1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
|
/**
* @file llkeyframestandmotion.cpp
* @brief Implementation of LLKeyframeStandMotion class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "linden_common.h"
#include "llkeyframestandmotion.h"
#include "llcharacter.h"
//-----------------------------------------------------------------------------
// Macros and consts
//-----------------------------------------------------------------------------
#define GO_TO_KEY_POSE 1
#define MIN_TRACK_SPEED 0.01f
const F32 ROTATION_THRESHOLD = 0.6f;
const F32 POSITION_THRESHOLD = 0.1f;
//-----------------------------------------------------------------------------
// LLKeyframeStandMotion()
// Class Constructor
//-----------------------------------------------------------------------------
LLKeyframeStandMotion::LLKeyframeStandMotion(const LLUUID &id) : LLKeyframeMotion(id)
{
mFlipFeet = false;
mCharacter = NULL;
// create kinematic hierarchy
mPelvisJoint.addChild( &mHipLeftJoint );
mHipLeftJoint.addChild( &mKneeLeftJoint );
mKneeLeftJoint.addChild( &mAnkleLeftJoint );
mPelvisJoint.addChild( &mHipRightJoint );
mHipRightJoint.addChild( &mKneeRightJoint );
mKneeRightJoint.addChild( &mAnkleRightJoint );
mPelvisState = NULL;
mHipLeftState = NULL;
mKneeLeftState = NULL;
mAnkleLeftState = NULL;
mHipRightState = NULL;
mKneeRightState = NULL;
mAnkleRightState = NULL;
mTrackAnkles = true;
mFrameNum = 0;
}
//-----------------------------------------------------------------------------
// ~LLKeyframeStandMotion()
// Class Destructor
//-----------------------------------------------------------------------------
LLKeyframeStandMotion::~LLKeyframeStandMotion()
{
}
//-----------------------------------------------------------------------------
// LLKeyframeStandMotion::onInitialize()
//-----------------------------------------------------------------------------
LLMotion::LLMotionInitStatus LLKeyframeStandMotion::onInitialize(LLCharacter *character)
{
// save character pointer for later use
mCharacter = character;
mFlipFeet = false;
// load keyframe data, setup pose and joint states
LLMotion::LLMotionInitStatus status = LLKeyframeMotion::onInitialize(character);
if ( status == STATUS_FAILURE )
{
return status;
}
// find the necessary joint states
LLPose *pose = getPose();
mPelvisState = pose->findJointState("mPelvis");
mHipLeftState = pose->findJointState("mHipLeft");
mKneeLeftState = pose->findJointState("mKneeLeft");
mAnkleLeftState = pose->findJointState("mAnkleLeft");
mHipRightState = pose->findJointState("mHipRight");
mKneeRightState = pose->findJointState("mKneeRight");
mAnkleRightState = pose->findJointState("mAnkleRight");
if ( !mPelvisState ||
!mHipLeftState ||
!mKneeLeftState ||
!mAnkleLeftState ||
!mHipRightState ||
!mKneeRightState ||
!mAnkleRightState )
{
LL_INFOS() << getName() << ": Can't find necessary joint states" << LL_ENDL;
return STATUS_FAILURE;
}
return STATUS_SUCCESS;
}
//-----------------------------------------------------------------------------
// LLKeyframeStandMotion::onActivate()
//-----------------------------------------------------------------------------
bool LLKeyframeStandMotion::onActivate()
{
//-------------------------------------------------------------------------
// setup the IK solvers
//-------------------------------------------------------------------------
mIKLeft.setPoleVector( LLVector3(1.0f, 0.0f, 0.0f));
mIKRight.setPoleVector( LLVector3(1.0f, 0.0f, 0.0f));
mIKLeft.setBAxis( LLVector3(0.05f, 1.0f, 0.0f));
mIKRight.setBAxis( LLVector3(-0.05f, 1.0f, 0.0f));
mLastGoodPelvisRotation.loadIdentity();
mLastGoodPosition.clearVec();
mFrameNum = 0;
return LLKeyframeMotion::onActivate();
}
//-----------------------------------------------------------------------------
// LLKeyframeStandMotion::onDeactivate()
//-----------------------------------------------------------------------------
void LLKeyframeStandMotion::onDeactivate()
{
LLKeyframeMotion::onDeactivate();
}
//-----------------------------------------------------------------------------
// LLKeyframeStandMotion::onUpdate()
//-----------------------------------------------------------------------------
bool LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask)
{
//-------------------------------------------------------------------------
// let the base class update the cycle
//-------------------------------------------------------------------------
bool status = LLKeyframeMotion::onUpdate(time, joint_mask);
if (!status)
{
return false;
}
LLVector3 root_world_pos = mPelvisState->getJoint()->getParent()->getWorldPosition();
// have we received a valid world position for this avatar?
if (root_world_pos.isExactlyZero())
{
return true;
}
//-------------------------------------------------------------------------
// Stop tracking (start locking) ankles once ease in is done.
// Setting this here ensures we track until we get valid foot position.
//-------------------------------------------------------------------------
if (dot(mPelvisState->getJoint()->getWorldRotation(), mLastGoodPelvisRotation) < ROTATION_THRESHOLD)
{
mLastGoodPelvisRotation = mPelvisState->getJoint()->getWorldRotation();
mLastGoodPelvisRotation.normalize();
mTrackAnkles = true;
}
else if ((mCharacter->getCharacterPosition() - mLastGoodPosition).magVecSquared() > POSITION_THRESHOLD)
{
mLastGoodPosition = mCharacter->getCharacterPosition();
mTrackAnkles = true;
}
else if (mPose.getWeight() < 1.f)
{
mTrackAnkles = true;
}
//-------------------------------------------------------------------------
// propagate joint positions to internal versions
//-------------------------------------------------------------------------
// SL-315
mPelvisJoint.setPosition(
root_world_pos +
mPelvisState->getPosition() );
// SL-315
mHipLeftJoint.setPosition( mHipLeftState->getJoint()->getPosition() );
mKneeLeftJoint.setPosition( mKneeLeftState->getJoint()->getPosition() );
mAnkleLeftJoint.setPosition( mAnkleLeftState->getJoint()->getPosition() );
mHipLeftJoint.setScale( mHipLeftState->getJoint()->getScale() );
mKneeLeftJoint.setScale( mKneeLeftState->getJoint()->getScale() );
mAnkleLeftJoint.setScale( mAnkleLeftState->getJoint()->getScale() );
// SL-315
mHipRightJoint.setPosition( mHipRightState->getJoint()->getPosition() );
mKneeRightJoint.setPosition( mKneeRightState->getJoint()->getPosition() );
mAnkleRightJoint.setPosition( mAnkleRightState->getJoint()->getPosition() );
mHipRightJoint.setScale( mHipRightState->getJoint()->getScale() );
mKneeRightJoint.setScale( mKneeRightState->getJoint()->getScale() );
mAnkleRightJoint.setScale( mAnkleRightState->getJoint()->getScale() );
//-------------------------------------------------------------------------
// propagate joint rotations to internal versions
//-------------------------------------------------------------------------
mPelvisJoint.setRotation( mPelvisState->getJoint()->getWorldRotation() );
#if GO_TO_KEY_POSE
mHipLeftJoint.setRotation( mHipLeftState->getRotation() );
mKneeLeftJoint.setRotation( mKneeLeftState->getRotation() );
mAnkleLeftJoint.setRotation( mAnkleLeftState->getRotation() );
mHipRightJoint.setRotation( mHipRightState->getRotation() );
mKneeRightJoint.setRotation( mKneeRightState->getRotation() );
mAnkleRightJoint.setRotation( mAnkleRightState->getRotation() );
#else
mHipLeftJoint.setRotation( mHipLeftState->getJoint()->getRotation() );
mKneeLeftJoint.setRotation( mKneeLeftState->getJoint()->getRotation() );
mAnkleLeftJoint.setRotation( mAnkleLeftState->getJoint()->getRotation() );
mHipRightJoint.setRotation( mHipRightState->getJoint()->getRotation() );
mKneeRightJoint.setRotation( mKneeRightState->getJoint()->getRotation() );
mAnkleRightJoint.setRotation( mAnkleRightState->getJoint()->getRotation() );
#endif
// need to wait for underlying keyframe motion to affect the skeleton
if (mFrameNum == 2)
{
mIKLeft.setupJoints( &mHipLeftJoint, &mKneeLeftJoint, &mAnkleLeftJoint, &mTargetLeft );
mIKRight.setupJoints( &mHipRightJoint, &mKneeRightJoint, &mAnkleRightJoint, &mTargetRight );
}
else if (mFrameNum < 2)
{
mFrameNum++;
return true;
}
mFrameNum++;
//-------------------------------------------------------------------------
// compute target position by projecting ankles to the ground
//-------------------------------------------------------------------------
if ( mTrackAnkles )
{
mCharacter->getGround( mAnkleLeftJoint.getWorldPosition(), mPositionLeft, mNormalLeft);
mCharacter->getGround( mAnkleRightJoint.getWorldPosition(), mPositionRight, mNormalRight);
// SL-315
mTargetLeft.setPosition( mPositionLeft );
mTargetRight.setPosition( mPositionRight );
}
//-------------------------------------------------------------------------
// update solvers
//-------------------------------------------------------------------------
mIKLeft.solve();
mIKRight.solve();
//-------------------------------------------------------------------------
// make ankle rotation conform to the ground
//-------------------------------------------------------------------------
if ( mTrackAnkles )
{
LLVector4 dirLeft4 = mAnkleLeftJoint.getWorldMatrix().getFwdRow4();
LLVector4 dirRight4 = mAnkleRightJoint.getWorldMatrix().getFwdRow4();
LLVector3 dirLeft = vec4to3( dirLeft4 );
LLVector3 dirRight = vec4to3( dirRight4 );
LLVector3 up;
LLVector3 dir;
LLVector3 left;
up = mNormalLeft;
up.normVec();
if (mFlipFeet)
{
up *= -1.0f;
}
dir = dirLeft;
dir.normVec();
left = up % dir;
left.normVec();
dir = left % up;
mRotationLeft = LLQuaternion( dir, left, up );
up = mNormalRight;
up.normVec();
if (mFlipFeet)
{
up *= -1.0f;
}
dir = dirRight;
dir.normVec();
left = up % dir;
left.normVec();
dir = left % up;
mRotationRight = LLQuaternion( dir, left, up );
}
mAnkleLeftJoint.setWorldRotation( mRotationLeft );
mAnkleRightJoint.setWorldRotation( mRotationRight );
//-------------------------------------------------------------------------
// propagate joint rotations to joint states
//-------------------------------------------------------------------------
mHipLeftState->setRotation( mHipLeftJoint.getRotation() );
mKneeLeftState->setRotation( mKneeLeftJoint.getRotation() );
mAnkleLeftState->setRotation( mAnkleLeftJoint.getRotation() );
mHipRightState->setRotation( mHipRightJoint.getRotation() );
mKneeRightState->setRotation( mKneeRightJoint.getRotation() );
mAnkleRightState->setRotation( mAnkleRightJoint.getRotation() );
//LL_INFOS() << "Stand drift amount " << (mCharacter->getCharacterPosition() - mLastGoodPosition).magVec() << LL_ENDL;
// LL_INFOS() << "DEBUG: " << speed << " : " << mTrackAnkles << LL_ENDL;
return true;
}
// End
|