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/**
* @file llwearable.h
* @brief LLWearable class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLWEARABLE_H
#define LL_LLWEARABLE_H
#include "llavatarappearancedefines.h"
#include "llextendedstatus.h"
#include "llpermissions.h"
#include "llsaleinfo.h"
#include "llwearabletype.h"
#include "lllocaltextureobject.h"
class LLMD5;
class LLVisualParam;
class LLTexGlobalColorInfo;
class LLTexGlobalColor;
class LLAvatarAppearance;
// Abstract class.
class LLWearable
{
//--------------------------------------------------------------------
// Constructors and destructors
//--------------------------------------------------------------------
public:
virtual ~LLWearable();
//--------------------------------------------------------------------
// Accessors
//--------------------------------------------------------------------
public:
LLWearableType::EType getType() const { return mType; }
void setType(LLWearableType::EType type, LLAvatarAppearance *avatarp);
const std::string& getName() const { return mName; }
void setName(const std::string& name) { mName = name; }
const std::string& getDescription() const { return mDescription; }
void setDescription(const std::string& desc) { mDescription = desc; }
const LLPermissions& getPermissions() const { return mPermissions; }
void setPermissions(const LLPermissions& p) { mPermissions = p; }
const LLSaleInfo& getSaleInfo() const { return mSaleInfo; }
void setSaleInfo(const LLSaleInfo& info) { mSaleInfo = info; }
const std::string& getTypeLabel() const;
const std::string& getTypeName() const;
LLAssetType::EType getAssetType() const;
S32 getDefinitionVersion() const { return mDefinitionVersion; }
void setDefinitionVersion( S32 new_version ) { mDefinitionVersion = new_version; }
static S32 getCurrentDefinitionVersion() { return LLWearable::sCurrentDefinitionVersion; }
public:
typedef std::vector<LLVisualParam*> visual_param_vec_t;
virtual void writeToAvatar(LLAvatarAppearance* avatarp);
enum EImportResult
{
FAILURE = 0,
SUCCESS,
BAD_HEADER
};
BOOL exportFile(LLFILE* file) const;
EImportResult importFile(LLFILE* file, LLAvatarAppearance* avatarp );
virtual BOOL exportStream( std::ostream& output_stream ) const;
virtual EImportResult importStream( std::istream& input_stream, LLAvatarAppearance* avatarp );
static void setCurrentDefinitionVersion( S32 version ) { LLWearable::sCurrentDefinitionVersion = version; }
virtual LLUUID getDefaultTextureImageID(LLAvatarAppearanceDefines::ETextureIndex index) const = 0;
LLLocalTextureObject* getLocalTextureObject(S32 index);
const LLLocalTextureObject* getLocalTextureObject(S32 index) const;
std::vector<LLLocalTextureObject*> getLocalTextureListSeq();
void setLocalTextureObject(S32 index, LLLocalTextureObject <o);
void addVisualParam(LLVisualParam *param);
void setVisualParamWeight(S32 index, F32 value, BOOL upload_bake);
F32 getVisualParamWeight(S32 index) const;
LLVisualParam* getVisualParam(S32 index) const;
void getVisualParams(visual_param_vec_t &list);
void animateParams(F32 delta, BOOL upload_bake);
LLColor4 getClothesColor(S32 te) const;
void setClothesColor( S32 te, const LLColor4& new_color, BOOL upload_bake );
virtual void revertValues();
virtual void saveValues();
// Something happened that requires the wearable to be updated (e.g. worn/unworn).
virtual void setUpdated() const = 0;
// Update the baked texture hash.
virtual void addToBakedTextureHash(LLMD5& hash) const = 0;
protected:
typedef std::map<S32, LLLocalTextureObject*> te_map_t;
void syncImages(te_map_t &src, te_map_t &dst);
void destroyTextures();
void createVisualParams(LLAvatarAppearance *avatarp);
void createLayers(S32 te, LLAvatarAppearance *avatarp);
BOOL getNextPopulatedLine(std::istream& input_stream, char* buffer, U32 buffer_size);
static S32 sCurrentDefinitionVersion; // Depends on the current state of the avatar_lad.xml.
S32 mDefinitionVersion; // Depends on the state of the avatar_lad.xml when this asset was created.
std::string mName;
std::string mDescription;
LLPermissions mPermissions;
LLSaleInfo mSaleInfo;
LLWearableType::EType mType;
typedef std::map<S32, F32> param_map_t;
param_map_t mSavedVisualParamMap; // last saved version of visual params
typedef std::map<S32, LLVisualParam *> visual_param_index_map_t;
visual_param_index_map_t mVisualParamIndexMap;
te_map_t mTEMap; // maps TE to LocalTextureObject
te_map_t mSavedTEMap; // last saved version of TEMap
};
#endif // LL_LLWEARABLE_H
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