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# -*- cmake -*-
# FMOD can be set when launching the make using the argument -DFMOD:BOOL=ON
# When building using proprietary binaries though (i.e. having access to LL private servers),
# we always build with FMOD.
# Open source devs should use the -DFMOD:BOOL=ON then if they want to build with FMOD, whether
# they are using STANDALONE or not.
if (INSTALL_PROPRIETARY)
set(FMOD ON CACHE BOOL "Use FMOD sound library.")
endif (INSTALL_PROPRIETARY)
if (FMOD)
if (STANDALONE)
# In that case, we use the version of the library installed on the system
set(FMOD_FIND_REQUIRED ON)
include(FindFMOD)
else (STANDALONE)
if (FMOD_LIBRARY AND FMOD_INCLUDE_DIR)
# If the path have been specified in the arguments, use that
set(FMOD_LIBRARIES ${FMOD_LIBRARY})
MESSAGE(STATUS "Using FMOD path: ${FMOD_LIBRARIES}, ${FMOD_INCLUDE_DIR}")
else (FMOD_LIBRARY AND FMOD_INCLUDE_DIR)
# If not, we're going to try to get the package listed in autobuild.xml
# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
# as accessing the private LL location will fail if you don't have the credential
include(Prebuilt)
use_prebuilt_binary(fmod)
if (WINDOWS)
set(FMOD_LIBRARY fmod)
elseif (DARWIN)
set(FMOD_LIBRARY fmod)
elseif (LINUX)
set(FMOD_LIBRARY fmod-3.75)
endif (WINDOWS)
set(FMOD_LIBRARIES ${FMOD_LIBRARY})
set(FMOD_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include)
endif (FMOD_LIBRARY AND FMOD_INCLUDE_DIR)
endif (STANDALONE)
endif (FMOD)
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