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path: root/indra/llcharacter/llanimationstates.cpp
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/**
 * @file llanimationstates.cpp
 * @brief Implementation of animation state related functions.
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

//-----------------------------------------------------------------------------
// Agent Animation State
//-----------------------------------------------------------------------------

#include "linden_common.h"

#include "llanimationstates.h"
#include "llstring.h"

LLUUID const ANIM_AGENT_AFRAID                ("6b61c8e8-4747-0d75-12d7-e49ff207a4ca");
LLUUID const ANIM_AGENT_AIM_BAZOOKA_R         ("b5b4a67d-0aee-30d2-72cd-77b333e932ef");
LLUUID const ANIM_AGENT_AIM_BOW_L             ("46bb4359-de38-4ed8-6a22-f1f52fe8f506");
LLUUID const ANIM_AGENT_AIM_HANDGUN_R         ("3147d815-6338-b932-f011-16b56d9ac18b");
LLUUID const ANIM_AGENT_AIM_RIFLE_R           ("ea633413-8006-180a-c3ba-96dd1d756720");
LLUUID const ANIM_AGENT_ANGRY                 ("5747a48e-073e-c331-f6f3-7c2149613d3e");
LLUUID const ANIM_AGENT_AWAY                  ("fd037134-85d4-f241-72c6-4f42164fedee");
LLUUID const ANIM_AGENT_BACKFLIP              ("c4ca6188-9127-4f31-0158-23c4e2f93304");
LLUUID const ANIM_AGENT_BELLY_LAUGH           ("18b3a4b5-b463-bd48-e4b6-71eaac76c515");
LLUUID const ANIM_AGENT_BLOW_KISS             ("db84829b-462c-ee83-1e27-9bbee66bd624");
LLUUID const ANIM_AGENT_BORED                 ("b906c4ba-703b-1940-32a3-0c7f7d791510");
LLUUID const ANIM_AGENT_BOW                   ("82e99230-c906-1403-4d9c-3889dd98daba");
LLUUID const ANIM_AGENT_BRUSH                 ("349a3801-54f9-bf2c-3bd0-1ac89772af01");
LLUUID const ANIM_AGENT_DO_NOT_DISTURB        ("efcf670c-2d18-8128-973a-034ebc806b67");
LLUUID const ANIM_AGENT_CLAP                  ("9b0c1c4e-8ac7-7969-1494-28c874c4f668");
LLUUID const ANIM_AGENT_COURTBOW              ("9ba1c942-08be-e43a-fb29-16ad440efc50");
LLUUID const ANIM_AGENT_CROUCH                ("201f3fdf-cb1f-dbec-201f-7333e328ae7c");
LLUUID const ANIM_AGENT_CROUCHWALK            ("47f5f6fb-22e5-ae44-f871-73aaaf4a6022");
LLUUID const ANIM_AGENT_CRY                   ("92624d3e-1068-f1aa-a5ec-8244585193ed");
LLUUID const ANIM_AGENT_CUSTOMIZE             ("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53");
LLUUID const ANIM_AGENT_CUSTOMIZE_DONE        ("6883a61a-b27b-5914-a61e-dda118a9ee2c");
LLUUID const ANIM_AGENT_DANCE1                ("b68a3d7c-de9e-fc87-eec8-543d787e5b0d");
LLUUID const ANIM_AGENT_DANCE2                ("928cae18-e31d-76fd-9cc9-2f55160ff818");
LLUUID const ANIM_AGENT_DANCE3                ("30047778-10ea-1af7-6881-4db7a3a5a114");
LLUUID const ANIM_AGENT_DANCE4                ("951469f4-c7b2-c818-9dee-ad7eea8c30b7");
LLUUID const ANIM_AGENT_DANCE5                ("4bd69a1d-1114-a0b4-625f-84e0a5237155");
LLUUID const ANIM_AGENT_DANCE6                ("cd28b69b-9c95-bb78-3f94-8d605ff1bb12");
LLUUID const ANIM_AGENT_DANCE7                ("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6");
LLUUID const ANIM_AGENT_DANCE8                ("b0dc417c-1f11-af36-2e80-7e7489fa7cdc");
LLUUID const ANIM_AGENT_DEAD                  ("57abaae6-1d17-7b1b-5f98-6d11a6411276");
LLUUID const ANIM_AGENT_DRINK                 ("0f86e355-dd31-a61c-fdb0-3a96b9aad05f");
LLUUID const ANIM_AGENT_EMBARRASSED           ("514af488-9051-044a-b3fc-d4dbf76377c6");
LLUUID const ANIM_AGENT_EXPRESS_AFRAID        ("aa2df84d-cf8f-7218-527b-424a52de766e");
LLUUID const ANIM_AGENT_EXPRESS_ANGER         ("1a03b575-9634-b62a-5767-3a679e81f4de");
LLUUID const ANIM_AGENT_EXPRESS_BORED         ("214aa6c1-ba6a-4578-f27c-ce7688f61d0d");
LLUUID const ANIM_AGENT_EXPRESS_CRY           ("d535471b-85bf-3b4d-a542-93bea4f59d33");
LLUUID const ANIM_AGENT_EXPRESS_DISDAIN       ("d4416ff1-09d3-300f-4183-1b68a19b9fc1");
LLUUID const ANIM_AGENT_EXPRESS_EMBARRASSED   ("0b8c8211-d78c-33e8-fa28-c51a9594e424");
LLUUID const ANIM_AGENT_EXPRESS_FROWN         ("fee3df48-fa3d-1015-1e26-a205810e3001");
LLUUID const ANIM_AGENT_EXPRESS_KISS          ("1e8d90cc-a84e-e135-884c-7c82c8b03a14");
LLUUID const ANIM_AGENT_EXPRESS_LAUGH         ("62570842-0950-96f8-341c-809e65110823");
LLUUID const ANIM_AGENT_EXPRESS_OPEN_MOUTH    ("d63bc1f9-fc81-9625-a0c6-007176d82eb7");
LLUUID const ANIM_AGENT_EXPRESS_REPULSED      ("f76cda94-41d4-a229-2872-e0296e58afe1");
LLUUID const ANIM_AGENT_EXPRESS_SAD           ("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7");
LLUUID const ANIM_AGENT_EXPRESS_SHRUG         ("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef");
LLUUID const ANIM_AGENT_EXPRESS_SMILE         ("b7c7c833-e3d3-c4e3-9fc0-131237446312");
LLUUID const ANIM_AGENT_EXPRESS_SURPRISE      ("728646d9-cc79-08b2-32d6-937f0a835c24");
LLUUID const ANIM_AGENT_EXPRESS_TONGUE_OUT    ("835965c6-7f2f-bda2-5deb-2478737f91bf");
LLUUID const ANIM_AGENT_EXPRESS_TOOTHSMILE    ("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e");
LLUUID const ANIM_AGENT_EXPRESS_WINK          ("da020525-4d94-59d6-23d7-81fdebf33148");
LLUUID const ANIM_AGENT_EXPRESS_WORRY         ("9c05e5c7-6f07-6ca4-ed5a-b230390c3950");
LLUUID const ANIM_AGENT_FALLDOWN              ("666307d9-a860-572d-6fd4-c3ab8865c094");
LLUUID const ANIM_AGENT_FEMALE_RUN_NEW        ("85995026-eade-5d78-d364-94a64512cb66");
LLUUID const ANIM_AGENT_FEMALE_WALK           ("f5fc7433-043d-e819-8298-f519a119b688");
LLUUID const ANIM_AGENT_FEMALE_WALK_NEW       ("d60c41d2-7c24-7074-d3fa-6101cea22a51");
LLUUID const ANIM_AGENT_FINGER_WAG            ("c1bc7f36-3ba0-d844-f93c-93be945d644f");
LLUUID const ANIM_AGENT_FIST_PUMP             ("7db00ccd-f380-f3ee-439d-61968ec69c8a");
LLUUID const ANIM_AGENT_FLY                   ("aec4610c-757f-bc4e-c092-c6e9caf18daf");
LLUUID const ANIM_AGENT_FLYSLOW               ("2b5a38b2-5e00-3a97-a495-4c826bc443e6");
LLUUID const ANIM_AGENT_HELLO                 ("9b29cd61-c45b-5689-ded2-91756b8d76a9");
LLUUID const ANIM_AGENT_HOLD_BAZOOKA_R        ("ef62d355-c815-4816-2474-b1acc21094a6");
LLUUID const ANIM_AGENT_HOLD_BOW_L            ("8b102617-bcba-037b-86c1-b76219f90c88");
LLUUID const ANIM_AGENT_HOLD_HANDGUN_R        ("efdc1727-8b8a-c800-4077-975fc27ee2f2");
LLUUID const ANIM_AGENT_HOLD_RIFLE_R          ("3d94bad0-c55b-7dcc-8763-033c59405d33");
LLUUID const ANIM_AGENT_HOLD_THROW_R          ("7570c7b5-1f22-56dd-56ef-a9168241bbb6");
LLUUID const ANIM_AGENT_HOVER                 ("4ae8016b-31b9-03bb-c401-b1ea941db41d");
LLUUID const ANIM_AGENT_HOVER_DOWN            ("20f063ea-8306-2562-0b07-5c853b37b31e");
LLUUID const ANIM_AGENT_HOVER_UP              ("62c5de58-cb33-5743-3d07-9e4cd4352864");
LLUUID const ANIM_AGENT_IMPATIENT             ("5ea3991f-c293-392e-6860-91dfa01278a3");
LLUUID const ANIM_AGENT_JUMP                  ("2305bd75-1ca9-b03b-1faa-b176b8a8c49e");
LLUUID const ANIM_AGENT_JUMP_FOR_JOY          ("709ea28e-1573-c023-8bf8-520c8bc637fa");
LLUUID const ANIM_AGENT_KISS_MY_BUTT          ("19999406-3a3a-d58c-a2ac-d72e555dcf51");
LLUUID const ANIM_AGENT_LAND                  ("7a17b059-12b2-41b1-570a-186368b6aa6f");
LLUUID const ANIM_AGENT_LAUGH_SHORT           ("ca5b3f14-3194-7a2b-c894-aa699b718d1f");
LLUUID const ANIM_AGENT_MEDIUM_LAND           ("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57");
LLUUID const ANIM_AGENT_MOTORCYCLE_SIT        ("08464f78-3a8e-2944-cba5-0c94aff3af29");
LLUUID const ANIM_AGENT_MUSCLE_BEACH          ("315c3a41-a5f3-0ba4-27da-f893f769e69b");
LLUUID const ANIM_AGENT_NO                    ("5a977ed9-7f72-44e9-4c4c-6e913df8ae74");
LLUUID const ANIM_AGENT_NO_UNHAPPY            ("d83fa0e5-97ed-7eb2-e798-7bd006215cb4");
LLUUID const ANIM_AGENT_NYAH_NYAH             ("f061723d-0a18-754f-66ee-29a44795a32f");
LLUUID const ANIM_AGENT_ONETWO_PUNCH          ("eefc79be-daae-a239-8c04-890f5d23654a");
LLUUID const ANIM_AGENT_PEACE                 ("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9");
LLUUID const ANIM_AGENT_POINT_ME              ("17c024cc-eef2-f6a0-3527-9869876d7752");
LLUUID const ANIM_AGENT_POINT_YOU             ("ec952cca-61ef-aa3b-2789-4d1344f016de");
LLUUID const ANIM_AGENT_PRE_JUMP              ("7a4e87fe-de39-6fcb-6223-024b00893244");
LLUUID const ANIM_AGENT_PUNCH_LEFT            ("f3300ad9-3462-1d07-2044-0fef80062da0");
LLUUID const ANIM_AGENT_PUNCH_RIGHT           ("c8e42d32-7310-6906-c903-cab5d4a34656");
LLUUID const ANIM_AGENT_REPULSED              ("36f81a92-f076-5893-dc4b-7c3795e487cf");
LLUUID const ANIM_AGENT_ROUNDHOUSE_KICK       ("49aea43b-5ac3-8a44-b595-96100af0beda");
LLUUID const ANIM_AGENT_RPS_COUNTDOWN         ("35db4f7e-28c2-6679-cea9-3ee108f7fc7f");
LLUUID const ANIM_AGENT_RPS_PAPER             ("0836b67f-7f7b-f37b-c00a-460dc1521f5a");
LLUUID const ANIM_AGENT_RPS_ROCK              ("42dd95d5-0bc6-6392-f650-777304946c0f");
LLUUID const ANIM_AGENT_RPS_SCISSORS          ("16803a9f-5140-e042-4d7b-d28ba247c325");
LLUUID const ANIM_AGENT_RUN                   ("05ddbff8-aaa9-92a1-2b74-8fe77a29b445");
LLUUID const ANIM_AGENT_RUN_NEW               ("1ab1b236-cd08-21e6-0cbc-0d923fc6eca2");
LLUUID const ANIM_AGENT_SAD                   ("0eb702e2-cc5a-9a88-56a5-661a55c0676a");
LLUUID const ANIM_AGENT_SALUTE                ("cd7668a6-7011-d7e2-ead8-fc69eff1a104");
LLUUID const ANIM_AGENT_SHOOT_BOW_L           ("e04d450d-fdb5-0432-fd68-818aaf5935f8");
LLUUID const ANIM_AGENT_SHOUT                 ("6bd01860-4ebd-127a-bb3d-d1427e8e0c42");
LLUUID const ANIM_AGENT_SHRUG                 ("70ea714f-3a97-d742-1b01-590a8fcd1db5");
LLUUID const ANIM_AGENT_SIT                   ("1a5fe8ac-a804-8a5d-7cbd-56bd83184568");
LLUUID const ANIM_AGENT_SIT_FEMALE            ("b1709c8d-ecd3-54a1-4f28-d55ac0840782");
LLUUID const ANIM_AGENT_SIT_GENERIC           ("245f3c54-f1c0-bf2e-811f-46d8eeb386e7");
LLUUID const ANIM_AGENT_SIT_GROUND            ("1c7600d6-661f-b87b-efe2-d7421eb93c86");
LLUUID const ANIM_AGENT_SIT_GROUND_CONSTRAINED("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e");
LLUUID const ANIM_AGENT_SIT_TO_STAND          ("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e");
LLUUID const ANIM_AGENT_SLEEP                 ("f2bed5f9-9d44-39af-b0cd-257b2a17fe40");
LLUUID const ANIM_AGENT_SMOKE_IDLE            ("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a");
LLUUID const ANIM_AGENT_SMOKE_INHALE          ("6802d553-49da-0778-9f85-1599a2266526");
LLUUID const ANIM_AGENT_SMOKE_THROW_DOWN      ("0a9fb970-8b44-9114-d3a9-bf69cfe804d6");
LLUUID const ANIM_AGENT_SNAPSHOT              ("eae8905b-271a-99e2-4c0e-31106afd100c");
LLUUID const ANIM_AGENT_STAND                 ("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f");
LLUUID const ANIM_AGENT_STANDUP               ("3da1d753-028a-5446-24f3-9c9b856d9422");
LLUUID const ANIM_AGENT_STAND_1               ("15468e00-3400-bb66-cecc-646d7c14458e");
LLUUID const ANIM_AGENT_STAND_2               ("370f3a20-6ca6-9971-848c-9a01bc42ae3c");
LLUUID const ANIM_AGENT_STAND_3               ("42b46214-4b44-79ae-deb8-0df61424ff4b");
LLUUID const ANIM_AGENT_STAND_4               ("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f");
LLUUID const ANIM_AGENT_STRETCH               ("80700431-74ec-a008-14f8-77575e73693f");
LLUUID const ANIM_AGENT_STRIDE                ("1cb562b0-ba21-2202-efb3-30f82cdf9595");
LLUUID const ANIM_AGENT_SURF                  ("41426836-7437-7e89-025d-0aa4d10f1d69");
LLUUID const ANIM_AGENT_SURPRISE              ("313b9881-4302-73c0-c7d0-0e7a36b6c224");
LLUUID const ANIM_AGENT_SWORD_STRIKE          ("85428680-6bf9-3e64-b489-6f81087c24bd");
LLUUID const ANIM_AGENT_TALK                  ("5c682a95-6da4-a463-0bf6-0f5b7be129d1");
LLUUID const ANIM_AGENT_TANTRUM               ("11000694-3f41-adc2-606b-eee1d66f3724");
LLUUID const ANIM_AGENT_THROW_R               ("aa134404-7dac-7aca-2cba-435f9db875ca");
LLUUID const ANIM_AGENT_TRYON_SHIRT           ("83ff59fe-2346-f236-9009-4e3608af64c1");
LLUUID const ANIM_AGENT_TURNLEFT              ("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135");
LLUUID const ANIM_AGENT_TURNRIGHT             ("2d6daa51-3192-6794-8e2e-a15f8338ec30");
LLUUID const ANIM_AGENT_TYPE                  ("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9");
LLUUID const ANIM_AGENT_WALK                  ("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0");
LLUUID const ANIM_AGENT_WALK_NEW              ("33339176-7ddc-9397-94a4-bf3403cbc8f5");
LLUUID const ANIM_AGENT_WHISPER               ("7693f268-06c7-ea71-fa21-2b30d6533f8f");
LLUUID const ANIM_AGENT_WHISTLE               ("b1ed7982-c68e-a982-7561-52a88a5298c0");
LLUUID const ANIM_AGENT_WINK                  ("869ecdad-a44b-671e-3266-56aef2e3ac2e");
LLUUID const ANIM_AGENT_WINK_HOLLYWOOD        ("c0c4030f-c02b-49de-24ba-2331f43fe41c");
LLUUID const ANIM_AGENT_WORRY                 ("9f496bd2-589a-709f-16cc-69bf7df1d36c");
LLUUID const ANIM_AGENT_YES                   ("15dd911d-be82-2856-26db-27659b142875");
LLUUID const ANIM_AGENT_YES_HAPPY             ("b8c8b2a3-9008-1771-3bfc-90924955ab2d");
LLUUID const ANIM_AGENT_YOGA_FLOAT            ("42ecd00b-9947-a97c-400a-bbc9174c7aeb");

LLUUID AGENT_WALK_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_CROUCHWALK, ANIM_AGENT_TURNLEFT, ANIM_AGENT_TURNRIGHT};
S32 NUM_AGENT_WALK_ANIMS = LL_ARRAY_SIZE(AGENT_WALK_ANIMS);

LLUUID AGENT_GUN_HOLD_ANIMS[] = {ANIM_AGENT_HOLD_RIFLE_R, ANIM_AGENT_HOLD_HANDGUN_R, ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_AGENT_HOLD_BOW_L};
S32 NUM_AGENT_GUN_HOLD_ANIMS = LL_ARRAY_SIZE(AGENT_GUN_HOLD_ANIMS);

LLUUID AGENT_GUN_AIM_ANIMS[] = {ANIM_AGENT_AIM_RIFLE_R, ANIM_AGENT_AIM_HANDGUN_R, ANIM_AGENT_AIM_BAZOOKA_R, ANIM_AGENT_AIM_BOW_L};
S32 NUM_AGENT_GUN_AIM_ANIMS = LL_ARRAY_SIZE(AGENT_GUN_AIM_ANIMS);

LLUUID AGENT_NO_ROTATE_ANIMS[] = {ANIM_AGENT_SIT_GROUND, ANIM_AGENT_SIT_GROUND_CONSTRAINED, ANIM_AGENT_STANDUP};
S32 NUM_AGENT_NO_ROTATE_ANIMS = LL_ARRAY_SIZE(AGENT_NO_ROTATE_ANIMS);

LLUUID AGENT_STAND_ANIMS[] = {ANIM_AGENT_STAND, ANIM_AGENT_STAND_1, ANIM_AGENT_STAND_2, ANIM_AGENT_STAND_3, ANIM_AGENT_STAND_4};
S32 NUM_AGENT_STAND_ANIMS = LL_ARRAY_SIZE(AGENT_STAND_ANIMS);


LLAnimationLibrary gAnimLibrary;

//-----------------------------------------------------------------------------
// LLAnimationLibrary()
//-----------------------------------------------------------------------------
LLAnimationLibrary::LLAnimationLibrary() :
    mAnimStringTable(16384)
{
    //add animation names to animmap
    mAnimMap[ANIM_AGENT_AFRAID]=            mAnimStringTable.addString("express_afraid");
    mAnimMap[ANIM_AGENT_AIM_BAZOOKA_R]=     mAnimStringTable.addString("aim_r_bazooka");
    mAnimMap[ANIM_AGENT_AIM_BOW_L]=         mAnimStringTable.addString("aim_l_bow");
    mAnimMap[ANIM_AGENT_AIM_HANDGUN_R]=     mAnimStringTable.addString("aim_r_handgun");
    mAnimMap[ANIM_AGENT_AIM_RIFLE_R]=       mAnimStringTable.addString("aim_r_rifle");
    mAnimMap[ANIM_AGENT_ANGRY]=             mAnimStringTable.addString("express_anger");
    mAnimMap[ANIM_AGENT_AWAY]=              mAnimStringTable.addString("away");
    mAnimMap[ANIM_AGENT_BACKFLIP]=          mAnimStringTable.addString("backflip");
    mAnimMap[ANIM_AGENT_BELLY_LAUGH]=       mAnimStringTable.addString("express_laugh");
    mAnimMap[ANIM_AGENT_BLOW_KISS]=         mAnimStringTable.addString("blowkiss");
    mAnimMap[ANIM_AGENT_BORED]=             mAnimStringTable.addString("express_bored");
    mAnimMap[ANIM_AGENT_BOW]=               mAnimStringTable.addString("bow");
    mAnimMap[ANIM_AGENT_BRUSH]=             mAnimStringTable.addString("brush");
    mAnimMap[ANIM_AGENT_DO_NOT_DISTURB]=    mAnimStringTable.addString("busy");
    mAnimMap[ANIM_AGENT_CLAP]=              mAnimStringTable.addString("clap");
    mAnimMap[ANIM_AGENT_COURTBOW]=          mAnimStringTable.addString("courtbow");
    mAnimMap[ANIM_AGENT_CROUCH]=            mAnimStringTable.addString("crouch");
    mAnimMap[ANIM_AGENT_CROUCHWALK]=        mAnimStringTable.addString("crouchwalk");
    mAnimMap[ANIM_AGENT_CRY]=               mAnimStringTable.addString("express_cry");
    mAnimMap[ANIM_AGENT_CUSTOMIZE]=         mAnimStringTable.addString("turn_180");
    mAnimMap[ANIM_AGENT_CUSTOMIZE_DONE]=    mAnimStringTable.addString("turnback_180");
    mAnimMap[ANIM_AGENT_DANCE1]=            mAnimStringTable.addString("dance1");
    mAnimMap[ANIM_AGENT_DANCE2]=            mAnimStringTable.addString("dance2");
    mAnimMap[ANIM_AGENT_DANCE3]=            mAnimStringTable.addString("dance3");
    mAnimMap[ANIM_AGENT_DANCE4]=            mAnimStringTable.addString("dance4");
    mAnimMap[ANIM_AGENT_DANCE5]=            mAnimStringTable.addString("dance5");
    mAnimMap[ANIM_AGENT_DANCE6]=            mAnimStringTable.addString("dance6");
    mAnimMap[ANIM_AGENT_DANCE7]=            mAnimStringTable.addString("dance7");
    mAnimMap[ANIM_AGENT_DANCE8]=            mAnimStringTable.addString("dance8");
    mAnimMap[ANIM_AGENT_DEAD]=              mAnimStringTable.addString("dead");
    mAnimMap[ANIM_AGENT_DRINK]=             mAnimStringTable.addString("drink");
    mAnimMap[ANIM_AGENT_EMBARRASSED]=       mAnimStringTable.addString("express_embarrased");
    mAnimMap[ANIM_AGENT_EXPRESS_AFRAID]=    mAnimStringTable.addString("express_afraid_emote");
    mAnimMap[ANIM_AGENT_EXPRESS_ANGER]=     mAnimStringTable.addString("express_anger_emote");
    mAnimMap[ANIM_AGENT_EXPRESS_BORED]=     mAnimStringTable.addString("express_bored_emote");
    mAnimMap[ANIM_AGENT_EXPRESS_CRY]=       mAnimStringTable.addString("express_cry_emote");
    mAnimMap[ANIM_AGENT_EXPRESS_DISDAIN]=   mAnimStringTable.addString("express_disdain");
    mAnimMap[ANIM_AGENT_EXPRESS_EMBARRASSED]=   mAnimStringTable.addString("express_embarrassed_emote");
    mAnimMap[ANIM_AGENT_EXPRESS_FROWN]=         mAnimStringTable.addString("express_frown");
    mAnimMap[ANIM_AGENT_EXPRESS_KISS]=          mAnimStringTable.addString("express_kiss");
    mAnimMap[ANIM_AGENT_EXPRESS_LAUGH]=         mAnimStringTable.addString("express_laugh_emote");
    mAnimMap[ANIM_AGENT_EXPRESS_OPEN_MOUTH]=    mAnimStringTable.addString("express_open_mouth");
    mAnimMap[ANIM_AGENT_EXPRESS_REPULSED]=      mAnimStringTable.addString("express_repulsed_emote");
    mAnimMap[ANIM_AGENT_EXPRESS_SAD]=           mAnimStringTable.addString("express_sad_emote");
    mAnimMap[ANIM_AGENT_EXPRESS_SHRUG]=         mAnimStringTable.addString("express_shrug_emote");
    mAnimMap[ANIM_AGENT_EXPRESS_SMILE]=         mAnimStringTable.addString("express_smile");
    mAnimMap[ANIM_AGENT_EXPRESS_SURPRISE]=      mAnimStringTable.addString("express_surprise_emote");
    mAnimMap[ANIM_AGENT_EXPRESS_TONGUE_OUT]=    mAnimStringTable.addString("express_tongue_out");
    mAnimMap[ANIM_AGENT_EXPRESS_TOOTHSMILE]=    mAnimStringTable.addString("express_toothsmile");
    mAnimMap[ANIM_AGENT_EXPRESS_WINK]=          mAnimStringTable.addString("express_wink_emote");
    mAnimMap[ANIM_AGENT_EXPRESS_WORRY]=         mAnimStringTable.addString("express_worry_emote");
    mAnimMap[ANIM_AGENT_FALLDOWN]=              mAnimStringTable.addString("falldown");
    mAnimMap[ANIM_AGENT_FEMALE_RUN_NEW]=        mAnimStringTable.addString("female_run_new");
    mAnimMap[ANIM_AGENT_FEMALE_WALK]=           mAnimStringTable.addString("female_walk");
    mAnimMap[ANIM_AGENT_FEMALE_WALK_NEW]=       mAnimStringTable.addString("female_walk_new");
    mAnimMap[ANIM_AGENT_FINGER_WAG]=            mAnimStringTable.addString("angry_fingerwag");
    mAnimMap[ANIM_AGENT_FIST_PUMP]=             mAnimStringTable.addString("fist_pump");
    mAnimMap[ANIM_AGENT_FLY]=                   mAnimStringTable.addString("fly");
    mAnimMap[ANIM_AGENT_FLYSLOW]=               mAnimStringTable.addString("flyslow");
    mAnimMap[ANIM_AGENT_HELLO]=                 mAnimStringTable.addString("hello");
    mAnimMap[ANIM_AGENT_HOLD_BAZOOKA_R]=        mAnimStringTable.addString("hold_r_bazooka");
    mAnimMap[ANIM_AGENT_HOLD_BOW_L]=            mAnimStringTable.addString("hold_l_bow");
    mAnimMap[ANIM_AGENT_HOLD_HANDGUN_R]=        mAnimStringTable.addString("hold_r_handgun");
    mAnimMap[ANIM_AGENT_HOLD_RIFLE_R]=          mAnimStringTable.addString("hold_r_rifle");
    mAnimMap[ANIM_AGENT_HOLD_THROW_R]=          mAnimStringTable.addString("hold_throw_r");
    mAnimMap[ANIM_AGENT_HOVER]=                 mAnimStringTable.addString("hover");
    mAnimMap[ANIM_AGENT_HOVER_DOWN]=            mAnimStringTable.addString("hover_down");
    mAnimMap[ANIM_AGENT_HOVER_UP]=              mAnimStringTable.addString("hover_up");
    mAnimMap[ANIM_AGENT_IMPATIENT]=             mAnimStringTable.addString("impatient");
    mAnimMap[ANIM_AGENT_JUMP]=                  mAnimStringTable.addString("jump");
    mAnimMap[ANIM_AGENT_JUMP_FOR_JOY]=          mAnimStringTable.addString("jumpforjoy");
    mAnimMap[ANIM_AGENT_KISS_MY_BUTT]=          mAnimStringTable.addString("kissmybutt");
    mAnimMap[ANIM_AGENT_LAND]=                  mAnimStringTable.addString("land");
    mAnimMap[ANIM_AGENT_LAUGH_SHORT]=           mAnimStringTable.addString("laugh_short");
    mAnimMap[ANIM_AGENT_MEDIUM_LAND]=           mAnimStringTable.addString("soft_land");
    mAnimMap[ANIM_AGENT_MOTORCYCLE_SIT]=        mAnimStringTable.addString("motorcycle_sit");
    mAnimMap[ANIM_AGENT_MUSCLE_BEACH]=          mAnimStringTable.addString("musclebeach");
    mAnimMap[ANIM_AGENT_NO]=                    mAnimStringTable.addString("no_head");
    mAnimMap[ANIM_AGENT_NO_UNHAPPY]=            mAnimStringTable.addString("no_unhappy");
    mAnimMap[ANIM_AGENT_NYAH_NYAH]=             mAnimStringTable.addString("nyanya");
    mAnimMap[ANIM_AGENT_ONETWO_PUNCH]=          mAnimStringTable.addString("punch_onetwo");
    mAnimMap[ANIM_AGENT_PEACE]=                 mAnimStringTable.addString("peace");
    mAnimMap[ANIM_AGENT_POINT_ME]=              mAnimStringTable.addString("point_me");
    mAnimMap[ANIM_AGENT_POINT_YOU]=             mAnimStringTable.addString("point_you");
    mAnimMap[ANIM_AGENT_PRE_JUMP]=              mAnimStringTable.addString("prejump");
    mAnimMap[ANIM_AGENT_PUNCH_LEFT]=            mAnimStringTable.addString("punch_l");
    mAnimMap[ANIM_AGENT_PUNCH_RIGHT]=           mAnimStringTable.addString("punch_r");
    mAnimMap[ANIM_AGENT_REPULSED]=              mAnimStringTable.addString("express_repulsed");
    mAnimMap[ANIM_AGENT_ROUNDHOUSE_KICK]=       mAnimStringTable.addString("kick_roundhouse_r");
    mAnimMap[ANIM_AGENT_RPS_COUNTDOWN]=         mAnimStringTable.addString("rps_countdown");
    mAnimMap[ANIM_AGENT_RPS_PAPER]=             mAnimStringTable.addString("rps_paper");
    mAnimMap[ANIM_AGENT_RPS_ROCK]=              mAnimStringTable.addString("rps_rock");
    mAnimMap[ANIM_AGENT_RPS_SCISSORS]=          mAnimStringTable.addString("rps_scissors");
    mAnimMap[ANIM_AGENT_RUN]=                   mAnimStringTable.addString("run");
    mAnimMap[ANIM_AGENT_RUN_NEW]=               mAnimStringTable.addString("run_new");
    mAnimMap[ANIM_AGENT_SAD]=                   mAnimStringTable.addString("express_sad");
    mAnimMap[ANIM_AGENT_SALUTE]=                mAnimStringTable.addString("salute");
    mAnimMap[ANIM_AGENT_SHOOT_BOW_L]=           mAnimStringTable.addString("shoot_l_bow");
    mAnimMap[ANIM_AGENT_SHOUT]=                 mAnimStringTable.addString("shout");
    mAnimMap[ANIM_AGENT_SHRUG]=                 mAnimStringTable.addString("express_shrug");
    mAnimMap[ANIM_AGENT_SIT]=                   mAnimStringTable.addString("sit");
    mAnimMap[ANIM_AGENT_SIT_FEMALE]=            mAnimStringTable.addString("sit_female");
    mAnimMap[ANIM_AGENT_SIT_GROUND]=            mAnimStringTable.addString("sit_ground");
    mAnimMap[ANIM_AGENT_SIT_GROUND_CONSTRAINED]=    mAnimStringTable.addString("sit_ground_constrained");
    mAnimMap[ANIM_AGENT_SIT_GENERIC]=           mAnimStringTable.addString("sit_generic");
    mAnimMap[ANIM_AGENT_SIT_TO_STAND]=          mAnimStringTable.addString("sit_to_stand");
    mAnimMap[ANIM_AGENT_SLEEP]=                 mAnimStringTable.addString("sleep");
    mAnimMap[ANIM_AGENT_SMOKE_IDLE]=            mAnimStringTable.addString("smoke_idle");
    mAnimMap[ANIM_AGENT_SMOKE_INHALE]=          mAnimStringTable.addString("smoke_inhale");
    mAnimMap[ANIM_AGENT_SMOKE_THROW_DOWN]=      mAnimStringTable.addString("smoke_throw_down");
    mAnimMap[ANIM_AGENT_SNAPSHOT]=              mAnimStringTable.addString("snapshot");
    mAnimMap[ANIM_AGENT_STAND]=                 mAnimStringTable.addString("stand");
    mAnimMap[ANIM_AGENT_STANDUP]=               mAnimStringTable.addString("standup");
    mAnimMap[ANIM_AGENT_STAND_1]=               mAnimStringTable.addString("stand_1");
    mAnimMap[ANIM_AGENT_STAND_2]=               mAnimStringTable.addString("stand_2");
    mAnimMap[ANIM_AGENT_STAND_3]=               mAnimStringTable.addString("stand_3");
    mAnimMap[ANIM_AGENT_STAND_4]=               mAnimStringTable.addString("stand_4");
    mAnimMap[ANIM_AGENT_STRETCH]=               mAnimStringTable.addString("stretch");
    mAnimMap[ANIM_AGENT_STRIDE]=                mAnimStringTable.addString("stride");
    mAnimMap[ANIM_AGENT_SURF]=                  mAnimStringTable.addString("surf");
    mAnimMap[ANIM_AGENT_SURPRISE]=              mAnimStringTable.addString("express_surprise");
    mAnimMap[ANIM_AGENT_SWORD_STRIKE]=          mAnimStringTable.addString("sword_strike_r");
    mAnimMap[ANIM_AGENT_TALK]=                  mAnimStringTable.addString("talk");
    mAnimMap[ANIM_AGENT_TANTRUM]=               mAnimStringTable.addString("angry_tantrum");
    mAnimMap[ANIM_AGENT_THROW_R]=               mAnimStringTable.addString("throw_r");
    mAnimMap[ANIM_AGENT_TRYON_SHIRT]=           mAnimStringTable.addString("tryon_shirt");
    mAnimMap[ANIM_AGENT_TURNLEFT]=              mAnimStringTable.addString("turnleft");
    mAnimMap[ANIM_AGENT_TURNRIGHT]=             mAnimStringTable.addString("turnright");
    mAnimMap[ANIM_AGENT_TYPE]=                  mAnimStringTable.addString("type");
    mAnimMap[ANIM_AGENT_WALK]=                  mAnimStringTable.addString("walk");
    mAnimMap[ANIM_AGENT_WALK_NEW]=              mAnimStringTable.addString("walk_new");
    mAnimMap[ANIM_AGENT_WHISPER]=               mAnimStringTable.addString("whisper");
    mAnimMap[ANIM_AGENT_WHISTLE]=               mAnimStringTable.addString("whistle");
    mAnimMap[ANIM_AGENT_WINK]=                  mAnimStringTable.addString("express_wink");
    mAnimMap[ANIM_AGENT_WINK_HOLLYWOOD]=        mAnimStringTable.addString("wink_hollywood");
    mAnimMap[ANIM_AGENT_WORRY]=                 mAnimStringTable.addString("express_worry");
    mAnimMap[ANIM_AGENT_YES]=                   mAnimStringTable.addString("yes_head");
    mAnimMap[ANIM_AGENT_YES_HAPPY]=             mAnimStringTable.addString("yes_happy");
    mAnimMap[ANIM_AGENT_YOGA_FLOAT]=            mAnimStringTable.addString("yoga_float");
}

//-----------------------------------------------------------------------------
// ~LLAnimationLibrary()
//-----------------------------------------------------------------------------
LLAnimationLibrary::~LLAnimationLibrary()
{
}

//-----------------------------------------------------------------------------
// Return the text name of an animation state
//-----------------------------------------------------------------------------
const char *LLAnimationLibrary::animStateToString( const LLUUID& state )
{
    if (state.isNull())
    {
        return NULL;
    }
    if (mAnimMap.count(state))
    {
        return mAnimMap[state];
    }

    return NULL;
}


//-----------------------------------------------------------------------------
// Return the animation state for a given name
//-----------------------------------------------------------------------------
LLUUID LLAnimationLibrary::stringToAnimState( const std::string& name, BOOL allow_ids )
{
    std::string lower_case_name(name);
    LLStringUtil::toLower(lower_case_name);

    char *true_name = mAnimStringTable.checkString(lower_case_name.c_str());

    LLUUID id;
    id.setNull();

    if (true_name)
    {
        for (anim_map_t::value_type& anim_pair : mAnimMap)
        {
            if (anim_pair.second == true_name)
            {
                id = anim_pair.first;
                break;
            }
        }
    }
    else if (allow_ids)
    {
        // try to convert string to LLUUID
        id.set(name, FALSE);
    }

    return id;
}

//-----------------------------------------------------------------------------
// Associate an anim state with a name
//-----------------------------------------------------------------------------
void LLAnimationLibrary::animStateSetString( const LLUUID& state, const std::string& name)
{
    mAnimMap[state] = mAnimStringTable.addString(name);
}

std::string LLAnimationLibrary::animationName( const LLUUID& id ) const
{
    const char *cptr = gAnimLibrary.animStateToString(id);
    if (cptr)
        return std::string(cptr);
    else
        return std::string("[") + id.asString() + std::string("]");
}

// Animation states that the user can trigger as part of a gesture
// See struct LLAnimStateEntry in header for label location information
const LLAnimStateEntry gUserAnimStates[] = {
    LLAnimStateEntry("express_afraid",      ANIM_AGENT_AFRAID),
    LLAnimStateEntry("express_anger",       ANIM_AGENT_ANGRY),
    LLAnimStateEntry("away",                    ANIM_AGENT_AWAY),
    LLAnimStateEntry("backflip",                ANIM_AGENT_BACKFLIP),
    LLAnimStateEntry("express_laugh",       ANIM_AGENT_BELLY_LAUGH),
    LLAnimStateEntry("express_toothsmile",  ANIM_AGENT_EXPRESS_TOOTHSMILE),
    LLAnimStateEntry("blowkiss",                ANIM_AGENT_BLOW_KISS),
    LLAnimStateEntry("express_bored",       ANIM_AGENT_BORED),
    LLAnimStateEntry("bow",                 ANIM_AGENT_BOW),
    LLAnimStateEntry("clap",                    ANIM_AGENT_CLAP),
    LLAnimStateEntry("courtbow",                ANIM_AGENT_COURTBOW),
    LLAnimStateEntry("express_cry",         ANIM_AGENT_CRY),
    LLAnimStateEntry("dance1",              ANIM_AGENT_DANCE1),
    LLAnimStateEntry("dance2",              ANIM_AGENT_DANCE2),
    LLAnimStateEntry("dance3",              ANIM_AGENT_DANCE3),
    LLAnimStateEntry("dance4",              ANIM_AGENT_DANCE4),
    LLAnimStateEntry("dance5",              ANIM_AGENT_DANCE5),
    LLAnimStateEntry("dance6",              ANIM_AGENT_DANCE6),
    LLAnimStateEntry("dance7",              ANIM_AGENT_DANCE7),
    LLAnimStateEntry("dance8",              ANIM_AGENT_DANCE8),
    LLAnimStateEntry("express_disdain",     ANIM_AGENT_EXPRESS_DISDAIN),
    LLAnimStateEntry("drink",               ANIM_AGENT_DRINK),
    LLAnimStateEntry("express_embarrased",  ANIM_AGENT_EMBARRASSED),
    LLAnimStateEntry("angry_fingerwag",     ANIM_AGENT_FINGER_WAG),
    LLAnimStateEntry("fist_pump",           ANIM_AGENT_FIST_PUMP),
    LLAnimStateEntry("yoga_float",          ANIM_AGENT_YOGA_FLOAT),
    LLAnimStateEntry("express_frown",       ANIM_AGENT_EXPRESS_FROWN),
    LLAnimStateEntry("impatient",           ANIM_AGENT_IMPATIENT),
    LLAnimStateEntry("jumpforjoy",          ANIM_AGENT_JUMP_FOR_JOY),
    LLAnimStateEntry("kissmybutt",          ANIM_AGENT_KISS_MY_BUTT),
    LLAnimStateEntry("express_kiss",            ANIM_AGENT_EXPRESS_KISS),
    LLAnimStateEntry("laugh_short",         ANIM_AGENT_LAUGH_SHORT),
    LLAnimStateEntry("musclebeach",         ANIM_AGENT_MUSCLE_BEACH),
    LLAnimStateEntry("no_unhappy",          ANIM_AGENT_NO_UNHAPPY),
    LLAnimStateEntry("no_head",             ANIM_AGENT_NO),
    LLAnimStateEntry("nyanya",              ANIM_AGENT_NYAH_NYAH),
    LLAnimStateEntry("punch_onetwo",            ANIM_AGENT_ONETWO_PUNCH),
    LLAnimStateEntry("express_open_mouth",  ANIM_AGENT_EXPRESS_OPEN_MOUTH),
    LLAnimStateEntry("peace",               ANIM_AGENT_PEACE),
    LLAnimStateEntry("point_you",           ANIM_AGENT_POINT_YOU),
    LLAnimStateEntry("point_me",                ANIM_AGENT_POINT_ME),
    LLAnimStateEntry("punch_l",             ANIM_AGENT_PUNCH_LEFT),
    LLAnimStateEntry("punch_r",             ANIM_AGENT_PUNCH_RIGHT),
    LLAnimStateEntry("rps_countdown",       ANIM_AGENT_RPS_COUNTDOWN),
    LLAnimStateEntry("rps_paper",           ANIM_AGENT_RPS_PAPER),
    LLAnimStateEntry("rps_rock",                ANIM_AGENT_RPS_ROCK),
    LLAnimStateEntry("rps_scissors",            ANIM_AGENT_RPS_SCISSORS),
    LLAnimStateEntry("express_repulsed",        ANIM_AGENT_EXPRESS_REPULSED),
    LLAnimStateEntry("kick_roundhouse_r",   ANIM_AGENT_ROUNDHOUSE_KICK),
    LLAnimStateEntry("express_sad",         ANIM_AGENT_SAD),
    LLAnimStateEntry("salute",              ANIM_AGENT_SALUTE),
    LLAnimStateEntry("shout",               ANIM_AGENT_SHOUT),
    LLAnimStateEntry("express_shrug",       ANIM_AGENT_SHRUG),
    LLAnimStateEntry("express_smile",       ANIM_AGENT_EXPRESS_SMILE),
    LLAnimStateEntry("smoke_idle",          ANIM_AGENT_SMOKE_IDLE),
    LLAnimStateEntry("smoke_inhale",            ANIM_AGENT_SMOKE_INHALE),
    LLAnimStateEntry("smoke_throw_down",        ANIM_AGENT_SMOKE_THROW_DOWN),
    LLAnimStateEntry("express_surprise",        ANIM_AGENT_SURPRISE),
    LLAnimStateEntry("sword_strike_r",      ANIM_AGENT_SWORD_STRIKE),
    LLAnimStateEntry("angry_tantrum",       ANIM_AGENT_TANTRUM),
    LLAnimStateEntry("express_tongue_out",  ANIM_AGENT_EXPRESS_TONGUE_OUT),
    LLAnimStateEntry("hello",               ANIM_AGENT_HELLO),
    LLAnimStateEntry("whisper",             ANIM_AGENT_WHISPER),
    LLAnimStateEntry("whistle",             ANIM_AGENT_WHISTLE),
    LLAnimStateEntry("express_wink",            ANIM_AGENT_WINK),
    LLAnimStateEntry("wink_hollywood",      ANIM_AGENT_WINK_HOLLYWOOD),
    LLAnimStateEntry("express_worry",       ANIM_AGENT_EXPRESS_WORRY),
    LLAnimStateEntry("yes_happy",           ANIM_AGENT_YES_HAPPY),
    LLAnimStateEntry("yes_head",                ANIM_AGENT_YES),
};

const S32 gUserAnimStatesCount = LL_ARRAY_SIZE(gUserAnimStates);


// End