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# -*- cmake -*-
include(OpenGL)
include(Prebuilt)
if (STANDALONE)
include(FindSDL)
# This should be done by FindSDL. Sigh.
mark_as_advanced(
SDLMAIN_LIBRARY
SDL_INCLUDE_DIR
SDL_LIBRARY
)
else (STANDALONE)
use_prebuilt_binary(SDL)
use_prebuilt_binary(mesa)
if (LINUX AND VIEWER)
set (SDL_FOUND TRUE)
set (SDL_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/i686-linux)
set (SDL_LIBRARY SDL)
endif (LINUX AND VIEWER)
endif (STANDALONE)
if (SDL_FOUND)
add_definitions(-DLL_SDL=1)
include_directories(${SDL_INCLUDE_DIR})
endif (SDL_FOUND)
set(LLWINDOW_INCLUDE_DIRS
${GLEXT_INCLUDE_DIR}
${LIBS_OPEN_DIR}/llwindow
)
if (SERVER AND LINUX)
set(LLWINDOW_LIBRARIES
llwindowheadless
)
else (SERVER AND LINUX)
set(LLWINDOW_LIBRARIES
llwindow
)
if (WINDOWS)
list(APPEND LLWINDOW_LIBRARIES
comdlg32
)
endif (WINDOWS)
endif (SERVER AND LINUX)
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