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/**
* @file llbakingavatar.h
* @brief Declaration of LLBakingAvatar class which is a derivation of LLAvatarAppearance
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLBAKINGAVATAR_H
#define LL_LLBAKINGAVATAR_H
#include "llavatarappearance.h"
class LLBakingAvatar : public LLAvatarAppearance
{
LOG_CLASS(LLBakingAvatar);
/********************************************************************************
** **
** INITIALIZATION
**/
public:
LLBakingAvatar(LLWearableData* wearable_data);
virtual ~LLBakingAvatar();
static void initClass(); // initializes static members
/** Initialization
** **
*******************************************************************************/
/********************************************************************************
** **
** STATE
**/
public:
virtual bool isSelf() const { return true; }
virtual BOOL isValid() const { return TRUE; }
virtual BOOL isUsingBakedTextures() const { return TRUE; }
/** State
** **
*******************************************************************************/
/********************************************************************************
** **
** SKELETON
**/
protected:
virtual LLAvatarJoint* createAvatarJoint();
virtual LLAvatarJoint* createAvatarJoint(S32 joint_num);
virtual LLAvatarJointMesh* createAvatarJointMesh();
};
#endif /* LL_LLBAKINGAVATAR_H */
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