summaryrefslogtreecommitdiff
path: root/indra/CMakeLists.txt
blob: e7e41fd3161ab1d0598445c09def87235f53c039 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
# -*- cmake -*-

# cmake_minimum_required should appear before any
# other commands to guarantee full compatibility
# with the version specified
## 3.8 added VS_DEBUGGER_WORKING_DIRECTORY support
## 3.13/12 is needed for add_link_options/add_compile_definitions
## 3.14 added FILE CREATE_LINK
## 3.16 is needed for target_precompile_headers
## Nicky: Ideally we want at least 3.21 for good preset support
##   We're not there yet, but once done, there is a kludge in Linking.cmake
#    "if(${CMAKE_VERSION} VERSION_LESS "3.20.0")" that can also be removed
cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)

set(ROOT_PROJECT_NAME "SecondLife" CACHE STRING
    "The root project/makefile/solution name. Defaults to SecondLife.")
project(${ROOT_PROJECT_NAME})

set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake"  "${CMAKE_CURRENT_BINARY_DIR}")

include(conanbuildinfo OPTIONAL RESULT_VARIABLE USE_CONAN )
if( USE_CONAN )
    set( USE_CONAN ON )
    set( USE_AUTOBUILD_3P OFF )
    conan_basic_setup(TARGETS NO_OUTPUT_DIRS)
    add_compile_definitions(LL_USESYSTEMLIBS USE_CONAN NO_AUTOBUILD_3P)
elseif( USESYSTEMLIBS )
    set( USE_CONAN OFF )
    set( USE_AUTOBUILD_3P OFF )
    add_compile_definitions(LL_USESYSTEMLIBS)
else()
  set( USE_CONAN OFF )
  set( USE_AUTOBUILD_3P ON )
endif()

include(Variables)
include(BuildVersion)

if (NOT CMAKE_BUILD_TYPE)
  set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
      "Build type.  One of: Debug Release RelWithDebInfo" FORCE)
endif (NOT CMAKE_BUILD_TYPE)

add_subdirectory(cmake)

add_subdirectory(${LIBS_OPEN_PREFIX}llaudio)
add_subdirectory(${LIBS_OPEN_PREFIX}llappearance)
add_subdirectory(${LIBS_OPEN_PREFIX}llcharacter)
add_subdirectory(${LIBS_OPEN_PREFIX}llcommon)
add_subdirectory(${LIBS_OPEN_PREFIX}llcorehttp)
add_subdirectory(${LIBS_OPEN_PREFIX}llimage)
add_subdirectory(${LIBS_OPEN_PREFIX}llkdu)
add_subdirectory(${LIBS_OPEN_PREFIX}llimagej2coj)
add_subdirectory(${LIBS_OPEN_PREFIX}llinventory)
add_subdirectory(${LIBS_OPEN_PREFIX}llmath)
add_subdirectory(${LIBS_OPEN_PREFIX}llmeshoptimizer)
add_subdirectory(${LIBS_OPEN_PREFIX}llmessage)
add_subdirectory(${LIBS_OPEN_PREFIX}llprimitive)
add_subdirectory(${LIBS_OPEN_PREFIX}llrender)
add_subdirectory(${LIBS_OPEN_PREFIX}llfilesystem)
if (NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD)
add_subdirectory(${LIBS_OPEN_PREFIX}llwebrtc)
endif ()
add_subdirectory(${LIBS_OPEN_PREFIX}llwindow)
add_subdirectory(${LIBS_OPEN_PREFIX}llxml)

if (WINDOWS AND EXISTS ${LIBS_CLOSED_DIR}copy_win_scripts)
  add_subdirectory(${LIBS_CLOSED_PREFIX}copy_win_scripts)
endif (WINDOWS AND EXISTS ${LIBS_CLOSED_DIR}copy_win_scripts)

add_custom_target(viewer)

if (NOT USE_BUGSPLAT)
add_subdirectory(${LIBS_OPEN_PREFIX}llcrashlogger)
endif (NOT USE_BUGSPLAT)

add_subdirectory(${LIBS_OPEN_PREFIX}llplugin)
add_subdirectory(${LIBS_OPEN_PREFIX}llui)
add_subdirectory(${LIBS_OPEN_PREFIX}viewer_components)

if( LL_TESTS )
# Legacy C++ tests. Build always, run if LL_TESTS is true.
add_subdirectory(${VIEWER_PREFIX}test)
endif()

if (ENABLE_MEDIA_PLUGINS)
# viewer media plugins
add_subdirectory(${LIBS_OPEN_PREFIX}media_plugins)
endif (ENABLE_MEDIA_PLUGINS)

if (LINUX)
  if (INSTALL_PROPRIETARY)
      include(LLAppearanceUtility)
      add_subdirectory(${LLAPPEARANCEUTILITY_SRC_DIR} ${LLAPPEARANCEUTILITY_BIN_DIR})
  endif (INSTALL_PROPRIETARY)
elseif (WINDOWS)
  # cmake EXISTS requires an absolute path, see indra/cmake/Variables.cmake
  if (EXISTS ${VIEWER_DIR}win_setup)
    add_subdirectory(${VIEWER_DIR}win_setup)
  endif (EXISTS ${VIEWER_DIR}win_setup)
endif (LINUX)

if (WINDOWS)
    # cmake EXISTS requires an absolute path, see indra/cmake/Variables.cmake
    if (EXISTS ${VIEWER_DIR}win_setup)
      add_subdirectory(${VIEWER_DIR}win_setup)
    endif (EXISTS ${VIEWER_DIR}win_setup)
endif (WINDOWS)

if (USE_BUGSPLAT)
    if (BUGSPLAT_DB)
        message(STATUS "Building with BugSplat; database '${BUGSPLAT_DB}'")
    else (BUGSPLAT_DB)
        message(WARNING "Building with BugSplat, but no database name set (BUGSPLAT_DB)")
    endif (BUGSPLAT_DB)
else (USE_BUGSPLAT)
    message(STATUS "Not building with BugSplat")
endif (USE_BUGSPLAT)

add_subdirectory(${VIEWER_PREFIX}newview)
add_dependencies(viewer ${VIEWER_BINARY_NAME})

add_subdirectory(${VIEWER_PREFIX}doxygen EXCLUDE_FROM_ALL)

# sets the 'startup project' for debugging from visual studio.
set_property(
        DIRECTORY ${VIEWER_PREFIX}
        PROPERTY VS_STARTUP_PROJECT ${VIEWER_BINARY_NAME}
        )

if (LL_TESTS)
  # Define after the custom targets are created so
  # individual apps can add themselves as dependencies
  add_subdirectory(${INTEGRATION_TESTS_PREFIX}integration_tests)
endif (LL_TESTS)