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/**
* @file lllocaltextureobject.h
* @brief LLLocalTextureObject class header file
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LOCALTEXTUREOBJECT_H
#define LL_LOCALTEXTUREOBJECT_H
#include <boost/shared_ptr.hpp>
#include "llpointer.h"
#include "llgltexture.h"
class LLTexLayer;
class LLTexLayerTemplate;
class LLWearable;
// Stores all relevant information for a single texture
// assumed to have ownership of all objects referred to -
// will delete objects when being replaced or if object is destroyed.
class LLLocalTextureObject
{
public:
LLLocalTextureObject();
LLLocalTextureObject(LLGLTexture* image, const LLUUID& id);
LLLocalTextureObject(const LLLocalTextureObject& lto);
~LLLocalTextureObject();
LLGLTexture* getImage() const;
LLTexLayer* getTexLayer(U32 index) const;
LLTexLayer* getTexLayer(const std::string &name);
U32 getNumTexLayers() const;
LLUUID getID() const;
S32 getDiscard() const;
bool getBakedReady() const;
void setImage(LLGLTexture* new_image);
bool setTexLayer(LLTexLayer *new_tex_layer, U32 index);
bool addTexLayer(LLTexLayer *new_tex_layer, LLWearable *wearable);
bool addTexLayer(LLTexLayerTemplate *new_tex_layer, LLWearable *wearable);
bool removeTexLayer(U32 index);
void setID(LLUUID new_id);
void setDiscard(S32 new_discard);
void setBakedReady(bool ready);
protected:
private:
LLPointer<LLGLTexture> mImage;
// NOTE: LLLocalTextureObject should be the exclusive owner of mTexEntry and mTexLayer
// using shared pointers here only for smart assignment & cleanup
// do NOT create new shared pointers to these objects, or keep pointers to them around
typedef std::vector<LLTexLayer*> tex_layer_vec_t;
tex_layer_vec_t mTexLayers;
LLUUID mID;
bool mIsBakedReady;
S32 mDiscard;
};
#endif // LL_LOCALTEXTUREOBJECT_H
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