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/**
* @file llavatarappearance.h
* @brief Declaration of LLAvatarAppearance class
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_AVATAR_APPEARANCE_H
#define LL_AVATAR_APPEARANCE_H
#include "llcharacter.h"
//#include "llframetimer.h"
#include "llavatarappearancedefines.h"
#include "lljoint.h"
class LLTexLayerSet;
class LLTexGlobalColor;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLAvatarAppearance
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLAvatarAppearance : public LLCharacter
{
LOG_CLASS(LLAvatarAppearance);
/********************************************************************************
** **
** INITIALIZATION
**/
public:
LLAvatarAppearance();
virtual ~LLAvatarAppearance();
/** Initialization
** **
*******************************************************************************/
/********************************************************************************
** **
** STATE
**/
public:
virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
virtual BOOL isUsingBakedTextures() const = 0;
/** State
** **
*******************************************************************************/
/********************************************************************************
** **
** RENDERING
**/
BOOL mIsDummy; // for special views
//--------------------------------------------------------------------
// Morph masks
//--------------------------------------------------------------------
public:
void addMaskedMorph(LLAvatarAppearanceDefines::EBakedTextureIndex index, LLVisualParam* morph_target, BOOL invert, std::string layer);
virtual void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES) = 0;
/** Rendering
** **
*******************************************************************************/
//--------------------------------------------------------------------
// Composites
//--------------------------------------------------------------------
public:
virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result) = 0;
/********************************************************************************
** **
** MESHES
**/
public:
virtual void updateMeshTextures() = 0;
virtual void dirtyMesh() = 0; // Dirty the avatar mesh
protected:
virtual void dirtyMesh(S32 priority) = 0; // Dirty the avatar mesh, with priority
/** Meshes
** **
*******************************************************************************/
/********************************************************************************
** **
** APPEARANCE
**/
//--------------------------------------------------------------------
// Clothing colors (convenience functions to access visual parameters)
//--------------------------------------------------------------------
public:
void setClothesColor(LLAvatarAppearanceDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake);
LLColor4 getClothesColor(LLAvatarAppearanceDefines::ETextureIndex te);
static BOOL teToColorParams(LLAvatarAppearanceDefines::ETextureIndex te, U32 *param_name);
//--------------------------------------------------------------------
// Global colors
//--------------------------------------------------------------------
public:
LLColor4 getGlobalColor(const std::string& color_name ) const;
virtual void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake) = 0;
protected:
LLTexGlobalColor* mTexSkinColor;
LLTexGlobalColor* mTexHairColor;
LLTexGlobalColor* mTexEyeColor;
//--------------------------------------------------------------------
// Visibility
//--------------------------------------------------------------------
public:
static LLColor4 getDummyColor();
/** Appearance
** **
*******************************************************************************/
/********************************************************************************
** **
** WEARABLES
**/
public:
virtual BOOL isWearingWearableType(LLWearableType::EType type ) const = 0;
virtual U32 getWearableCount(const LLWearableType::EType type) const = 0;
virtual U32 getWearableCount(const U32 tex_index) const = 0;
virtual LLWearable* getWearable(const LLWearableType::EType type, U32 index /*= 0*/) = 0;
virtual const LLWearable* getWearable(const LLWearableType::EType type, U32 index /*= 0*/) const = 0;
/********************************************************************************
** **
** BAKED TEXTURES
**/
protected:
struct LLMaskedMorph;
typedef std::deque<LLMaskedMorph *> morph_list_t;
struct BakedTextureData
{
LLUUID mLastTextureIndex;
LLTexLayerSet* mTexLayerSet; // Only exists for self
bool mIsLoaded;
bool mIsUsed;
LLAvatarAppearanceDefines::ETextureIndex mTextureIndex;
U32 mMaskTexName;
// Stores pointers to the joint meshes that this baked texture deals with
std::vector< LLJoint* > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts
morph_list_t mMaskedMorphs;
};
typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
bakedtexturedata_vec_t mBakedTextureDatas;
/********************************************************************************
** **
** SUPPORT CLASSES
**/
class LLMaskedMorph
{
public:
LLMaskedMorph(LLVisualParam *morph_target, BOOL invert, std::string layer);
LLVisualParam *mMorphTarget;
BOOL mInvert;
std::string mLayer;
};
};
#endif // LL_AVATAR_APPEARANCE_H
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