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path: root/indra/llappearance/llavatarappearance.cpp
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/** 
 * @File llavatarappearance.cpp
 * @brief Implementation of LLAvatarAppearance class
 *
 * $LicenseInfo:firstyear=2012&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "linden_common.h"

#include "llavatarappearance.h"
#include "lldeleteutils.h"
#include "lltexglobalcolor.h"
#include "llwearabledata.h"

const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0);

LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) :
	LLCharacter(),
	mIsDummy(FALSE),
	mTexSkinColor( NULL ),
	mTexHairColor( NULL ),
	mTexEyeColor( NULL ),
	mWearableData(wearable_data)
{
	llassert(mWearableData);
}

// virtual
LLAvatarAppearance::~LLAvatarAppearance()
{
	deleteAndClear(mTexSkinColor);
	deleteAndClear(mTexHairColor);
	deleteAndClear(mTexEyeColor);
}

using namespace LLAvatarAppearanceDefines;

// virtual
BOOL LLAvatarAppearance::isValid() const
{
	// This should only be called on ourself.
	if (!isSelf())
	{
		llerrs << "Called LLAvatarAppearance::isValid() on when isSelf() == false" << llendl;
	}
	return TRUE;
}

//static
BOOL LLAvatarAppearance::teToColorParams( ETextureIndex te, U32 *param_name )
{
	switch( te )
	{
		case TEX_UPPER_SHIRT:
			param_name[0] = 803; //"shirt_red";
			param_name[1] = 804; //"shirt_green";
			param_name[2] = 805; //"shirt_blue";
			break;

		case TEX_LOWER_PANTS:
			param_name[0] = 806; //"pants_red";
			param_name[1] = 807; //"pants_green";
			param_name[2] = 808; //"pants_blue";
			break;

		case TEX_LOWER_SHOES:
			param_name[0] = 812; //"shoes_red";
			param_name[1] = 813; //"shoes_green";
			param_name[2] = 817; //"shoes_blue";
			break;

		case TEX_LOWER_SOCKS:
			param_name[0] = 818; //"socks_red";
			param_name[1] = 819; //"socks_green";
			param_name[2] = 820; //"socks_blue";
			break;

		case TEX_UPPER_JACKET:
		case TEX_LOWER_JACKET:
			param_name[0] = 834; //"jacket_red";
			param_name[1] = 835; //"jacket_green";
			param_name[2] = 836; //"jacket_blue";
			break;

		case TEX_UPPER_GLOVES:
			param_name[0] = 827; //"gloves_red";
			param_name[1] = 829; //"gloves_green";
			param_name[2] = 830; //"gloves_blue";
			break;

		case TEX_UPPER_UNDERSHIRT:
			param_name[0] = 821; //"undershirt_red";
			param_name[1] = 822; //"undershirt_green";
			param_name[2] = 823; //"undershirt_blue";
			break;
	
		case TEX_LOWER_UNDERPANTS:
			param_name[0] = 824; //"underpants_red";
			param_name[1] = 825; //"underpants_green";
			param_name[2] = 826; //"underpants_blue";
			break;

		case TEX_SKIRT:
			param_name[0] = 921; //"skirt_red";
			param_name[1] = 922; //"skirt_green";
			param_name[2] = 923; //"skirt_blue";
			break;

		case TEX_HEAD_TATTOO:
		case TEX_LOWER_TATTOO:
		case TEX_UPPER_TATTOO:
			param_name[0] = 1071; //"tattoo_red";
			param_name[1] = 1072; //"tattoo_green";
			param_name[2] = 1073; //"tattoo_blue";
			break;	

		default:
			llassert(0);
			return FALSE;
	}

	return TRUE;
}

void LLAvatarAppearance::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL upload_bake )
{
	U32 param_name[3];
	if( teToColorParams( te, param_name ) )
	{
		setVisualParamWeight( param_name[0], new_color.mV[VX], upload_bake );
		setVisualParamWeight( param_name[1], new_color.mV[VY], upload_bake );
		setVisualParamWeight( param_name[2], new_color.mV[VZ], upload_bake );
	}
}

LLColor4 LLAvatarAppearance::getClothesColor( ETextureIndex te )
{
	LLColor4 color;
	U32 param_name[3];
	if( teToColorParams( te, param_name ) )
	{
		color.mV[VX] = getVisualParamWeight( param_name[0] );
		color.mV[VY] = getVisualParamWeight( param_name[1] );
		color.mV[VZ] = getVisualParamWeight( param_name[2] );
	}
	return color;
}

// static
LLColor4 LLAvatarAppearance::getDummyColor()
{
	return DUMMY_COLOR;
}

LLColor4 LLAvatarAppearance::getGlobalColor( const std::string& color_name ) const
{
	if (color_name=="skin_color" && mTexSkinColor)
	{
		return mTexSkinColor->getColor();
	}
	else if(color_name=="hair_color" && mTexHairColor)
	{
		return mTexHairColor->getColor();
	}
	if(color_name=="eye_color" && mTexEyeColor)
	{
		return mTexEyeColor->getColor();
	}
	else
	{
//		return LLColor4( .5f, .5f, .5f, .5f );
		return LLColor4( 0.f, 1.f, 1.f, 1.f ); // good debugging color
	}
}

// Unlike most wearable functions, this works for both self and other.
// virtual
BOOL LLAvatarAppearance::isWearingWearableType(LLWearableType::EType type) const
{
	if (mIsDummy) return TRUE;

	switch(type)
	{
		case LLWearableType::WT_SHAPE:
		case LLWearableType::WT_SKIN:
		case LLWearableType::WT_HAIR:
		case LLWearableType::WT_EYES:
			return TRUE;  // everyone has all bodyparts
		default:
			break; // Do nothing
	}

	/* switch(type)
		case LLWearableType::WT_SHIRT:
			indicator_te = TEX_UPPER_SHIRT; */
	for (LLAvatarAppearanceDictionary::Textures::const_iterator tex_iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin();
		 tex_iter != LLAvatarAppearanceDictionary::getInstance()->getTextures().end();
		 ++tex_iter)
	{
		const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = tex_iter->second;
		if (texture_dict->mWearableType == type)
		{
			// If you're checking another avatar's clothing, you don't have component textures.
			// Thus, you must check to see if the corresponding baked texture is defined.
			// NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing
			// this works for detecting a skirt (most important), but is ineffective at any piece of clothing that
			// gets baked into a texture that always exists (upper or lower).
			if (texture_dict->mIsUsedByBakedTexture)
			{
				const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
				return isTextureDefined(LLAvatarAppearanceDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex);
			}
			return FALSE;
		}
	}
	return FALSE;
}