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2025-04-17Merge pull request #3930 from Ansariel/develop-chatentry-improvementJonathan "Geenz" Goodman
Restore currently entered text in chat entry textbox after going through history with Ctrl-PgUp/PgDown
2025-04-18Clean up LLUI and fix/add suggestions from VS (#2746)Ansariel Hiller
# Conflicts: # indra/llui/lltextbase.h # indra/llui/lltexteditor.h # indra/llwindow/llwindowsdl.cpp
2025-04-18Force snapshot update when opening a snapshot panel and the resolution is ↵Ansariel
"Current Window" to determine correct image size and upload cost
2025-04-18Remove incorrectly calculated upload fee from snapshot options button based ↵Ansariel
on previously selected snapshot type and not necessarily snapshot to inventory
2025-04-18Fix upload cost calculation for snapshots to inventory based on encoded ↵Ansariel
image size and display upload cost to user
2025-04-18Remove orphaned LLPanelOutfitSnapshotInventoryAnsariel
# Conflicts: # indra/newview/llpanelsnapshotinventory.cpp
2025-04-18Restore currently entered text in chat entry textbox after going through ↵Ansariel Hiller
history with Ctrl-PgUp/PgDown (#2680)
2025-04-18Remove obsolete cmake_minimum_required that is lower than the required ↵Ansariel
version in the main CMakeLists.txt
2025-04-17Restore llmath improvements from archived develop branch:Ansariel
* Make eligible functions constexpr * Use constants for vector indices where applicable * Reformat to match actual coding conventions
2025-04-17Fix lerp issues on newer GCC versionsAnsariel
2025-04-17Use standard library functions for llisnan and replace obvious NaN checks ↵Ansariel
that don't work using /fp:fast floating point behavior under MSVC
2025-04-17#3627 Crash on texture cache initAndrey Kleshchev
I'm not sure if I should be crashing and logging this data to bugsplat or if I should let it be in case cache file is unreasonably big.
2025-04-17#3922 out_of_range crash in preeditorAndrey Kleshchev
2025-04-17Remove dependency on uriparserErik Kundiman
Turns out it hasn't been needed, might be leftover from system Collada DOM, and LL has their own URI parser.
2025-04-17Explicit on macOS deployment target when CMaking depsErik Kundiman
Turns out it wasn't forwarded, when I was building on macOS 15 arm64.
2025-04-16Exempt Fedora from PipeWire tooErik Kundiman
since it's upgraded to 1.4.1 in Fedora 42 from stable 1.2.7 in Fedora 41, and there seem to be API changes and we're not ready for them yet.
2025-04-15#3887 Fix clouds not updatingAndrey Kleshchev
setSelectedEnvironment for a default transition was conflicting with updateEnvironment for an instant transition. setSelectedEnvironment already has updateEnvironment, so remove the update and fix time
2025-04-15#3863 Ensure cloud texture selection updates the skyAndrey Kleshchev
2025-04-15#3757 Disable ability to create folders in individual outfitsAndrey Kleshchev
This part needs a recheck
2025-04-15Merge pull request #3883 from williamweaver/fix/remove-duplicate-render-settingJonathan "Geenz" Goodman
Fix: Remove potentially redundant RenderAutoHideSurfaceAreaLimit sett…
2025-04-15Merge pull request #3896 from williamweaver/fix/tonemap-hdr-blendJonathan "Geenz" Goodman
Refactor tonemap blending to preserve HDR detail during mix
2025-04-15Merge pull request #3911 from secondlife/mainJonathan "Geenz" Goodman
Merge 2025.03 release into develop.
2025-04-14#1754 Restore land owners overlayAndrey Kleshchev
2025-04-11#3757 Move for subfodlersAndrey Kleshchev
2025-04-11#3757 Menu for subfodlers in outfits p2Andrey Kleshchev
2025-04-11#3596 Faster mesh thread shutdownAndrey Kleshchev
2025-04-11#3757 Menu for subfodlers in outfitsAndrey Kleshchev
2025-04-11#3757 Allow subfolders in "My Outfits"Andrey Kleshchev
2025-04-11Fix(Tonemap): Correct blend logic to preserve HDR detailWilliam Weaver
The blending operation for the `tonemap_mix` uniform in `postDeferredTonemap.glsl` incorrectly used a prematurely clamped color value as the source for the linear mix target. Specifically, the exposed HDR input color was clamped to the [0, 1] LDR range before being used in the `mix()` function when `tonemap_mix < 1.0`. This premature clamping resulted in the loss of High Dynamic Range (HDR) detail in highlights during the blend operation. As `tonemap_mix` was reduced, instead of smoothly blending towards the linear scene representation, clipped highlights were incorrectly reintroduced. This commit modifies the `toneMap` and `toneMapNoExposure` functions to correct this logic: 1. The original linear input color is preserved before exposure/processing. 2. The appropriate exposure factor is calculated and applied separately. 3. The chosen tone mapping operator is applied to the exposed color, storing the result. 4. The `mix()` function now correctly blends between the appropriately scaled, *unclamped* linear input color and the fully tone-mapped result. 5. The final clamp to the [0, 1] LDR range is applied *after* the blend operation. This change ensures that HDR information is preserved throughout the blending process, resulting in a smoother, more perceptually correct visual transition as `tonemap_mix` is adjusted. While the effect is nuanced, it is noticeable in bright highlights; with the legacy code, these highlights appeared visibly clipped and less intense during the blend, whereas the corrected code allows them to retain their peak brightness and detail more accurately. This makes the `tonemap_mix` control more intuitive, behaving as a true intensity blend for the tone mapping effect without introducing clipping artifacts. The computational cost is negligible.
2025-04-09Merge pull request #3853 from williamweaver/fix/cloud-texture-loadingJonathan "Geenz" Goodman
Fix: Apply Cloud Texture Changes from Environment Settings Floater
2025-04-09Merge tag 'Second_Life_Release#632a8648-2025.03' into 2025.03Erik Kundiman
2025-04-08#3892 Crash at fillCompositionLogfontAndrey Kleshchev
2025-04-08Bump feature table version.Jonathan "Geenz" Goodman
2025-04-08GLTF WIP. Still working on getting transforms working proper and need to ↵Jonathan "Geenz" Goodman
figure out our indices.
2025-04-08Merge branch 'main' into 2025.03Erik Kundiman
2025-04-08Suppression of a redondant call in LLDrawPoolWaterExclusionmobserveur
The second call to pwaterpool->pushWaterPlanes(1) is a reminicence of an older method where it was using 2 passes.
2025-04-08Fixing Low preset making things dark on macmobserveur
Adjustments in the featuretable for mac so the low preset doesn't render dark. RenderReflectionsEnabled set to 0 and RenderReflectionProbeCount set to 1 was causing the issue.
2025-04-08AA Slowing down the viewer on Mac FIXmobserveur
AA was causing the viewer to slow down when used with hdr & emissive option ON. This commit fixes the issue, by making sure mipmap generation is inactive on the Luminance framebuffer.
2025-04-08#3745 fix for showing system notification on login #2Maxim Nikolenko
2025-04-07#3873 Return back AudioLevelWindAndrey Kleshchev
Partial revert from d00b6e4216bb308ae075d90dfa871c902d765f8d Our statistics claimed that AudioLevelWind is unused, but it is in use.
2025-04-07#3884 Crash in kdu_core::kdu_params::getAndrey Kleshchev
2025-04-07#3627 std::bad_alloc in EventPollAndrey Kleshchev
2025-04-07#3627 std::bad_alloc when loading a modelAndrey Kleshchev
2025-04-07#3878 Crash at LLPipeline::unlinkDrawableAndrey Kleshchev
assertInitializedDoError() on shutdown
2025-04-07#3870 Crash at LLVOAvatarSelf::getJoint()Andrey Kleshchev
A long standing one
2025-04-07#3868 Crash in updateHoveredStateAndrey Kleshchev
according to bugsplat mWrapperPanel is null.
2025-04-07#3849 Crash at LLSelectMgr::updatePointAtAndrey Kleshchev
2025-04-07#3846 Crash at updateGLTFMaterialsAndrey Kleshchev
2025-04-07Fix: Remove potentially redundant RenderAutoHideSurfaceAreaLimit setting ↵William Weaver
registration This commit removes a seemingly duplicated `connectRefreshCachedSettingsSafe` call in `LLPipeline::init()` for the `RenderAutoHideSurfaceAreaLimit` setting. A duplicated registration for this setting was identified during a review of `LLPipeline::init()`. Double registration can lead to unexpected behavior, including potential CPU overhead. The duplication *may* have been introduced with commit 440c7b2 (Added CollectFontVertexBuffers feature), though this requires further confirmation. Testing Performed: After removing the duplicate registration, the `RenderAutoHideSurfaceAreaLimit` functionality was validated by ensuring the following behavior (consistent with the existing code): * A value of 0 (zero) causes all objects to appear regardless of size. * Values slightly above zero result in only small objects appearing, with all others hidden. * Increasing the value causes objects of increasing size to appear, while smaller objects remain visible. This change merits careful review to ensure it has no unintended side effects, and to confirm the accuracy of these observations from other developers.
2025-04-07FMOD has been upgraded from 2.02.27 to 2.02.28Erik Kundiman