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Somehow when the stream editing to delete anything that begins with 4
spaces is run from CMake (as opposed to directly on shell), it deletes
most of the contributors on Windows. I've tried many methods like using
\w, \s, etc., but what works is just using the first letters of the bug
codenames. There are still empty results (, , ,) among the final parsed
contributors, but we'll ignore them for now.
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275 became 240 when they removed the logos, and then 240 became 220
when MotD became dynamic.
So logos being back but with dynamic MotD should be 255.
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https://megapahit.com/show_bug.cgi?id=163
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This reverts commits fe10a83f69bb26eb581e143fb99c1250c355938b
and 08f6f5c697fce4ccbfba357ab9ce5af915dd0574..
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I checked out the related files from 45249de1ca418324c4077312eefc7edc7e22c401,
before the merge with upstream logo removal, but then I had to reapply
c2d491905b668702d5640c7c5472629f7acc27e0, the MotD dynamic resizing, and
remove the unused commented out vivox-related part since we're not
redistributing it.
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Make licenses more readable, neater looking.
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though there are still so many compile errors, but it should be in
the right direction, cause firstly we can't let it use GLM_FORCE_SSE2
otherwise it would include x/emmintrin headers, and secondly, if
none of the GLM_FORCEs is used then the errors are much fewer but
related to __m128 which should be translatable by SSE2NEON (that's
why I believe GLM_FORCE_NEON should be ON for Windows arm64 too).
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This commit is for getting rid of the compile error for now,
we don't know yet if this will work correctly or not.
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Just copying from this:
https://forum.juce.com/t/windows-arm64-support/47572/6
This commit is for getting rid of the compile error for now,
we don't know yet if this will work correctly or not.
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before using it for ColladaDOM library file, cause it seems that
ColladaDOM is the first one that gets built on Windows arm64 before
any other package gets installed and implicitly creating that folder.
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Remande skeleton translation from default skeleton to overriden skeleton
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move button_row_ls up a little bit so that the buttons are not cut off by the bottom edge of the floater.
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It's irrelevant on any distro anyway.
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'std::char_traits<unsigned short>' on FreeBSD.
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=282329
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I felt like they slowed down the flow.
https://developercommunity.visualstudio.com/t/warnings-in-a-windows-sdk-header-when-compiling-wi/897227
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Parsing failed on macOS' CMake (could be MacPorts, could be the version)
for some reason.
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For reduced log spam and calculutions and to make further modifications
easier.
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cURL is installed on arm64 cause there doesn't seem to be any easy
way to build OpenSSL 1.1 for Windows arm64 (which LL's cURL fork
depends on).
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Crow Misia's libwebrtc-bin, the one we've been relying on for WebRTC
binaries, doesn't seem to be providing Windows arm64 binaries yet.
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(Eventually - marshalled by [GIRD LOWER])
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'non joints' also need adjustments
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and mRayleightConfigs don't become null
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* Fix for VLAs now emitting warnings on Xcode 26, and AGL being removed from the SDK.
Note: there was no warning or notice provided for AGL's removal.
* Whitespace.
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Referring to cpack-generators(7) manual, I don't know what to replace
the <compName> in CPACK_NSIS_<compName>_INSTALL_DIRECTORY with, but in
CPACK_NSIS_INSTALL_ROOT explanation, it mentions the full directory
presented to the end user, and from that we can conclude the variable we
need to set for customisation is just CPACK_PACKAGE_INSTALL_DIRECTORY.
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Process nodes through the scene hierarchy as defined in the GLTF file
instead of attempting to reconstruct parent-child relationships.
This ensures proper import of models created by GLTF transform tools.
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