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/**
 * @file lltexlayer.h
 * @brief Texture layer classes. Used for avatars.
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLTEXLAYER_H
#define LL_LLTEXLAYER_H

#include <deque>
#include "llglslshader.h"
#include "llgltexture.h"
#include "llavatarappearancedefines.h"
#include "lltexlayerparams.h"

class LLAvatarAppearance;
class LLImageTGA;
class LLImageRaw;
class LLLocalTextureObject;
class LLXmlTreeNode;
class LLTexLayerSet;
class LLTexLayerSetInfo;
class LLTexLayerInfo;
class LLTexLayerSetBuffer;
class LLWearable;
class LLViewerVisualParam;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLTexLayerInterface
//
// Interface class to generalize functionality shared by LLTexLayer
// and LLTexLayerTemplate.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayerInterface
{
public:
    enum ERenderPass
    {
        RP_COLOR,
        RP_BUMP,
        RP_SHINE
    };

    LLTexLayerInterface(LLTexLayerSet* const layer_set);
    LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable);
    virtual ~LLTexLayerInterface() {}

    virtual bool            render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
    virtual void            deleteCaches() = 0;
    virtual bool            blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0;
    virtual bool            isInvisibleAlphaMask() const = 0;

    const LLTexLayerInfo*   getInfo() const             { return mInfo; }
    virtual bool            setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // sets mInfo, calls initialization functions
    LLWearableType::EType   getWearableType() const;
    LLAvatarAppearanceDefines::ETextureIndex    getLocalTextureIndex() const;

    const std::string&      getName() const;
    const LLTexLayerSet* const getTexLayerSet() const   { return mTexLayerSet; }
    LLTexLayerSet* const    getTexLayerSet()            { return mTexLayerSet; }

    void                    invalidateMorphMasks();
    virtual void            setHasMorph(bool newval)    { mHasMorph = newval; }
    bool                    hasMorph() const            { return mHasMorph; }
    bool                    isMorphValid() const        { return mMorphMasksValid; }

    void                    requestUpdate();
    virtual void            gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
    bool                    hasAlphaParams() const      { return !mParamAlphaList.empty(); }

    ERenderPass             getRenderPass() const;
    bool                    isVisibilityMask() const;

    virtual void            asLLSD(LLSD& sd) const {}

protected:
    const std::string&      getGlobalColor() const;
    LLViewerVisualParam*    getVisualParamPtr(S32 index) const;

protected:
    LLTexLayerSet* const    mTexLayerSet;
    const LLTexLayerInfo*   mInfo;
    bool                    mMorphMasksValid;
    bool                    mHasMorph;

    // Layers can have either mParamColorList, mGlobalColor, or mFixedColor.  They are looked for in that order.
    param_color_list_t      mParamColorList;
    param_alpha_list_t      mParamAlphaList;
    //                      mGlobalColor name stored in mInfo
    //                      mFixedColor value stored in mInfo
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLTexLayerTemplate
//
// Only exists for llvoavatarself.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayerTemplate : public LLTexLayerInterface
{
public:
    LLTexLayerTemplate(LLTexLayerSet* const layer_set, LLAvatarAppearance* const appearance);
    LLTexLayerTemplate(const LLTexLayerTemplate &layer);
    /*virtual*/ ~LLTexLayerTemplate();
    /*virtual*/ bool        render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
    /*virtual*/ bool        setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
    /*virtual*/ bool        blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
    /*virtual*/ void        gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
    /*virtual*/ void        setHasMorph(bool newval);
    /*virtual*/ void        deleteCaches();
    /*virtual*/ bool        isInvisibleAlphaMask() const;
protected:
    U32                     updateWearableCache() const;
    LLTexLayer*             getLayer(U32 i) const;
    LLAvatarAppearance*     getAvatarAppearance()   const       { return mAvatarAppearance; }
private:
    LLAvatarAppearance* const   mAvatarAppearance; // note: backlink only; don't make this an LLPointer.
    typedef std::vector<LLWearable*> wearable_cache_t;
    mutable wearable_cache_t mWearableCache; // mutable b/c most get- require updating this cache
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLTexLayer
//
// A single texture layer.  Only exists for llvoavatarself.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayer : public LLTexLayerInterface
{
public:
    LLTexLayer(LLTexLayerSet* const layer_set);
    LLTexLayer(const LLTexLayer &layer, LLWearable *wearable);
    LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable);
    /*virtual*/ ~LLTexLayer();

    /*virtual*/ bool        setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
    /*virtual*/ bool        render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);

    /*virtual*/ void        deleteCaches();
    const U8*               getAlphaData() const;

    bool                    findNetColor(LLColor4* color) const;
    /*virtual*/ bool        blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
    /*virtual*/ void        gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
    void                    renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render);
    void                    addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
    /*virtual*/ bool        isInvisibleAlphaMask() const;

    void                    setLTO(LLLocalTextureObject *lto)   { mLocalTextureObject = lto; }
    LLLocalTextureObject*   getLTO()                            { return mLocalTextureObject; }

    /*virtual*/ void        asLLSD(LLSD& sd) const;

    static void             calculateTexLayerColor(const param_color_list_t &param_list, LLColor4 &net_color);
protected:
    LLUUID                  getUUID() const;
    typedef std::map<U32, U8*> alpha_cache_t;
    alpha_cache_t           mAlphaCache;
    LLLocalTextureObject*   mLocalTextureObject;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLTexLayerSet
//
// An ordered set of texture layers that gets composited into a single texture.
// Only exists for llvoavatarself.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayerSet
{
    friend class LLTexLayerSetBuffer;
public:
    LLTexLayerSet(LLAvatarAppearance* const appearance);
    virtual ~LLTexLayerSet();

    LLTexLayerSetBuffer*        getComposite();
    const LLTexLayerSetBuffer*  getComposite() const; // Do not create one if it doesn't exist.
    virtual void                createComposite() = 0;
    void                        destroyComposite();
    void                        gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target);

    const LLTexLayerSetInfo*    getInfo() const             { return mInfo; }
    bool                        setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions

    bool                        render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr);
    void                        renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr, bool forceClear = false);

    bool                        isBodyRegion(const std::string& region) const;
    void                        applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components);
    bool                        isMorphValid() const;
    virtual void                requestUpdate() = 0;
    void                        invalidateMorphMasks();
    void                        deleteCaches();
    LLTexLayerInterface*        findLayerByName(const std::string& name);
    void                        cloneTemplates(LLLocalTextureObject *lto, LLAvatarAppearanceDefines::ETextureIndex tex_index, LLWearable* wearable);

    LLAvatarAppearance*         getAvatarAppearance()   const       { return mAvatarAppearance; }
    const std::string           getBodyRegionName() const;
    bool                        hasComposite() const        { return (mComposite.notNull()); }
    LLAvatarAppearanceDefines::EBakedTextureIndex getBakedTexIndex() const { return mBakedTexIndex; }
    void                        setBakedTexIndex(LLAvatarAppearanceDefines::EBakedTextureIndex index) { mBakedTexIndex = index; }
    bool                        isVisible() const           { return mIsVisible; }

    static bool                 sHasCaches;

protected:
    typedef std::vector<LLTexLayerInterface *> layer_list_t;
    layer_list_t                mLayerList;
    layer_list_t                mMaskLayerList;
    LLPointer<LLTexLayerSetBuffer>  mComposite;
    LLAvatarAppearance* const   mAvatarAppearance; // note: backlink only; don't make this an LLPointer.
    bool                        mIsVisible;

    LLAvatarAppearanceDefines::EBakedTextureIndex mBakedTexIndex;
    const LLTexLayerSetInfo*    mInfo;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLTexLayerSetInfo
//
// Contains shared layer set data.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayerSetInfo
{
    friend class LLTexLayerSet;
public:
    LLTexLayerSetInfo();
    ~LLTexLayerSetInfo();
    bool parseXml(LLXmlTreeNode* node);
    void createVisualParams(LLAvatarAppearance *appearance);
    S32 getWidth() const { return mWidth; }
    S32 getHeight() const { return mHeight; }
protected:
    std::string             mBodyRegion;
    S32                     mWidth;
    S32                     mHeight;
    std::string             mStaticAlphaFileName;
    bool                    mClearAlpha; // Set alpha to 1 for this layerset (if there is no mStaticAlphaFileName)
    typedef std::vector<LLTexLayerInfo*> layer_info_list_t;
    layer_info_list_t       mLayerInfoList;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLTexLayerSetBuffer
//
// The composite image that a LLTexLayerSet writes to.  Each LLTexLayerSet has one.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayerSetBuffer : public virtual LLRefCount
{
    LOG_CLASS(LLTexLayerSetBuffer);

public:
    LLTexLayerSetBuffer(LLTexLayerSet* const owner);
    virtual ~LLTexLayerSetBuffer();

protected:
    void                    pushProjection() const;
    void                    popProjection() const;
    virtual void            preRenderTexLayerSet();
    virtual void            midRenderTexLayerSet(bool success) {}
    virtual void            postRenderTexLayerSet(bool success);
    virtual S32             getCompositeOriginX() const = 0;
    virtual S32             getCompositeOriginY() const = 0;
    virtual S32             getCompositeWidth() const = 0;
    virtual S32             getCompositeHeight() const = 0;
    bool                    renderTexLayerSet(LLRenderTarget* bound_target);

    LLTexLayerSet* const    mTexLayerSet;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLTexLayerStaticImageList
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayerStaticImageList : public LLSingleton<LLTexLayerStaticImageList>
{
    LLSINGLETON(LLTexLayerStaticImageList);
    ~LLTexLayerStaticImageList();
public:
    LLGLTexture*        getTexture(const std::string& file_name, bool is_mask);
    LLImageTGA*         getImageTGA(const std::string& file_name);
    void                deleteCachedImages();
    void                dumpByteCount() const;
protected:
    bool                loadImageRaw(const std::string& file_name, LLImageRaw* image_raw);
private:
    LLStringTable       mImageNames;
    typedef std::map<const char*, LLPointer<LLGLTexture> > texture_map_t;
    texture_map_t       mStaticImageList;
    typedef std::map<const char*, LLPointer<LLImageTGA> > image_tga_map_t;
    image_tga_map_t     mStaticImageListTGA;
    S32                 mGLBytes;
    S32                 mTGABytes;
};

#endif  // LL_LLTEXLAYER_H