJointState *mAnkleRightState;
LLJoint mPelvisJoint;
LLJoint mHipLeftJoint;
LLJoint mKneeLeftJoint;
LLJoint mAnkleLeftJoint;
LLJoint mTargetLeft;
LLJoint mHipRightJoint;
LLJoint mKneeRightJoint;
LLJoint mAnkleRightJoint;
LLJoint mTargetRight;
LLJointSolverRP3 mIKLeft;
LLJointSolverRP3 mIKRight;
LLVector3 mPositionLeft;
LLVector3 mPositionRight;
LLVector3 mNormalLeft;
LLVector3 mNormalRight;
LLQuaternion mRotationLeft;
LLQuaternion mRotationRight;
LLQuaternion mLastGoodPelvisRotation;
LLVector3 mLastGoodPosition;
BOOL mTrackAnkles;
S32 mFrameNum;
};
#endif // LL_LLKEYFRAMESTANDMOTION_H
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