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# -*- cmake -*-
# cmake_minimum_required should appear before any
# other commands to guarantee full compatibility
# with the version specified
## 3.8 added VS_DEBUGGER_WORKING_DIRECTORY support
cmake_minimum_required(VERSION 3.8.0 FATAL_ERROR)
set(ROOT_PROJECT_NAME "SecondLife" CACHE STRING
"The root project/makefile/solution name. Defaults to SecondLife.")
project(${ROOT_PROJECT_NAME})
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
include(Variables)
include(BuildVersion)
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
"Build type. One of: Debug Release RelWithDebInfo" FORCE)
endif (NOT CMAKE_BUILD_TYPE)
add_subdirectory(cmake)
add_subdirectory(${LIBS_OPEN_PREFIX}llaudio)
add_subdirectory(${LIBS_OPEN_PREFIX}llappearance)
add_subdirectory(${LIBS_OPEN_PREFIX}llcharacter)
add_subdirectory(${LIBS_OPEN_PREFIX}llcommon)
add_subdirectory(${LIBS_OPEN_PREFIX}llcorehttp)
add_subdirectory(${LIBS_OPEN_PREFIX}llimage)
add_subdirectory(${LIBS_OPEN_PREFIX}llkdu)
add_subdirectory(${LIBS_OPEN_PREFIX}llimagej2coj)
add_subdirectory(${LIBS_OPEN_PREFIX}llinventory)
add_subdirectory(${LIBS_OPEN_PREFIX}llmath)
add_subdirectory(${LIBS_OPEN_PREFIX}llmessage)
add_subdirectory(${LIBS_OPEN_PREFIX}llprimitive)
add_subdirectory(${LIBS_OPEN_PREFIX}llrender)
add_subdirectory(${LIBS_OPEN_PREFIX}llvfs)
add_subdirectory(${LIBS_OPEN_PREFIX}llwindow)
add_subdirectory(${LIBS_OPEN_PREFIX}llxml)
if (WINDOWS AND EXISTS ${LIBS_CLOSED_DIR}copy_win_scripts)
add_subdirectory(${LIBS_CLOSED_PREFIX}copy_win_scripts)
endif (WINDOWS AND EXISTS ${LIBS_CLOSED_DIR}copy_win_scripts)
add_custom_target(viewer)
add_subdirectory(${LIBS_OPEN_PREFIX}llcrashlogger)
add_subdirectory(${LIBS_OPEN_PREFIX}llplugin)
add_subdirectory(${LIBS_OPEN_PREFIX}llui)
add_subdirectory(${LIBS_OPEN_PREFIX}viewer_components)
# Legacy C++ tests. Build always, run if LL_TESTS is true.
add_subdirectory(${VIEWER_PREFIX}test)
if (ENABLE_MEDIA_PLUGINS)
# viewer media plugins
add_subdirectory(${LIBS_OPEN_PREFIX}media_plugins)
endif (ENABLE_MEDIA_PLUGINS)
if (LINUX)
add_subdirectory(${VIEWER_PREFIX}linux_crash_logger)
if (INSTALL_PROPRIETARY)
include(LLAppearanceUtility)
add_subdirectory(${LLAPPEARANCEUTILITY_SRC_DIR} ${LLAPPEARANCEUTILITY_BIN_DIR})
endif (INSTALL_PROPRIETARY)
add_dependencies(viewer linux-crash-logger-strip-target)
elseif (DARWIN)
add_subdirectory(${VIEWER_PREFIX}mac_crash_logger)
add_dependencies(viewer mac-crash-logger)
elseif (WINDOWS)
add_subdirectory(${VIEWER_PREFIX}win_crash_logger)
# cmake EXISTS requires an absolute path, see indra/cmake/Variables.cmake
if (EXISTS ${VIEWER_DIR}win_setup)
add_subdirectory(${VIEWER_DIR}win_setup)
endif (EXISTS ${VIEWER_DIR}win_setup)
# add_dependencies(viewer windows-setup windows-crash-logger)
add_dependencies(viewer windows-crash-logger)
endif (LINUX)
add_subdirectory(${VIEWER_PREFIX}newview)
add_dependencies(viewer secondlife-bin)
add_subdirectory(${VIEWER_PREFIX}doxygen EXCLUDE_FROM_ALL)
# sets the 'startup project' for debugging from visual studio.
set_property(
DIRECTORY ${VIEWER_PREFIX}
PROPERTY VS_STARTUP_PROJECT secondlife-bin
)
if (LL_TESTS)
# Define after the custom targets are created so
# individual apps can add themselves as dependencies
add_subdirectory(${INTEGRATION_TESTS_PREFIX}integration_tests)
endif (LL_TESTS)
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