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# -*- cmake -*-
include(FreeType)
include(GLH)
set(LLRENDER_INCLUDE_DIRS
${LIBS_OPEN_DIR}/llrender
${GLH_INCLUDE_DIR}
)
if (SERVER AND LINUX)
set(LLRENDER_LIBRARIES
llrenderheadless
)
else (SERVER AND LINUX)
set(LLRENDER_LIBRARIES
llrender
)
endif (SERVER AND LINUX)
# mapserver requires certain files to be copied so LL_MESA_HEADLESS can be set
# differently for different object files.
macro (copy_server_sources )
foreach (PREFIX ${ARGV})
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}_server.cpp
COMMAND ${CMAKE_COMMAND}
ARGS -E copy ${CMAKE_CURRENT_SOURCE_DIR}/${PREFIX}.cpp
${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}_server.cpp
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${PREFIX}.cpp
)
list(APPEND server_SOURCE_FILES ${PREFIX}_server.cpp)
endforeach (PREFIX ${_copied_SOURCES})
endmacro (copy_server_sources _copied_SOURCES)
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