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/**
* @file listener_ds3d.h
* @brief Description of LISTENER class abstracting the audio support
* as a DirectSound 3D implementation (windows only)
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LISTENER_DS3D_H
#define LL_LISTENER_DS3D_H
#include "lllistener.h"
#include <dmusici.h>
#include <dsound.h>
#include <ks.h>
class LLListener_DS3D : public LLListener
{
private:
protected:
IDirectSound3DListener8 *m3DListener;
public:
private:
protected:
public:
LLListener_DS3D();
virtual ~LLListener_DS3D();
virtual void init();
virtual void setDS3DLPtr (IDirectSound3DListener8 *listener_p);
virtual void translate(LLVector3 offset);
virtual void setPosition(LLVector3 pos);
virtual void setVelocity(LLVector3 vel);
virtual void orient(LLVector3 up, LLVector3 at);
virtual void setDopplerFactor(F32 factor);
virtual F32 getDopplerFactor();
virtual void setRolloffFactor(F32 factor);
virtual F32 getRolloffFactor();
virtual void commitDeferredChanges();
};
#endif
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