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/**
* @file llavatarappearance.h
* @brief Declaration of LLAvatarAppearance class
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_AVATAR_APPEARANCE_H
#define LL_AVATAR_APPEARANCE_H
#include "llcharacter.h"
#include "llframetimer.h"
#include "llvoavatardefines.h"
class LLTexGlobalColor;
class LLTexLayerSet;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLAvatarAppearance
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLAvatarAppearance : public LLCharacter
{
LOG_CLASS(LLAvatarAppearance);
public:
LLAvatarAppearance();
//--------------------------------------------------------------------
// Clothing colors (convenience functions to access visual parameters)
//--------------------------------------------------------------------
public:
void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake);
LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te);
static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name);
//--------------------------------------------------------------------
// Global colors
//--------------------------------------------------------------------
public:
LLColor4 getGlobalColor(const std::string& color_name ) const;
virtual void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake) = 0;
protected:
LLTexGlobalColor* mTexSkinColor;
LLTexGlobalColor* mTexHairColor;
LLTexGlobalColor* mTexEyeColor;
//--------------------------------------------------------------------
// Morph masks
//--------------------------------------------------------------------
public:
virtual void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES) = 0;
//--------------------------------------------------------------------
// Composites
//--------------------------------------------------------------------
public:
virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result) = 0;
/********************************************************************************
** **
** MESHES
**/
virtual void dirtyMesh() = 0; // Dirty the avatar mesh
virtual void dirtyMesh(S32 priority) = 0; // Dirty the avatar mesh, with priority
/********************************************************************************
** **
** RENDERING
**/
BOOL mIsDummy; // for special views
/********************************************************************************
** **
** STATE
**/
public:
virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
virtual BOOL isUsingBakedTextures() const = 0;
/********************************************************************************
** **
** WEARABLES
**/
public:
virtual U32 getWearableCount(const LLWearableType::EType type) const = 0;
virtual U32 getWearableCount(const U32 tex_index) const = 0;
virtual LLWearable* getWearable(const LLWearableType::EType type, U32 index /*= 0*/) = 0;
virtual const LLWearable* getWearable(const LLWearableType::EType type, U32 index /*= 0*/) const = 0;
virtual BOOL isWearingWearableType(LLWearableType::EType type ) const = 0;
//--------------------------------------------------------------------
// Avatar Rez Metrics
//--------------------------------------------------------------------
public:
F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
protected:
LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
public:
static LLColor4 getDummyColor();
virtual void updateMeshTextures() = 0;
};
#endif // LL_AVATAR_APPEARANCE_H
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