1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
|
/**
* @file llanimationstates.cpp
* @brief Implementation of animation state related functions.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
//-----------------------------------------------------------------------------
// Agent Animation State
//-----------------------------------------------------------------------------
#include "linden_common.h"
#include "llanimationstates.h"
#include "llstring.h"
const LLUUID ANIM_AGENT_AFRAID = LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca");
const LLUUID ANIM_AGENT_AIM_BAZOOKA_R = LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef");
const LLUUID ANIM_AGENT_AIM_BOW_L = LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506");
const LLUUID ANIM_AGENT_AIM_HANDGUN_R = LLUUID("3147d815-6338-b932-f011-16b56d9ac18b");
const LLUUID ANIM_AGENT_AIM_RIFLE_R = LLUUID("ea633413-8006-180a-c3ba-96dd1d756720");
const LLUUID ANIM_AGENT_ANGRY = LLUUID("5747a48e-073e-c331-f6f3-7c2149613d3e");
const LLUUID ANIM_AGENT_AWAY = LLUUID("fd037134-85d4-f241-72c6-4f42164fedee");
const LLUUID ANIM_AGENT_BACKFLIP = LLUUID("c4ca6188-9127-4f31-0158-23c4e2f93304");
const LLUUID ANIM_AGENT_BELLY_LAUGH = LLUUID("18b3a4b5-b463-bd48-e4b6-71eaac76c515");
const LLUUID ANIM_AGENT_BLOW_KISS = LLUUID("db84829b-462c-ee83-1e27-9bbee66bd624");
const LLUUID ANIM_AGENT_BORED = LLUUID("b906c4ba-703b-1940-32a3-0c7f7d791510");
const LLUUID ANIM_AGENT_BOW = LLUUID("82e99230-c906-1403-4d9c-3889dd98daba");
const LLUUID ANIM_AGENT_BRUSH = LLUUID("349a3801-54f9-bf2c-3bd0-1ac89772af01");
const LLUUID ANIM_AGENT_BUSY = LLUUID("efcf670c-2d18-8128-973a-034ebc806b67");
const LLUUID ANIM_AGENT_CLAP = LLUUID("9b0c1c4e-8ac7-7969-1494-28c874c4f668");
const LLUUID ANIM_AGENT_COURTBOW = LLUUID("9ba1c942-08be-e43a-fb29-16ad440efc50");
const LLUUID ANIM_AGENT_CROUCH = LLUUID("201f3fdf-cb1f-dbec-201f-7333e328ae7c");
const LLUUID ANIM_AGENT_CROUCHWALK = LLUUID("47f5f6fb-22e5-ae44-f871-73aaaf4a6022");
const LLUUID ANIM_AGENT_CRY = LLUUID("92624d3e-1068-f1aa-a5ec-8244585193ed");
const LLUUID ANIM_AGENT_CUSTOMIZE = LLUUID("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53");
const LLUUID ANIM_AGENT_CUSTOMIZE_DONE = LLUUID("6883a61a-b27b-5914-a61e-dda118a9ee2c");
const LLUUID ANIM_AGENT_DANCE1 = LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d");
const LLUUID ANIM_AGENT_DANCE2 = LLUUID("928cae18-e31d-76fd-9cc9-2f55160ff818");
const LLUUID ANIM_AGENT_DANCE3 = LLUUID("30047778-10ea-1af7-6881-4db7a3a5a114");
const LLUUID ANIM_AGENT_DANCE4 = LLUUID("951469f4-c7b2-c818-9dee-ad7eea8c30b7");
const LLUUID ANIM_AGENT_DANCE5 = LLUUID("4bd69a1d-1114-a0b4-625f-84e0a5237155");
const LLUUID ANIM_AGENT_DANCE6 = LLUUID("cd28b69b-9c95-bb78-3f94-8d605ff1bb12");
const LLUUID ANIM_AGENT_DANCE7 = LLUUID("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6");
const LLUUID ANIM_AGENT_DANCE8 = LLUUID("b0dc417c-1f11-af36-2e80-7e7489fa7cdc");
const LLUUID ANIM_AGENT_DEAD = LLUUID("57abaae6-1d17-7b1b-5f98-6d11a6411276");
const LLUUID ANIM_AGENT_DRINK = LLUUID("0f86e355-dd31-a61c-fdb0-3a96b9aad05f");
const LLUUID ANIM_AGENT_EMBARRASSED = LLUUID("514af488-9051-044a-b3fc-d4dbf76377c6");
const LLUUID ANIM_AGENT_EXPRESS_AFRAID = LLUUID("aa2df84d-cf8f-7218-527b-424a52de766e");
const LLUUID ANIM_AGENT_EXPRESS_ANGER = LLUUID("1a03b575-9634-b62a-5767-3a679e81f4de");
const LLUUID ANIM_AGENT_EXPRESS_BORED = LLUUID("214aa6c1-ba6a-4578-f27c-ce7688f61d0d");
const LLUUID ANIM_AGENT_EXPRESS_CRY = LLUUID("d535471b-85bf-3b4d-a542-93bea4f59d33");
const LLUUID ANIM_AGENT_EXPRESS_DISDAIN = LLUUID("d4416ff1-09d3-300f-4183-1b68a19b9fc1");
const LLUUID ANIM_AGENT_EXPRESS_EMBARRASSED = LLUUID("0b8c8211-d78c-33e8-fa28-c51a9594e424");
const LLUUID ANIM_AGENT_EXPRESS_FROWN = LLUUID("fee3df48-fa3d-1015-1e26-a205810e3001");
const LLUUID ANIM_AGENT_EXPRESS_KISS = LLUUID("1e8d90cc-a84e-e135-884c-7c82c8b03a14");
const LLUUID ANIM_AGENT_EXPRESS_LAUGH = LLUUID("62570842-0950-96f8-341c-809e65110823");
const LLUUID ANIM_AGENT_EXPRESS_OPEN_MOUTH = LLUUID("d63bc1f9-fc81-9625-a0c6-007176d82eb7");
const LLUUID ANIM_AGENT_EXPRESS_REPULSED = LLUUID("f76cda94-41d4-a229-2872-e0296e58afe1");
const LLUUID ANIM_AGENT_EXPRESS_SAD = LLUUID("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7");
const LLUUID ANIM_AGENT_EXPRESS_SHRUG = LLUUID("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef");
const LLUUID ANIM_AGENT_EXPRESS_SMILE = LLUUID("b7c7c833-e3d3-c4e3-9fc0-131237446312");
const LLUUID ANIM_AGENT_EXPRESS_SURPRISE = LLUUID("728646d9-cc79-08b2-32d6-937f0a835c24");
const LLUUID ANIM_AGENT_EXPRESS_TONGUE_OUT = LLUUID("835965c6-7f2f-bda2-5deb-2478737f91bf");
const LLUUID ANIM_AGENT_EXPRESS_TOOTHSMILE = LLUUID("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e");
const LLUUID ANIM_AGENT_EXPRESS_WINK = LLUUID("da020525-4d94-59d6-23d7-81fdebf33148");
const LLUUID ANIM_AGENT_EXPRESS_WORRY = LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950");
const LLUUID ANIM_AGENT_FALLDOWN = LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094");
const LLUUID ANIM_AGENT_FEMALE_RUN_NEW = LLUUID("85995026-eade-5d78-d364-94a64512cb66");
const LLUUID ANIM_AGENT_FEMALE_WALK = LLUUID("f5fc7433-043d-e819-8298-f519a119b688");
const LLUUID ANIM_AGENT_FEMALE_WALK_NEW = LLUUID("d60c41d2-7c24-7074-d3fa-6101cea22a51");
const LLUUID ANIM_AGENT_FINGER_WAG = LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f");
const LLUUID ANIM_AGENT_FIST_PUMP = LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a");
const LLUUID ANIM_AGENT_FLY = LLUUID("aec4610c-757f-bc4e-c092-c6e9caf18daf");
const LLUUID ANIM_AGENT_FLYSLOW = LLUUID("2b5a38b2-5e00-3a97-a495-4c826bc443e6");
const LLUUID ANIM_AGENT_HELLO = LLUUID("9b29cd61-c45b-5689-ded2-91756b8d76a9");
const LLUUID ANIM_AGENT_HOLD_BAZOOKA_R = LLUUID("ef62d355-c815-4816-2474-b1acc21094a6");
const LLUUID ANIM_AGENT_HOLD_BOW_L = LLUUID("8b102617-bcba-037b-86c1-b76219f90c88");
const LLUUID ANIM_AGENT_HOLD_HANDGUN_R = LLUUID("efdc1727-8b8a-c800-4077-975fc27ee2f2");
const LLUUID ANIM_AGENT_HOLD_RIFLE_R = LLUUID("3d94bad0-c55b-7dcc-8763-033c59405d33");
const LLUUID ANIM_AGENT_HOLD_THROW_R = LLUUID("7570c7b5-1f22-56dd-56ef-a9168241bbb6");
const LLUUID ANIM_AGENT_HOVER = LLUUID("4ae8016b-31b9-03bb-c401-b1ea941db41d");
const LLUUID ANIM_AGENT_HOVER_DOWN = LLUUID("20f063ea-8306-2562-0b07-5c853b37b31e");
const LLUUID ANIM_AGENT_HOVER_UP = LLUUID("62c5de58-cb33-5743-3d07-9e4cd4352864");
const LLUUID ANIM_AGENT_IMPATIENT = LLUUID("5ea3991f-c293-392e-6860-91dfa01278a3");
const LLUUID ANIM_AGENT_JUMP = LLUUID("2305bd75-1ca9-b03b-1faa-b176b8a8c49e");
const LLUUID ANIM_AGENT_JUMP_FOR_JOY = LLUUID("709ea28e-1573-c023-8bf8-520c8bc637fa");
const LLUUID ANIM_AGENT_KISS_MY_BUTT = LLUUID("19999406-3a3a-d58c-a2ac-d72e555dcf51");
const LLUUID ANIM_AGENT_LAND = LLUUID("7a17b059-12b2-41b1-570a-186368b6aa6f");
const LLUUID ANIM_AGENT_LAUGH_SHORT = LLUUID("ca5b3f14-3194-7a2b-c894-aa699b718d1f");
const LLUUID ANIM_AGENT_MEDIUM_LAND = LLUUID("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57");
const LLUUID ANIM_AGENT_MOTORCYCLE_SIT = LLUUID("08464f78-3a8e-2944-cba5-0c94aff3af29");
const LLUUID ANIM_AGENT_MUSCLE_BEACH = LLUUID("315c3a41-a5f3-0ba4-27da-f893f769e69b");
const LLUUID ANIM_AGENT_NO = LLUUID("5a977ed9-7f72-44e9-4c4c-6e913df8ae74");
const LLUUID ANIM_AGENT_NO_UNHAPPY = LLUUID("d83fa0e5-97ed-7eb2-e798-7bd006215cb4");
const LLUUID ANIM_AGENT_NYAH_NYAH = LLUUID("f061723d-0a18-754f-66ee-29a44795a32f");
const LLUUID ANIM_AGENT_ONETWO_PUNCH = LLUUID("eefc79be-daae-a239-8c04-890f5d23654a");
const LLUUID ANIM_AGENT_PEACE = LLUUID("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9");
const LLUUID ANIM_AGENT_POINT_ME = LLUUID("17c024cc-eef2-f6a0-3527-9869876d7752");
const LLUUID ANIM_AGENT_POINT_YOU = LLUUID("ec952cca-61ef-aa3b-2789-4d1344f016de");
const LLUUID ANIM_AGENT_PRE_JUMP = LLUUID("7a4e87fe-de39-6fcb-6223-024b00893244");
const LLUUID ANIM_AGENT_PUNCH_LEFT = LLUUID("f3300ad9-3462-1d07-2044-0fef80062da0");
const LLUUID ANIM_AGENT_PUNCH_RIGHT = LLUUID("c8e42d32-7310-6906-c903-cab5d4a34656");
const LLUUID ANIM_AGENT_REPULSED = LLUUID("36f81a92-f076-5893-dc4b-7c3795e487cf");
const LLUUID ANIM_AGENT_ROUNDHOUSE_KICK = LLUUID("49aea43b-5ac3-8a44-b595-96100af0beda");
const LLUUID ANIM_AGENT_RPS_COUNTDOWN = LLUUID("35db4f7e-28c2-6679-cea9-3ee108f7fc7f");
const LLUUID ANIM_AGENT_RPS_PAPER = LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a");
const LLUUID ANIM_AGENT_RPS_ROCK = LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f");
const LLUUID ANIM_AGENT_RPS_SCISSORS = LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325");
const LLUUID ANIM_AGENT_RUN = LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445");
const LLUUID ANIM_AGENT_RUN_NEW = LLUUID("1ab1b236-cd08-21e6-0cbc-0d923fc6eca2");
const LLUUID ANIM_AGENT_SAD = LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a");
const LLUUID ANIM_AGENT_SALUTE = LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104");
const LLUUID ANIM_AGENT_SHOOT_BOW_L = LLUUID("e04d450d-fdb5-0432-fd68-818aaf5935f8");
const LLUUID ANIM_AGENT_SHOUT = LLUUID("6bd01860-4ebd-127a-bb3d-d1427e8e0c42");
const LLUUID ANIM_AGENT_SHRUG = LLUUID("70ea714f-3a97-d742-1b01-590a8fcd1db5");
const LLUUID ANIM_AGENT_SIT = LLUUID("1a5fe8ac-a804-8a5d-7cbd-56bd83184568");
const LLUUID ANIM_AGENT_SIT_FEMALE = LLUUID("b1709c8d-ecd3-54a1-4f28-d55ac0840782");
const LLUUID ANIM_AGENT_SIT_GENERIC = LLUUID("245f3c54-f1c0-bf2e-811f-46d8eeb386e7");
const LLUUID ANIM_AGENT_SIT_GROUND = LLUUID("1c7600d6-661f-b87b-efe2-d7421eb93c86");
const LLUUID ANIM_AGENT_SIT_GROUND_CONSTRAINED = LLUUID("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e");
const LLUUID ANIM_AGENT_SIT_TO_STAND = LLUUID("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e");
const LLUUID ANIM_AGENT_SLEEP = LLUUID("f2bed5f9-9d44-39af-b0cd-257b2a17fe40");
const LLUUID ANIM_AGENT_SMOKE_IDLE = LLUUID("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a");
const LLUUID ANIM_AGENT_SMOKE_INHALE = LLUUID("6802d553-49da-0778-9f85-1599a2266526");
const LLUUID ANIM_AGENT_SMOKE_THROW_DOWN = LLUUID("0a9fb970-8b44-9114-d3a9-bf69cfe804d6");
const LLUUID ANIM_AGENT_SNAPSHOT = LLUUID("eae8905b-271a-99e2-4c0e-31106afd100c");
const LLUUID ANIM_AGENT_STAND = LLUUID("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f");
const LLUUID ANIM_AGENT_STANDUP = LLUUID("3da1d753-028a-5446-24f3-9c9b856d9422");
const LLUUID ANIM_AGENT_STAND_1 = LLUUID("15468e00-3400-bb66-cecc-646d7c14458e");
const LLUUID ANIM_AGENT_STAND_2 = LLUUID("370f3a20-6ca6-9971-848c-9a01bc42ae3c");
const LLUUID ANIM_AGENT_STAND_3 = LLUUID("42b46214-4b44-79ae-deb8-0df61424ff4b");
const LLUUID ANIM_AGENT_STAND_4 = LLUUID("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f");
const LLUUID ANIM_AGENT_STRETCH = LLUUID("80700431-74ec-a008-14f8-77575e73693f");
const LLUUID ANIM_AGENT_STRIDE = LLUUID("1cb562b0-ba21-2202-efb3-30f82cdf9595");
const LLUUID ANIM_AGENT_SURF = LLUUID("41426836-7437-7e89-025d-0aa4d10f1d69");
const LLUUID ANIM_AGENT_SURPRISE = LLUUID("313b9881-4302-73c0-c7d0-0e7a36b6c224");
const LLUUID ANIM_AGENT_SWORD_STRIKE = LLUUID("85428680-6bf9-3e64-b489-6f81087c24bd");
const LLUUID ANIM_AGENT_TALK = LLUUID("5c682a95-6da4-a463-0bf6-0f5b7be129d1");
const LLUUID ANIM_AGENT_TANTRUM = LLUUID("11000694-3f41-adc2-606b-eee1d66f3724");
const LLUUID ANIM_AGENT_THROW_R = LLUUID("aa134404-7dac-7aca-2cba-435f9db875ca");
const LLUUID ANIM_AGENT_TRYON_SHIRT = LLUUID("83ff59fe-2346-f236-9009-4e3608af64c1");
const LLUUID ANIM_AGENT_TURNLEFT = LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135");
const LLUUID ANIM_AGENT_TURNRIGHT = LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30");
const LLUUID ANIM_AGENT_TYPE = LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9");
const LLUUID ANIM_AGENT_WALK = LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0");
const LLUUID ANIM_AGENT_WALK_NEW = LLUUID("33339176-7ddc-9397-94a4-bf3403cbc8f5");
const LLUUID ANIM_AGENT_WHISPER = LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f");
const LLUUID ANIM_AGENT_WHISTLE = LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0");
const LLUUID ANIM_AGENT_WINK = LLUUID("869ecdad-a44b-671e-3266-56aef2e3ac2e");
const LLUUID ANIM_AGENT_WINK_HOLLYWOOD = LLUUID("c0c4030f-c02b-49de-24ba-2331f43fe41c");
const LLUUID ANIM_AGENT_WORRY = LLUUID("9f496bd2-589a-709f-16cc-69bf7df1d36c");
const LLUUID ANIM_AGENT_YES = LLUUID("15dd911d-be82-2856-26db-27659b142875");
const LLUUID ANIM_AGENT_YES_HAPPY = LLUUID("b8c8b2a3-9008-1771-3bfc-90924955ab2d");
const LLUUID ANIM_AGENT_YOGA_FLOAT = LLUUID("42ecd00b-9947-a97c-400a-bbc9174c7aeb");
LLUUID AGENT_WALK_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_CROUCHWALK, ANIM_AGENT_TURNLEFT, ANIM_AGENT_TURNRIGHT};
S32 NUM_AGENT_WALK_ANIMS = LL_ARRAY_SIZE(AGENT_WALK_ANIMS);
LLUUID AGENT_GUN_HOLD_ANIMS[] = {ANIM_AGENT_HOLD_RIFLE_R, ANIM_AGENT_HOLD_HANDGUN_R, ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_AGENT_HOLD_BOW_L};
S32 NUM_AGENT_GUN_HOLD_ANIMS = LL_ARRAY_SIZE(AGENT_GUN_HOLD_ANIMS);
LLUUID AGENT_GUN_AIM_ANIMS[] = {ANIM_AGENT_AIM_RIFLE_R, ANIM_AGENT_AIM_HANDGUN_R, ANIM_AGENT_AIM_BAZOOKA_R, ANIM_AGENT_AIM_BOW_L};
S32 NUM_AGENT_GUN_AIM_ANIMS = LL_ARRAY_SIZE(AGENT_GUN_AIM_ANIMS);
LLUUID AGENT_NO_ROTATE_ANIMS[] = {ANIM_AGENT_SIT_GROUND, ANIM_AGENT_SIT_GROUND_CONSTRAINED, ANIM_AGENT_STANDUP};
S32 NUM_AGENT_NO_ROTATE_ANIMS = LL_ARRAY_SIZE(AGENT_NO_ROTATE_ANIMS);
LLUUID AGENT_STAND_ANIMS[] = {ANIM_AGENT_STAND, ANIM_AGENT_STAND_1, ANIM_AGENT_STAND_2, ANIM_AGENT_STAND_3, ANIM_AGENT_STAND_4};
S32 NUM_AGENT_STAND_ANIMS = LL_ARRAY_SIZE(AGENT_STAND_ANIMS);
LLAnimationLibrary gAnimLibrary;
//-----------------------------------------------------------------------------
// LLAnimationLibrary()
//-----------------------------------------------------------------------------
LLAnimationLibrary::LLAnimationLibrary() :
mAnimStringTable(16384)
{
//add animation names to animmap
mAnimMap[ANIM_AGENT_AFRAID]= mAnimStringTable.addString("express_afraid");
mAnimMap[ANIM_AGENT_AIM_BAZOOKA_R]= mAnimStringTable.addString("aim_r_bazooka");
mAnimMap[ANIM_AGENT_AIM_BOW_L]= mAnimStringTable.addString("aim_l_bow");
mAnimMap[ANIM_AGENT_AIM_HANDGUN_R]= mAnimStringTable.addString("aim_r_handgun");
mAnimMap[ANIM_AGENT_AIM_RIFLE_R]= mAnimStringTable.addString("aim_r_rifle");
mAnimMap[ANIM_AGENT_ANGRY]= mAnimStringTable.addString("express_anger");
mAnimMap[ANIM_AGENT_AWAY]= mAnimStringTable.addString("away");
mAnimMap[ANIM_AGENT_BACKFLIP]= mAnimStringTable.addString("backflip");
mAnimMap[ANIM_AGENT_BELLY_LAUGH]= mAnimStringTable.addString("express_laugh");
mAnimMap[ANIM_AGENT_BLOW_KISS]= mAnimStringTable.addString("blowkiss");
mAnimMap[ANIM_AGENT_BORED]= mAnimStringTable.addString("express_bored");
mAnimMap[ANIM_AGENT_BOW]= mAnimStringTable.addString("bow");
mAnimMap[ANIM_AGENT_BRUSH]= mAnimStringTable.addString("brush");
mAnimMap[ANIM_AGENT_BUSY]= mAnimStringTable.addString("busy");
mAnimMap[ANIM_AGENT_CLAP]= mAnimStringTable.addString("clap");
mAnimMap[ANIM_AGENT_COURTBOW]= mAnimStringTable.addString("courtbow");
mAnimMap[ANIM_AGENT_CROUCH]= mAnimStringTable.addString("crouch");
mAnimMap[ANIM_AGENT_CROUCHWALK]= mAnimStringTable.addString("crouchwalk");
mAnimMap[ANIM_AGENT_CRY]= mAnimStringTable.addString("express_cry");
mAnimMap[ANIM_AGENT_CUSTOMIZE]= mAnimStringTable.addString("turn_180");
mAnimMap[ANIM_AGENT_CUSTOMIZE_DONE]= mAnimStringTable.addString("turnback_180");
mAnimMap[ANIM_AGENT_DANCE1]= mAnimStringTable.addString("dance1");
mAnimMap[ANIM_AGENT_DANCE2]= mAnimStringTable.addString("dance2");
mAnimMap[ANIM_AGENT_DANCE3]= mAnimStringTable.addString("dance3");
mAnimMap[ANIM_AGENT_DANCE4]= mAnimStringTable.addString("dance4");
mAnimMap[ANIM_AGENT_DANCE5]= mAnimStringTable.addString("dance5");
mAnimMap[ANIM_AGENT_DANCE6]= mAnimStringTable.addString("dance6");
mAnimMap[ANIM_AGENT_DANCE7]= mAnimStringTable.addString("dance7");
mAnimMap[ANIM_AGENT_DANCE8]= mAnimStringTable.addString("dance8");
mAnimMap[ANIM_AGENT_DEAD]= mAnimStringTable.addString("dead");
mAnimMap[ANIM_AGENT_DRINK]= mAnimStringTable.addString("drink");
mAnimMap[ANIM_AGENT_EMBARRASSED]= mAnimStringTable.addString("express_embarrased");
mAnimMap[ANIM_AGENT_EXPRESS_AFRAID]= mAnimStringTable.addString("express_afraid_emote");
mAnimMap[ANIM_AGENT_EXPRESS_ANGER]= mAnimStringTable.addString("express_anger_emote");
mAnimMap[ANIM_AGENT_EXPRESS_BORED]= mAnimStringTable.addString("express_bored_emote");
mAnimMap[ANIM_AGENT_EXPRESS_CRY]= mAnimStringTable.addString("express_cry_emote");
mAnimMap[ANIM_AGENT_EXPRESS_DISDAIN]= mAnimStringTable.addString("express_disdain");
mAnimMap[ANIM_AGENT_EXPRESS_EMBARRASSED]= mAnimStringTable.addString("express_embarrassed_emote");
mAnimMap[ANIM_AGENT_EXPRESS_FROWN]= mAnimStringTable.addString("express_frown");
mAnimMap[ANIM_AGENT_EXPRESS_KISS]= mAnimStringTable.addString("express_kiss");
mAnimMap[ANIM_AGENT_EXPRESS_LAUGH]= mAnimStringTable.addString("express_laugh_emote");
mAnimMap[ANIM_AGENT_EXPRESS_OPEN_MOUTH]= mAnimStringTable.addString("express_open_mouth");
mAnimMap[ANIM_AGENT_EXPRESS_REPULSED]= mAnimStringTable.addString("express_repulsed_emote");
mAnimMap[ANIM_AGENT_EXPRESS_SAD]= mAnimStringTable.addString("express_sad_emote");
mAnimMap[ANIM_AGENT_EXPRESS_SHRUG]= mAnimStringTable.addString("express_shrug_emote");
mAnimMap[ANIM_AGENT_EXPRESS_SMILE]= mAnimStringTable.addString("express_smile");
mAnimMap[ANIM_AGENT_EXPRESS_SURPRISE]= mAnimStringTable.addString("express_surprise_emote");
mAnimMap[ANIM_AGENT_EXPRESS_TONGUE_OUT]= mAnimStringTable.addString("express_tongue_out");
mAnimMap[ANIM_AGENT_EXPRESS_TOOTHSMILE]= mAnimStringTable.addString("express_toothsmile");
mAnimMap[ANIM_AGENT_EXPRESS_WINK]= mAnimStringTable.addString("express_wink_emote");
mAnimMap[ANIM_AGENT_EXPRESS_WORRY]= mAnimStringTable.addString("express_worry_emote");
mAnimMap[ANIM_AGENT_FALLDOWN]= mAnimStringTable.addString("falldown");
mAnimMap[ANIM_AGENT_FEMALE_RUN_NEW]= mAnimStringTable.addString("female_run_new");
mAnimMap[ANIM_AGENT_FEMALE_WALK]= mAnimStringTable.addString("female_walk");
mAnimMap[ANIM_AGENT_FEMALE_WALK_NEW]= mAnimStringTable.addString("female_walk_new");
mAnimMap[ANIM_AGENT_FINGER_WAG]= mAnimStringTable.addString("angry_fingerwag");
mAnimMap[ANIM_AGENT_FIST_PUMP]= mAnimStringTable.addString("fist_pump");
mAnimMap[ANIM_AGENT_FLY]= mAnimStringTable.addString("fly");
mAnimMap[ANIM_AGENT_FLYSLOW]= mAnimStringTable.addString("flyslow");
mAnimMap[ANIM_AGENT_HELLO]= mAnimStringTable.addString("hello");
mAnimMap[ANIM_AGENT_HOLD_BAZOOKA_R]= mAnimStringTable.addString("hold_r_bazooka");
mAnimMap[ANIM_AGENT_HOLD_BOW_L]= mAnimStringTable.addString("hold_l_bow");
mAnimMap[ANIM_AGENT_HOLD_HANDGUN_R]= mAnimStringTable.addString("hold_r_handgun");
mAnimMap[ANIM_AGENT_HOLD_RIFLE_R]= mAnimStringTable.addString("hold_r_rifle");
mAnimMap[ANIM_AGENT_HOLD_THROW_R]= mAnimStringTable.addString("hold_throw_r");
mAnimMap[ANIM_AGENT_HOVER]= mAnimStringTable.addString("hover");
mAnimMap[ANIM_AGENT_HOVER_DOWN]= mAnimStringTable.addString("hover_down");
mAnimMap[ANIM_AGENT_HOVER_UP]= mAnimStringTable.addString("hover_up");
mAnimMap[ANIM_AGENT_IMPATIENT]= mAnimStringTable.addString("impatient");
mAnimMap[ANIM_AGENT_JUMP]= mAnimStringTable.addString("jump");
mAnimMap[ANIM_AGENT_JUMP_FOR_JOY]= mAnimStringTable.addString("jumpforjoy");
mAnimMap[ANIM_AGENT_KISS_MY_BUTT]= mAnimStringTable.addString("kissmybutt");
mAnimMap[ANIM_AGENT_LAND]= mAnimStringTable.addString("land");
mAnimMap[ANIM_AGENT_LAUGH_SHORT]= mAnimStringTable.addString("laugh_short");
mAnimMap[ANIM_AGENT_MEDIUM_LAND]= mAnimStringTable.addString("soft_land");
mAnimMap[ANIM_AGENT_MOTORCYCLE_SIT]= mAnimStringTable.addString("motorcycle_sit");
mAnimMap[ANIM_AGENT_MUSCLE_BEACH]= mAnimStringTable.addString("musclebeach");
mAnimMap[ANIM_AGENT_NO]= mAnimStringTable.addString("no_head");
mAnimMap[ANIM_AGENT_NO_UNHAPPY]= mAnimStringTable.addString("no_unhappy");
mAnimMap[ANIM_AGENT_NYAH_NYAH]= mAnimStringTable.addString("nyanya");
mAnimMap[ANIM_AGENT_ONETWO_PUNCH]= mAnimStringTable.addString("punch_onetwo");
mAnimMap[ANIM_AGENT_PEACE]= mAnimStringTable.addString("peace");
mAnimMap[ANIM_AGENT_POINT_ME]= mAnimStringTable.addString("point_me");
mAnimMap[ANIM_AGENT_POINT_YOU]= mAnimStringTable.addString("point_you");
mAnimMap[ANIM_AGENT_PRE_JUMP]= mAnimStringTable.addString("prejump");
mAnimMap[ANIM_AGENT_PUNCH_LEFT]= mAnimStringTable.addString("punch_l");
mAnimMap[ANIM_AGENT_PUNCH_RIGHT]= mAnimStringTable.addString("punch_r");
mAnimMap[ANIM_AGENT_REPULSED]= mAnimStringTable.addString("express_repulsed");
mAnimMap[ANIM_AGENT_ROUNDHOUSE_KICK]= mAnimStringTable.addString("kick_roundhouse_r");
mAnimMap[ANIM_AGENT_RPS_COUNTDOWN]= mAnimStringTable.addString("rps_countdown");
mAnimMap[ANIM_AGENT_RPS_PAPER]= mAnimStringTable.addString("rps_paper");
mAnimMap[ANIM_AGENT_RPS_ROCK]= mAnimStringTable.addString("rps_rock");
mAnimMap[ANIM_AGENT_RPS_SCISSORS]= mAnimStringTable.addString("rps_scissors");
mAnimMap[ANIM_AGENT_RUN]= mAnimStringTable.addString("run");
mAnimMap[ANIM_AGENT_RUN_NEW]= mAnimStringTable.addString("run_new");
mAnimMap[ANIM_AGENT_SAD]= mAnimStringTable.addString("express_sad");
mAnimMap[ANIM_AGENT_SALUTE]= mAnimStringTable.addString("salute");
mAnimMap[ANIM_AGENT_SHOOT_BOW_L]= mAnimStringTable.addString("shoot_l_bow");
mAnimMap[ANIM_AGENT_SHOUT]= mAnimStringTable.addString("shout");
mAnimMap[ANIM_AGENT_SHRUG]= mAnimStringTable.addString("express_shrug");
mAnimMap[ANIM_AGENT_SIT]= mAnimStringTable.addString("sit");
mAnimMap[ANIM_AGENT_SIT_FEMALE]= mAnimStringTable.addString("sit_female");
mAnimMap[ANIM_AGENT_SIT_GROUND]= mAnimStringTable.addString("sit_ground");
mAnimMap[ANIM_AGENT_SIT_GROUND_CONSTRAINED]= mAnimStringTable.addString("sit_ground_constrained");
mAnimMap[ANIM_AGENT_SIT_GENERIC]= mAnimStringTable.addString("sit_generic");
mAnimMap[ANIM_AGENT_SIT_TO_STAND]= mAnimStringTable.addString("sit_to_stand");
mAnimMap[ANIM_AGENT_SLEEP]= mAnimStringTable.addString("sleep");
mAnimMap[ANIM_AGENT_SMOKE_IDLE]= mAnimStringTable.addString("smoke_idle");
mAnimMap[ANIM_AGENT_SMOKE_INHALE]= mAnimStringTable.addString("smoke_inhale");
mAnimMap[ANIM_AGENT_SMOKE_THROW_DOWN]= mAnimStringTable.addString("smoke_throw_down");
mAnimMap[ANIM_AGENT_SNAPSHOT]= mAnimStringTable.addString("snapshot");
mAnimMap[ANIM_AGENT_STAND]= mAnimStringTable.addString("stand");
mAnimMap[ANIM_AGENT_STANDUP]= mAnimStringTable.addString("standup");
mAnimMap[ANIM_AGENT_STAND_1]= mAnimStringTable.addString("stand_1");
mAnimMap[ANIM_AGENT_STAND_2]= mAnimStringTable.addString("stand_2");
mAnimMap[ANIM_AGENT_STAND_3]= mAnimStringTable.addString("stand_3");
mAnimMap[ANIM_AGENT_STAND_4]= mAnimStringTable.addString("stand_4");
mAnimMap[ANIM_AGENT_STRETCH]= mAnimStringTable.addString("stretch");
mAnimMap[ANIM_AGENT_STRIDE]= mAnimStringTable.addString("stride");
mAnimMap[ANIM_AGENT_SURF]= mAnimStringTable.addString("surf");
mAnimMap[ANIM_AGENT_SURPRISE]= mAnimStringTable.addString("express_surprise");
mAnimMap[ANIM_AGENT_SWORD_STRIKE]= mAnimStringTable.addString("sword_strike_r");
mAnimMap[ANIM_AGENT_TALK]= mAnimStringTable.addString("talk");
mAnimMap[ANIM_AGENT_TANTRUM]= mAnimStringTable.addString("angry_tantrum");
mAnimMap[ANIM_AGENT_THROW_R]= mAnimStringTable.addString("throw_r");
mAnimMap[ANIM_AGENT_TRYON_SHIRT]= mAnimStringTable.addString("tryon_shirt");
mAnimMap[ANIM_AGENT_TURNLEFT]= mAnimStringTable.addString("turnleft");
mAnimMap[ANIM_AGENT_TURNRIGHT]= mAnimStringTable.addString("turnright");
mAnimMap[ANIM_AGENT_TYPE]= mAnimStringTable.addString("type");
mAnimMap[ANIM_AGENT_WALK]= mAnimStringTable.addString("walk");
mAnimMap[ANIM_AGENT_WALK_NEW]= mAnimStringTable.addString("walk_new");
mAnimMap[ANIM_AGENT_WHISPER]= mAnimStringTable.addString("whisper");
mAnimMap[ANIM_AGENT_WHISTLE]= mAnimStringTable.addString("whistle");
mAnimMap[ANIM_AGENT_WINK]= mAnimStringTable.addString("express_wink");
mAnimMap[ANIM_AGENT_WINK_HOLLYWOOD]= mAnimStringTable.addString("wink_hollywood");
mAnimMap[ANIM_AGENT_WORRY]= mAnimStringTable.addString("express_worry");
mAnimMap[ANIM_AGENT_YES]= mAnimStringTable.addString("yes_head");
mAnimMap[ANIM_AGENT_YES_HAPPY]= mAnimStringTable.addString("yes_happy");
mAnimMap[ANIM_AGENT_YOGA_FLOAT]= mAnimStringTable.addString("yoga_float");
}
//-----------------------------------------------------------------------------
// ~LLAnimationLibrary()
//-----------------------------------------------------------------------------
LLAnimationLibrary::~LLAnimationLibrary()
{
}
//-----------------------------------------------------------------------------
// Return the text name of an animation state
//-----------------------------------------------------------------------------
const char *LLAnimationLibrary::animStateToString( const LLUUID& state )
{
if (state.isNull())
{
return NULL;
}
if (mAnimMap.count(state))
{
return mAnimMap[state];
}
return NULL;
}
//-----------------------------------------------------------------------------
// Return the animation state for a given name
//-----------------------------------------------------------------------------
LLUUID LLAnimationLibrary::stringToAnimState( const std::string& name, BOOL allow_ids )
{
std::string lower_case_name(name);
LLStringUtil::toLower(lower_case_name);
char *true_name = mAnimStringTable.checkString(lower_case_name.c_str());
LLUUID id;
id.setNull();
if (true_name)
{
for (anim_map_t::iterator iter = mAnimMap.begin();
iter != mAnimMap.end(); iter++)
{
if (iter->second == true_name)
{
id = iter->first;
break;
}
}
}
else if (allow_ids)
{
// try to convert string to LLUUID
id.set(name, FALSE);
}
return id;
}
//-----------------------------------------------------------------------------
// Associate an anim state with a name
//-----------------------------------------------------------------------------
void LLAnimationLibrary::animStateSetString( const LLUUID& state, const std::string& name)
{
mAnimMap[state] = mAnimStringTable.addString(name);
}
std::string LLAnimationLibrary::animationName( const LLUUID& id ) const
{
const char *cptr = gAnimLibrary.animStateToString(id);
if (cptr)
return std::string(cptr);
else
return std::string("[") + id.asString() + std::string("]");
}
// Animation states that the user can trigger as part of a gesture
// See struct LLAnimStateEntry in header for label location information
const LLAnimStateEntry gUserAnimStates[] = {
LLAnimStateEntry("express_afraid", ANIM_AGENT_AFRAID),
LLAnimStateEntry("express_anger", ANIM_AGENT_ANGRY),
LLAnimStateEntry("away", ANIM_AGENT_AWAY),
LLAnimStateEntry("backflip", ANIM_AGENT_BACKFLIP),
LLAnimStateEntry("express_laugh", ANIM_AGENT_BELLY_LAUGH),
LLAnimStateEntry("express_toothsmile", ANIM_AGENT_EXPRESS_TOOTHSMILE),
LLAnimStateEntry("blowkiss", ANIM_AGENT_BLOW_KISS),
LLAnimStateEntry("express_bored", ANIM_AGENT_BORED),
LLAnimStateEntry("bow", ANIM_AGENT_BOW),
LLAnimStateEntry("clap", ANIM_AGENT_CLAP),
LLAnimStateEntry("courtbow", ANIM_AGENT_COURTBOW),
LLAnimStateEntry("express_cry", ANIM_AGENT_CRY),
LLAnimStateEntry("dance1", ANIM_AGENT_DANCE1),
LLAnimStateEntry("dance2", ANIM_AGENT_DANCE2),
LLAnimStateEntry("dance3", ANIM_AGENT_DANCE3),
LLAnimStateEntry("dance4", ANIM_AGENT_DANCE4),
LLAnimStateEntry("dance5", ANIM_AGENT_DANCE5),
LLAnimStateEntry("dance6", ANIM_AGENT_DANCE6),
LLAnimStateEntry("dance7", ANIM_AGENT_DANCE7),
LLAnimStateEntry("dance8", ANIM_AGENT_DANCE8),
LLAnimStateEntry("express_disdain", ANIM_AGENT_EXPRESS_DISDAIN),
LLAnimStateEntry("drink", ANIM_AGENT_DRINK),
LLAnimStateEntry("express_embarrased", ANIM_AGENT_EMBARRASSED),
LLAnimStateEntry("angry_fingerwag", ANIM_AGENT_FINGER_WAG),
LLAnimStateEntry("fist_pump", ANIM_AGENT_FIST_PUMP),
LLAnimStateEntry("yoga_float", ANIM_AGENT_YOGA_FLOAT),
LLAnimStateEntry("express_frown", ANIM_AGENT_EXPRESS_FROWN),
LLAnimStateEntry("impatient", ANIM_AGENT_IMPATIENT),
LLAnimStateEntry("jumpforjoy", ANIM_AGENT_JUMP_FOR_JOY),
LLAnimStateEntry("kissmybutt", ANIM_AGENT_KISS_MY_BUTT),
LLAnimStateEntry("express_kiss", ANIM_AGENT_EXPRESS_KISS),
LLAnimStateEntry("laugh_short", ANIM_AGENT_LAUGH_SHORT),
LLAnimStateEntry("musclebeach", ANIM_AGENT_MUSCLE_BEACH),
LLAnimStateEntry("no_unhappy", ANIM_AGENT_NO_UNHAPPY),
LLAnimStateEntry("no_head", ANIM_AGENT_NO),
LLAnimStateEntry("nyanya", ANIM_AGENT_NYAH_NYAH),
LLAnimStateEntry("punch_onetwo", ANIM_AGENT_ONETWO_PUNCH),
LLAnimStateEntry("express_open_mouth", ANIM_AGENT_EXPRESS_OPEN_MOUTH),
LLAnimStateEntry("peace", ANIM_AGENT_PEACE),
LLAnimStateEntry("point_you", ANIM_AGENT_POINT_YOU),
LLAnimStateEntry("point_me", ANIM_AGENT_POINT_ME),
LLAnimStateEntry("punch_l", ANIM_AGENT_PUNCH_LEFT),
LLAnimStateEntry("punch_r", ANIM_AGENT_PUNCH_RIGHT),
LLAnimStateEntry("rps_countdown", ANIM_AGENT_RPS_COUNTDOWN),
LLAnimStateEntry("rps_paper", ANIM_AGENT_RPS_PAPER),
LLAnimStateEntry("rps_rock", ANIM_AGENT_RPS_ROCK),
LLAnimStateEntry("rps_scissors", ANIM_AGENT_RPS_SCISSORS),
LLAnimStateEntry("express_repulsed", ANIM_AGENT_EXPRESS_REPULSED),
LLAnimStateEntry("kick_roundhouse_r", ANIM_AGENT_ROUNDHOUSE_KICK),
LLAnimStateEntry("express_sad", ANIM_AGENT_SAD),
LLAnimStateEntry("salute", ANIM_AGENT_SALUTE),
LLAnimStateEntry("shout", ANIM_AGENT_SHOUT),
LLAnimStateEntry("express_shrug", ANIM_AGENT_SHRUG),
LLAnimStateEntry("express_smile", ANIM_AGENT_EXPRESS_SMILE),
LLAnimStateEntry("smoke_idle", ANIM_AGENT_SMOKE_IDLE),
LLAnimStateEntry("smoke_inhale", ANIM_AGENT_SMOKE_INHALE),
LLAnimStateEntry("smoke_throw_down", ANIM_AGENT_SMOKE_THROW_DOWN),
LLAnimStateEntry("express_surprise", ANIM_AGENT_SURPRISE),
LLAnimStateEntry("sword_strike_r", ANIM_AGENT_SWORD_STRIKE),
LLAnimStateEntry("angry_tantrum", ANIM_AGENT_TANTRUM),
LLAnimStateEntry("express_tongue_out", ANIM_AGENT_EXPRESS_TONGUE_OUT),
LLAnimStateEntry("hello", ANIM_AGENT_HELLO),
LLAnimStateEntry("whisper", ANIM_AGENT_WHISPER),
LLAnimStateEntry("whistle", ANIM_AGENT_WHISTLE),
LLAnimStateEntry("express_wink", ANIM_AGENT_WINK),
LLAnimStateEntry("wink_hollywood", ANIM_AGENT_WINK_HOLLYWOOD),
LLAnimStateEntry("express_worry", ANIM_AGENT_EXPRESS_WORRY),
LLAnimStateEntry("yes_happy", ANIM_AGENT_YES_HAPPY),
LLAnimStateEntry("yes_head", ANIM_AGENT_YES),
};
const S32 gUserAnimStatesCount = LL_ARRAY_SIZE(gUserAnimStates);
// End
|