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/** 
 * @file listener_ds3d.h
 * @brief Description of LISTENER class abstracting the audio support
 * as a DirectSound 3D implementation (windows only)
 *
 * $LicenseInfo:firstyear=2000&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LISTENER_DS3D_H
#define LL_LISTENER_DS3D_H

#include "lllistener.h"

#include <dmusici.h>
#include <dsound.h>
#include <ks.h>

class LLListener_DS3D : public LLListener
{
 private:
 protected:
	IDirectSound3DListener8 *m3DListener;
 public:

 private:
 protected:
 public:  
	LLListener_DS3D();
	virtual ~LLListener_DS3D();
	virtual void init();  

	virtual void setDS3DLPtr (IDirectSound3DListener8 *listener_p);

	virtual void translate(LLVector3 offset);
	virtual void setPosition(LLVector3 pos);
	virtual void setVelocity(LLVector3 vel);
	virtual void orient(LLVector3 up, LLVector3 at);

	virtual void setDopplerFactor(F32 factor);
	virtual F32 getDopplerFactor();
	virtual void setRolloffFactor(F32 factor);
	virtual F32 getRolloffFactor();

	virtual void commitDeferredChanges();
};

#endif