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/**
 * @file llavatarjoint.h
 * @brief Implementation of LLAvatarJoint class
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLAVATARJOINT_H
#define LL_LLAVATARJOINT_H

//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "lljoint.h"
#include "lljointpickname.h"

class LLFace;
class LLAvatarJointMesh;

extern const F32 DEFAULT_AVATAR_JOINT_LOD;

//-----------------------------------------------------------------------------
// class LLViewerJoint
//-----------------------------------------------------------------------------
class LLAvatarJoint :
    public LLJoint
{
public:
    LLAvatarJoint();
    LLAvatarJoint(S32 joint_num);
    // *TODO: Only used for LLVOAvatarSelf::mScreenp.  *DOES NOT INITIALIZE mResetAfterRestoreOldXform*
    LLAvatarJoint(const std::string &name, LLJoint *parent = NULL);
    virtual ~LLAvatarJoint();

    // Gets the validity of this joint
    bool getValid() { return mValid; }

    // Sets the validity of this joint
    virtual void setValid( bool valid, bool recursive=false );

    // Returns true if this object is transparent.
    // This is used to determine in which order to draw objects.
    virtual bool isTransparent() { return mIsTransparent; }

    // Returns true if this object should inherit scale modifiers from its immediate parent
    virtual bool inheritScale() { return false; }

    enum Components
    {
        SC_BONE     = 1,
        SC_JOINT    = 2,
        SC_AXES     = 4
    };

    // Selects which skeleton components to draw
    void setSkeletonComponents( U32 comp, bool recursive = true );

    // Returns which skeleton components are enables for drawing
    U32 getSkeletonComponents() { return mComponents; }

    // Sets the level of detail for this node as a minimum
    // pixel area threshold.  If the current pixel area for this
    // object is less than the specified threshold, the node is
    // not traversed.  In addition, if a value is specified (not
    // default of 0.0), and the pixel area is larger than the
    // specified minimum, the node is rendered, but no other siblings
    // of this node under the same parent will be.
    F32 getLOD() { return mMinPixelArea; }
    void setLOD( F32 pixelArea ) { mMinPixelArea = pixelArea; }

    void setPickName(LLJointPickName name) { mPickName = name; }
    LLJointPickName getPickName() { return mPickName; }

    void setVisible( bool visible, bool recursive );

    // Takes meshes in mMeshParts and sets each one as a child joint
    void setMeshesToChildren();

    // LLViewerJoint interface
    virtual U32 render( F32 pixelArea, bool first_pass = true, bool is_dummy = false ) = 0;
    virtual void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
    virtual void updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind = false, bool terse_update = false);
    virtual bool updateLOD(F32 pixel_area, bool activate);
    virtual void updateJointGeometry();
    virtual void dump();


public:
    static bool sDisableLOD;
    avatar_joint_mesh_list_t mMeshParts; //LLViewerJointMesh*
    void setMeshID( S32 id ) {mMeshID = id;}

protected:
    void init();

    bool        mValid;
    bool        mIsTransparent;
    U32         mComponents;
    F32         mMinPixelArea;
    LLJointPickName mPickName;
    bool        mVisible;
    S32         mMeshID;
};

class LLAvatarJointCollisionVolume : public LLAvatarJoint
{
public:
    LLAvatarJointCollisionVolume();
    virtual ~LLAvatarJointCollisionVolume() {};

    /*virtual*/ bool inheritScale() { return true; }
    /*virtual*/ U32 render( F32 pixelArea, bool first_pass = true, bool is_dummy = false );

    void renderCollision();

    LLVector3 getVolumePos(LLVector3 &offset);
};

#endif // LL_LLAVATARJOINT_H