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|
/**
* @file llaudiodecodemgr.cpp
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llaudiodecodemgr.h"
#include "llaudioengine.h"
#include "lllfsthread.h"
#include "llvfile.h"
#include "llstring.h"
#include "lldir.h"
#include "llendianswizzle.h"
#include "llassetstorage.h"
#include "llrefcount.h"
#include "llvorbisencode.h"
#include "vorbis/codec.h"
#include "vorbis/vorbisfile.h"
#include <iterator>
#include <deque>
extern LLAudioEngine *gAudiop;
LLAudioDecodeMgr *gAudioDecodeMgrp = NULL;
static const S32 WAV_HEADER_SIZE = 44;
//////////////////////////////////////////////////////////////////////////////
class LLVorbisDecodeState : public LLRefCount
{
public:
class WriteResponder : public LLLFSThread::Responder
{
public:
WriteResponder(LLVorbisDecodeState* decoder) : mDecoder(decoder) {}
~WriteResponder() {}
void completed(S32 bytes)
{
mDecoder->ioComplete(bytes);
}
LLPointer<LLVorbisDecodeState> mDecoder;
};
LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename);
BOOL initDecode();
BOOL decodeSection(); // Return TRUE if done.
BOOL finishDecode();
void flushBadFile();
void ioComplete(S32 bytes) { mBytesRead = bytes; }
BOOL isValid() const { return mValid; }
BOOL isDone() const { return mDone; }
const LLUUID &getUUID() const { return mUUID; }
protected:
virtual ~LLVorbisDecodeState();
BOOL mValid;
BOOL mDone;
LLAtomicS32 mBytesRead;
LLUUID mUUID;
std::vector<U8> mWAVBuffer;
#if !defined(USE_WAV_VFILE)
std::string mOutFilename;
LLLFSThread::handle_t mFileHandle;
#endif
LLVFile *mInFilep;
OggVorbis_File mVF;
S32 mCurrentSection;
};
size_t vfs_read(void *ptr, size_t size, size_t nmemb, void *datasource)
{
LLVFile *file = (LLVFile *)datasource;
if (file->read((U8*)ptr, (S32)(size * nmemb))) /*Flawfinder: ignore*/
{
S32 read = file->getLastBytesRead();
return read / size; /*Flawfinder: ignore*/
}
else
{
return 0;
}
}
S32 vfs_seek(void *datasource, ogg_int64_t offset, S32 whence)
{
LLVFile *file = (LLVFile *)datasource;
// vfs has 31-bit files
if (offset > S32_MAX)
{
return -1;
}
S32 origin;
switch (whence) {
case SEEK_SET:
origin = 0;
break;
case SEEK_END:
origin = file->getSize();
break;
case SEEK_CUR:
origin = -1;
break;
default:
LL_ERRS("AudioEngine") << "Invalid whence argument to vfs_seek" << LL_ENDL;
return -1;
}
if (file->seek((S32)offset, origin))
{
return 0;
}
else
{
return -1;
}
}
S32 vfs_close (void *datasource)
{
LLVFile *file = (LLVFile *)datasource;
delete file;
return 0;
}
long vfs_tell (void *datasource)
{
LLVFile *file = (LLVFile *)datasource;
return file->tell();
}
LLVorbisDecodeState::LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename)
{
mDone = FALSE;
mValid = FALSE;
mBytesRead = -1;
mUUID = uuid;
mInFilep = NULL;
mCurrentSection = 0;
#if !defined(USE_WAV_VFILE)
mOutFilename = out_filename;
mFileHandle = LLLFSThread::nullHandle();
#endif
// No default value for mVF, it's an ogg structure?
// Hey, let's zero it anyway, for predictability.
memset(&mVF, 0, sizeof(mVF));
}
LLVorbisDecodeState::~LLVorbisDecodeState()
{
if (!mDone)
{
delete mInFilep;
mInFilep = NULL;
}
}
BOOL LLVorbisDecodeState::initDecode()
{
ov_callbacks vfs_callbacks;
vfs_callbacks.read_func = vfs_read;
vfs_callbacks.seek_func = vfs_seek;
vfs_callbacks.close_func = vfs_close;
vfs_callbacks.tell_func = vfs_tell;
LL_DEBUGS("AudioEngine") << "Initing decode from vfile: " << mUUID << LL_ENDL;
mInFilep = new LLVFile(gVFS, mUUID, LLAssetType::AT_SOUND);
if (!mInFilep || !mInFilep->getSize())
{
LL_WARNS("AudioEngine") << "unable to open vorbis source vfile for reading" << LL_ENDL;
delete mInFilep;
mInFilep = NULL;
return FALSE;
}
S32 r = ov_open_callbacks(mInFilep, &mVF, NULL, 0, vfs_callbacks);
if(r < 0)
{
LL_WARNS("AudioEngine") << r << " Input to vorbis decode does not appear to be an Ogg bitstream: " << mUUID << LL_ENDL;
return(FALSE);
}
S32 sample_count = (S32)ov_pcm_total(&mVF, -1);
size_t size_guess = (size_t)sample_count;
vorbis_info* vi = ov_info(&mVF, -1);
size_guess *= (vi? vi->channels : 1);
size_guess *= 2;
size_guess += 2048;
bool abort_decode = false;
if (vi)
{
if( vi->channels < 1 || vi->channels > LLVORBIS_CLIP_MAX_CHANNELS )
{
abort_decode = true;
LL_WARNS("AudioEngine") << "Bad channel count: " << vi->channels << LL_ENDL;
}
}
else // !vi
{
abort_decode = true;
LL_WARNS("AudioEngine") << "No default bitstream found" << LL_ENDL;
}
if( (size_t)sample_count > LLVORBIS_CLIP_REJECT_SAMPLES ||
(size_t)sample_count <= 0)
{
abort_decode = true;
LL_WARNS("AudioEngine") << "Illegal sample count: " << sample_count << LL_ENDL;
}
if( size_guess > LLVORBIS_CLIP_REJECT_SIZE ||
size_guess < 0)
{
abort_decode = true;
LL_WARNS("AudioEngine") << "Illegal sample size: " << size_guess << LL_ENDL;
}
if( abort_decode )
{
LL_WARNS("AudioEngine") << "Canceling initDecode. Bad asset: " << mUUID << LL_ENDL;
vorbis_comment* comment = ov_comment(&mVF,-1);
if (comment && comment->vendor)
{
LL_WARNS("AudioEngine") << "Bad asset encoded by: " << comment->vendor << LL_ENDL;
}
delete mInFilep;
mInFilep = NULL;
return FALSE;
}
mWAVBuffer.reserve(size_guess);
mWAVBuffer.resize(WAV_HEADER_SIZE);
{
// write the .wav format header
//"RIFF"
mWAVBuffer[0] = 0x52;
mWAVBuffer[1] = 0x49;
mWAVBuffer[2] = 0x46;
mWAVBuffer[3] = 0x46;
// length = datalen + 36 (to be filled in later)
mWAVBuffer[4] = 0x00;
mWAVBuffer[5] = 0x00;
mWAVBuffer[6] = 0x00;
mWAVBuffer[7] = 0x00;
//"WAVE"
mWAVBuffer[8] = 0x57;
mWAVBuffer[9] = 0x41;
mWAVBuffer[10] = 0x56;
mWAVBuffer[11] = 0x45;
// "fmt "
mWAVBuffer[12] = 0x66;
mWAVBuffer[13] = 0x6D;
mWAVBuffer[14] = 0x74;
mWAVBuffer[15] = 0x20;
// chunk size = 16
mWAVBuffer[16] = 0x10;
mWAVBuffer[17] = 0x00;
mWAVBuffer[18] = 0x00;
mWAVBuffer[19] = 0x00;
// format (1 = PCM)
mWAVBuffer[20] = 0x01;
mWAVBuffer[21] = 0x00;
// number of channels
mWAVBuffer[22] = 0x01;
mWAVBuffer[23] = 0x00;
// samples per second
mWAVBuffer[24] = 0x44;
mWAVBuffer[25] = 0xAC;
mWAVBuffer[26] = 0x00;
mWAVBuffer[27] = 0x00;
// average bytes per second
mWAVBuffer[28] = 0x88;
mWAVBuffer[29] = 0x58;
mWAVBuffer[30] = 0x01;
mWAVBuffer[31] = 0x00;
// bytes to output at a single time
mWAVBuffer[32] = 0x02;
mWAVBuffer[33] = 0x00;
// 16 bits per sample
mWAVBuffer[34] = 0x10;
mWAVBuffer[35] = 0x00;
// "data"
mWAVBuffer[36] = 0x64;
mWAVBuffer[37] = 0x61;
mWAVBuffer[38] = 0x74;
mWAVBuffer[39] = 0x61;
// these are the length of the data chunk, to be filled in later
mWAVBuffer[40] = 0x00;
mWAVBuffer[41] = 0x00;
mWAVBuffer[42] = 0x00;
mWAVBuffer[43] = 0x00;
}
//{
//char **ptr=ov_comment(&mVF,-1)->user_comments;
// vorbis_info *vi=ov_info(&vf,-1);
//while(*ptr){
// fprintf(stderr,"%s\n",*ptr);
// ++ptr;
//}
// fprintf(stderr,"\nBitstream is %d channel, %ldHz\n",vi->channels,vi->rate);
// fprintf(stderr,"\nDecoded length: %ld samples\n", (long)ov_pcm_total(&vf,-1));
// fprintf(stderr,"Encoded by: %s\n\n",ov_comment(&vf,-1)->vendor);
//}
return TRUE;
}
BOOL LLVorbisDecodeState::decodeSection()
{
if (!mInFilep)
{
LL_WARNS("AudioEngine") << "No VFS file to decode in vorbis!" << LL_ENDL;
return TRUE;
}
if (mDone)
{
// LL_WARNS("AudioEngine") << "Already done with decode, aborting!" << LL_ENDL;
return TRUE;
}
char pcmout[4096]; /*Flawfinder: ignore*/
BOOL eof = FALSE;
long ret=ov_read(&mVF, pcmout, sizeof(pcmout), 0, 2, 1, &mCurrentSection);
if (ret == 0)
{
/* EOF */
eof = TRUE;
mDone = TRUE;
mValid = TRUE;
// LL_INFOS("AudioEngine") << "Vorbis EOF" << LL_ENDL;
}
else if (ret < 0)
{
/* error in the stream. Not a problem, just reporting it in
case we (the app) cares. In this case, we don't. */
LL_WARNS("AudioEngine") << "BAD vorbis decode in decodeSection." << LL_ENDL;
mValid = FALSE;
mDone = TRUE;
// We're done, return TRUE.
return TRUE;
}
else
{
// LL_INFOS("AudioEngine") << "Vorbis read " << ret << "bytes" << LL_ENDL;
/* we don't bother dealing with sample rate changes, etc, but.
you'll have to*/
std::copy(pcmout, pcmout+ret, std::back_inserter(mWAVBuffer));
}
return eof;
}
BOOL LLVorbisDecodeState::finishDecode()
{
if (!isValid())
{
LL_WARNS("AudioEngine") << "Bogus vorbis decode state for " << getUUID() << ", aborting!" << LL_ENDL;
return TRUE; // We've finished
}
#if !defined(USE_WAV_VFILE)
if (mFileHandle == LLLFSThread::nullHandle())
#endif
{
ov_clear(&mVF);
// write "data" chunk length, in little-endian format
S32 data_length = mWAVBuffer.size() - WAV_HEADER_SIZE;
mWAVBuffer[40] = (data_length) & 0x000000FF;
mWAVBuffer[41] = (data_length >> 8) & 0x000000FF;
mWAVBuffer[42] = (data_length >> 16) & 0x000000FF;
mWAVBuffer[43] = (data_length >> 24) & 0x000000FF;
// write overall "RIFF" length, in little-endian format
data_length += 36;
mWAVBuffer[4] = (data_length) & 0x000000FF;
mWAVBuffer[5] = (data_length >> 8) & 0x000000FF;
mWAVBuffer[6] = (data_length >> 16) & 0x000000FF;
mWAVBuffer[7] = (data_length >> 24) & 0x000000FF;
//
// FUDGECAKES!!! Vorbis encode/decode messes up loop point transitions (pop)
// do a cheap-and-cheesy crossfade
//
{
S16 *samplep;
S32 i;
S32 fade_length;
char pcmout[4096]; /*Flawfinder: ignore*/
fade_length = llmin((S32)128,(S32)(data_length-36)/8);
if((S32)mWAVBuffer.size() >= (WAV_HEADER_SIZE + 2* fade_length))
{
memcpy(pcmout, &mWAVBuffer[WAV_HEADER_SIZE], (2 * fade_length)); /*Flawfinder: ignore*/
}
llendianswizzle(&pcmout, 2, fade_length);
samplep = (S16 *)pcmout;
for (i = 0 ;i < fade_length; i++)
{
*samplep = llfloor((F32)*samplep * ((F32)i/(F32)fade_length));
samplep++;
}
llendianswizzle(&pcmout, 2, fade_length);
if((WAV_HEADER_SIZE+(2 * fade_length)) < (S32)mWAVBuffer.size())
{
memcpy(&mWAVBuffer[WAV_HEADER_SIZE], pcmout, (2 * fade_length)); /*Flawfinder: ignore*/
}
S32 near_end = mWAVBuffer.size() - (2 * fade_length);
if ((S32)mWAVBuffer.size() >= ( near_end + 2* fade_length))
{
memcpy(pcmout, &mWAVBuffer[near_end], (2 * fade_length)); /*Flawfinder: ignore*/
}
llendianswizzle(&pcmout, 2, fade_length);
samplep = (S16 *)pcmout;
for (i = fade_length-1 ; i >= 0; i--)
{
*samplep = llfloor((F32)*samplep * ((F32)i/(F32)fade_length));
samplep++;
}
llendianswizzle(&pcmout, 2, fade_length);
if (near_end + (2 * fade_length) < (S32)mWAVBuffer.size())
{
memcpy(&mWAVBuffer[near_end], pcmout, (2 * fade_length));/*Flawfinder: ignore*/
}
}
if (36 == data_length)
{
LL_WARNS("AudioEngine") << "BAD Vorbis decode in finishDecode!" << LL_ENDL;
mValid = FALSE;
return TRUE; // we've finished
}
#if !defined(USE_WAV_VFILE)
mBytesRead = -1;
mFileHandle = LLLFSThread::sLocal->write(mOutFilename, &mWAVBuffer[0], 0, mWAVBuffer.size(),
new WriteResponder(this));
#endif
}
if (mFileHandle != LLLFSThread::nullHandle())
{
if (mBytesRead >= 0)
{
if (mBytesRead == 0)
{
LL_WARNS("AudioEngine") << "Unable to write file in LLVorbisDecodeState::finishDecode" << LL_ENDL;
mValid = FALSE;
return TRUE; // we've finished
}
}
else
{
return FALSE; // not done
}
}
mDone = TRUE;
#if defined(USE_WAV_VFILE)
// write the data.
LLVFile output(gVFS, mUUID, LLAssetType::AT_SOUND_WAV);
output.write(&mWAVBuffer[0], mWAVBuffer.size());
#endif
LL_DEBUGS("AudioEngine") << "Finished decode for " << getUUID() << LL_ENDL;
return TRUE;
}
void LLVorbisDecodeState::flushBadFile()
{
if (mInFilep)
{
LL_WARNS("AudioEngine") << "Flushing bad vorbis file from VFS for " << mUUID << LL_ENDL;
mInFilep->remove();
}
}
//////////////////////////////////////////////////////////////////////////////
class LLAudioDecodeMgr::Impl
{
friend class LLAudioDecodeMgr;
public:
Impl() {};
~Impl() {};
void processQueue(const F32 num_secs = 0.005);
protected:
std::deque<LLUUID> mDecodeQueue;
LLPointer<LLVorbisDecodeState> mCurrentDecodep;
};
void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
{
LLUUID uuid;
LLTimer decode_timer;
BOOL done = FALSE;
while (!done)
{
if (mCurrentDecodep)
{
BOOL res;
// Decode in a loop until we're done or have run out of time.
while(!(res = mCurrentDecodep->decodeSection()) && (decode_timer.getElapsedTimeF32() < num_secs))
{
// decodeSection does all of the work above
}
if (mCurrentDecodep->isDone() && !mCurrentDecodep->isValid())
{
// We had an error when decoding, abort.
LL_WARNS("AudioEngine") << mCurrentDecodep->getUUID() << " has invalid vorbis data, aborting decode" << LL_ENDL;
mCurrentDecodep->flushBadFile();
if (gAudiop)
{
LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
adp->setHasValidData(false);
adp->setHasCompletedDecode(true);
}
mCurrentDecodep = NULL;
done = TRUE;
}
if (!res)
{
// We've used up out time slice, bail...
done = TRUE;
}
else if (mCurrentDecodep)
{
if (gAudiop && mCurrentDecodep->finishDecode())
{
// We finished!
LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
if (!adp)
{
LL_WARNS("AudioEngine") << "Missing LLAudioData for decode of " << mCurrentDecodep->getUUID() << LL_ENDL;
}
else if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone())
{
adp->setHasCompletedDecode(true);
adp->setHasDecodedData(true);
adp->setHasValidData(true);
// At this point, we could see if anyone needs this sound immediately, but
// I'm not sure that there's a reason to - we need to poll all of the playing
// sounds anyway.
//LL_INFOS("AudioEngine") << "Finished the vorbis decode, now what?" << LL_ENDL;
}
else
{
adp->setHasCompletedDecode(true);
LL_INFOS("AudioEngine") << "Vorbis decode failed for " << mCurrentDecodep->getUUID() << LL_ENDL;
}
mCurrentDecodep = NULL;
}
done = TRUE; // done for now
}
}
if (!done)
{
if (mDecodeQueue.empty())
{
// Nothing else on the queue.
done = TRUE;
}
else
{
LLUUID uuid;
uuid = mDecodeQueue.front();
mDecodeQueue.pop_front();
if (!gAudiop || gAudiop->hasDecodedFile(uuid))
{
// This file has already been decoded, don't decode it again.
continue;
}
LL_DEBUGS() << "Decoding " << uuid << " from audio queue!" << LL_ENDL;
std::string uuid_str;
std::string d_path;
LLTimer timer;
timer.reset();
uuid.toString(uuid_str);
d_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_str) + ".dsf";
mCurrentDecodep = new LLVorbisDecodeState(uuid, d_path);
if (!mCurrentDecodep->initDecode())
{
mCurrentDecodep = NULL;
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////
LLAudioDecodeMgr::LLAudioDecodeMgr()
{
mImpl = new Impl;
}
LLAudioDecodeMgr::~LLAudioDecodeMgr()
{
delete mImpl;
}
void LLAudioDecodeMgr::processQueue(const F32 num_secs)
{
mImpl->processQueue(num_secs);
}
BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
{
if (gAudiop && gAudiop->hasDecodedFile(uuid))
{
// Already have a decoded version, don't need to decode it.
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has decoded file already" << LL_ENDL;
return TRUE;
}
if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND))
{
// Just put it on the decode queue.
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has local asset file already" << LL_ENDL;
mImpl->mDecodeQueue.push_back(uuid);
return TRUE;
}
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " no file available" << LL_ENDL;
return FALSE;
}
#if LL_DARWIN || LL_LINUX
// HACK: to fool the compiler into not emitting unused warnings.
namespace {
const ov_callbacks callback_array[4] = {OV_CALLBACKS_DEFAULT, OV_CALLBACKS_NOCLOSE, OV_CALLBACKS_STREAMONLY,
OV_CALLBACKS_STREAMONLY_NOCLOSE};
}
#endif
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