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/** 
 * @file audioengine_fmodstudio.cpp
 * @brief Implementation of LLAudioEngine class abstracting the audio 
 * support as a FMODSTUDIO implementation
 *
 * $LicenseInfo:firstyear=2020&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2020, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "linden_common.h"

#include "llstreamingaudio.h"
#include "llstreamingaudio_fmodstudio.h"

#include "llaudioengine_fmodstudio.h"
#include "lllistener_fmodstudio.h"

#include "llerror.h"
#include "llmath.h"
#include "llrand.h"

#include "fmodstudio/fmod.hpp"
#include "fmodstudio/fmod_errors.h"
#include "lldir.h"
#include "llapr.h"

#include "sound_ids.h"

FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);

FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};

LLAudioEngine_FMODSTUDIO::LLAudioEngine_FMODSTUDIO(bool enable_profiler)
{
    mInited = false;
    mWindGen = NULL;
    mWindDSP = NULL;
    mSystem = NULL;
    mEnableProfiler = enable_profiler;
    mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
}


LLAudioEngine_FMODSTUDIO::~LLAudioEngine_FMODSTUDIO()
{
    delete mWindDSPDesc;
}


static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
    if (result == FMOD_OK)
        return false;
    LL_DEBUGS() << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
    return true;
}

bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata)
{
    U32 version;
    FMOD_RESULT result;

    LL_DEBUGS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() initializing FMOD" << LL_ENDL;

    result = FMOD::System_Create(&mSystem);
    if (Check_FMOD_Error(result, "FMOD::System_Create"))
        return false;

    //will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer.
    LLAudioEngine::init(num_channels, userdata);

    result = mSystem->getVersion(&version);
    Check_FMOD_Error(result, "FMOD::System::getVersion");

    if (version < FMOD_VERSION)
    {
        LL_WARNS("AppInit") << "FMOD Studio version mismatch, actual: " << version
            << " expected:" << FMOD_VERSION << LL_ENDL;
    }

    // In this case, all sounds, PLUS wind and stream will be software.
    result = mSystem->setSoftwareChannels(num_channels + 2);
    Check_FMOD_Error(result, "FMOD::System::setSoftwareChannels");

    FMOD_ADVANCEDSETTINGS settings;
    memset(&settings, 0, sizeof(settings));
    settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
    settings.resamplerMethod = FMOD_DSP_RESAMPLER_LINEAR;

    result = mSystem->setAdvancedSettings(&settings);
    Check_FMOD_Error(result, "FMOD::System::setAdvancedSettings");

    U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE;
    if (mEnableProfiler)
    {
        fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
    }

    // initialize the FMOD engine
    // number of channel in this case looks to be identiacal to number of max simultaneously
    // playing objects and we can set practically any number
    result = mSystem->init(num_channels + 2, fmod_flags, 0);
    if (Check_FMOD_Error(result, "Error initializing FMOD Studio"))
    {
        // If it fails here and (result == FMOD_ERR_OUTPUT_CREATEBUFFER),
        // we can retry with other settings
        return false;
    }

    // set up our favourite FMOD-native streaming audio implementation if none has already been added
    if (!getStreamingAudioImpl()) // no existing implementation added
        setStreamingAudioImpl(new LLStreamingAudio_FMODSTUDIO(mSystem));

    LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL;

    int r_numbuffers, r_samplerate, r_channels;
    unsigned int r_bufferlength;
    char r_name[512];
    int latency = 100;
    mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
    LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
    LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;

    mSystem->getDriverInfo(0, r_name, 511, NULL, &r_samplerate, NULL, &r_channels);
    r_name[511] = '\0';
    LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_name=\"" << r_name << "\"" << LL_ENDL;

    if (r_samplerate != 0)
        latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
    LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): latency=" << latency << "ms" << LL_ENDL;

    mInited = true;

    LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): initialization complete." << LL_ENDL;

    return true;
}


std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose)
{
    llassert_always(mSystem);
    if (verbose)
    {
        U32 version;
        if (!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
        {
            return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
        }
    }
    return "FMODSTUDIO";
}


void LLAudioEngine_FMODSTUDIO::allocateListener(void)
{
    mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem);
    if (!mListenerp)
    {
        LL_WARNS() << "Listener creation failed" << LL_ENDL;
    }
}


void LLAudioEngine_FMODSTUDIO::shutdown()
{
    stopInternetStream();

    LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL;
    LLAudioEngine::shutdown();

    LL_INFOS() << "LLAudioEngine_FMODSTUDIO::shutdown() closing FMOD Studio" << LL_ENDL;
    if (mSystem)
    {
        mSystem->close();
        mSystem->release();
    }
    LL_INFOS() << "LLAudioEngine_FMODSTUDIO::shutdown() done closing FMOD Studio" << LL_ENDL;

    delete mListenerp;
    mListenerp = NULL;
}


LLAudioBuffer * LLAudioEngine_FMODSTUDIO::createBuffer()
{
    return new LLAudioBufferFMODSTUDIO(mSystem);
}


LLAudioChannel * LLAudioEngine_FMODSTUDIO::createChannel()
{
    return new LLAudioChannelFMODSTUDIO(mSystem);
}

bool LLAudioEngine_FMODSTUDIO::initWind()
{
    mNextWindUpdate = 0.0;

    if (!mWindDSP)
    {
        memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc));	//Set everything to zero
        strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
        mWindDSPDesc->pluginsdkversion = FMOD_PLUGIN_SDK_VERSION;
        mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
        if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
            return false;

        if (mWindGen)
            delete mWindGen;

        int frequency = 44100;

        FMOD_SPEAKERMODE mode;
        if (Check_FMOD_Error(mSystem->getSoftwareFormat(&frequency, &mode, nullptr), "FMOD::System::getSoftwareFormat"))
        {
            cleanupWind();
            return false;
        }

        mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);

        if (Check_FMOD_Error(mWindDSP->setUserData((void*)mWindGen), "FMOD::DSP::setUserData"))
        {
            cleanupWind();
            return false;
        }
        if (Check_FMOD_Error(mWindDSP->setChannelFormat(FMOD_CHANNELMASK_STEREO, 2, mode), "FMOD::DSP::setChannelFormat"))
        {
            cleanupWind();
            return false;
        }
    }

    // *TODO:  Should this guard against multiple plays?
    if (Check_FMOD_Error(mSystem->playDSP(mWindDSP, nullptr, false, nullptr), "FMOD::System::playDSP"))
    {
        cleanupWind();
        return false;
    }
    return true;
}


void LLAudioEngine_FMODSTUDIO::cleanupWind()
{
    if (mWindDSP)
    {
        FMOD::ChannelGroup* master_group = NULL;
        if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
            && master_group)
        {
            master_group->removeDSP(mWindDSP);
        }
        mWindDSP->release();
        mWindDSP = NULL;
    }

    delete mWindDSPDesc;
    mWindDSPDesc = NULL;

    delete mWindGen;
    mWindGen = NULL;
}


//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
{
    LLVector3 wind_pos;
    F64 pitch;
    F64 center_freq;

    if (!mEnableWind)
    {
        return;
    }

    if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
    {

        // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
        // need to convert this to the conventional orientation DS3D and OpenAL use
        // where +X = right, +Y = up, +Z = backwards

        wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);

        // cerr << "Wind update" << endl;

        pitch = 1.0 + mapWindVecToPitch(wind_vec);
        center_freq = 80.0 * pow(pitch, 2.5*(mapWindVecToGain(wind_vec) + 1.0));

        mWindGen->mTargetFreq = (F32)center_freq;
        mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
        mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
    }
}

//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::setInternalGain(F32 gain)
{
    if (!mInited)
    {
        return;
    }

    gain = llclamp(gain, 0.0f, 1.0f);

    FMOD::ChannelGroup *master_group;
    mSystem->getMasterChannelGroup(&master_group);

    master_group->setVolume(gain);

    LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
    if (saimpl)
    {
        // fmod likes its streaming audio channel gain re-asserted after
        // master volume change.
        saimpl->setGain(saimpl->getGain());
    }
}

//
// LLAudioChannelFMODSTUDIO implementation
//

LLAudioChannelFMODSTUDIO::LLAudioChannelFMODSTUDIO(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
{
}


LLAudioChannelFMODSTUDIO::~LLAudioChannelFMODSTUDIO()
{
    cleanup();
}

bool LLAudioChannelFMODSTUDIO::updateBuffer()
{
    if (LLAudioChannel::updateBuffer())
    {
        // Base class update returned true, which means that we need to actually
        // set up the channel for a different buffer.

        LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentSourcep->getCurrentBuffer();

        // Grab the FMOD sample associated with the buffer
        FMOD::Sound *soundp = bufferp->getSound();
        if (!soundp)
        {
            // This is bad, there should ALWAYS be a sound associated with a legit
            // buffer.
            LL_ERRS() << "No FMOD sound!" << LL_ENDL;
            return false;
        }


        // Actually play the sound.  Start it off paused so we can do all the necessary
        // setup.
        if (!mChannelp)
        {
            FMOD_RESULT result = getSystem()->playSound(soundp, NULL /*free channel?*/, true, &mChannelp);
            Check_FMOD_Error(result, "FMOD::System::playSound");
        }

        // Setting up channel mChannelID
    }

    // If we have a source for the channel, we need to update its gain.
    if (mCurrentSourcep)
    {
        // SJB: warnings can spam and hurt framerate, disabling
        //FMOD_RESULT result;

        mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
        //Check_FMOD_Error(result, "FMOD::Channel::setVolume");

        mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
        /*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
        {
        S32 index;
        mChannelp->getIndex(&index);
        LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
        << " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
        }*/
    }

    return true;
}


void LLAudioChannelFMODSTUDIO::update3DPosition()
{
    if (!mChannelp)
    {
        // We're not actually a live channel (i.e., we're not playing back anything)
        return;
    }

    LLAudioBufferFMODSTUDIO  *bufferp = (LLAudioBufferFMODSTUDIO  *)mCurrentBufferp;
    if (!bufferp)
    {
        // We don't have a buffer associated with us (should really have been picked up
        // by the above if.
        return;
    }

    if (mCurrentSourcep->isAmbient())
    {
        // Ambient sound, don't need to do any positional updates.
        set3DMode(false);
    }
    else
    {
        // Localized sound.  Update the position and velocity of the sound.
        set3DMode(true);

        LLVector3 float_pos;
        float_pos.setVec(mCurrentSourcep->getPositionGlobal());
        FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
        Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
    }
}


void LLAudioChannelFMODSTUDIO::updateLoop()
{
    if (!mChannelp)
    {
        // May want to clear up the loop/sample counters.
        return;
    }

    //
    // Hack:  We keep track of whether we looped or not by seeing when the
    // sample position looks like it's going backwards.  Not reliable; may
    // yield false negatives.
    //
    U32 cur_pos;
    mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES);

    if (cur_pos < (U32)mLastSamplePos)
    {
        mLoopedThisFrame = true;
    }
    mLastSamplePos = cur_pos;
}


void LLAudioChannelFMODSTUDIO::cleanup()
{
    if (!mChannelp)
    {
        // Aborting cleanup with no channel handle.
        return;
    }

    //Cleaning up channel mChannelID
    Check_FMOD_Error(mChannelp->stop(), "FMOD::Channel::stop");

    mCurrentBufferp = NULL;
    mChannelp = NULL;
}


void LLAudioChannelFMODSTUDIO::play()
{
    if (!mChannelp)
    {
        LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
        return;
    }

    Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");

    getSource()->setPlayedOnce(true);

    if (LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()])
        mChannelp->setChannelGroup(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]);
}


void LLAudioChannelFMODSTUDIO::playSynced(LLAudioChannel *channelp)
{
    LLAudioChannelFMODSTUDIO *fmod_channelp = (LLAudioChannelFMODSTUDIO*)channelp;
    if (!(fmod_channelp->mChannelp && mChannelp))
    {
        // Don't have channels allocated to both the master and the slave
        return;
    }

    U32 cur_pos;
    if (Check_FMOD_Error(mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
        return;

    cur_pos %= mCurrentBufferp->getLength();

    // Try to match the position of our sync master
    Check_FMOD_Error(mChannelp->setPosition(cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to set current position");

    // Start us playing
    play();
}


bool LLAudioChannelFMODSTUDIO::isPlaying()
{
    if (!mChannelp)
    {
        return false;
    }

    bool paused, playing;
    mChannelp->getPaused(&paused);
    mChannelp->isPlaying(&playing);
    return !paused && playing;
}


//
// LLAudioChannelFMODSTUDIO implementation
//


LLAudioBufferFMODSTUDIO::LLAudioBufferFMODSTUDIO(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
{
}


LLAudioBufferFMODSTUDIO::~LLAudioBufferFMODSTUDIO()
{
    if (mSoundp)
    {
        mSoundp->release();
        mSoundp = NULL;
    }
}


bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
{
    // Try to open a wav file from disk.  This will eventually go away, as we don't
    // really want to block doing this.
    if (filename.empty())
    {
        // invalid filename, abort.
        return false;
    }

    if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB))
    {
        // File not found, abort.
        return false;
    }

    if (mSoundp)
    {
        // If there's already something loaded in this buffer, clean it up.
        mSoundp->release();
        mSoundp = NULL;
    }

    FMOD_MODE base_mode = FMOD_LOOP_NORMAL;
    FMOD_CREATESOUNDEXINFO exinfo;
    memset(&exinfo, 0, sizeof(exinfo));
    exinfo.cbsize = sizeof(exinfo);
    exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV;	//Hint to speed up loading.
    // Load up the wav file into an fmod sample
#if LL_WINDOWS
    FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode, &exinfo, &mSoundp);
#else
    FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
#endif

    if (result != FMOD_OK)
    {
        // We failed to load the file for some reason.
        LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;

        //
        // If we EVER want to load wav files provided by end users, we need
        // to rethink this!
        //
        // file is probably corrupt - remove it.
        LLFile::remove(filename);
        return false;
    }

    // Everything went well, return true
    return true;
}


U32 LLAudioBufferFMODSTUDIO::getLength()
{
    if (!mSoundp)
    {
        return 0;
    }

    U32 length;
    mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
    return length;
}


void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d)
{
    FMOD_MODE current_mode;
    if (mChannelp->getMode(&current_mode) != FMOD_OK)
        return;
    FMOD_MODE new_mode = current_mode;
    new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
    new_mode |= use3d ? FMOD_3D : FMOD_2D;

    if (current_mode != new_mode)
    {
        mChannelp->setMode(new_mode);
    }
}

// *NOTE:  This is almost certainly being called on the mixer thread,
// not the main thread.  May have implications for callees or audio
// engine shutdown.

FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
{
    // inbuffer = fmod's original mixbuffer.
    // outbuffer = the buffer passed from the previous DSP unit.
    // length = length in samples at this mix time.

    LLWindGen<LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT> *windgen;
    FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;

    thisdsp->getUserData((void **)&windgen);
    S32 channels, configwidth, configheight;
    thisdsp->getInfo(0, 0, &channels, &configwidth, &configheight);

    windgen->windGenerate((LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT *)outbuffer, length);

    return FMOD_OK;
}